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Why Dual Blades were limited. - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Maplestory Discussion (https://www.southperry.net/forumdisplay.php?fid=31) +--- Thread: Why Dual Blades were limited. (/showthread.php?tid=26217) |
Why Dual Blades were limited. - Alloy - 2010-06-02 JoeTang Wrote:Do we know if it's +30% damage per hit or 1.3x damage range? Knowing how maple works... I'm inclined to say the 30% damage. But in fact, what I find interesting is that some classes will have different suitable boosts. Corsairs and NLs will be even again, ONLY because of this one, for example. Mages will get an awesome boost from % INT, and % weapon attack is PERFECT for dual bladers, heroes, or any class with their weapon attack over 100 (If it acts over weapon attack, and not range). % HP for ranged, ignore weapon def if you use taunt, chance for 1 hit KO for bowmasters and rapid fire corsairs, stun rate for buccaneers... I don't know, this seems interesting. The ecenomy won't collapse... It will just... CHANGE. Priority stuff will change from scrolls to everything else. Why Dual Blades were limited. - Lozmaster - 2010-06-02 Dystopiq Wrote:Uhhhh..Yeah. It'll get rid of the retarded kids. Feel free to point out any really popular game that isn't full of asshats. (P.s, its not possible) Why Dual Blades were limited. - Alloy - 2010-06-02 Lozmaster Wrote:Feel free to point out any really popular game that isn't full of asshats. (P.s, its not possible) I'm with you in this one. If the retarded kids get access to the money for gacha, they'll get access to the money for the game itself. Why Dual Blades were limited. - Cyanne - 2010-06-02 I think it's 1.3x damage, the durability weapon 20% effectiveness gives 1.2x damage. Why Dual Blades were limited. - Pride - 2010-06-02 ![]() Found this for 4.5m today
Why Dual Blades were limited. - Potora - 2010-06-02 ^ THose maple weapons are sexy. Why Dual Blades were limited. - Avery - 2010-06-02 Nexon HQ: Let's think of more ways to make snipe even more useless than before! It's not like BM's can train faster or do more DPS at bosses or anything... :/sarcasm. All of these broken scrolls merely widen the gap between bm/mm even more. :/rant Why Dual Blades were limited. - Takebacker - 2010-06-02 Unless BMs obtain a 20%+ chance of OHKOing and the ability to freeze monsters with every arrow, the distance between BM/MM will never get broken-ly wider. Why Dual Blades were limited. - Locked - 2010-06-02 Takebacker Wrote:Unless BMs obtain a 20%+ chance of OHKOing and the ability to freeze monsters with every arrow, the distance between BM/MM will never get broken-ly wider. Just adding 30% to hurricane will distance them greatly. Why Dual Blades were limited. - Takebacker - 2010-06-02 Locked Wrote:Just adding 30% to hurricane will distance them greatly. And how is that broken? Why Dual Blades were limited. - Locked - 2010-06-02 Takebacker Wrote:And how is that broken? How isn't it broken? 500 arrows a minute at 130% without counting Critical would obviously break the class. Why Dual Blades were limited. - Takebacker - 2010-06-02 Locked Wrote:How isn't it broken? 500 arrows a minute at 130% without counting Critical would obviously break the class. That's funny considering BMs can't mob for s'hit. Besides, MMs can get the 30% boost too. Now it's the way it should be. Would you rather have stronger 1v1 and train like s'hit, or slightly weaker 1v1 and some of the strongest mobbing abilities in the game? Why Dual Blades were limited. - Locked - 2010-06-02 Takebacker Wrote:That's funny considering BMs can't mob for s'hit. Besides, MMs can get the 30% boost too. Now it's the way it should be. Would you rather have stronger 1v1 and train like s'hit, or slightly weaker 1v1 and some of the strongest mobbing abilities in the game? Arrow Bomb is still considered a mob move, if it would have a 30% boost it would be 180%. Albeit not as good as IA, it curves and stuns. BMs could mob but what would be the point if they can kill them easily one at a time that there would be no point to mobbing in the first place. Why Dual Blades were limited. - Takebacker - 2010-06-02 Locked Wrote:Arrow Bomb is still considered a mob move, if it would have a 30% boost it would be 180%. Albeit not as good as IA, it curves and stuns. BMs could mob but what would be the point if they can kill them easily one at a time that there would be no point to mobbing in the first place. I didn't say they couldn't mob, i just said they mob like s'hit. Why Dual Blades were limited. - Dusk - 2010-06-02 Games you can play offline > Pay2Play >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> "Microtransactions" Why Dual Blades were limited. - Cyanne - 2010-06-02 Avery Wrote:Nexon HQ: Let's think of more ways to make snipe even more useless than before! It's not like BM's can train faster or do more DPS at bosses or anything... Actually, I think paladins, buccaneers, shadowers, and maybe heroes and arans are much worse off in terms of relative damage due to the damage cap, as well as every magician due to the 1999 magic cap. Why Dual Blades were limited. - Takebacker - 2010-06-02 Why buccaneers? The only time it gets in the way is with barrage. Why Dual Blades were limited. - byakugan - 2010-06-02 And you just come here to tell us you like console games better than online games? Cuz thats all you've done lately. On topic: e I can already tell HP washing wont be dying after this gets released. The trend will be Main stat %'s and Damage increasement %'s on all items for the best damage and Nexon will be making the same money if not more than before. D: Edit: Isn't the damage cap 200k? I have yet to see a Hero hitting 100k hits with brandish, let alone reaching the damage cap, so how would that be a problem? o.o Why Dual Blades were limited. - Takebacker - 2010-06-02 byakugan Wrote:And you just come here to tell us you like console games better than online games? Cuz thats all you've done lately. 100k brandishes is possible in GMS, so with KMS potential it's easy. If KMS ranges roughly doubled with the system, we could see 200k brandishes in GMS. Why Dual Blades were limited. - Link - 2010-06-02 Blaine told me he was already doing 180k x2 Brandishes in GMS. After about a year after the new scrolling system, that'll be the regular damage. |