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KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes (/showthread.php?tid=64738) |
KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - Arrol - 2013-06-07 Sonic Wrote:It will automatically change once you finish the 10 arrows. So hurricane will alternate the types considerably fast. So it's just like Phantom's Auto-Judgement. KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - cgy0509 - 2013-06-07 cgy0509 Wrote:How does enraged Raging Blow work now? It stated 355 % x 5 hits Bumps my question >.< , I really wonder how it's work KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - fodjgngf - 2013-06-07 Sonic Wrote:It will automatically change once you finish the 10 arrows. So hurricane will alternate the types considerably fast. So in a sense... it's better to just not use Advanced Quiver at all so you keep stacking the poison and let magic arrows fly while achieving maximum potion efficiency. KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - CrazyForDex - 2013-06-07 fodjgngf Wrote:So in a sense... it's better to just not use Advanced Quiver at all so you keep stacking the poison and let magic arrows fly while achieving maximum potion efficiency. Seems that way. Lmao. Advanced Quiver was so badly made that it is more efficient to use its lesser job version. That is just pathetic. KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - VerrKol - 2013-06-07 Locked Wrote:Forgot to mention that I fucking miss Puppet. I took mine as a date to weddings... KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - RenmazuoDX - 2013-06-07 cgy0509 Wrote:Bumps my question >.< , I really wonder how it's work At the moment in KMST, its 268% x5 to 8 monsters with the last 2 hits being crits and then when you activate Enrage, it switches it to single target mode but it bumps it up to 355% dmg x5 with ts new attack animations and such. So basically, useing enrage bumps rageing slash past the +60% boost increase that it gives because normally it would be 328% but KMS decided to makeing useing enrage + rageing slash give you a much higher boost for that specific combination which is really nice, definitely looking forward to it. KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - KillerZero - 2013-06-07 Locked Wrote:Forgot to mention that I pineappleing miss Puppet. i remember my puppet, though i didn't name him, i thank him for his efforts into getting me closer to level 200. Me and Him facing down that Super robot in Neo city for some exp Good times, good times. I hope his replacement will seek to serve me equally as well, though i do wish it lasted 1 minute though x0x and they turned back the animation to the old puppet :X And bowmaster should totally receive our new puppet atleast
KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - cgy0509 - 2013-06-07 RenmazuoDX Wrote:At the moment in KMST, its 268% x5 to 8 monsters with the last 2 hits being crits and then when you activate Enrage, it switches it to single target mode but it bumps it up to 355% dmg x5 with ts new attack animations and such. If now hits 355% x 5hits and the 60%damage buff if ignore actually was a nerf , Enrage work multipitive , so 268% x 1.6 should be 429% , and now only have 355% is actually nerf by 17% damage , but haven't include the delays buff KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - Worthyness - 2013-06-07 I remember soloing Pap with my puppet back in the day before you could kill it by tanking damage :C He will indeed be sorely missed. KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - Curtiss - 2013-06-07 You guys make me miss my Puppet too. Which of us could ever forget how much of a life-saver it was back when monsters could kill you in one or two hits, sacrificing itself so that you could get away? It was also my constant companion since I could hardly hang on to buddies as people kept leaving. ![]() Oh, and pineapple yes to Crossover Chains for my Phantom! My life will be more complete if BMs are re-adjusted to be- well, better than what they are now. KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - KillerZero - 2013-06-07 Curtiss Wrote:You guys make me miss my Puppet too. Which of us could ever forget how much of a life-saver it was back when monsters could kill you in one or two hits, sacrificing itself so that you could get away? It was also my constant companion since I could hardly hang on to buddies as people kept leaving. ![]() Just remembered that, i remember when maxing puppet wasn't really mandatory before big bang, but i chose to max him because he was my partner in crime. All those Jr. Newtie parties i used him at, so much nostalgia. I do hope bm's do get what they deserve cause this was a bad patch, it was rushed at least on the side for bms. Still need more tweaks for the other chars though. KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - Curtiss - 2013-06-07 KillerZero Wrote: I remember using it to explore places out of my league such as ToT back in the day. This patch has some decent ideas for BMs but they need to be reworked to actually make sense, especially that Quiver skill since all of our main attacks would exhaust the arrows too quickly to stick to one arrow. Blaster also needs to go, I don't see why we can't just have our old Arrow Rain back as an incredible 4th job mobbing skill since it's elegant enough to survive the test of time, does pretty much what Blaster does and acts a lot faster with the additional benefit of not being a duplicate of any WA skills.Re-working Puppet to sync with BM skills is slightly more tricky since we're now more mobile and don't usually need it though. Maybe it can lure mobs and grant +critical% when anyone in your party hits such lured mobs? After all, mobs going for a puppet aren't looking around so you have a better chance of striking where it hurts. KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - KillerZero - 2013-06-07 Curtiss Wrote:I remember using it to explore places out of my league such as ToT back in the day. Good ideas curtiss, though instead of % critical chance, more % critical damage plox Bms can use this, since they didn't get our version of extreme bow mastery wish they increased the duration to 1 minute though, having to recast every 30 seconds is going to be a pain, but that 100,000% damage reflection is just my god, if only it were based on the damage we took, and then we would have a good way to face bosses that eat our health. xD wow ._. KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - ElTwice - 2013-06-07 Anyone got an idea of how does holy fountain works? it is in intervals like the healing bot? KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - KillerZero - 2013-06-07 ElTwice Wrote:Anyone got an idea of how does holy fountain works? it is in intervals like the healing bot? pretty sure, its , bishop sets it up, you go up to it, press "up" and you get healed? KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - Curtiss - 2013-06-07 JoeTang just put up the tables for BMs and XBMs. ... This update for BMs is a goddamned mess! KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - KillerZero - 2013-06-07 Curtiss Wrote:JoeTang just put up the tables for BMs and XBMs. I just saw the tables, and jesus fking christ ._. Marksman <3 all da nexon love Bowmaster really REALLY need to be changed, because the difference is just so damn stupid KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - Curtiss - 2013-06-07 KillerZero Wrote:I just saw the tables, and jesus fking christ ._. Marksman <3 all da nexon love I know right. As if it wasn't enough that BMs have been laughed at since the days of beta, now we're at the point where we just got weaker again and with much uglier skills to boot. KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - KillerZero - 2013-06-07 Curtiss Wrote:I know right. As if it wasn't enough that BMs have been laughed at since the days of beta, now we're at the point where we just got weaker again and with much uglier skills to boot. its to the point, where a marksman without hypers is stronger than a bm with hypers included. Thats just fuckin dumb KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - Curtiss - 2013-06-07 KillerZero Wrote:its to the point, where a marksman without hypers is stronger than a bm with hypers included. Thats just fuckin dumb Yeah, I'm kind of speechless that we more or less got nothing out of this update but then again considering how we had a split Hurricane before with no reinforce Hyper someone up there probably hates BMs a lot. |