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Terraria discussion thread - FenixR - 2011-06-09

Raph589 Wrote:So... my map file got corrupt. My .bak file too. If you guys doesn't know this bug, it consist in your map breaking and making a huge canyon which grow larger and larger. Also, opening treasure chests doesn't work anymore. I've lost my house and all the stuff in my chests. Blue acknowledged the bug, but even if it's fixed I really doubt my map will repair =/

So its there a trigger for this bug or does it happen on its own after a while?


Terraria discussion thread - Jon - 2011-06-10

http://www.terrariaonline.com/threads/1-0-4-change-log.25667/

Blue Wrote:Items
  • Added Feature! - Social Slots. All normal armor and vanity items can be placed here to use their graphical appearance in place of equipped gear without overriding their stat gains.
  • New Vanity Items - Tuxedo Shirt and Pants
  • New Vanity Items - Plumber Outfit and Hat
  • New Vanity Items - Hero Outfit and Hat
  • New Vanity Item - Bunny Hood
  • New Vanity Item - Fish Bowl
  • New Vanity Item - Top Hat
  • New Vanity Items - Archaeologist's Outfit and Hat
  • New Vanity Item - Ninja Outfit.
  • New Vanity Item - Red Hat.
  • New Vanity Item - Summer Hat
  • New Vanity Item - Robe
  • New Vanity Item - Robot Hat
  • New Vanity Item - Gold Crown
  • New Item - Leather
  • New Item - Green Dye
  • New Item - Black Dye
  • You can now wear the Jungle Rose in your hair.
  • The Water Candle’s enemy spawn rate increase effect now works correctly when held
  • Some items that were missing ‘lore text’ in their tool-tips now have them.(Breathing Reed,Grappling Hook Jungle Rose.)
  • Ammo items are now listed as Ammo in their tool-tip and Equipable Items that offer no stat bonus list as Vanity Items in their tool-tip. Items used in any recipe now list as Materials, in their tool-tip.
  • The Magic Hat now offers 2 Defense to its wearer and the Empty Bucket now offers 1 Defense to its wearer.
  • Dungeon Blocks now require at least a Nightmare Pick to mine, unless they are near the spawn location, where they can be mined by any pick.
  • Phoenix Blaster has had a reduction of stats to balance better with other items of its tier.
  • Gem, Mushroom and Bottle sell values have been reduced.
  • Hell Forges above the rock layer can be moved with any hammer, but below require a 60% power hammer or stronger.
  • Angel Statues are now more rare of a find.

NPCs
  • New NPC - Bunny
  • New NPC - Goldfish (Is also an Item)
  • New Enemy - Corrupt Bunny
  • New Enemy - Corrupt Goldfish
  • New Enemy - Piranha
  • New Enemy - Harpy
  • New Random Mini- Boss - King Slime
  • New Enemy - Bat
  • New Enemy - Jungle Bat
  • New Enemy - Jungle Slime
  • New Enemy - Snatcher
  • New Rare Enemy - Dr. Bones
  • New Rare Enemy - The Groom
  • New NPC - A Clothier will now move into your town when the conditions are met.
  • Enemy spawn distance has been pushed back to the maximum resolution to ensure that they will never spawn on the screen.
  • Enemy spawn rates have been adjusted to account for the increased spawn distance.
  • Enemy projectiles no longer drop hearts or stars when killed by the player.
  • The Eater of Worlds now has Higher HP, Def and Dmg, making battling him more difficult.
  • Hornets no longer appear as if they are about to flip over while flying.
  • The Dead Miner is now a bit stronger.
  • Tim’s spawn chance has been reduced.

Player
  • Players now have 1 second of invulnerability after they spawn.
  • The eat/drink animation now plays correctly.

World-Gen
  • Surface Jungle’s are now possible on mud that is on the surface. Jungle trees will auto-grow on their own, as acorns are not usable on the jungle grass.
  • Chasms are now less frequent to appear, but always have an orb.
  • Mud now ‘blends’ graphically with dirt, rather than stone to add for a more crisp look in Jungles.
  • Jungle plants now grow underwater.

Multiplayer
  • Increased client side security.
  • Selecting summon items will no longer cause monsters to summon.
  • Players with a name over 20 characters will now get booted from the server.
  • Added some minor anti-grief protection.
  • Fixed a bug that would cause the client to attempt to summon an NPC during a multiplayer game and crash.
  • Added the -host command line parameter to the client.

Server
  • Improved server timing, which should help reduce lag.
  • Added several new command line and config options. These are listed in serverconfig.txt
  • Servers will now output to crashlog.txt before crashing, allowing for more specific bug reporting.
  • Clients will now output to client-crashlog.txt before crashing, allowing for more specific bug reporting.

Misc.
  • Screen resolutions now have limits of 800x600 minimum and 1920x1200 maximum.
  • Added an option that will pause the game while talking to an NPC or opening your inventory in single player. It defaults to off.
  • Added an option to automatically save the world every 10 minutes. Defaults to on.
  • Added a prompt to load a world backup if the current world is corrupt.
  • Added a check to determine if a world file was loaded successfully.
  • Attempting to Launch the game from the Terraria.exe, will now inform you to launch via Steam rather then doing nothing at all with no indication of why.
  • Backing out of the port selection screen now plays the correct sound.
  • Setting options now correctly align with the center of the screen in all resolutions.
  • The settings menu has been reorganized. All video related options have their own menu
  • The “Tink” sound now has a more dull sound.
  • The Re-Logic splash screen, now scales correctly in other resolutions.

Huge update and I can't play. ;_;


Terraria discussion thread - Erich - 2011-06-10

Server is updated, with a 3rd new map.


Terraria discussion thread - Jedward - 2011-06-10

Holy crap patch.
Playing now.


Terraria discussion thread - FenixR - 2011-06-10

So im not making a tunnel this time around, because someone was too busy with his head stuck in his ass to notice the genius of the idea Tongue.

ill get online later

Edit: Oh hell a new Surface Biome: Jungle... Ill need to artificially make it >.>... (Gonna need a lot of mud...)

Edit2: Wearing a vanity item cancel the set effect particle (Like molten free lightsource), But wearing a full molten in vanity slot gives you the particle effect, for example.


Terraria discussion thread - Phoenix Wright - 2011-06-10

Wait, a new server was started? >_>


Terraria discussion thread - Raph589 - 2011-06-10

dante9898 Wrote:Edit2: Wearing a vanity item cancel the set effect particle (Like molten free lightsource), But wearing a full molten in vanity slot gives you the particle effect, for example.

This (putting armor in vanity slots) is a glitch and will be fixed...


Terraria discussion thread - FenixR - 2011-06-10

Raph589 Wrote:This (putting armor in vanity slots) is a glitch and will be fixed...

Sauce? As far as i can see is intentional since the item defense and set effect is canceled (Except Particles) when placed in a vanity slot.


Terraria discussion thread - Random_Overlord - 2011-06-11

Plumber outfit, hat, fireflower....

The dream has been lived!

[Image: 333bwix.jpg]


Terraria discussion thread - NoJobNoRules - 2011-06-11

Raph589 Wrote:This (putting armor in vanity slots) is a glitch and will be fixed...

Blue Wrote:Added Feature! - Social Slots. All normal armor and vanity items can be placed here to use their graphical appearance in place of equipped gear without overriding their stat gains

Maybe the set effect, but putting armor in vanity slots is supposed to happen.


Terraria discussion thread - Random_Overlord - 2011-06-11

The vanity slots is sort of like Maplestory's NX wear, it doesnt do nothing, it's just for show.


Terraria discussion thread - Punch - 2011-06-11

Bunnies.. Everywhere..


Terraria discussion thread - Jon - 2011-06-19

[video=youtube;w1EgEnivvkY]http://www.youtube.com/watch?v=w1EgEnivvkY[/video]

AGE OF ALCHEMYlol

Holy sh'it. So many new things. So many changed things. I would never have thought of adding alchemy in a million years.


Terraria discussion thread - Ryukiroku - 2011-06-19

Jon Wrote:[video=youtube;w1EgEnivvkY]http://www.youtube.com/watch?v=w1EgEnivvkY[/video]

AGE OF ALCHEMYlol

Holy sh'it. So many new things. So many changed things. I would never have thought of adding alchemy in a million years.

And new music to boot. This looks like one hell of a awesome patch. Looks like I gotta get my Terraria LP vids going again.<3(Despite the first batch being turrible haha)


Terraria discussion thread - NoJobNoRules - 2011-06-20

And adding in a Hardcore mode (or whatever they're calling it)...one death = lose all items you're carrying. That's going to be crazy. @_@


Terraria discussion thread - Kashimiya - 2011-06-20

Does anyone see Kain Highwind when watching that video? Tongue
I haven't really gotten into multiplayer yet Sad
I played on one server and it got griefed to hell.


Terraria discussion thread - Jedward - 2011-06-23

OH MY GOD TERRARIA UPDATE IS HERE.

IT'S HERE.

Terraria Update Wrote:Terraria Update Released
Product Update - Valve
Updates to Terraria have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

NPCs
New Enemy - Lava slime, this enemy leaves behind lava on death
New Enemy - Hellbat
New Enemy - Demon
New Enemy - Jellyfish (Two variations, Pink and Blue)
New Enemy - Shark
New Enemy - Vulture
New Enemy - Crab
New Enemy - Antlion
Changed the way worm enemies spawn.
Bats, Hornets, and Eyeballs no longer enter water.
Slimes now float in water.
Only one giant slime will appear at a time.
The Guide now seems quite knowledgeable in what an item can be made into if you show it to him.
NPC shops now sell some items on certain nights, or after certain events.
Devourers should no longer gain random other enemies as its head.
The Nurse now charges the correct amount for healing.
Bats now have a death sound effect.
Talking to the old man at night will give the player a warning now before summoning the dungeon boss.
Entering the dungeon before defeating Skeletron now spawns a new NPC instead of Skeletron’s head. This should fix several issues with that event.
Enemy coin drops have been adjusted.
Man Eaters and Snatchers are no longer effected by knockback and can attack through walls.
Eater of Souls’ and Hornet AI has been improved.
Enemies now take up different amount of *slots* depending on AI style and strength. This will help balance conditions when there are lots of strong monsters spawned at once, such as Imps and Bone Serpents.
Fish are no longer upside-down when out of water.
Green slimes have been weakend so that start players can deal with them more easily.
Slimes and Flying enemies no longer make a splash sound when hitting water.
Items of “Blue Rarity” or higher no longer burn up in lava.
Burning Skull has been renamed to Cursed Skull, and given different AI.
Enemy caster’s have had their rate of fire slowed down.
Meteor heads have less health, do more damage, and move slower.
There are now slight size variations to the Eater of Souls and the Angry Bones.
Skeletron has less defense and health.

Items
New Feature : Buffs activated by Using Potions. Right click a buff to remove it from yourself.
New Item : Hellfire Arrow.
New Item : Sandgun.
New Item : Guide Voodoo Doll.
New Vanity Items : Familiar Wig, Shirt, Pants to be worn in Social slots to “Hide your Armor”.
New Vanity Items : Doctors Shirt and Pants.
New Item : Diving Helmet.
New Item : Night’s Edge
New Item : Dark Lance
New Item : Demon Scythe
New Item : Trident
New Item : Coral
New Item : Cactus
New Item : Spear
New Item : Glowstick
New Item : Sticky Glowstick
New Item : Throwing Knife
New Item : Poison Knife
New Item : Silver Bullet
New Item : Wooden Boomerang
New Item : Blowpipe
New Item : Seed (Ammo for Blowpipe)
New Item : Obsidian Skin Potion
New Item : Regeneration Potion
New Item : Swiftness Potion
New Item : Gills Potion
New Item : Defense Potion
New Item : Mana Regeneration Potion
New Item : Magic Power Potion
New Item : Featherfall potion
New Item : Spelunker Potion
New Item : Invisibility Potion
New Item : Shine Potion
New Item : Night Owl Potion
New Item : Battle Potion
New Item : Thorns Potion
New Item : Archery Potion
New Item : Water Walking Potion
New Item : Hunter Potion
New Item : Gravitation Potion
New Item : Daybloom
New Item : Daybloom Seeds
New Item : Moonglow
New Item : Moonglow Seeds
New Item : Blinkroot
New Item : Blinkroot Seeds
New Item : Deathweed
New Item : Deathweed Seeds
New Item : Waterleaf
New Item : Waterleaf Seeds
New Item : Fireblossom
New Item : Fireblossom Seeds
New Item : Shark Fin
New Item : Feather
New Item : Gold Chest
New Item : Bottled Water
New Item : Tombstone
New Item : Illegal Gun Parts
New Item : Antlion Mandible
The Silver Short swords recipe has been corrected, it is now craftable.
Torches and candles no longer work when wet.
Destroying a placed sign while you are reading it will no longer cause your character to become frozen.
Rocket boots no longer require mana. They will provide lift for 1 second and recharge every time the player touches the ground or uses grapple. Lift speed has been slightly increased to offset loss of long flights. This makes the boots more viable for caster Characters.
The explosion animation for bombs is now correctly displayed in multiplayer.
There is now a message pop-up when the player receives an item.
Filled Buckets may no longer be emptied into solid ground.
Pots in the underworld now have a chance to drop hellfire arrows.
Handgun and Phoenix Blaster have been reduced in size.
Lowered the knockback of Muramasa.
Reduced the damage of the Blue Moon.
Flintlock Pistol and Musket have increased damage.
Only normal trees drop acorns.
Falling sand clumps are no longer carried by magic missiles/flamelash.
Jungle armor is no longer a drop. It is a craftable set.
Magic Mirror now requires mana to be used.
Harpoon and Maces now correctly show the player’s arm animation.
The arms dealer will sell unholy arrows at night after the Eater of Worlds has been defeated.
Space Gun does more damage, but only penetrates 2 enemies.

Server
Spam detection is less aggressive.
Increase multiplayer security.
Fixed a bug that could crash the server when the max amount of clients are connected.
Added an option to enable additional cheat protection for servers.
Servers now hibernate when no players are connected.
Blood Moons now stop correctly if time is changed to day by the server.

Game Interface
Upon death, A more specific death message will appear for other players, so they know how you died.
The crafting and armor interface text will fade out when an item tooltip is in front of it.
The Hot Bar now shows the name of the selected item.
PVP now requires 5 seconds between Activation and Deactivation and visa versa to prevent PVP spam. The same cooldown is in effect for Team Changing as well.
Added hotkeys for quickly drinking healing, mana, and buff potions.The healing/mana potion you use is based on the same principle arrows are. Top-Left most item first. The buff potions are all used at once.
Holding right click on an empty space in the inventory will no longer make a sound effect as if something was there to be picked up.
Defense totals are now shown in your inventory.

World Gen
Tweaked the way sand is created during world gen. (Requires new world.)
Oceans are now slightly larger and generation layout has been improved. (Requires new world.)
Cactus now grow on sand.
Coral now grows in the ocean.
Chests can now spawn near the surface of the world. They will contain treasure that new players may find useful. (Requires new world.)
Chests and pots now contain loot based on the level they spawn in. (Requires new world.)
Gold chests will now spawn in some parts of the world. (Requires new world.)
Corrupt chasms have less of a chance to spawn on jungles. They also now have a cave connecting most of the chasms. (Requires new world.)
Traces of demonite are created during world gen. (Requires new world.)
Surface jungles have been enlarged, and will override deserts. (Requires new world.)



Terraria discussion thread - xBTAx - 2011-06-23

Looks like I have a new gun to make, hehehehe....


Terraria discussion thread - FenixR - 2011-06-23

Tempted to make a new home world... but all my work would be for naught Sad


Terraria discussion thread - NoJobNoRules - 2011-06-23

Already started my Hardcore character in a brand new world - only 2 deaths so far. XD The Tombstones work like signs, so you can pick them up via hammer and move them to wherever you want.

Jungle armor is also craft-able now.