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KMST 1.2.478 - Warrior and Mage Skill Changes - Printable Version

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KMST 1.2.478 - Warrior and Mage Skill Changes - Jettono - 2013-05-30

I think you mixed up Reincarnation and its dummy...


KMST 1.2.478 - Warrior and Mage Skill Changes - Locked - 2013-05-30

Jettono Wrote:I think you mixed up Reincarnation and its dummy...

No.

One of them has the passive effects, the other one doesn't. In fact the other one has nothing new of interest.


KMST 1.2.478 - Warrior and Mage Skill Changes - YennoX - 2013-05-30

ShinkuDragon Wrote:If not bishops, which class do you consider should be the weakest, and for what reasons? Serious question

I have an idea! Let's give everyone the exact same DPS so no one has to be dead last in this game! Hurray!


KMST 1.2.478 - Warrior and Mage Skill Changes - Dudewitbow - 2013-05-30

YennoX Wrote:I have an idea! Let's give everyone the exact same DPS so no one has to be dead last in this game! Hurray!

then the game would basically devolve onto who has the most utility, which would either be characters who can survive well or can bind/support, which damage charts do not represent.


KMST 1.2.478 - Warrior and Mage Skill Changes - Chilly - 2013-05-30

Death Wrote:Regarding paladin changes:

This is Maplestory cutomer service.

-Snip- Correspondence with a player -Snip-

This isn't a question for the quoted, but a general question about the quote: Are there anymore of these where a GM zeroes in on what a player wants? Or is there an area on Insoya or Nexon Korea formus that has complaints like the ones we are posing? I don't expect you to translate them for me, but if someone could guide me to a thread or section, I can Google translate to try and read what might be said.


KMST 1.2.478 - Warrior and Mage Skill Changes - JoeTang - 2013-05-30

Dudewitbow Wrote:then the game would basically devolve onto who has the most utility, which would either be characters who can survive well or can bind/support, which damage charts do not represent.

Then let's give everyone the same utility skills as well so no one has to be dead last!


KMST 1.2.478 - Warrior and Mage Skill Changes - Jettono - 2013-05-30

Locked Wrote:No.

One of them has the passive effects, the other one doesn't. In fact the other one has nothing new of interest.

The dummy seemed to be the active skill itself, the other one being a passive effect. I dunno.


KMST 1.2.478 - Warrior and Mage Skill Changes - byakugan - 2013-05-30

It took them so long to finally update Shout's animation, YET WHY THE FREAKING RANGE STILL SUCKS?.

Bishops seem to be still condemned to being buffers in a game where buffs don't really matter because everything dies way too fast or you can get those buffs out of other sources (cough*pots, cough* decent A. Bless)

Fire / Poison is the DOT master... yah now make all mobs partyplay-like so they don't die in 1 attack.

I/L's cloud looks ugly.

Paladin's charge attacks are a disappoint. Again everything dies too fast for there being an use to the element effects of each. Just spam 1 and forget about the others.

LOL no Dragon Roar for Drks.


KMST 1.2.478 - Warrior and Mage Skill Changes - JoeTang - 2013-05-30

Jettono Wrote:The dummy seemed to be the active skill itself, the other one being a passive effect. I dunno.

They're both passive effects.


KMST 1.2.478 - Warrior and Mage Skill Changes - Arrol - 2013-05-30

New skills aside, some of the skills are just reskins or just given a makeover. I'm feeling like this patch was rushed out.


KMST 1.2.478 - Warrior and Mage Skill Changes - Niernen - 2013-05-30

byakugan Wrote:Bishops seem to be still condemned to being buffers in a game where buffs don't really matter because everything dies way too fast or you can get those buffs out of other sources (cough*pots, cough* decent A. Bless)

.

There is this thing called experience. People ant it as fast as possible. Bishops have this skill called Holy Symbol. There is no decent variety of it. Bishops also have Blessing Ensemble. Honestly, most people dont give a pineapple about AB when compared to HS if your training. Thats why people always want Bishops (or at least HS), and Blessing Ensemble only increases the want.


KMST 1.2.478 - Warrior and Mage Skill Changes - Grey - 2013-05-30

Niernen Wrote:There is this thing called experience. People ant it as fast as possible. Bishops have this skill called Holy Symbol. There is no decent variety of it. Bishops also have Blessing Ensemble. Honestly, most people dont give a pineapple about AB when compared to HS if your training. Thats why people always want Bishops (or at least HS), and Blessing Ensemble only increases the want.

Far as I know, Blessing Ensemble only applies to the bishop.


KMST 1.2.478 - Warrior and Mage Skill Changes - MariettaRC - 2013-05-30

Whoa what did they do to Beserk :f6:

These changes... they're pretty... but not sure if like. The Spearmen changes are interesting, though. I like the new skills, at least. But NO MORE CRUSHER/BUSTER. R.I.P. Frown

I'm both curious and afraid of how they will handle archers, whenever they get to that.

EDIT: WAIT, DRAGON ROAR IS GONE? NO. NOOOO.


KMST 1.2.478 - Warrior and Mage Skill Changes - Noobus Maximus - 2013-05-30

MariaColette Wrote:Whoa what did they do to Beserk :f6:

These changes... they're pretty... but not sure if like. The Spearmen changes are interesting, though. I like the new skills, at least. But NO MORE CRUSHER/BUSTER. R.I.P. Frown

I'm both curious and afraid of how they will handle archers, whenever they get to that.

EDIT: WAIT, DRAGON ROAR IS GONE? NO. NOOOO.

Berserk became the passive ability of Reincarnation. The dragons were sacrificed to give the Dark Knight line more synergy.


KMST 1.2.478 - Warrior and Mage Skill Changes - byakugan - 2013-05-30

Niernen Wrote:There is this thing called experience. People ant it as fast as possible. Bishops have this skill called Holy Symbol. There is no decent variety of it. Bishops also have Blessing Ensemble. Honestly, most people dont give a pineapple about AB when compared to HS if your training. Thats why people always want Bishops (or at least HS), and Blessing Ensemble only increases the want.

Good luck getting motivated to play a job that only matters for 1 buff then.


KMST 1.2.478 - Warrior and Mage Skill Changes - LegendGospel - 2013-05-31

YennoX Wrote:I have an idea! Let's give everyone the exact same DPS so no one has to be dead last in this game! Hurray!

Dudewitbow Wrote:then the game would basically devolve onto who has the most utility, which would either be characters who can survive well or can bind/support, which damage charts do not represent.

You don't need to give everyone the exact same DPS.
Just stop making classes with double or triple the DPS of other classes.

Heroes can do a little more damage than Paladins, while Paladins have better defense.

And yes, having a game that doesn't revolve around DPS is actually a GOOD thing. Then you can pick classes for their utilities (Kanna for spawning mobs, Bishop for exp increase and buffs, etc) or the real fun thing, their unique playstyles! You know, choose your adventure, HAVE FUN with the game?

Of course that won't ever happen, there's a vicious circle with new overpowered classes -> NEWER overpowered classes -> nerf first overpowered classes -> revamp everything -> nerf old classes -> buff others -> release yet another new overpowered class... and of course the root of that conflict is, make people buy cubes for the new OP classes.

Niernen Wrote:There is this thing called experience. People ant it as fast as possible. Bishops have this skill called Holy Symboldsfadsfasdfaijijdskcv

Percentage of my playtime casting Holy Symbol: 1%
Wat do during the remaining 99%?

See, that's why Bishops need new fun things to do. And do some good DPS while at it.

Our attacks are:
little pew pew ray going up front in straight line, bleh speed
area mob skill that goes left and right
big bang peach

Play Angelic Buster, Hayato, Mercedes, Corsairs, Phantom, and then go back to a Bishop and try to have fun.


KMST 1.2.478 - Warrior and Mage Skill Changes - Chicocl - 2013-05-31

I think they should implement more skills than what we can max, that way bishops can have a support build and an "attack" build and stop complaining about their damage...


KMST 1.2.478 - Warrior and Mage Skill Changes - Pearly - 2013-05-31

byakugan Wrote:Bishops seem to be still condemned to being buffers in a game where buffs don't really matter because everything dies way too fast or you can get those buffs out of other sources (cough*pots, cough* decent A. Bless)
Your post made me want to rant about a few points to Nexon. Let me copy this from my post in msea forum:


It seems good and all that you give us many more useful support skills now, but here's what you should do next:

Stop making attacker classes TOO powerful and TOO self sufficient that they don't need our help at all.

- Stop introducing more broken damage improvement tools that will make attackers' damage much crazier than the currently broken high damage.
Enough of that non sense already. The way you make maple as it is now, you only KILL party bossing. What's the point of giving us so many nice party skills yet we aren't needed because those attackers are self sufficient? Don't contradict your nice quote for bishops "core of a strong party" with your "killing party bossing" moves. Don't you realize by now that strong party doesn't need us with the current situation? How many people still bring bishop in their boss runs now?

- Stop giving attacker classes too much base status resistance
By giving certain classes too high base resist (Heck, even much MORE than what bishops gets. Where's the logic?), like a whopping 60% base resist (easily 80% with maxed willpower), it's indirectly saying that they don't need our help even if the boss has potion cool down (all cure potion CD). Realize the fact that 60% resist is already able to guard you against abnormal status most of the time. Try it with your DS, DA, mihile. If anything, it is US who should get a better status resist than them, not the other way round. The support class should be less vulnerable to those status-es so that they can take care of their party's well-beings.

- Stop introducing items which can replace our support skills easily
One example is the existence of wheel of fortunes, which are easily accessible by rich players, making resurrection useless. They can afford spending wheels as they please without worries. You see?




Simple logic, right? If they truly want bishops to go back supporting (Which is what I really love and why I chose cleric few years ago), stop doing all the above non sense.

But so far Nexon is too stupid to understand this simple logic Tongue


KMST 1.2.478 - Warrior and Mage Skill Changes - KillerZero - 2013-05-31

Pearly Wrote:Your post made me want to rant about a few points to Nexon. Let me copy this from my post in msea forum:


It seems good and all that you give us many more useful support skills now, but here's what you should do next:

Stop making attacker classes TOO powerful and TOO self sufficient that they don't need our help at all.

- Stop introducing more broken damage improvement tools that will make attackers' damage much crazier than the currently broken high damage.
Enough of that non sense already. The way you make maple as it is now, you only KILL party bossing. What's the point of giving us so many nice party skills yet we aren't needed because those attackers are self sufficient? Don't contradict your nice quote for bishops "core of a strong party" with your "killing party bossing" moves. Don't you realize by now that strong party doesn't need us with the current situation? How many people still bring bishop in their boss runs now?

- Stop giving attacker classes too much base status resistance
By giving certain classes too high base resist (Heck, even much MORE than what bishops gets. Where's the logic?), like a whopping 60% base resist (easily 80% with maxed willpower), it's indirectly saying that they don't need our help even if the boss has potion cool down (all cure potion CD). Realize the fact that 60% resist is already able to guard you against abnormal status most of the time. Try it with your DS, DA, mihile. If anything, it is US who should get a better status resist than them, not the other way round. The support class should be less vulnerable to those status-es so that they can take care of their party's well-beings.

- Stop introducing items which can replace our support skills easily
One example is the existence of wheel of fortunes, which are easily accessible by rich players, makes resurrection useless. They can afford spending wheels as they please without worries. You see?




Simple logic, right? If they truly want bishops to go back supporting (Which is what I really love and why I chose cleric few years ago), stop doing all the above non sense.

But so far Nexon is too stupid to understand this simple logic Tongue

You realize, the the only 2 classes with 60% status resistance DONT HAVE hero will. Its a trade off. You want 60%+ status resistance go for it. Just give up your hero will as compensation, so you can't get out of a bad situation when things get bad.


KMST 1.2.478 - Warrior and Mage Skill Changes - YennoX - 2013-05-31

LegendGospel Wrote:You don't need to give everyone the exact same DPS.
Just stop making classes with double or triple the DPS of other classes.

Heroes can do a little more damage than Paladins, while Paladins have better defense.

And yes, having a game that doesn't revolve around DPS is actually a GOOD thing. Then you can pick classes for their utilities (Kanna for spawning mobs, Bishop for exp increase and buffs, etc) or the real fun thing, their unique playstyles! You know, choose your adventure, HAVE FUN with the game?

Of course that won't ever happen, there's a vicious circle with new overpowered classes -> NEWER overpowered classes -> nerf first overpowered classes -> revamp everything -> nerf old classes -> buff others -> release yet another new overpowered class... and of course the root of that conflict is, make people buy cubes for the new OP classes.



Percentage of my playtime casting Holy Symbol: 1%
Wat do during the remaining 99%?

See, that's why Bishops need new fun things to do. And do some good DPS while at it.

Our attacks are:
little pew pew ray going up front in straight line, bleh speed
area mob skill that goes left and right
big bang peach

Play Angelic Buster, Hayato, Mercedes, Corsairs, Phantom, and then go back to a Bishop and try to have fun.

If you think your class is pomegranate, why do you even play it? Clearly, there was a reason that you chose your class. And I can assure you that Bishops were never good for damage, so I don't know what made you suddenly think you're entitled to it.