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KMST 1.2.478 - Warrior and Mage Skill Changes - Printable Version

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KMST 1.2.478 - Warrior and Mage Skill Changes - Kashimiya - 2013-05-29

KillerZero Wrote:i wish he at one point just spammed blast, wanted to see how slow it would be :/ LF>better pally video
cant tell if the Holycharge/lightning charge, are faster than current acb, video is slow for me and blurry so it s hard to tell

It's exactly the same delay as the current ACB (810ms) if you look at the extractions.


KMST 1.2.478 - Warrior and Mage Skill Changes - Green4Ever - 2013-05-29

Just to clarify, does Elemental Drain increase DoT damage or overall damage? There's some confusion about it in another forum and now I'm getting a little confused myself.


KMST 1.2.478 - Warrior and Mage Skill Changes - Kalemora - 2013-05-29

By the way, what happens with Storm Magic now since we have no DoT skills? Does that critical thing count toward "freezing" the boss so it works or did we just lose a 20% damage boost?


KMST 1.2.478 - Warrior and Mage Skill Changes - Baklava - 2013-05-29

One thing I don't like is how some classes have proper Mastery/Expertise skills while other classes have +Mastery bonuses slapped on to random skills.


KMST 1.2.478 - Warrior and Mage Skill Changes - SaptaZapta - 2013-05-29

I wish there was potential/IA/linkskill/something for adding mastery.
As it stands, this is pretty much the only stat which is completely determined by your class.


KMST 1.2.478 - Warrior and Mage Skill Changes - ShinkuDragon - 2013-05-29

SaptaZapta Wrote:I wish there was potential/IA/linkskill/something for adding mastery.
As it stands, this is pretty much the only stat which is completely determined by your class.

The passive inner ability thing does, so long as you have a 4th job passive mastery skill


KMST 1.2.478 - Warrior and Mage Skill Changes - SaptaZapta - 2013-05-29

ShinkuDragon Wrote:The passive inner ability thing does, so long as you have a 4th job passive mastery skill

rub it in, why don't you


KMST 1.2.478 - Warrior and Mage Skill Changes - ShinkuDragon - 2013-05-29

SaptaZapta Wrote:rub it in, why don't you

Wasnt sure if you had gotten one this patch, now i am though, thanks!

And ill have 91% rather than the 92% i currently have ._. i hope the level requirement for it gets reduced back to 10


KMST 1.2.478 - Warrior and Mage Skill Changes - SaptaZapta - 2013-05-29

ShinkuDragon Wrote:Wasnt sure if you had gotten one this patch, now i am though, thanks!

And ill have 91% rather than the 92% i currently have ._. i hope the level requirement for it gets reduced back to 10

Actually we did get something with this revamp, they added Mastery to Advanced Combo (talk about random :eyerollSmile. But it's 1% mastery per two levels of ACA, so +1 skill level gives me nothing even if it applies to the passive part of an active skill (does it?).


KMST 1.2.478 - Warrior and Mage Skill Changes - Speiro - 2013-05-29

Chilly Wrote:Ifrit v. Elquines? I think they tossed the Future Perion kawaii all over these guys. So they both lose, but why is Elquines made of fire, an apparently hotter fire than Ifrit, who knows? I guess he doubly loses since he's about to melt.

http://zelda.wikia.com/wiki/Blue_Fire Wink


KMST 1.2.478 - Warrior and Mage Skill Changes - ShinkuDragon - 2013-05-29

SaptaZapta Wrote:Actually we did get something with this revamp, they added Mastery to Advanced Combo (talk about random :eyerollSmile. But it's 1% mastery per two levels of ACA, so +1 skill level gives me nothing even if it applies to the passive part of an active skill (does it?).

Cant say, beholder has to be casted, but i still get the +1 sp (i believe,suddenly im not so sure, of course when i cant check)

Aca is 100% passive though, no? After all its a passive buff to CA, kinda like hex of the beholder (which i do know gets the +1)


KMST 1.2.478 - Warrior and Mage Skill Changes - KillerZero - 2013-05-29

http://www.youtube.com/watch?v=KFqqQePsR1Y

Found another paladin video :/ still dont know if we were nerfed or "buffed"


KMST 1.2.478 - Warrior and Mage Skill Changes - Sorien - 2013-05-29

KillerZero Wrote:http://www.youtube.com/watch?v=KFqqQePsR1Y

Found another paladin video :/ still dont know if we were nerfed or "buffed"

Seeing that video, I might actually find the motivation to re-equip my Paladin and start training it again! I would have preferred it if Nexon had made the elemental charges all end up dealing the same amount of damage once all of the passives had been maxes out, but the way they work seems to be pretty interesting either way, and the class looks a lot more fun now that it doesn't just spam either ACB or Blast depending on how many enemies are around.

I do agree with [MENTION=6028]Death[/MENTION] about Paladins needing some blunt weapon animations, and I'm not entirely sure about that Blast animation either. Still, it looks better in action than it did on its own in a fully black screen.


KMST 1.2.478 - Warrior and Mage Skill Changes - KillerZero - 2013-05-29

Sorien Wrote:Seeing that video, I might actually find the motivation to re-equip my Paladin and start training it again! I would have preferred it if Nexon had made the elemental charges all end up dealing the same amount of damage once all of the passives had been maxes out, but the way they work seems to be pretty interesting either way, and the class looks a lot more fun now that it doesn't just spam either ACB or Blast depending on how many enemies are around.

I do agree with [MENTION=6028]Death[/MENTION] about Paladins needing some blunt weapon animations, and I'm not entirely sure about that Blast animation either. Still, it looks better in action than it did on its own in a fully black screen.

i agree too that paladins need more blunt weapon animations, but why couldnt they bother to make paladin mastery blunt weapon buff useful? I mean they could of easily done, swords +10% max crit, Blunt weapons+10 Minimum crit(which i rather take) over 5% wpn defense ._. I like that hes using more than 1 charge to train, that hes alternating between lightning and holy, but that blast animation. It doesn't even feel like a mob move. Its more like. Hey use this every 15 seconds for a buff, even if i attack nothing? And knight of total defense? Ha dont get me started how much damage hes taking at oblivion guards x0x


KMST 1.2.478 - Warrior and Mage Skill Changes - Satellite - 2013-05-29

As someone whose first character and main of 2 years was a DK, I'm a bit sad about Dragon Knight not being dragon knight anymore but oh well. Looking nice anyway, need to see some videos before making any further conclusions.

Ninjaman43 Wrote:Everyone got fj except pirate
Don't forget Arans.


KMST 1.2.478 - Warrior and Mage Skill Changes - ShinkuDragon - 2013-05-29

I find the massive lack of drk vids unsettling


KMST 1.2.478 - Warrior and Mage Skill Changes - Speiro - 2013-05-29

I think I could be ok with the charges staying like this, but I'd like to see the animations be more varied. Having the same basic animation on each made sense before, because it was all one skill and the different buffs changed the elemental alignment. If they're all going to remain as separate attacks, I think it would be cool if one kept the stabbing animation, another had the sword swing down from overhead (maybe hold it over your head for a brief moment and lightning strikes it to charge it), one could be a hammer to satisfy the BW fanatics (a giant flaming hammer Heart), and then something else. The hit boxes wouldn't need to be any different (though that would be an option), but it would make it more interesting visually to chain them all as it seems they want us to do.

I still don't think I like what they've done with blast, and I don't know how I feel about heaven's hammer staying basically the same as it's always been.

Edit: That, or change them back to how they were, but make holy be the charge that stacks so we have more options than lightning+holy in 4th job. (And then do something to visually blend the elements, so like ice+holy would have golden runes on the ice sword, and fire+holy would have the molten rock-looking sword with golden veins and some glittery sparks or something)


KMST 1.2.478 - Warrior and Mage Skill Changes - Mario - 2013-05-29

Breaking News: These may not be final lawl.
http://leafre.net/inkwells-diary-73/entry-59-red-test-server-patch-addressed-27113/


First time nexon actually ever addressed that changes in kmst are not final. Atleast not from what I can remember.


KMST 1.2.478 - Warrior and Mage Skill Changes - ShinkuDragon - 2013-05-29

Mario Wrote:Breaking News: These may not be final lawl.
http://leafre.net/inkwells-diary-73/entry-59-red-test-server-patch-addressed-27113/


First time nexon actually ever addressed that changes in kmst are not final. Atleast not from what I can remember.

While i was counting on what you said,cwhat they said sounds more like (we do what we want, and if the complaints are large well fix it in a few months)

You know, the usual


KMST 1.2.478 - Warrior and Mage Skill Changes - KillerZero - 2013-05-29

Mario Wrote:Breaking News: These may not be final lawl.
http://leafre.net/inkwells-diary-73/entry-59-red-test-server-patch-addressed-27113/


First time nexon actually ever addressed that changes in kmst are not final. Atleast not from what I can remember.

Q>Q thank god, nexon can't make paladins worse can they? and i think this is the first time, nexon of korea adressing a kmst patch. Hopefully things get better from this