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[1.2.318] [KOR] Adventurer Skill Revamps - Printable Version

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[1.2.318] [KOR] Adventurer Skill Revamps - Bribery - 2010-06-18

I want to see some videos of Arch Mages in action because on paper it looks like Evans completely blow them out of the water. At least before Arch Mages had spammable ultimates.

Evans still have their -3 Booster while it looks like Arch Mage booster was nerfed. Illusion's 1600% damage destroys Paralyze as well.


[1.2.318] [KOR] Adventurer Skill Revamps - SethElite - 2010-06-18

Arroz Wrote:I wonder with the new distance if a mage will equal the speed of a NL or at least a theif with maxed haste

forgot to ask so what were the big changes to hero's again?


Tele was just barely slower before anyways.
It's either going to be about the same or faster now.


[1.2.318] [KOR] Adventurer Skill Revamps - FrozNlite - 2010-06-18

Bribery Wrote:I want to see some videos of Arch Mages in action because on paper it looks like Evans completely blow them out of the water. At least before Arch Mages had spammable ultimates.

Evans still have their -3 Booster while it looks like Arch Mage booster was nerfed. Illusion's 1600% damage destroys Paralyze as well.

I was going to say "remember Paralyze is still faster." Then I remembered. And cried.


[1.2.318] [KOR] Adventurer Skill Revamps - IPunketOz - 2010-06-18

Wow!! 40 watk dragon blood !! and 380% Dmg crusher !! 70% + HP to active zerk and 30% boost this is great for Drks D: but now drk won't be hard anymore and i liked it as it was Sad now i can't show off my control anymore in my new Drk Sad however, nice! and heros get a nerf of 170% Dmg Brandish but hits 3 times now ;O
I have a question i dont get this combo description .. did they nerf Combo? o.o
and beholder will attack w/ 400% Dmg ? o.o


[1.2.318] [KOR] Adventurer Skill Revamps - Pride - 2010-06-18

IPunketOz Wrote:Wow!! 40 watk dragon blood !! and 380% Dmg crusher !! 70% + HP to active zerk and 30% boost this is great for Drks D: but now drk won't be hard anymore and i liked it as it was Sad now i can't show off my control anymore in my new Drk Sad however, nice! and heros get a nerf of 170% Dmg Brandish but hits 3 times now ;O
I have a question i dont get this combo description .. did they nerf Combo? o.o
and beholder will attack w/ 400% Dmg ? o.o

Combo increases your damage 3% per orb, making it 15% with 5 combos.
Advanced combo increases your damage 5% per orb, making it 50% with 10 combos. It's still the same if maxed.
Also, Enrage is 40 ATT as wel..


[1.2.318] [KOR] Adventurer Skill Revamps - GameMX - 2010-06-18

With certain skills in these extractions...

...I wouldn't be surprised if potions had a global cooldown now.


[1.2.318] [KOR] Adventurer Skill Revamps - JoeTang - 2010-06-18

Pride Wrote:It's still the same if maxed.

lolwut?


[1.2.318] [KOR] Adventurer Skill Revamps - MetaSeraphim - 2010-06-18

Pride Wrote:Also, Enrage is 40 ATT as wel..

Enrage has a cooldown, Dragon's Blood does not.


[1.2.318] [KOR] Adventurer Skill Revamps - Koppee - 2010-06-18

Are you freaking kidding me XD Now paladins cannot use swords anymore??? BS...I hated blunt weapons from day 1 thats why I took pride in being a sword paladin with an amazing claymore >_> This is really killing me. There is no way we cannot get a full SP reset from this game now, not to mention I worry now that any of our existing characters won't be as strong as any new ones that are created after this patch for new HP/MP increase skills or anything else we don't know about yet.


[1.2.318] [KOR] Adventurer Skill Revamps - kremechoko - 2010-06-18

So I saw a bishop doing gene
Most likely he doesn't have it lvl 30.
He was lvl 168
We had a BM in our party and I'm sure that his SE was only lvl 10, considering it only raised my crit by 5%
[Image: Maple0047.jpg]

Thoughts?


[1.2.318] [KOR] Adventurer Skill Revamps - Chameleonic - 2010-06-18

The nerfed SE?

So which is better to make, a Thorns or SE mule? lol


[1.2.318] [KOR] Adventurer Skill Revamps - JoeTang - 2010-06-18

kremechoko Wrote:So I saw a bishop doing gene
Most likely he doesn't have it lvl 30.
[Image: Maple0047.jpg]

Thoughts?

That is one pimp Ligator being able to dodge that Genesis.


[1.2.318] [KOR] Adventurer Skill Revamps - kremechoko - 2010-06-18

LOL. The accuracy system is BROKEN AS HELL.
I was missing in Maple Island x_x


[1.2.318] [KOR] Adventurer Skill Revamps - Alilatias - 2010-06-18

Koppee Wrote:Are you freaking kidding me XD Now paladins cannot use swords anymore??? BS...I hated blunt weapons from day 1 thats why I took pride in being a sword paladin with an amazing claymore >_> This is really killing me. There is no way we cannot get a full SP reset from this game now, not to mention I worry now that any of our existing characters won't be as strong as any new ones that are created after this patch for new HP/MP increase skills or anything else we don't know about yet.
Ugh, read godammit. They simply merged the split weapon skills into one. For example, instead of 'Sword Mastery' and 'Blunt Weapon Mastery', you now have one mastery skill that works for both weapon types. Then again, I don't blame you, a lot of this stuff is too much to take in a single day.

I do agree that everyone's going to need full SP resets for this, though.


[1.2.318] [KOR] Adventurer Skill Revamps - MetaSeraphim - 2010-06-18

Chameleonic Wrote:The nerfed SE?

So which is better to make, a Thorns or SE mule? lol

Apparently, SE.


[1.2.318] [KOR] Adventurer Skill Revamps - Chameleonic - 2010-06-18

So how do these changes affect the effect the Adv Rings give? Which is the best for which class now?


[1.2.318] [KOR] Adventurer Skill Revamps - JoeTang - 2010-06-18

Chameleonic Wrote:So how do these changes affect the effect the Adv Rings give? Which is the best for which class now?

Do we even know how much damage basic Criticals add now anymore?


[1.2.318] [KOR] Adventurer Skill Revamps - MetaSeraphim - 2010-06-18

Chameleonic Wrote:So how do these changes affect the effect the Adv Rings give? Which is the best for which class now?

Due to the massive nerf of every critical skill you can bet that they will nerf the critical on the Adv rings too.


[1.2.318] [KOR] Adventurer Skill Revamps - Phoenix - 2010-06-18

Pride Wrote:Combo increases your damage 3% per orb, making it 15% with 5 combos.
Advanced combo increases your damage 5% per orb, making it 50% with 10 combos. It's still the same if maxed.
Also, Enrage is 40 ATT as wel..

Combo now is 140% with 5 orbs and 190% with 10 orbs, considering max skills.

The description was always wayyy off for it, so it's hard to translate string %'s into actual numbers.


[1.2.318] [KOR] Adventurer Skill Revamps - KaidaTan - 2010-06-18

Fiel, question. Every beginner now has a 5% chance to critical, do you know what their +% damage is? Or maybe it's now *%? I realize this may partially be formula-related (and thus not within your jurisdiction), but I thought I'd ask anyway.