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MapleStory 2, welcome. - KhainiWest - 2013-11-10

Coogi Wrote:You're like one of these people that complain about the president/congress but didn't vote. Lol

I do what I can to make the changes necessary. In fact I had a private communication with Girasol for like a week before she ditched.

...Considering your post history, it seems you have done jack crap, so you're like a citizen in North Korea lmfao


MapleStory 2, welcome. - Coogi - 2013-11-10

KhainiWest Wrote:I do what I can to make the changes necessary. In fact I had a private communication with Girasol for like a week before she ditched.

...Considering your post history, it seems you have done jack crap, so you're like a citizen in North Korea lmfao

I do what I can.

[Image: vlad-putin-wink.jpg]


MapleStory 2, welcome. - KhainiWest - 2013-11-10

Coogi Wrote:I do what I can.

When was the last time you purchased NX?


MapleStory 2, welcome. - Coogi - 2013-11-10

KhainiWest Wrote:When was the last time you purchased NX?

June sir.


MapleStory 2, welcome. - KhainiWest - 2013-11-10

Coogi Wrote:June sir.

As did I to support the marvel machine change that Girasol made.

Does that qualify as a "vote"? Rolleyes


MapleStory 2, welcome. - byakugan - 2013-11-10

I will try it definitely, whenever its available.

Now I find a few things about this pretty weird. First of all, the current maplestory has to be one of the reasons Nexon is what it is today, and it was a success because of many things, graphics and 2D being on top of them. Now why would Nexon make a sequel to maplestory thats pretty much different from that formula that earned them millions?. Heck if we go a little beyond, dungeon fighter, their other biggest success also is a 2D game, doesn't that speak something to them about 2D?

Is Nexon really expecting the original MS's lifespam to last much longer?


MapleStory 2, welcome. - Coogi - 2013-11-10

byakugan Wrote:I will try it definitely, whenever its available.

Now I find a few things about this pretty weird. First of all, the current maplestory has to be one of the reasons Nexon is what it is today, and it was a success because of many things, graphics and 2D being on top among them. Now why would Nexon make a sequel to maplestory thats pretty much different from that formula that earned them millions?. Heck if we go a little beyond, dungeon fighter, their other biggest success also is a 2D game, doesn't that speak something for them about 2D?

Is Nexon really expecting the original MS's lifespam to last much longer?

Company's always bring out new games, not like it's a new thing. MapleStory obviously has reached its peak. Why not choose their most popular game and make a spin-off?


MapleStory 2, welcome. - Thorr - 2013-11-10

Hmm... MS2 set in the past... Here's a conspiratorial thought: What if they scrapped all of the original Masteria plans so that they could have MS2 set in the time of Ridley??


MapleStory 2, welcome. - KhainiWest - 2013-11-10

Thorr Wrote:Hmm... MS2 set in the past... Here's a conspiratorial thought: What if they scrapped all of the original Masteria plans so that they could have MS2 set in the time of Ridley??

THE CAN OF WORMS YOU JUST OPENED. WHY GIVE SUCH HOPE BRO


MapleStory 2, welcome. - byakugan - 2013-11-10

Coogi Wrote:Company's always bring out new games, not like it's a new thing. MapleStory obviously has reached its peak. Why not choose their most popular game and make a spin-off?

My point is maplestory is not living much longer (2 to 3 years maybe?) and just having the same name doesn't guarantee MS2 success when its supposed not to share much with the original game other than story elements- Why are they risking with MS2 the same way you'd risk with a totally new product when they could very well take everything that made MS1 awesome and improve it with today's technologies?. wouldn't it be much better to kill it themselves and pull over MS1 audience than to have another company come up with a 2D MMORPG that takes them away? (though I still can't understand why that's not happened already).

Thorr Wrote:Hmm... MS2 set in the past... Here's a conspiratorial thought: What if they scrapped all of the original Masteria plans so that they could have MS2 set in the time of Ridley??

I liked Masteria a lot, maybe not as pasionately as most here but I did, but please, don't bring Masteria into this. If Nexon had any appreciation for Masteria it wouldn't have ended in the dire state it is today. (broken PQ and only 1 mob in the whole continent worth training against).


MapleStory 2, welcome. - Takebacker - 2013-11-10

BadWolf Wrote:i have no idea what youre trying to accomplish here because you are acting like a kid, all i say is that i think things will continue. ive known what you keep typing way before you typed it. i am the one who mentioned 3rd quarter of revenue.
i understand you think differently and i'm sorry if the fact i am , pisses you off.
the fact that you have the means to hit 200 so fast proves how much easier it is.
you are only spoonfeeding yourself to become a keyboard-criminal. Monocle
dont sweat it dude, the only way nexon will shut MS down is if they can be losing money and they wouldnt be making so many updates and planning so much if that happens.

So if they are making updates they aren't losing money?

Nice job.


MapleStory 2, welcome. - oJavi - 2013-11-10

BadWolf Wrote:its nice you took the time to do the math but do you have any idea how slower it was to clear a map back then? it doesn't matter as you can get to 100 in 1 day now with a tad of will power but if you had gotten to 30 the first day you played back then youd be feeling yourself growing roots for a reason. heck, level 10 could have you discouraged...
i stand by my opinion that pre big bang was way harder.

also, who give a damn how old were the old high ranks? why do you care and its irrational to assume their ages anyways. i'm sure every person has their own reason for doing anything.

as for revenue, did you ever hear the sentence "you can't argue with success"? you dont have to type to me a bunch of numbers just to in the end lay a sentence that basically means 1+1 = 2 by mentioning the part of cubes and the fact players join and quit.
guess what? i couldn't agree more, but as for a business, they are doing swell in the end of the day. it doesn't matter if in this particular day there would be only 1 person online in MS in the whole wide world because a primary goal is something they are trying to achieve first.
so what i'm saying is, i'm 20 years old, you don't need to try to explain to me what is bought with money in maplestory.

we should just admit that Nexon are a company whose very hard to read. sure alot of players are let down (i rarely even go to get hot days right now) but they are posting all kinds of voting pages for players to participate saying its for us, when they never say its surely going to be taken into consideration. they have hired people who control what to develop and keep/remove for their own benefit.

also, not trying to bum everyone but we have been playing this game for 8 years most of us and nothing stays interesting for this long... that's how life is. things change.

nexon making maplestory fair to play is a very big risk to take because of 2 reasons:
1. a lot of people pay big money for "cubes" etc, if those things were to be removed, it's not highly unlikely that they can be sued and ultimately go bankrupt. making maple(which is NOT open source) shut down for everyone. since it's not open source, none of the Privat3 serv peeps can really change it vastly into whatever individual dreams of bringing in.
2. in reality seeing nexon steer away from making money and focus on spending profit into making the game more fair to play would be like seeing in reality a company like Microsoft trying to become more like a company like Apple(when steve jobs was innovating and running things).

nexon aren't creating things for people to use, they are creating a free to play game which is best put, pay to shortcut to win. if there was no cash shop i dont think people would b!tch all the time that the game is hard because its nice to have a challenege.



the only point in making is that it was harder, you can calculate the exp charts but it was still harder in terms of gameplay.

And about revenue, you can check the homepage and see for yourself the crap I was spewing out of my ass hoping i was right, or wait, maybe this data i was basing on hard proof?
no matter how diplomatically you try to type, i am still right. maplestory was harder to level in before the big bang and revenue has gone up. i'm sorry if you can't face the reality.

If the game was harder right now I wouldn't have a character in level 190 I would be under level 70. but yeah i guess because a simple calculation of the amount of exp it takes to level up judges the entire time and effort that it takes(sarcasm).


Okay, our first wave of level 200s was in 2008, assuming it was about 6 years ago and the oldest possible age back then that is not 20 now, that will be 13. It's nothing irrational, it's just common sense to assume that the higher levels were older because most of them were. In 2010, we had a survey going around to find the average age of Maplers and it turned out to be 19. Mollypop of Windia was the 3rd 200 on the server and she was way done with graduate school. It's just that people at younger ages have a different concept of time and everything feels longer for them because grinding for long hours is the only hardship they have to put up with at that age.


MapleStory 2, welcome. - ZeekFox - 2013-11-10

KhainiWest Wrote:As did I to support the marvel machine change that Girasol made.

The changes were nice. However, I'd never be able to support it until the change was "doesn't take real money anymore".

Yeah, I get the business model thing. It makes money. Stockholders like that. I understand that games can't function for nothing.

But I'm still a believe in the true and competitive spirit of gaming. Games need to be about who plays it the best, with perhaps some amount of luck thrown in. When the game becomes "who can afford the path to victory via cash shop?", it ceases to be a pure game anymore. If I wanna play "richest guy around", I'll buy a faster car or bigger house or wear something made of actual gold. But when I'm looking to spend some free time achieving things through hard work and determination (I'd say skill too, but this is Maple Story...), then I'll play a game. And gMS is no longer that game.


MapleStory 2, welcome. - KhainiWest - 2013-11-10

ZeekFox Wrote:The changes were nice. However, I'd never be able to support it until the change was "doesn't take real money anymore".

Yeah, I get the business model thing. It makes money. Stockholders like that. I understand that games can't function for nothing.

People should be rewarded for spending money on the game, however the turn over rate on most things that are worth doing is terrible. So I supported the changes, simply to put in my message that these are the type of changes I want.


MapleStory 2, welcome. - ZeekFox - 2013-11-10

You can reward gamers without breaking the game. Cosmetic cash shop accomplishes this. Oh sure, the game may not have survived on just 90-day cash shop equipment covers alone, but if Nexon had put the same amount of effort into developing ten new non-pay2win methods of earning cash rather than making ten variations of miracle cubes, I bet they coulda pulled it off.


MapleStory 2, welcome. - byakugan - 2013-11-10

Maplestory should have stayed as it was before potential was introduced. The cash shop functioning only for cosmetic items and 2exp cards (not 2drop). I'm not sure what to say about gachapon but at least it was bearable back in the days it was the only gambling mechanism. In the end most if not all gachapon items were tradeable so those who couldn't pay $ for them could always get them through real money.

Just like league of legends, Nexon's should have aimed for a business model of quality in order to increase quantity of players and income, something which would have been easy to accomplish considering MS has no real competition in the MMO market. Maybe the fact the game's code is so flawed is what never allowed them to really aim for this.


MapleStory 2, welcome. - DavyJonesx - 2013-11-10

byakugan Wrote:Maplestory should have stayed as it was before potential was introduced. The cash shop functioning only for cosmetic items and 2exp cards (not 2drop).

Ikr.
Honestly; my only problems with MS are that the game has a lot of bugs, their servers fail and the cubing system.


MapleStory 2, welcome. - KhainiWest - 2013-11-10

ZeekFox Wrote:You can reward gamers without breaking the game. Cosmetic cash shop accomplishes this. Oh sure, the game may not have survived on just 90-day cash shop equipment covers alone, but if Nexon had put the same amount of effort into developing ten new non-pay2win methods of earning cash rather than making ten variations of miracle cubes, I bet they coulda pulled it off.

The miracle system would be fine if they had an in game method to acquire them that wasn't event oriented. What you're asking for is way to high. By supporting changes that give the players a slight advantage over the odd's, by seeing bigger profit margins, the idea would be they would experiment with other things.

Really the big change they need to make is allow you to get NX through bossing/pqing. You complete it you get 1 to 2 dollars depending on several factors.


MapleStory 2, welcome. - byakugan - 2013-11-11

KhainiWest Wrote:The miracle system would be fine if they had an in game method to acquire them that wasn't event oriented. What you're asking for is way to high. By supporting changes that give the players a slight advantage over the odd's, by seeing bigger profit margins, the idea would be they would experiment with other things.

Really the big change they need to make is allow you to get NX through bossing/pqing. You complete it you get 1 to 2 dollars depending on several factors.

I strongly disagree. The miracle system (I assume you're refering to potential) does nothing for the game other than make the issue of power creep several times more serious. Little example: at lvl 150, a mere item with 12/9/9 % legendary pot lines will give you 225 of your main stat. thats AP equivalent to 45 lvls and 6 to 14 times the base stats of a lvl 140 item. Even if they had put a method to get cubes in game its simply ridiculous, we didn't need that kind of power, specially considernig they keep on revamping classes and making training more and more simple. What we needed was more strategy based content, stuff like CWKPQ, complicated but not impossible to do, but I guess just raising stats and getting tons of money at the same time is way too tempting to ignore.

If potentials had been based off item stats instead of player stats it would have been much better as not only it would have increased the importance of good drops and scrolling but regular folks could have also taken advantage of it by crafting and scrolling items, selling them and making money to then cube/buy cubed items. As it is right now its only a trade between those with money and Nexon.

Edit: and I forgot about the second branch of potential, whatever is called...


MapleStory 2, welcome. - KhainiWest - 2013-11-11

byakugan Wrote:I strongly disagree. The miracle system (I assume you're refering to potential) does nothing for the game other than make the issue of power creep several times more serious. Little example: at lvl 150, a mere item with 12/9/9 % legendary pot lines will give you 225 of your main stat. thats AP equivalent to 45 lvls and 6 to 14 times the base stats of a lvl 140 item. Even if they had put a method to get cubes in game its simply ridiculous, we didn't need that kind of power, specially considernig they keep on revamping classes and making training more and more simple. What we needed was more strategy based content, stuff like CWKPQ, complicated but not impossible to do, but I guess just raising stats and getting tons of money at the same time is way too tempting to ignore.

If potentials had been based off item stats instead of player stats it would have been much better as not only it would have increased the importance of good drops and scrolling but regular folks could have also taken advantage of it by crafting and scrolling items, selling them and making money to then cube/buy cubed items. As it is right now its only a trade between those with money and Nexon.

Edit: and I forgot about the second branch of potential, whatever is called...

Power creep is clearly a problem, but it's certainly much more manageable if everyone had access to it. One problem at a time.