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MapleStory 2, welcome. - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory 2 (https://www.southperry.net/forumdisplay.php?fid=3) +--- Forum: Maplestory 2 Discussion (https://www.southperry.net/forumdisplay.php?fid=79) +--- Thread: MapleStory 2, welcome. (/showthread.php?tid=67759) |
MapleStory 2, welcome. - KhainiWest - 2013-11-10 Coogi Wrote:You're like one of these people that complain about the president/congress but didn't vote. Lol I do what I can to make the changes necessary. In fact I had a private communication with Girasol for like a week before she ditched. ...Considering your post history, it seems you have done jack crap, so you're like a citizen in North Korea lmfao MapleStory 2, welcome. - Coogi - 2013-11-10 KhainiWest Wrote:I do what I can to make the changes necessary. In fact I had a private communication with Girasol for like a week before she ditched. I do what I can.
MapleStory 2, welcome. - KhainiWest - 2013-11-10 Coogi Wrote:I do what I can. When was the last time you purchased NX? MapleStory 2, welcome. - Coogi - 2013-11-10 KhainiWest Wrote:When was the last time you purchased NX? June sir. MapleStory 2, welcome. - KhainiWest - 2013-11-10 Coogi Wrote:June sir. As did I to support the marvel machine change that Girasol made. Does that qualify as a "vote"?
MapleStory 2, welcome. - byakugan - 2013-11-10 I will try it definitely, whenever its available. Now I find a few things about this pretty weird. First of all, the current maplestory has to be one of the reasons Nexon is what it is today, and it was a success because of many things, graphics and 2D being on top of them. Now why would Nexon make a sequel to maplestory thats pretty much different from that formula that earned them millions?. Heck if we go a little beyond, dungeon fighter, their other biggest success also is a 2D game, doesn't that speak something to them about 2D? Is Nexon really expecting the original MS's lifespam to last much longer? MapleStory 2, welcome. - Coogi - 2013-11-10 byakugan Wrote:I will try it definitely, whenever its available. Company's always bring out new games, not like it's a new thing. MapleStory obviously has reached its peak. Why not choose their most popular game and make a spin-off? MapleStory 2, welcome. - Thorr - 2013-11-10 Hmm... MS2 set in the past... Here's a conspiratorial thought: What if they scrapped all of the original Masteria plans so that they could have MS2 set in the time of Ridley?? MapleStory 2, welcome. - KhainiWest - 2013-11-10 Thorr Wrote:Hmm... MS2 set in the past... Here's a conspiratorial thought: What if they scrapped all of the original Masteria plans so that they could have MS2 set in the time of Ridley?? THE CAN OF WORMS YOU JUST OPENED. WHY GIVE SUCH HOPE BRO MapleStory 2, welcome. - byakugan - 2013-11-10 Coogi Wrote:Company's always bring out new games, not like it's a new thing. MapleStory obviously has reached its peak. Why not choose their most popular game and make a spin-off? My point is maplestory is not living much longer (2 to 3 years maybe?) and just having the same name doesn't guarantee MS2 success when its supposed not to share much with the original game other than story elements- Why are they risking with MS2 the same way you'd risk with a totally new product when they could very well take everything that made MS1 awesome and improve it with today's technologies?. wouldn't it be much better to kill it themselves and pull over MS1 audience than to have another company come up with a 2D MMORPG that takes them away? (though I still can't understand why that's not happened already). Thorr Wrote:Hmm... MS2 set in the past... Here's a conspiratorial thought: What if they scrapped all of the original Masteria plans so that they could have MS2 set in the time of Ridley?? I liked Masteria a lot, maybe not as pasionately as most here but I did, but please, don't bring Masteria into this. If Nexon had any appreciation for Masteria it wouldn't have ended in the dire state it is today. (broken PQ and only 1 mob in the whole continent worth training against). MapleStory 2, welcome. - Takebacker - 2013-11-10 BadWolf Wrote:i have no idea what youre trying to accomplish here because you are acting like a kid, all i say is that i think things will continue. ive known what you keep typing way before you typed it. i am the one who mentioned 3rd quarter of revenue. So if they are making updates they aren't losing money? Nice job. MapleStory 2, welcome. - oJavi - 2013-11-10 BadWolf Wrote:its nice you took the time to do the math but do you have any idea how slower it was to clear a map back then? it doesn't matter as you can get to 100 in 1 day now with a tad of will power but if you had gotten to 30 the first day you played back then youd be feeling yourself growing roots for a reason. heck, level 10 could have you discouraged... Okay, our first wave of level 200s was in 2008, assuming it was about 6 years ago and the oldest possible age back then that is not 20 now, that will be 13. It's nothing irrational, it's just common sense to assume that the higher levels were older because most of them were. In 2010, we had a survey going around to find the average age of Maplers and it turned out to be 19. Mollypop of Windia was the 3rd 200 on the server and she was way done with graduate school. It's just that people at younger ages have a different concept of time and everything feels longer for them because grinding for long hours is the only hardship they have to put up with at that age. MapleStory 2, welcome. - ZeekFox - 2013-11-10 KhainiWest Wrote:As did I to support the marvel machine change that Girasol made. The changes were nice. However, I'd never be able to support it until the change was "doesn't take real money anymore". Yeah, I get the business model thing. It makes money. Stockholders like that. I understand that games can't function for nothing. But I'm still a believe in the true and competitive spirit of gaming. Games need to be about who plays it the best, with perhaps some amount of luck thrown in. When the game becomes "who can afford the path to victory via cash shop?", it ceases to be a pure game anymore. If I wanna play "richest guy around", I'll buy a faster car or bigger house or wear something made of actual gold. But when I'm looking to spend some free time achieving things through hard work and determination (I'd say skill too, but this is Maple Story...), then I'll play a game. And gMS is no longer that game. MapleStory 2, welcome. - KhainiWest - 2013-11-10 ZeekFox Wrote:The changes were nice. However, I'd never be able to support it until the change was "doesn't take real money anymore". People should be rewarded for spending money on the game, however the turn over rate on most things that are worth doing is terrible. So I supported the changes, simply to put in my message that these are the type of changes I want. MapleStory 2, welcome. - ZeekFox - 2013-11-10 You can reward gamers without breaking the game. Cosmetic cash shop accomplishes this. Oh sure, the game may not have survived on just 90-day cash shop equipment covers alone, but if Nexon had put the same amount of effort into developing ten new non-pay2win methods of earning cash rather than making ten variations of miracle cubes, I bet they coulda pulled it off. MapleStory 2, welcome. - byakugan - 2013-11-10 Maplestory should have stayed as it was before potential was introduced. The cash shop functioning only for cosmetic items and 2exp cards (not 2drop). I'm not sure what to say about gachapon but at least it was bearable back in the days it was the only gambling mechanism. In the end most if not all gachapon items were tradeable so those who couldn't pay $ for them could always get them through real money. Just like league of legends, Nexon's should have aimed for a business model of quality in order to increase quantity of players and income, something which would have been easy to accomplish considering MS has no real competition in the MMO market. Maybe the fact the game's code is so flawed is what never allowed them to really aim for this. MapleStory 2, welcome. - DavyJonesx - 2013-11-10 byakugan Wrote:Maplestory should have stayed as it was before potential was introduced. The cash shop functioning only for cosmetic items and 2exp cards (not 2drop). Ikr. Honestly; my only problems with MS are that the game has a lot of bugs, their servers fail and the cubing system. MapleStory 2, welcome. - KhainiWest - 2013-11-10 ZeekFox Wrote:You can reward gamers without breaking the game. Cosmetic cash shop accomplishes this. Oh sure, the game may not have survived on just 90-day cash shop equipment covers alone, but if Nexon had put the same amount of effort into developing ten new non-pay2win methods of earning cash rather than making ten variations of miracle cubes, I bet they coulda pulled it off. The miracle system would be fine if they had an in game method to acquire them that wasn't event oriented. What you're asking for is way to high. By supporting changes that give the players a slight advantage over the odd's, by seeing bigger profit margins, the idea would be they would experiment with other things. Really the big change they need to make is allow you to get NX through bossing/pqing. You complete it you get 1 to 2 dollars depending on several factors. MapleStory 2, welcome. - byakugan - 2013-11-11 KhainiWest Wrote:The miracle system would be fine if they had an in game method to acquire them that wasn't event oriented. What you're asking for is way to high. By supporting changes that give the players a slight advantage over the odd's, by seeing bigger profit margins, the idea would be they would experiment with other things. I strongly disagree. The miracle system (I assume you're refering to potential) does nothing for the game other than make the issue of power creep several times more serious. Little example: at lvl 150, a mere item with 12/9/9 % legendary pot lines will give you 225 of your main stat. thats AP equivalent to 45 lvls and 6 to 14 times the base stats of a lvl 140 item. Even if they had put a method to get cubes in game its simply ridiculous, we didn't need that kind of power, specially considernig they keep on revamping classes and making training more and more simple. What we needed was more strategy based content, stuff like CWKPQ, complicated but not impossible to do, but I guess just raising stats and getting tons of money at the same time is way too tempting to ignore. If potentials had been based off item stats instead of player stats it would have been much better as not only it would have increased the importance of good drops and scrolling but regular folks could have also taken advantage of it by crafting and scrolling items, selling them and making money to then cube/buy cubed items. As it is right now its only a trade between those with money and Nexon. Edit: and I forgot about the second branch of potential, whatever is called... MapleStory 2, welcome. - KhainiWest - 2013-11-11 byakugan Wrote:I strongly disagree. The miracle system (I assume you're refering to potential) does nothing for the game other than make the issue of power creep several times more serious. Little example: at lvl 150, a mere item with 12/9/9 % legendary pot lines will give you 225 of your main stat. thats AP equivalent to 45 lvls and 6 to 14 times the base stats of a lvl 140 item. Even if they had put a method to get cubes in game its simply ridiculous, we didn't need that kind of power, specially considernig they keep on revamping classes and making training more and more simple. What we needed was more strategy based content, stuff like CWKPQ, complicated but not impossible to do, but I guess just raising stats and getting tons of money at the same time is way too tempting to ignore. Power creep is clearly a problem, but it's certainly much more manageable if everyone had access to it. One problem at a time. |