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Revamped Dojo - Printable Version

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Pages: 1 2


Revamped Dojo - Mazz - 2012-03-01

Imitazion Wrote:I have never had an MP problem in Dojo on my hero.
you regenrate much faster while inside.

How much faster? MP/second/minute?


Revamped Dojo - Imitazion - 2012-03-01

Mazz Wrote:How much faster? MP/second/minute?
I have no idea, but I never ran out of MP, not even in Ranking.


Revamped Dojo - Jerry-Boyle - 2012-03-01

Green4Ever Wrote:No way to heal MP? Guess that means mages are pretty fucked lol, although it shouldn't be too difficult to do without using any of the buffs I would assume.
Bahahaha Evans win this one Wink

Unless we get pushed outta the mist or some non-mage enters itSad


Revamped Dojo - Stereo - 2012-03-01

SaptaZapta Wrote:It would also take a minimum of 267 seconds, during which maxed Self Recovery would give him 2670 MP.

Earrings can get MP recovery too, eg. 18mp/4sec on a pair of epic Rose Earrings I use for soloing dojo more easily. Which is an extra 1200 MP in 267 seconds. (mostly I end up using it to heal after 1/1s)


Revamped Dojo - Nerd - 2012-03-01

Can anyone from JMS confirm if familiars heals your hp/mp constantly on the new dojo or you still need to change them to have 1 heal per familiar? '-'


Revamped Dojo - Takebacker - 2012-03-01

Link Wrote:Honestly, the only classes not really screwed over by not being able to heal at all are Viper pre-Justice and Demon Slayers. Since we can heal both HP and MP without too many issues (as long as we have Energy Charge up), we have a much easier time getting through and Demon Slayers... we all know the situation with Demon Slayers. Warriors are screwed, pretty much; low MP, high MP usage. Mages... I don't think they'll run out of MP too easily, but without being able to heal HP, they could be screwed (save Bishops, of course). Bowmen... They might run out of MP pretty freaking easily. Thieves... Eh, I'm not sure. They'll probably run out of MP long before they run out of HP. lol


Of course, all of this is null and void if you have enough funding. This is all going off my own experience with the new Mu Lung Dojo system.

Vipers pre and post justice won't have MP problems, regardless of MP regenerating faster in dojo. Apparently endurance recovers more MP than you can even consume.


Revamped Dojo - PirateIzzy - 2012-03-01

Link Wrote:Yeah, that's how the mobs are in Mu Lung Dojo. XD Up until Manon or so, my Viper didn't take above 1 damage from anything in Ranking Mode.

So wait, which version of Mu Gong drops the card now? All of them, or only one?


Revamped Dojo - Elven Emily - 2012-03-01

Does faster regen affect the Mercedes regeneration skill?


Revamped Dojo - Shidoshi - 2012-03-01

Elven Emily Wrote:Does faster regen affect the Mercedes regeneration skill?

I would think not, it affects the standard 3MP/10s that all characters have. You would still have the mercedes regen.


Revamped Dojo - Kubi - 2012-03-03

I guess in ways, Mercedes are one of the few classes that will have a pretty easy time going soloing the dojo. Well, as far as HP/MP goes. Healing 5% HP/MP every 4 seconds coupled with their 65% dodge rate makes pot usage a bit questionable . With that rate, I'd usually just heal faster than I take damage. If there is no 1/1s, then all you'd have to worry about is the damage reflect?


Revamped Dojo - PirateIzzy - 2012-03-03

Kubi Wrote:I guess in ways, Mercedes are one of the few classes that will have a pretty easy time going soloing the dojo. Well, as far as HP/MP goes. Healing 5% HP/MP every 4 seconds coupled with their 65% dodge rate makes pot usage a bit questionable . With that rate, I'd usually just heal faster than I take damage. If there is no 1/1s, then all you'd have to worry about is the damage reflect?

Mu Gong doesn't use reflect anymore. Lilynouch does however.


Revamped Dojo - ShinkuDragon - 2012-03-03

PirateIzzy Wrote:Mu Gong doesn't use reflect anymore. Lilynouch does however.

what's the damage on it?


Revamped Dojo - PirateIzzy - 2012-03-03

ShinkuDragon Wrote:what's the damage on it?

Same as the real Lilynouch, I believe.


Revamped Dojo - ShinkuDragon - 2012-03-03

at least that's one less worry for me. if anyone knows the MP recovery rate inside dojo it would be appreciated.


Revamped Dojo - Pink Bean - 2012-03-03

oh how drain arrow is going to make this so much smoother

(it can be used in here right? right? please)


Revamped Dojo - Imitazion - 2012-03-04

Pink Bean Wrote:oh how drain arrow is going to make this so much smoother

(it can be used in here right? right? please)
yes

sincerely kms bowmaster


Revamped Dojo - Polantaris - 2012-03-06

Nerd Wrote:Can anyone from JMS confirm if familiars heals your hp/mp constantly on the new dojo or you still need to change them to have 1 heal per familiar? '-'

You probably still need to change them, however with the Familiar Potential system, it seems every familiar's ability was changed to "Attack X mobs Y% of the time", and the true abilities are in the Potential....which means it could take a while before someone gets a Familiar card that gives MP regen.

Some of the potential boosts don't even work....I got an Eye of Time to get +3% Damage...and when I summon him it never takes effect. Ever. Same thing with my Ten that got +1% Attack. So it's quite possible that even if I got one that gave MP Regen...it might not even work.


Revamped Dojo - Link - 2012-03-06

Polantaris Wrote:You probably still need to change them, however with the Familiar Potential system, it seems every familiar's ability was changed to "Attack X mobs Y% of the time", and the true abilities are in the Potential....which means it could take a while before someone gets a Familiar card that gives MP regen.

Some of the potential boosts don't even work....I got an Eye of Time to get +3% Damage...and when I summon him it never takes effect. Ever. Same thing with my Ten that got +1% Attack. So it's quite possible that even if I got one that gave MP Regen...it might not even work.

No, no. The buffs are still active. They're just not printed on the card anymore, for some reason. I still get the 1.6x item drop rate from my Mutated Pig familiar. The potential crap is just another tack-on.


Revamped Dojo - Shidoshi - 2012-03-06

Link Wrote:No, no. The buffs are still active. They're just not printed on the card anymore, for some reason. I still get the 1.6x item drop rate from my Mutated Pig familiar. The potential crap is just another tack-on.

Way to make things completely ass backwards. Guess it would be a good idea to compile a database of Familiar effects before they do this.

Nvm, we already have that with the Extraction post.