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[1.2.318] [KOR] Adventurer Skill Revamps - Printable Version

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[1.2.318] [KOR] Adventurer Skill Revamps - Veneni - 2010-06-20

Fiel Wrote:not a mistake. you could easily check this yourself by looking at jobIDs of each skill

Nooooo ifrit matched my outfit much better :'( /quit (nah jk Big Grin <3 AM)
Pretty lame though, now demon will have no purpose at all (unless they make things weak to your other element, like when you're frozen doesn't that make electricity run more easely through you? And doesn't poison hurt more when you're burned? lol Big Grin that would be awesome)


[1.2.318] [KOR] Adventurer Skill Revamps - LegendGospel - 2010-06-20

Oww, help me, the fact that I'm on fire makes this poison worse?


[1.2.318] [KOR] Adventurer Skill Revamps - Fiel - 2010-06-20

Had to take down the images for here. Sorry guys, but it's the only way I can do this.


[1.2.318] [KOR] Adventurer Skill Revamps - Sn1perJohnE - 2010-06-20

Too much bandwidth, Fiel? a_@


[1.2.318] [KOR] Adventurer Skill Revamps - MetaSeraphim - 2010-06-20

He said in another thread the site was suspended due to high server load. It used up 350 GB in one week.


[1.2.318] [KOR] Adventurer Skill Revamps - Sn1perJohnE - 2010-06-20

Dam a_@

Though, it seems that a lot of the visitors have left, but it might go back up when theres a new patch.


[1.2.318] [KOR] Adventurer Skill Revamps - Fiel - 2010-06-20

Boy do I feel like a dolt. I wasn't using mod_expires. No wonder my bandwidth usage was through the roof!

* Fiel turns on mod_expires.


[1.2.318] [KOR] Adventurer Skill Revamps - Sn1perJohnE - 2010-06-20

Fiel Wrote:Boy do I feel like a dolt. I wasn't using mod_expires. No wonder my bandwidth usage was through the roof!

* Sn1perJohnE turns on mod_expires.


:o

Your only human. But im sure chinchillas make mistakes too.


[1.2.318] [KOR] Adventurer Skill Revamps - FrozNlite - 2010-06-20

I just noticed that they squeezed all 3rd job F/P and I/L skills down to max within 10 or 20 levels. That's really nice, considering the math means essentially everything is maxed before reaching 4th Jobs, aside from 10 ish points in another skill. Though with Elemental Composition being replaced by 4th Job single targets, that's not an issue.

Regarding the Ifrit/Elquines switch, I really hope they change the Demons so that they make the mobs weak to the respective summon. If not, and their plan was to make training parties between I/Ls and F/Ps more viable so the summons of each could finish off the mobs of the other, or something stupid like that, all I'm going to do is say implied facepalm.


[1.2.318] [KOR] Adventurer Skill Revamps - Kabanaw - 2010-06-20

I really hope they change mobs to not be stregnthened to elements by the demons. It makes the poison from ID useless at places like O4 because it makes the mobs neutral to ice and lightning.


[1.2.318] [KOR] Adventurer Skill Revamps - hadriel - 2010-06-21

Is it me... or did I just see the translation of Ice Demon saying that it the pre-requisite of Ice Demon is level 5 Ice Demon? o.O Also, if I'm reading correctly, it appears to say that it makes monsters weak to Ice property, which is just the opposite of Fire Demon, except now that it's advantageous to one's own class. So can one now spam Ice Demon? =P

I hope there's still Frostbite damage... At the same time, Elquines/Ifrit switch would now make sense.

Hadriel


[1.2.318] [KOR] Adventurer Skill Revamps - Russt - 2010-06-21

hadriel Wrote:Is it me... or did I just see the translation of Ice Demon saying that it the pre-requisite of Ice Demon is level 5 Ice Demon?

You are correct.
Quote:아이스 데몬
Description 아이스 데몬의 얼음 조각으로 다수의 적을 동시에 공격한다. 대상은 일정시간동안 화속성 공격에 더 많은 피해를 입는다.\n필요 스킬 : #c아이스 데몬 5레벨 이상#

[Image: dependencies.png]


[1.2.318] [KOR] Adventurer Skill Revamps - hadriel - 2010-06-21

That makes no sense at all... and Fire Demon doesn't have this at all...

Come to think about it... it reallty really doesn't make sense... pump this skill till level 5 or else you can't use it. =.="

Hadriel


[1.2.318] [KOR] Adventurer Skill Revamps - FrozNlite - 2010-06-21

hadriel Wrote:Is it me... or did I just see the translation of Ice Demon saying that it the pre-requisite of Ice Demon is level 5 Ice Demon? o.O Also, if I'm reading correctly, it appears to say that it makes monsters weak to Ice property, which is just the opposite of Fire Demon, except now that it's advantageous to one's own class. So can one now spam Ice Demon? =P

I hope there's still Frostbite damage... At the same time, Elquines/Ifrit switch would now make sense.

Hadriel

I must admit, that is the one slightly annoying aspect of spamming the Demons at places strong/weak to the particular element, in that the first hit is either weaker than the rest, or frustratingly the strongest. Getting to have an isntant elemental advantage on the second hit would be very nice, and topping it off with appropriate element summons to deliver the extra damage means ArchMage training will be quite fast and fun. Hell, if the Demons are making mobs weak to the main element of the class, then you can easily set up for an ultimate cast every 30 seconds by ensuring the whole map is weak to the element before casting.

Provided all of this is the case, I really, really like the changes to ArchMages, though we'll still have to see if we're worthwhile at bosses now (though Elemental Reset will finally help with that <3!).

 Spoiler



[1.2.318] [KOR] Adventurer Skill Revamps - Russt - 2010-06-21

If I'm not mistaken, both Ice Demon and Fire Demon state that they make the target vulnerable to Fire-type attacks.

There are definitely some description issues here.


[1.2.318] [KOR] Adventurer Skill Revamps - hadriel - 2010-06-21

Fire demon's description is correct... it does add fire property. If you add one more character in:


(Taken from Meteor. This means flame.)

Such that [... 5초간 화속성 ...] (from the description of the Ifrit skill, taken from the table for the skill data description, not the skill description) becomes:

[... 5초간 화속성 ...]

Then "hwasokseong" becomes "fire property".

The issue with the translation is in Ice Demon, where you see 화속성 in the skill description, but yet in the description of the skill in the individual levels (i.e. in the table) you instead see 얼음속성, which means "ice properties".

So much for... copy and paste? Elquine's pre-req is missing but Ifrit's pre-req is correct, and Ice Demon's pre-req is itself. Pwn...

Hadriel


[1.2.318] [KOR] Adventurer Skill Revamps - OrangeGuy - 2010-06-21

hadriel Wrote:Fire demon's description is correct... it does add fire property. If you add one more character in:


(Taken from Meteor. This means flame.)

Such that [... 5초간 화속성 ...] (from the description of the Ifrit skill, taken from the table for the skill data description, not the skill description) becomes:

[... 5초간 화속성 ...]

Then "hwasokseong" becomes "fire property".

The issue with the translation is in Ice Demon, where you see 화속성 in the skill description, but yet in the description of the skill in the individual levels (i.e. in the table) you instead see 얼음속성, which means "ice properties".

So much for... copy and paste? Elquine's pre-req is missing but Ifrit's pre-req is correct, and Ice Demon's pre-req is itself. Pwn...

Hadriel


Actually, the 화 from 화염 is the part that means fire.

Other than that, I heard a crap rumor that says CSB no longer has invincibility frames on Insoya. Can Fiel confirm this?


[1.2.318] [KOR] Adventurer Skill Revamps - hadriel - 2010-06-21

GoogleTranslate phail... oh well... "hwasokseong" makes no sense to us at all so I was trying to find an extra word or something that would make GT recognise that word as fire/flame thingy... just that character itself gave me "flower"... /facepalm.

CSB without invincibility frames?? If that were true, that's terrible. But as long as Barrage and Demo still has invincibility frames... well... *crosses fingers*

Hadriel


[1.2.318] [KOR] Adventurer Skill Revamps - LegendGospel - 2010-06-21

Demo has technically no invincibility frames. You just can't get hit while hitting the boss, but once you get back in position, bam. Barrage's invincibility frame is nothing without chaining it to CSB...

Also, they buffed CSB to hit 6 mobs... it would be ridiculous to leave it without invincibility frames now. Yeah sure, just CSB these 6 Oblivion Guardians and piss them off with 3k damage, so you get hit over and over before you can even Dragon Strike.


[1.2.318] [KOR] Adventurer Skill Revamps - Shidoshi - 2010-06-21

FrozNlite Wrote:The only aspect of the summon switch I don't like is a personal one. If you've done/know the quests, you'll know the summon quests are arguably the most difficult and frustrating of the ArchMage 4th Job quests. However, the storyline is extremely innovative and brilliant, giving justification for opposing element summons by saying that, by 4th Job, you've mastered all of the skills one can for your respective elements, and so to learn more magic you'd have to delve into elements that would cancel our your inner magic (ex. a Fire Mage learning Ice spells would cancel both fire and ice internally). To remedy this, Alcaster has you design a summoned familiar that will be powered by your magic, and proceed to use the opposing element, without damaging your elemental attribute as you're simply suppling the raw magical power needed for it to function.

Of all the quests I've done in Maple this was perhaps one of the most well-written, and so I appreciated finishing a tough quest with the idea in mind that I had accomplished something "beyond the scope of Fire and Poison magic." On a side note, I also think Elquines is much cooler looking that Ifrit, no pun intended.

Exactly what I was thinking. That quest line is just so well justified and nice.
Fire Demon was also cool. You had to prepare a container to put the lava from the volcano so you could get the Fire Demon inside you.