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[1.2.318] [KOR] Adventurer Skill Revamps - Printable Version

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[1.2.318] [KOR] Adventurer Skill Revamps - Cactuar - 2010-06-19

Awww... they nerfed BS back down to 900% x 4 mobs. Sad day for me.


[1.2.318] [KOR] Adventurer Skill Revamps - Takebacker - 2010-06-19

Cactuar Wrote:Awww... they nerfed BS back down to 900% x 4 mobs. Sad day for me.

? I still see BS as 1800% to 4 mobs.


[1.2.318] [KOR] Adventurer Skill Revamps - Cactuar - 2010-06-19

Takebacker Wrote:? I still see BS as 1800% to 4 mobs.

30 MP 40 소비, 4명의 적에게 450% 데미지로 2번 공격, 90% 확률로 4초간 기절

That's korean for hits I assume, since assaulter has the exact same thing for hits:

30 MP 26 소비, 340% 데미지로 4번 공격, 80% 확률로 5초간 기절

And Band of Theives has similar if not the exact same korean for targets:

20 MP 30 소비, 최대 5명의 적에게 390% 데미지


[1.2.318] [KOR] Adventurer Skill Revamps - Phoenix - 2010-06-19

Ohh I see it now. It translates to:

"Consumption MP 40, 2 to 4 times the enemy attacked 450% damage, 4 seconds 90% chance to stun"

so 900-1800%, and nothing about how many enemies.

Via google translate lawl.


[1.2.318] [KOR] Adventurer Skill Revamps - Hazzy - 2010-06-19

I realize how late I am on this, but I just came.

 Google Translate

 Korean



[1.2.318] [KOR] Adventurer Skill Revamps - Rigumaro - 2010-06-19

To clear things out. All jobs (even beginners) have a base 5% critical chance. I don't know about the % critical damage, though.

Well, I have a Captain (I mean Corsair, but I'm still used to KMS names) and Aran in tespia. Not much to say about arans, they got nerfed a lot.
The critical skill does not make up for the nerfs. 20% chance, with the +5% base, is 25% chance for +20% damage.
Also, I have lvl 5 cannon, and is still weaker than triple fire. My lvl 1 torpedo is around the same damage than ice splitter WITHOUT ICE CAPSULE, and I only have lvl 1 elem boost. I kill mobs of vikings with it, it does around 22k each hit. And my equips aren't great.

So basically, before this patch, I was using battleship. Now I don't, cause is a waste. At least with low lvls of cannon/torpedo.

Also, about the captain's new dice skill. It rolls a dice, and depending on the number, you get a buff.
1: Fail. No buff.
2: +20% critical damage. (I'm not sure about this. Couldn't read the korean well, but I felt higher damage on my criticals)
3: +20% Max HP and MP.
4: +10% critical rate
5: +20% total damage.
6: I still didn't get a 6, but I'd say it has to be something good, cause it's rare.

EDIT: Oh, and there's the new 4th job skill, called "Counter Attack", but for some reason it doesn't let me put points on it. I have no idea of what it does, something about 1% chance for 15 seconds, and 3 attack at lvl 1.

EDIT2: I mixed up some dice numbers.


[1.2.318] [KOR] Adventurer Skill Revamps - Bribery - 2010-06-19

They should have left Corsairs alone. They were fine after the first patch. Tongue

The Dice skill seems nice. What's the most common result for you?


[1.2.318] [KOR] Adventurer Skill Revamps - Rigumaro - 2010-06-19

Bribery Wrote:The Dice skill seems nice. What's the most common result for you?

I get mostly 3's and 4's.


[1.2.318] [KOR] Adventurer Skill Revamps - Hazzy - 2010-06-19

Rigumaro Wrote:I get mostly 3's and 4's.

Can you roll it like 50 times, and post the distribution of results? Curious about it.


[1.2.318] [KOR] Adventurer Skill Revamps - IllegallySane - 2010-06-19

Rigumaro Wrote:To clear things out. All jobs (even beginners) have a base 5% critical chance. I don't know about the % critical damage, though.

Well, I have a Captain (I mean Corsair, but I'm still used to KMS names) and Aran in tespia. Not much to say about arans, they got nerfed a lot.
The critical skill does not make up for the nerfs. 20% chance, with the +5% base, is 25% chance for +20% damage.
Also, I have lvl 5 cannon, and is still weaker than triple fire. My lvl 1 torpedo is around the same damage than ice splitter WITHOUT ICE CAPSULE, and I only have lvl 1 elem boost. I kill mobs of vikings with it, it does around 22k each hit. And my equips aren't great.

So basically, before this patch, I was using battleship. Now I don't, cause is a waste. At least with low lvls of cannon/torpedo.

Also, about the captain's new dice skill. It rolls a dice, and depending on the number, you get a buff.
1: Fail. No buff.
2: +20% critical damage.
3: +10% critical rate
4: +20% Max hp.
5: +10% or +20% (I forgot, sorry) total damage.
6: I still didn't get a 6, but I'd say it has to be something good, cause it's rare.

EDIT: Oh, and there's the new 4th job skill, called "Counter Attack", but for some reason it doesn't let me put points on it. I have no idea of what it does, something about 1% chance for 15 seconds, and 3 attack at lvl 1.

I'm liking this Dice Skill. Something tells me 6 will be lovely to get. Maybe it cooldowns all our cooldowns. Heart

It's not broken as in stupid powerful, but I like the randomness in that it'll make training and bossing a little more interesting.


[1.2.318] [KOR] Adventurer Skill Revamps - Phoenix - 2010-06-19

IllegallySane Wrote:I'm liking this Dice Skill. Something tells me 6 will be lovely to get. Maybe it cooldowns all our cooldowns. Heart

It's not broken as in stupid powerful, but I like the randomness in that it'll make training and bossing a little more interesting.

Hah, a cooldown removal buff would be interesting. I thought it would be a buff that gave all the options from 2-5 personally.


[1.2.318] [KOR] Adventurer Skill Revamps - Worthyness - 2010-06-19

IllegallySane Wrote:I'm liking this Dice Skill. Something tells me 6 will be lovely to get. Maybe it cooldowns all our cooldowns. Heart

It's not broken as in stupid powerful, but I like the randomness in that it'll make training and bossing a little more interesting.

lol yay for pirates getting gambling skill every 180 seconds Big Grin

i wanna max it just for that aspect LOL


[1.2.318] [KOR] Adventurer Skill Revamps - GunisBack - 2010-06-19

Phoenix Wrote:Hah, a cooldown removal buff would be interesting. I thought it would be a buff that gave all the options from 2-5 personally.

I was hoping for Invulnerability for x amount of seconds, but that's probably far-off.

Not liking the overkill Corsair nerfs, but I am liking this new dice skill.


[1.2.318] [KOR] Adventurer Skill Revamps - Blup - 2010-06-19

Rigumaro Wrote:To clear things out. All jobs (even beginners) have a base 5% critical chance. I don't know about the % critical damage, though.

Well, I have a Captain (I mean Corsair, but I'm still used to KMS names) and Aran in tespia. Not much to say about arans, they got nerfed a lot.
The critical skill does not make up for the nerfs. 20% chance, with the +5% base, is 25% chance for +20% damage.
Also, I have lvl 5 cannon, and is still weaker than triple fire. My lvl 1 torpedo is around the same damage than ice splitter WITHOUT ICE CAPSULE, and I only have lvl 1 elem boost. I kill mobs of vikings with it, it does around 22k each hit. And my equips aren't great.

So basically, before this patch, I was using battleship. Now I don't, cause is a waste. At least with low lvls of cannon/torpedo.

Also, about the captain's new dice skill. It rolls a dice, and depending on the number, you get a buff.
1: Fail. No buff.
2: +20% critical damage.
3: +10% critical rate
4: +20% Max hp.
5: +10% or +20% (I forgot, sorry) total damage.
6: I still didn't get a 6, but I'd say it has to be something good, cause it's rare.

EDIT: Oh, and there's the new 4th job skill, called "Counter Attack", but for some reason it doesn't let me put points on it. I have no idea of what it does, something about 1% chance for 15 seconds, and 3 attack at lvl 1.

Damage on ice is wierd. Even though the boost is huge, I dont like the change of training method to use of it, but maybe it can open up himes as a training spot.
Please report on cannon power once you get it to a higher level please Frown

And incase you guys forgot - lucky dice has a 5 minute cooldown after a 3 minute buff at max. still looks appealing?


[1.2.318] [KOR] Adventurer Skill Revamps - Manu - 2010-06-19

Blup Wrote:Damage on ice is wierd. Even though the boost is huge, I dont like the change of training method to use of it, but maybe it can open up himes as a training spot.
Please report on cannon power once you get it to a higher level please Frown

And incase you guys forgot - lucky dice has a 5 minute cooldown after a 3 minute buff at max. still looks appealing?

That means you're buffed 60% of the time, not that bad, wonder if it can be dispelled.


[1.2.318] [KOR] Adventurer Skill Revamps - Takebacker - 2010-06-19

Blup Wrote:And incase you guys forgot - lucky dice has a 5 minute cooldown after a 3 minute buff at max. still looks appealing?

Did you forget that ST used to have a 2 minute cooldown? I think we'll live. Of course it still is appealing.


[1.2.318] [KOR] Adventurer Skill Revamps - kremechoko - 2010-06-19

Oh wow. Even though Final Attack for nerfed, it's actually pretty good right now. Sorta

There is no skill animation for it anymore. 0 Delay Big Grin


[1.2.318] [KOR] Adventurer Skill Revamps - Rigumaro - 2010-06-19

Hazzy Wrote:Can you roll it like 50 times, and post the distribution of results? Curious about it.

Aw, the cooldown is so high, that I'd take a while. I'll just write down the results, and I'll post them every 10 or so.

Also, I can't get much more information about cannon. I'm lvl 124, and rates are 1x. Even with this new exp curve, it'd take me a lot to max it :S. Btw, at my level, vikings seem like the best choice to grind :S. Also, edited my previous post with dice skill details.


[1.2.318] [KOR] Adventurer Skill Revamps - FluffyFoxxie - 2010-06-19

scratch that


[1.2.318] [KOR] Adventurer Skill Revamps - Blup - 2010-06-19

Darkmaniak Wrote:That means you're buffed 60% of the time, not that bad, wonder if it can be dispelled.

37% of the time. (5 min cooldown to 3 min useage)
hopefully the buff is like battleship.

what IS interesting though, is since now newts isn't your favorite spot from 8x to 13x, training as an outlaw might become more fun...