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KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - Printable Version

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KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - cgy0509 - 2013-06-06

How does enraged Raging Blow work now? It stated 355 % x 5 hits
It means 355 % x 5 hits only or will apply the 60% damage buff as well?


KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - Bribery - 2013-06-06

Pretty good video of I/L Arch Mages that shows the new speed of Thunderstorm. Looks about as fast as a Corsair's Octo-Cannon...maybe even faster.
http://v.youku.com/v_show/id_XNTY3MzQyNDc2.html


KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - Demonic - 2013-06-06

MetaSeraphim Wrote:I disagree critical hits have been lacking in actually being critical for a long time now.
But that would make non-crits absolutely undesirable though.

Bribery Wrote:Pretty good video of I/L Arch Mages that shows the new speed of Thunderstorm. Looks about as fast as a Corsair's Octo-Cannon...maybe even faster.
http://v.youku.com/v_show/id_XNTY3MzQyNDc2.html
That is pretty fucking fast!


KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - ShinkuDragon - 2013-06-06

Pathologiz Wrote:can anybody explain why DrK have such high cric damage now?
this Dark Knight is dealing like 2.5x - 3x of his base damage during cric hits while using Gungnir's Descent, while this Hero only do around 1.5x cric damage using Raging Blow (Enraged)

[video=youtube;M4s_BOCPXLo]http://www.youtube.com/watch?v=M4s_BOCPXLo[/video]

[video=youtube;dAE_DTwS-4I]http://www.youtube.com/watch?v=dAE_DTwS-4I[/video]

crits seem to be glitched, look when the DrK uses dark synthesis, the crits at the very top are dealing almost 7-8x the normal damage, while the ones at the very bottom are the normal 1.5x, so the only accurate critical number would be the one on the very first line. going by that, his gungnir damage and crit damage seems accurate.


KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - Mazz - 2013-06-06

That'd be awesome for Meso Explosion lmao, would be really cool if it is intended but I highly doubt it is.

BRING ON THE THIEF REVAMP


KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - MuscleWizard - 2013-06-06

ShinkuDragon Wrote:crits seem to be glitched, look when the DrK uses dark synthesis, the crits at the very top are dealing almost 7-8x the normal damage, while the ones at the very bottom are the normal 1.5x, so the only accurate critical number would be the one on the very first line. going by that, his gungnir damage and crit damage seems accurate.

w-what if critical max damage stacks multiplicatively now


KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - Pathologiz - 2013-06-06

ShinkuDragon Wrote:crits seem to be glitched, look when the DrK uses dark synthesis, the crits at the very top are dealing almost 7-8x the normal damage, while the ones at the very bottom are the normal 1.5x, so the only accurate critical number would be the one on the very first line. going by that, his gungnir damage and crit damage seems accurate.

his gungnir damage is accurate?! :O
dayum!


KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - MetaSeraphim - 2013-06-06

Demonic Wrote:But that would make non-crits absolutely undesirable though.

Which they should be.


KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - Takebacker - 2013-06-06

VerrKol Wrote:The BM changes have me completely confused. It seems like they're trying to force us into being the most complicated class ever. We have to somehow balance using Arrow Blaster which exhausts itself at 15 seconds, Quiver which only lasts 30 seconds, and Wound Shot which has a 10sec cd. We can't even move while using Blaster which strongly negates all the tier 1 mobility bonuses we just got. I am just completely flabergasted and can't figure out what they're trying to make us into. We go from simple and elegant Hurricane spam to button mashing + insane mobility.

Then there's Extreme Archery: Bow which is just laughable. We gain 30% def just to lose 40% def in exchange for 20 attack? Who thought this was a good idea? There's no way I would swap 40% defense for a mere 20 attack at any serious boss. It should be more like 20% attack.

Even with all these changes they did nothing about our silly accuracy or Mortal Blow.

I think the Quiver mechanics have a lot of potential, but need some serious reworking. They need to last longer and have more emphasis placed on strategically choosing different arrow types at will instead of randomly. Blaster... needs to lose the 15sec max and let us move with it. As is, it's in no way a replacement for Hurricane. If we've learned anything from Jett's it's that you shouldn't combine rapid fire skills and snipe skills. Wound Shot should be valued for it's utility and not forced on us by giving Blaster a timer.

You can move with blaster.

Quote:I can't help but see this update as very incomplete.

Hey no f'ucking s'hit said every mage and warrior a week ago.


KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - Abysseon - 2013-06-06

Jamesie Wrote:[MENTION=6032]Abysseon[/MENTION];
After the initial RED changes, Nexon derped and made it dispellable again.

Oh, now the change makes sense.

Bribery Wrote:Pretty good video of I/L Arch Mages that shows the new speed of
Thunderstorm. Looks about as fast as a Corsair's Octo-Cannon...maybe even faster.
http://v.youku.com/v_show/id_XNTY3MzQyNDc2.html


Much better gameplay wise with a faster attacking thunder storm.

I didn't like the change for Frozen Orb to move more slowly at first but now I can tell it's an
improvement from the vid.

Only changes left I would like to see:

- Make Elquines freeze again.
- Remove Glacial Chain hypers for Frozen Orb hypers.
- Allow ice attacks to make regular mobs have the full slow effect from the first hit.


KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - hadriel - 2013-06-06

If crits on all chars stack onto each other like what's shown on the videos now, what about Lumi's Absolute Kill... and Snipe??

Hadriel


KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - Chilly - 2013-06-06

Abysseon Wrote:Only changes left I would like to see:

- Make Elquines freeze again.
- Remove Glacial Chain hypers for Frozen Orb hypers.

On the I/L video, not bad, I guess.

I will agree with the two suggestions, though if they really insist on buffing a third job skill with Hypers Thunderstorm would be my choice now. They could even toss it on Elquines and make one of the Hypers: Electric Charge - Elquines is charged-up because Thunderstorm is so fast, so it wants to be fast too. GC is essentially a pulling move only now, it might not even be maxed.

I would also request for the original Freezing Breath back, a 120 second countdown is idiotic when all you did was raise the duration by 5 seconds. This ties into my next and ongoing point, don't fail at giving I/L party capabilities to justify their lack of buffs. F/P got ~4000%/s off of the previous buffs, probably closer to 5000%/s after these most recent buffs. If you don't feel like bringing up I/L by that amount, which these buffs don't look to do and you attempt to compensate with a party skill (which some don't even want in the first place), don't nerf said skill. Give proportionate damage, or proportionate party benefits to my brother, not shaft him in both.

I don't want I/L to be OP as one guy put it, it never has, and I don't expect that of it. I just want it to be FP, and no, not Fire/Poison, but fairly proportioned.


KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - Jamesie - 2013-06-06

The increased speed on Thunderstorm (or w/e). Jesus that's ridiculous.


KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - ShinkuDragon - 2013-06-06

MuscleWizard Wrote:w-what if critical max damage stacks multiplicatively now
then everyone bow down to fucking kaiser.
Pathologiz Wrote:his gungnir damage is accurate?! :O
dayum!

again, only the critical that appears in the very first line, going from bottom to top. if he did 100k normal damage with dark synthesis, the first line would show 150k crit (which is normal) and the 10th line would do 600k or something nuts like that.


KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - Punch - 2013-06-06

Sonic Wrote:I might do one when it is released in the official server.

Also just finished the bowmaster video:
 Spoiler

I tried to show the arrow blaster skill more, but it seems to be a bit glitched. I can't change its direction and all its arrows seems to go downwards. If I stand too close to a mob I will disconnect. Also cooldowns in tespia never seem to go away unless you relog.

Thanks for the video.
It seems that BMs almost got worse? Aside from damage boosts, all training consists of is jumping around using Uncountable Arrow.
Arrow Blaster seems like a drawback (lol puns) to training. Hurricane isn't needed for training anymore? And the grapple shot skill appears unnecessary?


KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - VerrKol - 2013-06-06

Takebacker Wrote:You can move with blaster.

Says who? The translations say you can't. I've never seen anyone move with it in a video.

Source?

[MENTION=6820]Sonic[/MENTION]; Thanks for show casing Blaster. You're the only one I saw make the effort <3


KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - Locked - 2013-06-06

VerrKol Wrote:Says who? The translations say you can't. I've never seen anyone move with it in a video.

Source?

You can't.

You can move with Hurricane though.

Blaster is a pomegranate tier move. It can't activate FA and because of it and the 15s duration it ends up being only about 2,044%/s. Almost 2.5x weaker than current BMs are. For comparison sake, new Hurricane is 4,058%/s with AFA and Uncountable Arrow is 2,447%/s.


KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - Takebacker - 2013-06-06

VerrKol Wrote:Says who? The translations say you can't. I've never seen anyone move with it in a video.

Source?

Oh nevermind i was mistaken. Not that i really expect this skill to stay the way it is even if it was a stronger option.


KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - Worthyness - 2013-06-06

Punch Wrote:Thanks for the video.
It seems that BMs almost got worse? Aside from damage boosts, all training consists of is jumping around using Uncountable Arrow.
Arrow Blaster seems like a drawback (lol puns) to training. Hurricane isn't needed for training anymore? And the grapple shot skill appears unnecessary?

Bowmaster 4th job was just obliterated and turned to complete non-sense. an extremely positional "hurricane" esque skill and a glorified strafe. Honestly, they should just move Hurricane back to 4th job and get rid of the strafe. Being able to jump and move around with Hurricane already makes it much better than the current one. The grapple is great to use in combination with the other skills, but having a 4th job skill that says "lolyoucantmovewhileusingthis" kind of defeats the purpose of the new found mobility. I really just want to see hurricane back to 4th job because the new 4th job strafe is just stupidly annoying and boring. It's like going back to being a ranger again Rolleyes


KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - Denial - 2013-06-06

I wonder who this is. Might be a little of a stretch but..Dream Manipulator maybe?
[Image: 2410007.png]

Also, I spy Wolf & Sheep PQ. Heart