Took a while for me to find this place. Fiel's removal from SW.net was quite a shocker...had to PM another poster who said something about it to find this site.
But hello! Hope to enjoy this community as well as I did in SW.net. =]
[SIZE=3]Elin Forest and Time Temple monster cards added
New music for Time Temple, including boss area music. The boss music is really cheesy. I feel like I'm playing FFVIII all over again.
Contents:
1) What is HP Washing? What is blood washing?
2) Who should do it?
3) How much is the increase in HP and the MP lost?
4) Pros and Cons of HP washing
5) Are there other ways to wash HP?
6) What is the improved version? Int gear? How much does it help?
7) How much int do you need to have the effect?
8) How much HP washing can you do?
9) What is the maximum HP that one can have?
10) When can I do HP washing? Can I add AP into HP first, then months later reset it out?
11) HP Minimum Reference Requirements for Bossing
HP Washing Guide 1) What is HP Washing? What is blood washing?
This concept was first developed by Tiger from GMS, and further tested out and improved by many guys including Tanyia and kwanhua (the original creator of this guide) from MSEA. HP washing refers to adding it AP into HP, then buying AP resets from cash shop. Once that is done, subtract the MP using the reset and add the AP back into your main stat. For eg if you are a warrior you would subtract MP and add it to str.
Now blood washing is a bit different. In blood washing, the point is to add all points into HP on leveling for several levels without resetting the points back. The main idea behind blood washing is if you can't afford to reset your AP but are willing to do it later. Of course you'll be sacrificing a significant amount of power, however that is the consequence if you can't afford it or just want the higher HP early.
2) Who should do it?
The class that benefits most from HP washing is warrior, mainly because of their skill "Improving Max HP Increase". Therefore when an AP is added to HP, warriors gain the most. Archers and thieves are welcome to do it, however the gain isn't as high. As for mages there is absolutely no benefit to washing for obvious reasons.
3) How much is the increase in Hp and the Mp lost?
Warriors +50~55 HP -04MP
Thief +16~20 HP -12MP
Bowman +16~20 HP -12MP
Mage+10~20 HP -90MP
Again, the higher ratio in HP/MP is noted for warriors due to the "Improving Max HP Increase" skill. Notice the HP/MP ratio has a negative return for mages, with that said magic guard owns HP washing.
4) Pros and Cons of HP washing Pros
Having more HP gives you more confidence when bossing, and lets you tank things you normally couldn't. For example, black crow deals 8k damage. For normal warriors, they are prone to die if the priest can't heal them in time. Putting your life in your hands is much safer than putting your life in other people's hands; I assume people would know that by now but judging from the number of deaths I see at Horntail there's still quite a bit to learn F3. Having more HP for thief and bowman class also give them a greater advantage as their HP is naturally low. The last benefit you gain from higher HP is the bonus healing you'd receive from % based pots such as Ginger Ales.
Cons
First of all money is an issue. Each AP reset costs 3,100 NX or 5 AP resets for 15,500 NX (when there is no sale). For normal resetting, a lvl 15x can reset up to 50-60 AP which is $155-$186.
For the improved version (wearing int before lvl up), at 140, it's possible to reset 170+ points of AP which is equal to $527 (plus more if you can wash more out)
For normal resetting, your MP will be much lower as you are taking out MP for adding stats. For the improved version, the MP won't be dipped as much.
5) Are there other ways to wash HP?
Apparently there is no other working method. Double resetting has been tested, as well as resetting MP into str and resetting MP into HP but none will work.
6) What is the improved version? Int gear? How does it help?
Wearing int before you level up will increase the amount of MP you gained when you level up. The higher the int gear the more int added, therefore the higher the mp gain. The following characters are all based on a 50 int base per level up:
Hero 09~11 MP
Paladin 11~17 MP
Drk 10~15 MP
7) How much int you need to have the effect?
Having more int will increase the mp gain, and wearing int gear does influence that gain. It is roughly about 10int per 1 MP point. Thanks to suxfrano for pointing that out.
8) How much HP washing you can do?
It varies from job to job. But the minimum MP theory is the thing that controls it all. Under normal circumstances, a lvl 15x knight can reset only 50-60 AP. But if you used improved version of AP resetting, again it's possible at 14x to reset over 170+ times (plus a possible 90 more times). It mainly depends on your int gear. The more godly the int gear, the more MP you gain, thus being able to reset more.
These are the formulas for Drks and Heroes (unsure of other classes but if you know you're welcome to contribute):
Formula for Drk and Paladin = 4 X lvl + 156 = min MP
Formula for Hero = 4 x lvl + 56 = min MP
Formula for Night Lord = 14 x lvl + 148 = min MP
9) What is the maximum HP that one can have?
The max you can have is 30k. Even if HB would bring you over that amount, the game caps it at 30k regardless. On the subject of having max HP, the minimum HP to have for 30k HP using HB is exactly 18750. Anymore than that is breaking the limit. However if you want a higher base you're also welcome to wash up to that point.
10) When I can do HP washing? Can I add ap into HP first, then months later reset it out?
Anytime after you get improving max HP (for maximum benefit). As for resetting later, yes (if you remember this is called blood washing). You can first add ap into HP first if you feel your HP is not enough, then later reset it out. Just be mindful of the min MP limit.
11) HP Minimum Reference Requirements for Bossing These are the minimum HP requirements for certain bosses. I don't have the exact numbers, however if anyone knows they are welcome to make the contribution. The numbers are in the format of:
HP with or without HB/HB without HB
Horntail:
15,000/9,375 - to tank any body part except the tail
10,000/6,250 - to be able to take a leg stomp
7,800/4,900 - to be able to take any hit when wings are active
Zakum:
3,100/1,950 - to be able to take the highest pillar hit
That's the guide! If there's anything anyone wants to add (screenshots, additional forumlae, etc) or sees any mistakes, feel free to provide inputs.
The Nautilus Squad offers a wide range of items available only through a zakum run. If you would like to buy one of these items, please read the following notes and fill out the form on our website at http://msnautilus.webs.com/buyazakumservice.htm. If you have any questions, please feel free to contact Jech or Serghei in game. All payments will be submitted at the altar, not before the run, and not after the run. If anyone else says to you to pay them at any other time before the altar, it won't be us. Please use caution so you don't get scammed. Our official e-mail is NautilusGuild@hotmail.com. We do not send attachments in our official e-mail to you or e-mail you from another account.
Run Time: 14-25 Minutes. Runs are Monday at 1 P.M. EDT
All services are paid for upfront to Jech or Serghei at the altar. There are no refunds.
Only Auto HP/MP Pouch is allowed. Pots will not be funded. Summons and Magician Ultimates will not be used.
If you run out of the wall after zak dies, you will be kicked and not refunded. Please wait for your name to be called.
As the customer, you have the right to ask questions about the organizers, other runners, the run itself, procedures before and after the run and any other questions you have for us. If anything bothers you, please feel free to voice your concerns. Every customer is treated professionally and with respect.
To be considered for our services, you must have these requirements fulfilled:
All 3 Zakum Party Quest completed and at least one Eye of Fire on you.
Your HP must be greater than 2,900~ with Hyper Body.
VISTA users may crash when at Zakum. You can take your chances and Alt-Tab when told to do so. We suggest you download Vista Service Pack 1 at: http://www.sleepywood.net/forum/showthread.php?t=1392874 to fix your Zakum Issues.
Please note that all disconnects counts as a Try. All buyers will receive ressurections when available. As long as a Bishop has ressurection, you will receive one if you die. If ressurection is not available, it is counted as a try if you leave the altar. If you survive and do not get a helm, you will be allowed to come to another run without using up any tries.
V.I.P Unlimited means that you get to be the first in line to loot a helmet. If you have bought a helmet, buy a lot of pots (Clear your inventory and put milk/cheese/pops/elixers/mana (Depending on what class you are, and what pots you use}. Bring as many as possible but an estimate would give around 500 cheese for a Hermit/Archer or 500 power elixers for a Mage, 500 cheese for Warriors. (Sometimes our runs are longer than usual, so buy extras just incase.)
Skill Books, Etc.
For any of these items, you will be in our runs until it drops for you, only if you survive and hug wall. All buyers will recieve ressurections when available. A 25% discount will be given to the following items for people buying any of the Zakum Helmets with one or two of these as their secondary choices.
These are the untradeable Skill Books (10) that will get you from 0-10 Mastery. These are not the mastery books (20, 30) that are available to purchase in Free Market.