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[1.2.320] Massive Buff - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: [1.2.320] Massive Buff (/showthread.php?tid=26823) |
[1.2.320] Massive Buff - Skylit - 2010-06-22 Des Wrote:i didnt forget about avoid.but to be honest its a bit sad that even at 19x with decent funding (imo, i've started from 0 tho) and range yet i was still concidered as nothing else but seduce / smoke mule.its kinda sad that after all the hard work i put into training my char im still only a weak mule.im not saying i dont enjoy my shad cause i love it and i tried to quit it few times in the past but couldnt and always ended up goin back i'd like to see some changes that could really help us change how ppl "see" us at bosses. Maybe they'll finally give us a 4.0+ damage multiplier. kk, I'll stop dreaming. [1.2.320] Massive Buff - FanaticRat - 2010-06-22 Personally I'm liking most of the updates, I just hope they remove that stupid cooldown on AS and make cannon stronger than Rapid Fire (seriously what's the point of boarding ship if it makes you weaker?). Also hope they buff things up for Shads and DrKs, even though I don't play the latter class. I will say though I'm loving the magician changes and wish I could play KMST to experience them, although I've still seen a lot of people mad about them...a bish guildie of mine is still livid about the Gens cooldown despite all the buffs to Bishops. [1.2.320] Massive Buff - Hanabira.Kage - 2010-06-22 FanaticRat Wrote:Personally I'm liking most of the updates, I just hope they remove that stupid cooldown on AS and make cannon stronger than Rapid Fire (seriously what's the point of boarding ship if it makes you weaker?). Also hope they buff things up for Shads and DrKs, even though I don't play the latter class. I don't mind Rapid Fire being stronger than Cannon, but if Nexon decides to do this they should give some incentive for boarding the ship. For example, make the ship give additional critical rate and/or critical damage. Or, if it doesn't already do so, make the ship guard some of the damage taken (which then depletes its HP).
[1.2.320] Massive Buff - KaidaTan - 2010-06-22 By the way, my level 50 Gunslinger in kMST has 600 more base HP than my Corsair did at level 50. Not sure about any other classes HP growth. [1.2.320] Massive Buff - Arroz - 2010-06-22 KaidaTan Wrote:By the way, my level 50 Gunslinger in kMST has 600 more base HP than my Corsair did at level 50. Not sure about any other classes HP growth. it is massive, REJOICE Now if there is a global pot cooldown that will makes things interesting
[1.2.320] Massive Buff - Devil - 2010-06-22 vx-2 Wrote:Left me wonder what's next's week patch/ adjustment gonna be like... LOLThe removal of the Shadower class... :') Nexon: "We have the Dual Blade class now... Shadowers are too complicated for us to rebalance, sorry guys." [1.2.320] Massive Buff - Beg - 2010-06-22 Fairly unrelated, but how would Elemental Reset react with elemental weapons? Would the x1.25 multiplier still apply to the element even if it's "reset"? Am sure this occurs with a Blaze Wizards reset, but I don't know the outcome. [1.2.320] Massive Buff - Takebacker - 2010-06-22 Beg Wrote:Fairly unrelated, but how would Elemental Reset react with elemental weapons? Would the x1.25 multiplier still apply to the element even if it's "reset"? Am sure this occurs with a Blaze Wizards reset, but I don't know the outcome. No bonus iirc. [1.2.320] Massive Buff - Bribery - 2010-06-22 Beg Wrote:Fairly unrelated, but how would Elemental Reset react with elemental weapons? Would the x1.25 multiplier still apply to the element even if it's "reset"? Am sure this occurs with a Blaze Wizards reset, but I don't know the outcome. The bonus still applies. I've tested it on my Evan. [1.2.320] Massive Buff - Cactuar - 2010-06-22 Bribery Wrote:The bonus still applies. I've tested it on my Evan. That would make sense, since IIRC the way elemental reset works is it sets the value of the element to 0, but still has it marked as an element. That's why you'll still hit x Immune things for 1 damage so sadly, even if priests had that they would not be able to train on holy immune things. [1.2.320] Massive Buff - Bribery - 2010-06-22 I just noticed that Wild Hunter's SE is the same as the other Archer's and Hurricane does the same damage as Wild Shot. Are these typos in the skill tables? I thought Wild Hunter's SE was nerfed and Wild Shot damage raised, but not Hurricane. [1.2.320] Massive Buff - Takebacker - 2010-06-22 Nah hurricane was buffed in the first patch. [1.2.320] Massive Buff - IllegallySane - 2010-06-22 KaidaTan Wrote:By the way, my level 50 Gunslinger in kMST has 600 more base HP than my Corsair did at level 50. Not sure about any other classes HP growth. Crazy, just plain crazy. This may be a good enough reason for me to make a Gunslinger. [1.2.320] Massive Buff - Bribery - 2010-06-22 Takebacker Wrote:Nah hurricane was buffed in the first patch. I thought it was only buffed to 130% in the first patch. Now it's listed as 180%. The notes in this thread say only Wild Shot got that boost, while their SE was nerfed. [1.2.320] Massive Buff - FrozNlite - 2010-06-22 foxtales Wrote:I... I didn't even mention Elemental Reset. Did I? Not necessarily the case, because raw damage isn't everything when the mobs don't die in one hit (see: 220k HP Skelegons, etc.). If you've ever used Big Bang before, you'll know that, in it's current state, it's not the easiest skill to utilize for massive DPS. Because it needs to be charged and has nasty neutralization rules, the DPS might just be higher when spamming actually spammable skills like the Demons or Paralyze/CL. Also, @ Elemental Reset comments: Is that REALLY what it does Cactuar? Because the fundamental purpose of the skills, as far as I've assumed it's used, is to COMPLETELY neutralize the elemental aspect of a skill. In other words, it would make the skill of a neutral element like Magic Claw and Big Bang, thus allowing it to be used anywhere. If the skill merely resets the elemental factor to 0, but the skill is still marked as a certain element that mobs recognize, and damage is still halved/reduced to 1....see my point? Does not compute. The skill is utterly useless in such a form. I can't say I've ever played a class with Reset, so I don't know for sure, but that seems a little hinky to me. [1.2.320] Massive Buff - DeanNim - 2010-06-23 FrozNlite Wrote:Not necessarily the case, because raw damage isn't everything when the mobs don't die in one hit (see: 220k HP Skelegons, etc.). If you've ever used Big Bang before, you'll know that, in it's current state, it's not the easiest skill to utilize for massive DPS. Because it needs to be charged and has nasty neutralization rules, the DPS might just be higher when spamming actually spammable skills like the Demons or Paralyze/CL. Heres the thing. Robos are Ice strong and jr. yetis are ice strong, not ice immune. With reset I do neutral damage with ice breath on both but still cant freeze them while i do neutral damage on ice neutral mobs but i can still freeze them. [1.2.320] Massive Buff - FrozNlite - 2010-06-23 DeanNim Wrote:Heres the thing. Robos are Ice strong and jr. yetis are ice strong, not ice immune. With reset I do neutral damage with ice breath on both but still cant freeze them while i do neutral damage on ice neutral mobs but i can still freeze them. So then is the aspect of "elemental immunity" some monsters possess in the same "category" as inducing elemental-based effects? In other words, is elemental immunity like freezing, burning, and poisoning, and is thus unaffected by Elemental Reset (therefore still reducing a Magician's damage to 1), or is it like elemental weaknesses and resistances, and thus is affected by Elemental Reset, allowing the Magician to deal neutral damage to previously immune mobs? [1.2.320] Massive Buff - Cactuar - 2010-06-23 FrozNlite Wrote:If the skill merely resets the elemental factor to 0, but the skill is still marked as a certain element that mobs recognize, and damage is still halved/reduced to 1....see my point? Does not compute. The skill is utterly useless in such a form. I can't say I've ever played a class with Reset, so I don't know for sure, but that seems a little hinky to me. No, only immunities reduce it to 1. Basically, the code probably does something like "If(elem == Ice) { return 1; } else { othercode }" [1.2.320] Massive Buff - Hazzy - 2010-06-23 Cactuar Wrote:No, only immunities reduce it to 1. Basically, the code probably does something like "If(elem == Ice) { return 1; } else { othercode }" And that othercode would have something that reduces the damage by the value of its elemental-ness? If the skill has 50% elem, it will do 150% on weak, but 100-50 = 50% on resistant? Never played much with these. How does Composite work on mobs mixed with weak, resistant, and neutral? [1.2.320] Massive Buff - Tikey - 2010-06-23 Cactuar Wrote:No, only immunities reduce it to 1. Basically, the code probably does something like "If(elem == Ice) { return 1; } else { othercode }" I don't know if this applies to the Blaze Wizard Elemental Reset, but the Evan Elemental Reset no longer does this.
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