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[1.2.318] [KOR] Adventurer Skill Revamps - Printable Version

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[1.2.318] [KOR] Adventurer Skill Revamps - Fiel - 2010-06-19

I fixed Achilles. It was due to a bad regular expression.


[1.2.318] [KOR] Adventurer Skill Revamps - hadriel - 2010-06-19

Ok thanks. There are others out there... but your hands are a little full right now so won't pester. =P

Hadriel


[1.2.318] [KOR] Adventurer Skill Revamps - Fiel - 2010-06-19

I know there are others - like mpCon in Element Amplification for Corsairs. But they didn't include an mpCon variable so there's nothing to substitute.


[1.2.318] [KOR] Adventurer Skill Revamps - Blup - 2010-06-19

Bribery Wrote:=/ Battleship Cannon takes another hit. 135% x 6 now. I really hope the formula changes and criticals make up for the 710% drop.
Not just that: Even though Ice Splitter and Flamethrower got a damage boost, targets got cut down to 4. Torp got a nerf, BF got a nerf, RF got a nerf. Only thing that was SEMI boosted is air strike, and even then in MAX level. (and no, i'm not looking at summons. they're not practical for training after 13x or before 85+)

The critical formula needs to be EPIC to make up for this crap.


[1.2.318] [KOR] Adventurer Skill Revamps - JoeTang - 2010-06-19

Blup Wrote:Not just that: Even though Ice Splitter and Flamethrower got a damage boost, targets got cut down to 4. Torp got a nerf, BF got a nerf, RF got a nerf. Only thing that was SEMI boosted is air strike, and even then in MAX level. (and no, i'm not looking at summons. they're not practical for training after 13x or before 85+)

The critical formula needs to be EPIC to make up for this crap.

How impractical is Gaviota? It literally takes no time whatsoever to use and most builds now will have it doing 500% damage every five seconds.

They likely lowered the damage of every skill to make up for how much criticals account for.


[1.2.318] [KOR] Adventurer Skill Revamps - Blup - 2010-06-19

JoeTang Wrote:How impractical is Gaviota? It literally takes no time whatsoever to use and most builds now will have it doing 500% damage every five seconds.

They likely lowered the damage of every skill to make up for how much criticals account for.

It takes time to attack, i usually end up killing the mob before it starts. and personally i find it quite buggy when casting. Besides, whenever you're not sniping newts, it triggers monsters agro on you, and you end up getting hit on battleship. Personally? i don't use it.
and most of the other jobs are getting a boost somewhere, but corsairs just keep getting their attacks nerfed. but again, I dont want to speak before I see the new crit in action. If I understood correctly, there's a base 40% crit. so 60% crit might not be as bad as I thought. If these changes would be implemented as written, I would most likely quit my corsair.


[1.2.318] [KOR] Adventurer Skill Revamps - Veneni - 2010-06-19

Hang on, are ifrit and elquines switched? Because it sais ifrit freezes and it's weaker than elquines...


[1.2.318] [KOR] Adventurer Skill Revamps - Alloy - 2010-06-19

Ok, interesting thief stuff:

Star mastery makes star usage even more efficient by a lot. That means, that while on Shadow stars, you actually RECHARGE your stars while attacking.
Shadow web now has 100% chance of success when maxed. That makes it useful again.
Shared skills between Night Lords and Shadowers are now equal to both.
And... 6 chief bandits with maxed smokescreen in the same party can go into godmode.


[1.2.318] [KOR] Adventurer Skill Revamps - Pythagoras - 2010-06-19

Veneni Wrote:Hang on, are ifrit and elquines switched? Because it sais ifrit freezes and it's weaker than elquines...

ya..i also found out .they are switched..
Omg..did it really...
my i/l arch mage ifrit change to elquines? Hothead


[1.2.318] [KOR] Adventurer Skill Revamps - Alloy - 2010-06-19

Pythagoras Wrote:ya..i also found out .they are switched..
Omg..did it really...
my i/l arch mage ifrit change to elquines? Hothead

Well, with elemental reset, it was no longer needed. However, it still does wonders as a party skill to party with the opposite archmage... Sounds interesting.


[1.2.318] [KOR] Adventurer Skill Revamps - CrimsonJohnny - 2010-06-19

This is all very interesting. And just as I was starting to get bored with MS, too.

Though I do wish I knew how the new crit system works, now I don't know which Adventurer ring to get. (Assuming it isn't nerfed.)


[1.2.318] [KOR] Adventurer Skill Revamps - Alloy - 2010-06-19

CrimsonJohnny Wrote:This is all very interesting. And just as I was starting to get bored with MS, too.

Though I do wish I knew how the new crit system works, now I don't know which Adventurer ring to get. (Assuming it isn't nerfed.)

I was wondering EXACTLY this. What's the best ring after the changes then?


[1.2.318] [KOR] Adventurer Skill Revamps - Phoenix - 2010-06-19

Probably the ring that gives the greatest crit chance, again assuming those don't undergo a nerf.

And wasn't the whole point of Mages getting each others summons part of some plotline in the 4th job?


[1.2.318] [KOR] Adventurer Skill Revamps - Neothisis - 2010-06-19

Please tell me the 2 mob BStep at all levels is a typo. =(


[1.2.318] [KOR] Adventurer Skill Revamps - Phoenix - 2010-06-19

Neothisis Wrote:Please tell me the 2 mob BStep at all levels is a typo. =(

I see 2 times to 2 mobs at lvl 1 and 4 times to 4 mobs at max o.o


[1.2.318] [KOR] Adventurer Skill Revamps - Shidoshi - 2010-06-19

Phoenix Wrote:Probably the ring that gives the greatest crit chance, again assuming those don't undergo a nerf.

And wasn't the whole point of Mages getting each others summons part of some plotline in the 4th job?

Yes, the storyline was quite interesting too... I'll feel bad losing my dear elquines.


[1.2.318] [KOR] Adventurer Skill Revamps - KaidaTan - 2010-06-19

Ugh, aside from Cannon being weaker (which is rage!), Octopus is also 80% weaker (cry!) and Elemental Boost gives 60% instead of 120% (or 200% currently in gMS).

Meanwhile NLs get a massive boost to their multi-target attack as well as a crazy good reflection skill? What the hell is this?


[1.2.318] [KOR] Adventurer Skill Revamps - IllegallySane - 2010-06-19

KaidaTan Wrote:Ugh, aside from Cannon being weaker (which is rage!), Octopus is also 80% weaker (cry!) and Elemental Boost gives 60% instead of 120% (or 200% currently in gMS).

Meanwhile NLs get a massive boost to their multi-target attack as well as a crazy good reflection skill? What the hell is this?

Maybe Battleship gves a massive enough boost (maybe a crit boost like Wild Hunters) to make up for it. That or they may revert the nerfs after seeing enough 4th job Corsairs complain.


[1.2.318] [KOR] Adventurer Skill Revamps - Cyanne - 2010-06-19

CrimsonJohnny Wrote:This is all very interesting. And just as I was starting to get bored with MS, too.

Though I do wish I knew how the new crit system works, now I don't know which Adventurer ring to get. (Assuming it isn't nerfed.)

Looking at the critical skills, it seems to be very hard to get critical damage as compared to critical chance, so the cruel ring may actually turn out better than the critical ring for critical classes after these changes. That's just a wild guess though because this new critical system hasn't been figured out yet.


[1.2.318] [KOR] Adventurer Skill Revamps - Blup - 2010-06-19

IllegallySane Wrote:Maybe Battleship gves a massive enough boost (maybe a crit boost like Wild Hunters) to make up for it. That or they may revert the nerfs after seeing enough 4th job Corsairs complain.
Pretty sure it would be written if you get a boost when you board the ship. I don't see corsairs having SE, and the critical we get is half the change bowmen get.