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KMST 1.2.478 - Warrior and Mage Skill Changes - Printable Version

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KMST 1.2.478 - Warrior and Mage Skill Changes - TagerBustah - 2013-05-29

Heres another paladin video DOT damage finally works on bosses
[video=youtube;aRT27VUn6tA]http://www.youtube.com/watch?v=aRT27VUn6tA[/video]


KMST 1.2.478 - Warrior and Mage Skill Changes - Jamesie - 2013-05-29

ShinkuDragon Wrote:From a logical point of view, the fact that pallies have the option, but using it is retarded, annoys me.
Pretty sure that's a function of how Paladins have evolved since their inception. Before all the skills that incentivized being 1h+shield, there were obviously more 2h users since 2h dealt more than 1h+shield (unless you had a great shield). Of course, in come the revamps and slowly the focus is 1h+shield. Nexon really can't say "lolPallies u use 1h+shield nao" because that would be unfair/rude/etc. to Pallies who have made 2h "their weapon." DrKs kind of show this as well in their RED revamp. It's clear that Nexon wants them to use spears. All (almost?) of their animations and description focus on spears. Nexon can't just all of a sudden restrict them to spears since people, like yourself, use Polearms on their DrKs. (Not to mention as it stands Polearms are superior to Spears on DrKs anyways, right?)

Illogical as it might be, it's one of those few times that Nexon isn't fine with screwing people over.


KMST 1.2.478 - Warrior and Mage Skill Changes - OhBaby - 2013-05-29

[video=youtube;0Ys_YpDEENU]http://www.youtube.com/watch?v=0Ys_YpDEENU&list=UUe4bp913me8d5JcoskiTfsQ&index=2[/video]
here's a drk video, dunno if it was posted yet but yeah. Spear Asura!


KMST 1.2.478 - Warrior and Mage Skill Changes - ChosenFruit - 2013-05-29

Pyro Wrote:F/P's New/Changed Skills:

 Spoiler

This video just made me think, maybe this revamp will inadvertently fix Smokescreen for Shadowers =O assuming they keep the skill at all.

On topic though: F/P skills interest me. I think if I were to make an adventurer mage, it would be F/P. I like what they've done with the DoT stacking and how it effects your damage.


KMST 1.2.478 - Warrior and Mage Skill Changes - KillerZero - 2013-05-29

TagerBustah Wrote:You need to read better. He was acting like he was speaking for all paladins with his list when he only speaking for a very small minority when most in the game don't like or care about them. Did you even see the part where i said "granted it don't make sense to have sword animation if your using a mace." That means they should add them eventually for completeness sake but If they added them or not wouldn't matter to most because most all use swords anyway so its not a priority whatsoever over more important things that paladins need and Nexon agrees.

You state that paladins dont like/care about them is actually flawed statement, that is based off your judgement and belief and have no hard data to back it up, and now your saying you speak for all the paladins when you say most paladins don't care, when they are not having a say about that either :3 And 2nd, now your saying you speak for nexon, just because it isn't a priority to you, doesn't mean it isn't important.

i can already hear the defense: but most paladins use 1h swords. Okay, they use 1hand swords, just because it gives faster speed, doesn't mean they have a disdain for blunt weapons all together. But yes, he was stating that paladins think this and was acting like he spoke for us all. He may not speak for us all, but he has a right to voice his opinion on what he believes what paladins want. Here you are just denying the opinion, and stating that it isn't important, when it does matter to some of us, and yes, you agreed that nexon should get around to doing it, but at a later stage? When is this next later stage for you, next time adventurers get revamped in a few years? By them keep putting it off, it will never get done.


KMST 1.2.478 - Warrior and Mage Skill Changes - ShinkuDragon - 2013-05-29

Speiro Wrote:What about a lance? It would be like a one-handed spear so you could use it with a shield.

Lances are heavier spears, mainly used for horseback, so they'd be no good.

Afaik, using a spear and a shield was a bad idea, due to the long range of spears if the enemy got close youd be unable to attack, youd either drop the spear and use a sword in such case, or start the fightnwith a sword in one hand and a spear in the other.

Jamesie Wrote:Pretty sure that's a function of how Paladins have evolved since their inception. Before all the skills that incentivized being 1h+shield, there were obviously more 2h users since 2h dealt more than 1h+shield (unless you had a great shield). Of course, in come the revamps and slowly the focus is 1h+shield. Nexon really can't say "lolPallies u use 1h+shield nao" because that would be unfair/rude/etc. to Pallies who have made 2h "their weapon." DrKs kind of show this as well in their RED revamp. It's clear that Nexon wants them to use spears. All (almost?) of their animations and description focus on spears. Nexon can't just all of a sudden restrict them to spears since people, like yourself, use Polearms on their DrKs. (Not to mention as it stands Polearms are superior to Spears on DrKs anyways, right?)

Illogical as it might be, it's one of those few times that Nexon isn't fine with screwing people over.
And thats the issue, nexon made pallies more and more biased towards 1h as time went by, kind of how they were biased towards swords before bb.

Funnily, spear named skills bar gungnir are being used in a polearm fashion.
Spear pulling looks like a polearm and it sweeps rather than thrust
Piercing through is very speary
Lamancha swings a spear around in circles, i dont know much about weapon balance but a polearm with a blade on both ends would be better fit for that job, probably made a spear just because of the final strike
Dark impale is a polearm, no questions asked

I do like that all the designs mix the properties of both spears and polearms though. Because of that it doesnt bother me if nexon prefers speary designs. And yes, polearms are the superior option (just because they are a speed faster than spears, at very low funding though, a spear is better due to the extra attack.
KillerZero Wrote:If we are goin to use rapiers, it best have a base critical of 15-20% q.q my inner fire emblem/D&D nerdness is showing

dont worry, i almost made a fire emblem reference myself


KMST 1.2.478 - Warrior and Mage Skill Changes - KillerZero - 2013-05-29

While taking a shower, i was conceptualizing a paladin revamp that specializes paladins into either 1h or 2h, using the patch already given, with some things changed. Giving out boosts and buffs to 2hand paladins, and not entirely shafting them like nexon has. Well im going off to school to take my finals now, but i will try to post my revamp ideas, if i can get them down on paper and actually balance out the mechanics


KMST 1.2.478 - Warrior and Mage Skill Changes - Death - 2013-05-29

Niernen Wrote:They need to make a class that only uses 2h BW (and maybe 2h axe?) so people will stop whining on how useless they are.

I've been saying this since forever.
But now that Paladins are the only class being able to use them I think I have all the right to whine about it.



KMST 1.2.478 - Warrior and Mage Skill Changes - Grey - 2013-05-29

If they can have different effects for Sword vs BW for Paladin Expert, or even going back to when they had different Brandish animations for (1H and 2H?) and even Brave Slash had Sword vs Axe animations, then I don't see why they can't have separate effects for Shield vs Rosary. However, there has to be serious penalties for either side, if you want to choose to go 2H, then your defense should suffer, you're not using a shield, you shouldn't get the same defensive bonuses as someone who does, deal with it (that isn't to say you should get none, however, I would think a class called 'Paladin' would have some form of divine protection or however you'd like to explain it). If you're holding a shield, you shouldn't be as strong as someone who's willing to go all out without one. But just being defense vs power isn't enough, or rather, it's not a satisfactory exchange. Defense doesn't mean squat at many of the new bosses, so those seeking damage would always just go 2H. And, god forbid, though I'm sure it's already happened, when people can cap again, the extra damage from being 2H is kinda worthless. It's... hard to find a balance that would satisfy everyone, but seeing what they've done so far with RED, I have high hopes for the future.

Also, it kinda bothers me that I make slashing animations with ACB when the animation is clearly not a slash.


KMST 1.2.478 - Warrior and Mage Skill Changes - Chilly - 2013-05-29

OhBaby Wrote:here's a drk video, dunno if it was posted yet but yeah. Spear Asura!

The way that Beholder flies around, distinctly reminds me of Meta Knight in the final part of Revenge of Meta Knight (Kirby Super Star).


KMST 1.2.478 - Warrior and Mage Skill Changes - Speiro - 2013-05-29

ShinkuDragon Wrote:Lances are heavier spears, mainly used for horseback, so they'd be no good.


I guess you're right. I was just thinking of the way some other fantasy-type games have a Lancer or similar class like that. Sure, they can be comically oversized sometimes, but I think it can look cool if it's done right. And this is Maplestory anyway... you don't typically throw flames out of your sword either, but there you go. Tongue

 Spoiler



KMST 1.2.478 - Warrior and Mage Skill Changes - Niernen - 2013-05-29

I dont get the new Drk, some skill require high HP, the other require you to die or be near death?


KMST 1.2.478 - Warrior and Mage Skill Changes - IImaplers - 2013-05-29

Question about the elemental amplification change: How exactly does it affect DoT damage now? According to Max's blog, it does; but how? That's pretty confusing. Why would it affect DoT but not effect total range? I thought DoT damage is only based off of max range unless they somehow made it be based off of that and ele amp combined.


KMST 1.2.478 - Warrior and Mage Skill Changes - ZeekFox - 2013-05-29

Arcana27961 Wrote:I think it's a glitch. There's always at least one awful glitch with F/Ps' skills whenever we get revamped. She did 5000 damage per hit on one enemy, then did 200+ damage per hit to it afterwards. I guess it's an issue with Burning Magic and/or Elemental Drain. :f6:

Yeah, at 1:52, Paralyze hits for 8K crit, 6K, 5K, 6K, 9K crit, 5K. Each consecutive shot did 200's.

Also, if Paralyze is fire magic now, shouldn't it trigger the 2nd job leftover flames? I noticed none of them were being left behind when Paralyze was spammed.


KMST 1.2.478 - Warrior and Mage Skill Changes - Locked - 2013-05-29

I meant to show this earlier.

The Auction House UI was added earlier.

 Auction House

Just a "sneak peak" I suppose. You can search by categories of Etc, Cash, Consume, Weapon and Armor. They all have their own little UI search. You drag and drop items and have an inventory up to 48 items (I assume this is similar to the MTS/Cash Shop) and can do Auctions of up to 48 hours with the intervals being 6, 12, 24 and 48 hours. There is a hint of taxing. I didn't post a lot of images because they're a bit annoying to make manually.


KMST 1.2.478 - Warrior and Mage Skill Changes - Dark Link - 2013-05-29

KillerZero Wrote:i can already hear the defense: but most paladins use 1h swords. Okay, they use 1hand swords, just because it gives faster speed, doesn't mean they have a disdain for blunt weapons all together.

I don't even consider that an argument anymore, because all 1h BWs that matter (130+) are on the same speed as 1h Swords now. It's purely just cosmetic / preference at that point. I've always been a BW user, both for my Paladin AND DS.


KMST 1.2.478 - Warrior and Mage Skill Changes - Fiel - 2013-05-29

I wonder why nexon would create an auction house? Doesn't that dig into owl profits?


KMST 1.2.478 - Warrior and Mage Skill Changes - JoeTang - 2013-05-29

Fiel Wrote:I wonder why nexon would create an auction house? Doesn't that dig into owl profits?

Maybe you need NX to post or purchase.


KMST 1.2.478 - Warrior and Mage Skill Changes - Locked - 2013-05-29

JoeTang Wrote:Maybe you need NX to post or purchase.

Every UI has mesos (or well something resembling a gold coin), no NX.


KMST 1.2.478 - Warrior and Mage Skill Changes - JoeTang - 2013-05-29

Locked Wrote:Every UI has mesos (or well something resembling a gold coin), no NX.

Hater.