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KMST 1.2.478 - Warrior and Mage Skill Changes - Speiro - 2013-05-31

Chicocl Wrote:I think they should implement more skills than what we can max, that way bishops can have a support build and an "attack" build and stop complaining about their damage...

I've always kind of wanted to see this happen, and I think a lot of classes have fairly obvious ways to split their skills into two groups.
Just off the top of my head:

Bishops: dps or support
F/P: fire skills for more attack power, or poison for DoT
I/L: ice for higher criticals (using the new system for freezing) or lightning for faster attacks and some DoT or something
Paladins: dps or high defense

So then you can specialize in one area, or mix and match to get a custom blend of the two. When people talk about "builds" now, it's basically just which order you're going to max the skills in, and the end result is always the same. For jobs 1-3, this doesn't even matter anymore because we level so fast (same with 4th job, to an extent).

THIS would be the best way to give new life to the game, imho. (Of course if they did this, there'd still be a good chance they would mess it up and there would still be one build for each class that was objectively the best. /pessimism)


KMST 1.2.478 - Warrior and Mage Skill Changes - Pearly - 2013-05-31

KillerZero Wrote:You realize, the the only 2 classes with 60% status resistance DONT HAVE hero will. Its a trade off. You want 60%+ status resistance go for it. Just give up your hero will as compensation, so you can't get out of a bad situation when things get bad.
Well, hero will's CD is too long anyway. It is very possible to get screwed more than once in the 6 min CD and you still can't do anything about it.

List of all classes' status resist:
http://forums.playpark.net/index.php?/topic/216266-everyone-can-have-100-status-resistance-after-koc-revamp/

I suppose you are referring to DA, DS, and mihile ? Xenon and kaiser have hero will even though they have really high base status resist. I'm mainly referring to this type of class. High resist and also has hero will. That 60% base resist is really god-sent, especially if it becomes 80% because of maxed willpower. They become self sufficient, no longer need our help. This new "revamp" only gives bishops 20% status resist, half of what we used to have. Don't get their logic, really.


KMST 1.2.478 - Warrior and Mage Skill Changes - DeanNim - 2013-05-31

tbh bishops dont need so much damage, just enough is enough. what they really need are more buffs that can do the thing.


KMST 1.2.478 - Warrior and Mage Skill Changes - KillerZero - 2013-05-31

Pearly Wrote:Well, hero will's CD is too long anyway. It is very possible to get screwed more than once in the 6 min CD and you still can't do anything about it.

List of all classes' status resist:
http://forums.playpark.net/index.php?/topic/216266-everyone-can-have-100-status-resistance-after-koc-revamp/

I suppose you are referring to DA, DS, and mihile ? Xenon and kaiser have hero will even though they have really high base status resist. I'm mainly referring to this type of class. High resist and also has hero will. That 60% base resist is really god-sent, especially if it becomes 80% because of maxed willpower. They become self sufficient, no longer need our help. This new "revamp" only gives bishops 20% status resist, half of what we used to have. Don't get their logic, really.

my bad about kaiser, im pretty sure it was 50% status o...o ill have to actually go check, and idk about xenon. Dont know much about him. Do you realize the average player, does not have anywhere near 100 willpower. And getting 100 willpower is really only obtainable easily in GMS because of how you can spam the bear powers. You can't do this in kms i believe.


KMST 1.2.478 - Warrior and Mage Skill Changes - Grey - 2013-05-31

KillerZero Wrote:Kaiser respectively has 50% status, and idk about xenon. Dont know much about him. Do you realize the average player, does not have anywhere near 100 willpower. And getting 100 willpower is really only obtainable easily in GMS because of how you can spam the bear powers. You can't do this in kms i believe.

Kaiser has 60% (the only one I can think of who has 50% without Hypers is Hayato), and you can if you want to, everything about professions are pretty much the same in both GMS and KMS. Xenon is just the worst because he has 60% AND it's passive, but you could auto-buff gem the buff ones, so it's not really that much worse.


KMST 1.2.478 - Warrior and Mage Skill Changes - KillerZero - 2013-05-31

iAmFear Wrote:Kaiser has 60%, and you can if you want to, everything about professions are pretty much the same in both GMS and KMS. Xenon is just the worst because he has 60% AND it's passive, but you could auto-buff gem the buff ones, so it's not really that much worse.

You can use more than 3 bear powers in a day in kms? I thought that was a gms glitch that they never bothered to fix
I will say that kaiser(ofc) and xenon are broken for still having hero will. Because even if u did have level 100 will, by not having hero will, you can get screwed over in ways that people that do have it don't


KMST 1.2.478 - Warrior and Mage Skill Changes - Eliseo - 2013-05-31

As I have said before, and most of us Evans have:

Nexon, fricking give us any status resist in any skill (it would be nice if it's over 20%).

Btw, does anyone knows what the hell does Magic Resistance do?


KMST 1.2.478 - Warrior and Mage Skill Changes - KillerZero - 2013-05-31

Eliseo Wrote:As I have said before, and most of us Evans have:

Nexon, fricking give us any status resist in any skill (it would be nice if it's over 20%).

Btw, does anyone knows what the hell does Magic Resistance do?

i would like to know this too, because i know an evan skill gives 20% magic resistance. But what does that doo.. I always assumed u take less damage from magic attacks or something.


KMST 1.2.478 - Warrior and Mage Skill Changes - Pearly - 2013-05-31

KillerZero Wrote:my bad about kaiser, im pretty sure it was 50% status o...o ill have to actually go check, and idk about xenon. Dont know much about him. Do you realize the average player, does not have anywhere near 100 willpower. And getting 100 willpower is really only obtainable easily in GMS because of how you can spam the bear powers. You can't do this in kms i believe.
No, I remember it's also 60% for kaiser and I did check earlier that they have Nova's will (which is essentially hero's will).

The difficulty in getting lvl 100 willpower isn't a valid excuse to give certain classes too high status resist. Everyone can get high willpower, even the low funded players. I gain willpower mainly through PQ's, which is how I "train" my character at the same time anyway since PQ seems to be the fastest (Note: I hate grinding). 1 of my chars already has lvl 70+ willpower without resetting profession.

Anyway, really, you don't even need 80% status resist to ward off most of the abnormal status. My noob DS and mihile already enjoy that benefit with totally crap willpower level (less than lvl 10).

KillerZero Wrote:i would like to know this too, because i know an evan skill gives 20% magic resistance. But what does that doo.. I always assumed u take less damage from magic attacks or something.
Eliseo Wrote:As I have said before, and most of us Evans have:

Nexon, fricking give us any status resist in any skill (it would be nice if it's over 20%).

Btw, does anyone knows what the hell does Magic Resistance do?
Yes, just reduces magic damage taken.

And yeah, I play evan too. Now EVERY class gets some status resistance while we still have ZERO Tongue


KMST 1.2.478 - Warrior and Mage Skill Changes - Yorckie - 2013-05-31

LegendGospel Wrote:Play Angelic Buster, Hayato, Mercedes, Corsairs, Phantom, and then go back to a Bishop and try to have fun.

I've been reading your ranting about Bishop's awfulness and dull gameplay for a while now and could not feel any more surprised... I think your critic is pretty biased.

Since I started as a Cleric back on 2005 (even losing my account several times due to hacking and restarting with a Cleric again from scratch), I never considered its gameplay dull, in fact, I enjoyed way too much just healing my mates; my biggest motivation was to feel wanted, being helpful and buff the hell out of my party on higher levels. I always thought that was the main reason anyone would choose a Bishop for, and even though the game currently doesn't explode Bishop's proness or let us fulfil our role properly, we still can try our best to be useful (or feel like it) having a better timing than the other players using potions, and I consider that a motivational challenge.

I've played every named job up there to level 120+ and dumped them one by one to get back to my beloved Bishop, still having the most fun with him tele-casting Angel Ray and non-stop buffing my party, just to see them level and feel good about it. I'm not trying to prove you wrong, because I think this might be a prefference or affinity matter, I just couldn't help feeling a bit attacked when I read my favourite job being called dull with such anger.

Am I the only Bishop really happy with its current gameplay...?


KMST 1.2.478 - Warrior and Mage Skill Changes - Grey - 2013-05-31

KillerZero Wrote:You can use more than 3 bear powers in a day in kms? I thought that was a gms glitch that they never bothered to fix
I will say that kaiser(ofc) and xenon are broken for still having hero will. Because even if u did have level 100 will, by not having hero will, you can get screwed over in ways that people that do have it don't

[Image: vfrzGfK.png]

I used 4 of the 30 Fatigue potions and 4 of the 50 Fatigue potions, it's not a glitch, it was a part of the Profession Revamp.

Yorckie Wrote:Am I the only Bishop really happy with its current gameplay...?

I quit being a bishop long ago, the last time I played it was early last year, and that was just to finally get it to 200, so I guess my feelings don't really mean much. I don't really have a problem with bishops now, in fact, it's probably the only magician I enjoy playing. I definitely like damage, though, I get those needs filled elsewhere, not that I haven't seen some amazingly powerful bishops. I don't really see much of a problem with not doing so much damage as a bishop. Even before I could put much funding in my characters, I would still attack on my bishop, even though my damage contribution was minor at best. Same as you, I guess, the main reason I played my bishop (why I chose it, since it was my first character) was because I liked to help my friends at bosses. I could care less whether or not I was hitting the big numbers, as long as my friends were alive.


KMST 1.2.478 - Warrior and Mage Skill Changes - Pearly - 2013-05-31

Yorckie Wrote:Am I the only Bishop really happy with its current gameplay...?
The gameplay is fine with me, but the things I'm not happy with are the circumstances that make our roles now pale in comparison to the old days, like what I detailed in post #338 earlier.

I really did enjoy playing bishop before all these craps I mentioned happened Rolleyes

iAmFear Wrote:I don't really see much of a problem with not doing so much damage as a bishop. Even before I could put much funding in my characters, I would still attack on my bishop, even though my damage contribution was minor at best.
Hmm, I see one problem here with crappy damage bishops (just like mine. lol).

You guys haven't got unlimited patch yet, right?

Try supporting as a bishop at Cygnus run post unlimited when you unfortunately get "kicked" to the rear garden with those minions. Without decent damage, you wouldn't be able to get out of that "prison" to support your party again in a reasonable amount of time. The way they make the minions inside that garden having HUGE HP and requiring you to kill them all before you can get back to the fight is.....I'm speechless.


KMST 1.2.478 - Warrior and Mage Skill Changes - KillerZero - 2013-05-31

Pearly Wrote:No, I remember it's also 60% for kaiser and I did check earlier that they have Nova's will (which is essentially hero's will).

The difficulty in getting lvl 100 willpower isn't a valid excuse to give certain classes too high status resist. Everyone can get high willpower, even the low funded players. I gain willpower mainly through PQ's, which is how I "train" my character at the same time anyway since PQ seems to be the fastest (Note: I hate grinding). 1 of my chars already has lvl 70+ willpower without resetting profession.

Anyway, really, you don't even need 80% status resist to ward off most of the abnormal status. My noob DS and mihile already enjoy that benefit with totally crap willpower level (less than lvl 10).



Yes, just reduces magic damage taken.

And yeah, I play evan too. Now EVERY class gets some status resistance while we still have ZERO Tongue

It isn't an excuse, but its also a pro towards it, and how long did it take you to get to level 70 via pqs? And the 60% status actually doesn't ward off everything. I have been seduced several times on my ds/mihile(they have like level 20 willpower ish) during bad times, like happening right before i binded the enemy, meaning im seduced for a while, while bind is going, making it pointless and wasted. and being seduced while having my orbs out on my ds walking right past the enemy while they had DR up, and just died. It screws you over, if you dont have hero will is what im trying to say. I WILL AGREE that kaiser(ofc) and xenon(ofc) havin 60% status AND hero will is fucking ridiculous


KMST 1.2.478 - Warrior and Mage Skill Changes - Yorckie - 2013-05-31

Pearly Wrote:Try supporting as a bishop at Cygnus run post unlimited when you unfortunately get "kicked" to the rear garden with those minions. Without decent damage, you wouldn't be able to get out of that "prison" to support your party again in a reasonable amount of time. The way they make the minions inside that garden having HUGE HP and requiring you to kill them all before you can get back to the fight is.....I'm speechless.

I had no idea that was coming... I could say 'screw Empress' since I don't go there frequently or care that much, but now that might be a good point to justify the annoyance over the damage dealing part for the Bishops that care. :x


KMST 1.2.478 - Warrior and Mage Skill Changes - hadriel - 2013-05-31

Or making major quests where (part of) the aim is not to kill a boss at some stage, but rather to survive some onslaught. I mean, there are some new developments that aren't about damage, such as the shooting minigame in the recent KMS patch, and I think overall DPS shouldn't be a make-or-break factor.

That said... Unless you can make up for our unhappiness for doing puny damage with other useful stuff, I'mma be really unhappy too.

Hadriel


KMST 1.2.478 - Warrior and Mage Skill Changes - Pearly - 2013-05-31

KillerZero Wrote:It isn't an excuse, but its also a pro towards it, and how long did it take you to get to level 70 via pqs? And the 60% status actually doesn't ward off everything. I have been seduced several times on my ds/mihile(they have like level 20 willpower ish) during bad times, like happening right before i binded the enemy, meaning im seduced for a while, while bind is going, making it pointless and wasted. and being seduced while having my orbs out on my ds walking right past the enemy while they had DR up, and just died. It screws you over, if you dont have hero will is what im trying to say. I WILL AGREE that kaiser(ofc) and xenon(ofc) havin 60% status AND hero will is pineappleing ridiculous
Haha of course it was long. I mean, we don't have to bring up the difficulty of getting lvl 100 willpower because everyone can do it....given enough effort.....while skill % given can't be changed no matter what you do.

I thought your dark meta's orbs wouldn't trigger reflect anymore? :f6:


KMST 1.2.478 - Warrior and Mage Skill Changes - Grey - 2013-05-31

Pearly Wrote:Try supporting as a bishop at Cygnus run post unlimited when you unfortunately get "kicked" to the rear garden with those minions. Without decent damage, you wouldn't be able to get out of that "prison" to support your party again in a reasonable amount of time. The way they make the minions inside that garden having HUGE HP and requiring you to kill them all before you can get back to the fight is.....I'm speechless.

That is definitely a good example. Depending on how you're set up, though, you could probably just avoid the garden altogether, how much do resistance potions cost for you guys? Your level of willpower? Back when Demon Slayers had 80% status resistance naturally, I almost never got sent out (Probably since banish only has an 80% success rate, and with 80% status resistance, that's only a 16% chance of getting sent out, which is still pretty high, and if you got to 90% status resistance, it'd be 8%).

It'll probably be leagues more difficult after this kMST patch, with the reduction in status resistance, though you could possibly time Divine Protection in order to avoid banish, there's a 90 second cooldown on banish, so you'd need to dispell like 21 times (if it even works that way) to get the cooldown on Divine Protection to be up before she could banish again, though there aren't very many statuses at Empress that you could dispell to reduce the cooldown, unless they increased the effects of dispell.

KillerZero Wrote:It isn't an excuse, but its also a pro towards it, and how long did it take you to get to level 70 via pqs? And the 60% status actually doesn't ward off everything. I have been seduced several times on my ds/mihile(they have like level 20 willpower ish) during bad times, like happening right before i binded the enemy, meaning im seduced for a while, while bind is going, making it pointless and wasted. and being seduced while having my orbs out on my ds walking right past the enemy while they had DR up, and just died. It screws you over, if you dont have hero will is what im trying to say. I WILL AGREE that kaiser(ofc) and xenon(ofc) havin 60% status AND hero will is pineappleing ridiculous

The problem with high status resistance, like 60%, is how easily you can go from 60% to 100%. When Demon Slayer came out, it was 80%, so I leveled my Willpower so I'd have 100% (but I only got to like 84, which is +16%). Now, it's 60%, but it's so much easier to get to 100%. Firstly, there's the card, which boosts me from 60% to 64%, and then resistance potions have become widely more accessible, plus I can make pretty much as many as I want with Evo World and the wonderful Juniper Berry core, which takes me from 64% all the way to 94%. Then, I'd only need 6% from Willpower, which is level 30 (which is where I stopped on my Kaiser). Cake. It barely matters at all if you have Hero's Will or not.

Most of the new bosses have attacks that ignore status resistance completely, so Hero's Will would be useful there, but the long cooldown makes it pretty bleh. You'd only be able to use it a max of 10 times, assuming the boss has an hour timer (CPB), while many of them (Hard Hilla) have half an hour timers, so that's only like 5 times it can save you (which is still pretty good I guess, if those statuses put you in danger of dying) (Except on Kaiser, since you can reset the cooldown every 90 seconds, leading to much more use). There's also cleansing potions, which are arguably better with only 5 minute cooldowns AND they can cancel out Potential Cancel (of course, it'd be even better if you had cleansing potions and hero's will).


KMST 1.2.478 - Warrior and Mage Skill Changes - KillerZero - 2013-05-31

iAmFear Wrote:It'll probably be leagues more difficult after this kMST patch, with the reduction in status resistance, though you could possibly time Divine Protection in order to avoid banish, there's a 90 second cooldown on banish, so you'd need to dispell like 21 times (if it even works that way) to get the cooldown on Divine Protection to be up before she could banish again, though there aren't very many statuses at Empress that you could dispell to reduce the cooldown, unless they increased the effects of dispell.



The problem with high status resistance, like 60%, is how easily you can go from 60% to 100%. When Demon Slayer came out, it was 80%, so I leveled my Willpower so I'd have 100% (but I only got to like 84, which is +16%). Now, it's 60%, but it's so much easier to get to 100%. Firstly, there's the card, which boosts me from 60% to 64%, and then resistance potions have become widely more accessible, plus I can make pretty much as many as I want with Evo World and the wonderful Juniper Berry core, which takes me from 64% all the way to 94%. Then, I'd only need 6% from Willpower, which is level 30 (which is where I stopped on my Kaiser). Cake. It barely matters at all if you have Hero's Will or not.

Most of the new bosses have attacks that ignore status resistance completely, so Hero's Will would be useful there, but the long cooldown makes it pretty bleh. You'd only be able to use it a max of 10 times, assuming the boss has an hour timer (CPB), while many of them (Hard Hilla) have half an hour timers, so that's only like 5 times it can save you (which is still pretty good I guess, if those statuses put you in danger of dying) (Except on Kaiser, since you can reset the cooldown every 90 seconds, leading to much more use). There's also cleansing potions, which are arguably better with only 5 minute cooldowns AND they can cancel out Potential Cancel (of course, it'd be even better if you had cleansing potions and hero's will).

Can you use a resistance pot and a Cleansing pot? I thought unless your alchemist by using the cleansing it would nullfiy resistance since you only use 1. I can see your arguement, that having 100% status is OP(which it is), considering the 5 new link skills that give 5% status each can easily put, anyone with 100% status. But its a double sided sword like how you now mentioned that bosses now have the ability to completely ignore statuses with certain skills. The only good thing about having 100% status is seduction protection pretty much. Nexon needs to work a new way how status effects it. Because if you could get seduced while having 100% status, actually having a bishop in the party or paladin, would be very nice


KMST 1.2.478 - Warrior and Mage Skill Changes - hadriel - 2013-05-31

Just saying the obvious - Frozen orb is the mage counterpart to Kaiser's Wing Beat.

Hadriel


KMST 1.2.478 - Warrior and Mage Skill Changes - Grey - 2013-05-31

KillerZero Wrote:Can you use a resistance pot and a Cleansing pot? I thought unless your alchemist by using the cleansing it would nullfiy resistance since you only use 1. I can see your arguement, that having 100% status is OP(which it is), considering the 5 new link skills that give 5% status each can easily put, anyone with 100% status. But its a double sided sword like how you now mentioned that bosses now have the ability to completely ignore statuses with certain skills. The only good thing about having 100% status is seduction protection pretty much. Nexon needs to work a new way how status effects it. Because if you could get seduced while having 100% status, actually having a bishop in the party or paladin, would be very nice

The Cleansing pot isn't a buff pot, so you can use it even if you have the maximum number of buff potions allowed, as an alchemist on my Phantom, I was able to use a resistance potion and a critical potion as well as a cleansing pot to dispell Potential Lock whenever I had to.

Status resistance has a lot of uses at Empress, it's just more convenient when you don't get sent out, or trapped in a tornado, or turned into a pig, or turned into a bomb, or stunned, or have your potentials canceled out, it's pretty much the only boss I care about having 100% status resistance at.

Also, it's not really a double edge sword, having 100% status resistance can't hurt you in any way, the fact that bosses ignore it isn't a problem that arises because you have 100% status resistance. Bosses that ignore stauts resistance pretty much levels the playing field for everyone, except people without Hero's Will, which as I pointed out, has an cooldown too long to really be all that useful. It's also annoying as hell since the bosses that ignore your status resistance have some of the worst effects, like Hard Hilla's cage that can't possibly be broken in time, even if you had a full party of six (which would just make things worse in other ways), so it's pretty much an instant KO (except it's not instant, so it eats up precious time), or potential lock. You can get by some of them, like staying dead until Hard Hilla uses the cage again since it has a fairly long cooldown. You can cleansing pot potential lock, and seduce too, of course, but the cooldown on CPB's seduce and also its Potential Lock is a minute, so he can use it 5 or 6 times by the time you can cleansing pot or Hero's Will again. Oh, and those god damned transformations, I'm pretty sure you can't even Hero's Will out of those, or use a cleansing potion.