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[1.2.318] [KOR] Adventurer Skill Revamps - Printable Version

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[1.2.318] [KOR] Adventurer Skill Revamps - Bribery - 2010-06-22

Is the +40 Atk from the Bucc/Sair Counter Attack skill potion smart or is it going to cancel out my apples? ._.

(Or does it stack with atk pots? Glitter)


[1.2.318] [KOR] Adventurer Skill Revamps - IllegallySane - 2010-06-22

Bribery Wrote:Is the +40 Atk from the Bucc/Sair Counter Attack skill potion smart or is it going to cancel out my apples? ._.

(Or does it stack with atk pots? Glitter)

I'm going to hope it stacks with attack pots, because Energy Bubble overrides the attack pot if it's stronger and Counter Attack overriding the bubble means Buccaneers only gain 20 extra attack while Corsairs can get away with +40 attack. Bubble was meant to be integral to Buccaneers (like how Heroes use Advanced Combo for a 100% damage boost) so the +20 attack should be negligible from not stacking with Counter Attack. But maybe I'm getting greedy here. I'd be still happy with a free +20 attack during solo training/bossing.


[1.2.318] [KOR] Adventurer Skill Revamps - Takebacker - 2010-06-22

Are you guys kidding? A common pirate skill shouldn't give a certain class more power than the other, and 20 attack is still a huge boost. Most likely, this thing is a buff anyway, which means it can override attack pots. I guess we'll see since i hope they FIXED THE DAMN BRAWLER ADVANCEMENT.


[1.2.318] [KOR] Adventurer Skill Revamps - IllegallySane - 2010-06-22

Takebacker Wrote:Are you guys kidding? A common pirate skill shouldn't give a certain class more power than the other, and 20 attack is still a huge boost. Most likely, this thing is a buff anyway, which means it can override attack pots. I guess we'll see since i hope they FIXED THE DAMN BRAWLER ADVANCEMENT.

Well I pretty much never have to carry attack potions ever again should the changes carry out as it is, although I'll end up carrying Onyx Apples for speed runs now that Buccaneers seem like they can really dish out the damage now. Excellent

My only worry is the state of CSB. Otherwise, Buccaneers seem to have a rather bright future.


[1.2.318] [KOR] Adventurer Skill Revamps - Doom - 2010-06-22

Am i wrong or did i see that Super Transformation last 180 secs and have a 200 cooldown time o.0? That would be fucking awesome just wait 20 secs and Super Trans again.. we would be back on DPS i think


[1.2.318] [KOR] Adventurer Skill Revamps - JoeTang - 2010-06-22

http://tvpot.daum.net/brand/ClipView.do?ownerid=S6sTb99wgWw0&clipid=24863833&page=1&q=&type=&lu=b_frm_cview_clip

Probably linking this wrong, but anyways, it's a 120 Hero. We can see the use of Brave Slash. It does appear to be expectedly slower than just Brandish. I'm not seeing any prominently noticable FAs, definitely not any coming off of Brave Slash, but the two or so I saw from Brandish appeared to have no delay associated with them.


[1.2.318] [KOR] Adventurer Skill Revamps - Cheesecake - 2010-06-22

Bribery Wrote:Yeah I'm not complaining since I am an Evan Tongue It's just that Arch Mages still don't have a place in bossing after these changes. Bishops are better for buffs and Evans are better for damage (and Magical Resistance).

But it's nice to see that Nexon didn't overlook the fact that they were making FP better than IL in nearly every way. I think CL being stronger than Paralyze is a fair trade off.



Not after Ewands and Amp, in the case of CL at least. I wonder if Ewands and Amp will affect their summons now that they have the correct elements.

But as an F/P I never even wanted good mobbing. I don't understand why Nexon had to make paralyze hit 6 targets. When i picked my class, the way they described it was I/L for mob and F/P for damage.
Gimme something I can boss with D:
I think paralyze should remain a single target attack that's good for 1vs1. Whats the point of having 2 great mobbing skills at 4th job (Bigbang AND Paralyze?), especially when F/P mages aren't supposed to be able to freeze in the first place >:|

Training like that would mean : paralyze, paralyze, and big bang/meteor to kill frozen mobs
sounds like the way an Ice/Lightning mage is supposed to train :\

Edit* also, if we are fire/POISON mages, then wouldn't it be awesome if we had some skill with a cooldown that debuffed bosses? or maybe a poison which hurt bosses too, but give it a seperate formula only for monsters with boss tag

Cuz i think I can speak for all F/P archmages, when i say that we don't really feel the poison aspect of our class in 4th job.


[1.2.318] [KOR] Adventurer Skill Revamps - Manu - 2010-06-22

Doom Wrote:Am i wrong or did i see that Super Transformation last 180 secs and have a 200 cooldown time o.0? That would be fucking awesome just wait 20 secs and Super Trans again.. we would be back on DPS i think

Except barrage seems stronger than demo now, I think.
Also, there's no signs of barrage being changed right? how it now works with 10 hits instead of 6, maybe it was put 305% but works as 6 hits and not the 1x 1x 1x 1x 2x 4x we have.


[1.2.318] [KOR] Adventurer Skill Revamps - Link - 2010-06-22

Darkmaniak Wrote:Except barrage seems stronger than demo now, I think.
Also, there's no signs of barrage being changed right? how it now works with 10 hits instead of 6, maybe it was put 305% but works as 6 hits and not the 1x 1x 1x 1x 2x 4x we have.

From what I saw from the Korean Viper KSing me like hell this morning in Magatia, it's still 1x 1x 1x 1x 2x 4x.


[1.2.318] [KOR] Adventurer Skill Revamps - IllegallySane - 2010-06-22

ShiKage Wrote:From what I saw from the Korean Viper KSing me like hell this morning in Magatia, it's still 1x 1x 1x 1x 2x 4x.

Wait. What of the CSB rumor, Justin!? Were the people just yanking our chains?


[1.2.318] [KOR] Adventurer Skill Revamps - Cyanne - 2010-06-23

Buccaneer video: http://www.youtube.com/watch?v=8ywFMiuPCqg

Looks like they removed the delay on barrage yet retained its invincibility O_o


[1.2.318] [KOR] Adventurer Skill Revamps - Link - 2010-06-23

Cyanne Wrote:Buccaneer video: http://www.youtube.com/watch?v=8ywFMiuPCqg

Looks like they removed the delay on barrage yet retained its invincibility O_o

Wow... That does not look enjoyable. =/


[1.2.318] [KOR] Adventurer Skill Revamps - shouri - 2010-06-23

But if you look closely, the last 2 hits are no longer x2 and x4 0.o


[1.2.318] [KOR] Adventurer Skill Revamps - Cactuar - 2010-06-23

shouri Wrote:But if you look closely, the last 2 hits are no longer x2 and x4 0.o

Yeah, looks like it. This makes me wonder if they changed the way assassinate works as well. Anyone find any CB videos yet?


[1.2.318] [KOR] Adventurer Skill Revamps - IllegallySane - 2010-06-23

Cyanne Wrote:Buccaneer video: http://www.youtube.com/watch?v=8ywFMiuPCqg

Looks like they removed the delay on barrage yet retained its invincibility O_o

shouri Wrote:But if you look closely, the last 2 hits are no longer x2 and x4 0.o

./QQ at the last 2 hits no longer doing uber damage. The total damage then is only 1,830% iper Barrage nstead of the expected 3,050%. However, look at the sheer fact they removed the delay. I can Barrage twice under the removed delay, meaning I Barrage for 3,660% in the time I can Barrage under the assumed 3,050%+560% DS (3,610%) with the delayed version.1. This is actually an overall buff, because instead not only will we be doing more damage overall we also have 12 chances to crit instead of 7 chances to crit, which would further increase our damage and is more stable because more hits = more crits. The pure invincibility now is lol-worthy. I can go up to a boss like Dodo, place a paperweight on CTRL, and do push-ups/sit-ups while Dodo dies.

Buccaneers can now truly do Gomu Gomu no Gatling/Jet Galting. Glitter

I'm not sure what to say about Demolition now, because with Barrage's 0 delay Barrage seems to do more damage overall.

CSB is now simply a normal rush. That's okay with me, because if they removed invincibility frames during the rushing I'd be pissed off.

8k HP at 129?! Using Shikage's Viper's HP at 130 (~6.5k) it's a 1,500 HP different. However, at 129 unwashed Buccaneers only have as much HP as a 97 Crusader. Compartively, an unwashed warrior at 129 would have ~10.671 HP. Brawlers are still ~25% behind on warriors in terms of sheer HP, but now that the sheer numbers are bigger that 25% difference will really show.

[Image: Marthangst.jpg]


[1.2.318] [KOR] Adventurer Skill Revamps - deeME - 2010-06-23

Cactuar Wrote:Yeah, looks like it. This makes me wonder if they changed the way assassinate works as well. Anyone find any CB videos yet?

Was the thief job advancement fixed?


[1.2.318] [KOR] Adventurer Skill Revamps - LiquidSwing - 2010-06-23

ShiKage Wrote:Wow... That does not look enjoyable. =/

How is that not enjoyable!?! haha. You get an uber attacking ability with god mode built into it.

What is not to like?! Big Grin


[1.2.318] [KOR] Adventurer Skill Revamps - Bribery - 2010-06-23

LiquidSwing Wrote:How is that not enjoyable!?! haha. You get an uber attacking ability with god mode built into it.

What is not to like?! Big Grin

Tape down Barrage button, AFK, return when boss is dead.

Reminds me of training my Bishop. Doesn't sound fun Tongue


[1.2.318] [KOR] Adventurer Skill Revamps - MetaSeraphim - 2010-06-23

LiquidSwing Wrote:How is that not enjoyable!?! haha. You get an uber attacking ability with god mode built into it.

What is not to like?! Big Grin

Not everyone likes broken characters.


[1.2.318] [KOR] Adventurer Skill Revamps - IllegallySane - 2010-06-23

Bribery Wrote:Tape down Barrage button, AFK, return when boss is dead.

Reminds me of training my Bishop. Doesn't sound fun Tongue

Barrage on bosses is more bearable than pressing one button to train because it's not as long, not to mention we can still mix it up with Demoltion in Super Saiyan mode assuming Demolition is strong enough to warrant using.