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[1.2.318] [KOR] Adventurer Skill Revamps - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: [1.2.318] [KOR] Adventurer Skill Revamps (/showthread.php?tid=26661) |
[1.2.318] [KOR] Adventurer Skill Revamps - LegendGospel - 2010-06-17 Wow @ pirates not even being touched
[1.2.318] [KOR] Adventurer Skill Revamps - Alloy - 2010-06-17 Holy pomegranate at lucky seven. And seconds later... Holy pineapple at triple throw. [1.2.318] [KOR] Adventurer Skill Revamps - Corn - 2010-06-17 holyforest Wrote:Holy moly, they superpowered Holy Arrow, SR, Angel Ray and Bahamut AND reduced the MP usage for Genesis while increasing the power? But it has a cooldown now. [1.2.318] [KOR] Adventurer Skill Revamps - MetaSeraphim - 2010-06-17 Blup Wrote:Just noticed - HOLY F*** for dragon blood being +40 (!!!!!!!!!!!) ATT, Sacrifice being boosted to 800% and fury to 380%! For some reason crusher went from 170% to 150%. And Berserk with up with HP from 50% to 70%, but went down from 200% damage to 30% damage? [1.2.318] [KOR] Adventurer Skill Revamps - holyforest - 2010-06-17 Wow at Bow/CrossBow Expert nerf... [1.2.318] [KOR] Adventurer Skill Revamps - Justin - 2010-06-17 Seems like Nexon is trying to lean away from crit classes being all powerful. Every single critical skill got its crit damage boost reduced. o_O [1.2.318] [KOR] Adventurer Skill Revamps - MorbidMagus - 2010-06-17 Wow, they didn't even have the decency to give a skill that can help Mages be on par with Evans in training speed. This formula better have the decency to give Archmages some DAMN good 1v1 potential. [1.2.318] [KOR] Adventurer Skill Revamps - TugboatWilly - 2010-06-17 oh god what have they done [1.2.318] [KOR] Adventurer Skill Revamps - Lozmaster - 2010-06-17 Lolwow. Hey bowmasters: KMS says pineapple you. Nerfed sharp eyes, nerfed mastery, for a +30% to hurricane. hahahahahahahah.
[1.2.318] [KOR] Adventurer Skill Revamps - Alloy - 2010-06-17 Lozmaster Wrote:Lolwow. Hahahaha... NL critical has 50% chance of dealing +10% critical now. Hahahaha. Buffed Triple throw to 270% per star though. [1.2.318] [KOR] Adventurer Skill Revamps - Jon - 2010-06-17 Wow, this is really different. Almost too different. [1.2.318] [KOR] Adventurer Skill Revamps - Blup - 2010-06-17 Corsairs taking somewhat of a nerf. I'm starting to dislike this. [1.2.318] [KOR] Adventurer Skill Revamps - Locked - 2010-06-17 TugboatWilly Wrote:oh god what have they done I strongly agree with this post. This is terrible. [1.2.318] [KOR] Adventurer Skill Revamps - MorbidMagus - 2010-06-17 Locked Wrote:I strongly agree with this post. Thirded. [1.2.318] [KOR] Adventurer Skill Revamps - Nature - 2010-06-17 All bandit class changes are sexy. especially assassinate. [1.2.318] [KOR] Adventurer Skill Revamps - holyforest - 2010-06-17 Alloy Wrote:Hahahaha... Wow, I can totally see dexless sins bragging in the near future. [1.2.318] [KOR] Adventurer Skill Revamps - Will - 2010-06-17 >Does not even know what is going on. Someone tell me what they think about the Buccaneer changes, quick! [1.2.318] [KOR] Adventurer Skill Revamps - shouri - 2010-06-17 holyforest Wrote:Holy moly, they superpowered Holy Arrow, SR, Angel Ray and Bahamut AND reduced the MP usage for Genesis while increasing the power? The % on there isn't he same as the base attack we have now. It's just like with the other classes. It's what % of your damage range you'll deal. You can't be certain at all how this genesis compares to before until we get a rough idea of what average damage ranges are going to look like and what 100% damage is (as a result of knowing what the damage range for mages is going to be). [1.2.318] [KOR] Adventurer Skill Revamps - Alloy - 2010-06-17 Ok, I need to know translations for the stuff. SPECIALLY WHAT THE HELL THE NEW SKILLS DO. Dying to know. [1.2.318] [KOR] Adventurer Skill Revamps - MorbidMagus - 2010-06-17 shouri Wrote:The % on there isn't he same as the base attack we have now. Because a 5k damage range @ 16x with the potential system is good :/ |