Ok so im definantly excited about pirates, idk what it is about them but i want one so bad. Im thinking about quitting my night lord...but i like to be secure with things relating to my characters. I need to know some things..like:
1. Do infighters have accuracy problems like warriors do? Their equips might require some DEX, but warriors who use stonetooth swords still have some accuracy problems <.<
2. How are infighters and training? I might train an infighter with a bishop but i'd still like to know how they are(i.e. are they fast at training like clerics or slow like archers?)
3. Are vipers good at bossing like night lords are? Time Leap and Wind Booster are definite bossing skills but would their damage be worth taking them?
Thanks ^.^
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GREETINGS ONCE AGAIN, KRADIANS!
With Kradia comes good friends, and epic lulz. Why not share your lulz with everyone else on SouthPerry? If you have any funny screen shots or a screen shot of something that's just plain old EPIC, feel free to post them here for all to enjoy! :3
The more the merrier. Need I say more?
Here's a weird-ass convo I had with Ahmed and Jon last night. XD [Read the Chat box.] [/SIZE]
7/8: Added "Satisfied Customers" Section; updated run times; adjusted skill prices 6/29: Team roster updated~ Bliss Zakum Forum is now up. All parties will be posted here the day before the run. Split calculations will be posted here as well.
Run Times:
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Tuesdays Meet at 3:00 PST Run at 3:30 PM PST
Thursday [Thursday runs are currently on hold] Meet at 3:00 PM PST Run at 3:30 PM PST
Our Services:
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Package 1:
Single Run– 60 million
You have one chance to come on a run with us and loot a helmet. Choose this option only if you are confident that you will not die or disconnect. In the event that you survive the run but do not receive a helmet, you will be given another attempt.
Package 2:
Triple Run – 85 million
You have three chances to come with us and loot and helmet. In the event that you die or disconnect, you will lose an attempt.
Package 3:
Effortless Zakum Run Package – 110 million
This package guarantees that you will receive a Zakum helmet. In addition to being placed ahead of other buyers, you also have the option of having squad member Zakum on your account. If you choose to do this, please prepare and leave your character in El Nath. You may strip your account if you feel it necessary.
This package is highly recommended for players that are new to Zakum.
Fourth Job Skills:
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We also sell level 10 skill books for 25 million each! Come along with us as many times as needed until the skill book is dropped.
*All skill buyers must already have Zakum helmets. This is to reduce the risk of mislooting a helmet. Also note that buyers are not guaranteed a party. Payment is collected in the alter, after you loot your skill.
Zakum drops the following skills: Angel Ray 10 (Bishop) Advanced Combo 10 (Hero) Advanced Charge Blow 10 (Paladin) Triple Throw 10 (Night Lord)
HP Equips:
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You need a minimum of 1900 HP with HP equips in order to survive. With that said, we offer free HP equip usage with purchase of our “Effortless Zakum Run Package”
Our HP Equipment Set includes: 120 HP Pig Headband 90 HP Bottom 105 HP Top 90 HP Work gloves 50 HP Cape 105 HP Shield 150 HP ER tube 50 HP Ski 100 HP Christmas Polearm
Payment:
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We accept payment in mesos only.
Pay only to Raadiance, and no one else.
Requirements for buyers:
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All buyers will be put in a party with 1-2 bishops and 1 dark knight. Please be in El Nath at least half an hour before run time with the necessary potions. Buyers that fail to show up for a run will lose an attempt. If you have purchased package 3, make sure that your character is in El Nath before logging off your account.
Buyers must be completely legit and on rankings. Be sure to have Zakum quests 1, 2, and 3 completed and have 1 eye of fire in possession prior to entering the alter. You must have a minimum of 1900 HP for all non-mage characters. Be sure to follow all directions while in alter, and loot only when told to. Do not loot any items other than your designated helmet.
Mini-Zakum Preparation Guide:
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Change graphics quality to lowest setting Exit all other programs Run a disk defragmentation the night before ( start > control panel > performance and maintenance > defrag)
Have at least 800 Cheeses if you are non-mage class and at least 800 Ginger Ales if you are a mage. Mages must have magic guard turned on the entire time. Be sure to have done all of your Zakum Prequests (Maze, Jump Quest, Gold teeth).
Frequently Asked Questions:
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What if I die during the run?
We strongly encourage you to purchase package 3 if you aren't experienced. But if you would like to do the run on your own and happen to die, our bishops will resurrect you up to 2 times. We won't give pot refunds when you die on your own character and we'll take you on the next available run with a free slot, provided that you have not used up all of your attempts.
What if you die on my character during a Zakum run?
If you purchased the VIP package and we fail to loot you a helmet (will happen occasionally), we will refund all the pots you used and bring your character on the next run.
What if I want a refund?
Sure, we'll refund you. However, a 20% fee will be charged due to tax and workload.
Do you accept any other forms of payment?
No, we only accept pure mesos.
If I give you my info, will I get hacked?
No, we will not tarnish our reputation like that. Only give your account info to Raadiance or MaadiZ. Buyers are also advised to change their password/pin after receiving their helmet.
What if both MaadiZ and Raadiance are AFK?
You can leave us a message in our hired merchants (with your IGN, level, class), usually located anywhere in FM 1-6 CH1, and most the time in FM1 CH1.
Currently, we are in need of ranged attackers, specifically Bowmasters or Marksmen. However if you are another class and would like to apply, feel free to do so and we will add you to the backup list. All applicants must be completely legit and on rankings.
Please apply in the following format:
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IGN:
Class:
Level:
Previous Zakum experience:
Contact Information:
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If you are interested in buying a helmet, or have any questions, you can contact us in the following ways.
Dungeon, Southern Forest I: 10-18
Also known as Slime Tree. The whole... tree... is full of slimes bouncing around all over the place. Run around, climb up and down, and KEEL THEM ALLLLLLL. There used to be a lot of hackers when I was here, dunno about now.
Henesys Hunting Ground 1: 10-25
4 platforms of monsters. The bottom has Snails and Shrooms, the second has Slimes, third has Orange Mushrooms, and top has Green Mushrooms. Train on Slimes until level 18 (you can start on Orange Mushrooms around 12-15), Orange Mushrooms until level 20, and Green Mushrooms until 25. There might be a lot of high-level KSers, or just a lot of people in general, but you can always change channels .
Pig Beach: 15-25
The bottom of the map is full of Piggies and Ribbon Piggies. Run around and smack those piggies! An Iron Hog spawns occasionally; if you can't handle it, change channels or something. And to leave, you'll have to go all the way right, climb up, and jump across all the platforms. Try not to fall off, lulz.
Orbis Tower Floors 18-20: 20-35
Start from the top and work your way down. Mob them to the corner so you don't get hit. Once you reach the bottom, climb back up and repeat. Should be decent money, or something.
Ant Tunnel 1-4: 22-35
Run around the top and kill the Mushies. Don't mob since it's /usually/ crowded. Well, it was crowded last year, anyway. Use PS. Don't go near the bottom until you're 25+, since you'll be too weak, and Warriors are ridiculously easy to KS at those levels.
Land of Wild Boar 1: 25-35
The whole map is full of grunting Boars. Three platforms, sort of, of them. Dark Axe Stumps spawn here as well, and so do Jr. Boogies, which have a high avoid and can curse you. As of Patch .50, you can also get rid of the Boogies by breaking the two rocks that are to the top right of the map. Used to be hackers here too, and /maybe/ KSers (not sure). If I remember correctly, you should just run back and forth and kill everything o.0. It was crowded when I was 2x.
Excavation Site 3: 25-35
I heard you mob here, but I'm not sure. Anyway, to mob, smack each Mask as your run right or left, and let them follow you. Once you reach the end of the platform, Slash Blast away. I love mobs :3 And they have good drops too.
Second Job
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Evil Eye Cave 1-4: 32-40
LOTS of Evil Eyes spawn here, and so do a few Jr. Boogies. Climb down the Cave, and kill the mobs of Evil Eyes. You should probably lure a few to where the larger mob is to save yourself time. Once you reach the bottom, CC or go to Cash Shop to respawn at the top. Repeat. It's a rather long trek to the Cave though, unless you wanna use the VIP Cab.
Purple Plains 1: 35-42
Found to the right of Amoria. Don't bother with the bottom few platforms, since they only spawn crap like Orange Mushrooms and Snails. On the top roam Sakura Cellions. These little kitties drop a lot of mesos for the exp they have. The whole platform is full of them. I'm not too sure if you should mob, or just run through and Power Strike everything. THERE ARE A LOT OF KSERS HERE!
The Road to Garden of 3 Colors, Garden of Red 1, Garden of Green 1, Garden of Yellow 1: 35-42
Same HP as Sakuras, same EXP as Sakuras, but less money. And less KSers. And a lot more maps to choose from. Ya. :p And Jr. Grupins (the blue ones) have better drops.
Secret Factory: 35-42
You may think that this map is empty, but break open a few boxes, and tons of Toy Trojans would pop up. So, that's what you do . 1. Break box. 2. Kill Trojan mob. You might lose money here, since I don't think the Trojans in Factory drop anything. Literally.
Eos Tower Floor 8: 40-50
One of the best training areas I've been to for this level range. Start at the top and kill every Block until 2 spawn. Climb down and kill all the Blocks in your path. At the bottom, there will be a huge mob. Kill the mob until 2 spawn, and climb back up while killing everything in your path. At the top, there will be another huge mob. Kill the mob until 2 spawn. Rinse and repeat.
A Night in the Forest: 40-50
Located in Zipangu, and overrun with Paper Lanterns and Dark Cloud Foxes. Also a lot easier to get to than Block Golems. The map is flat, so you can mob them back and forth. I suppose you can also sweep them (PSing + PSing + PSing each one) back and forth if you can kill them in one or two hits.
Vanity Room: 40-48
Yaaay, Nightmares! 1.9k HP, and 120 EXP! Constant spawn of four Horsies, and they're cool! They have a kamehameha purple magic attack! But um, avoid the big mirror in the middle. Mirror Ghosts sometimes pop out for like, 300 damage. Not nice. And supposedly a pot burner.
Practice Field: Easy Level: 50-69
The map is nice and flat, and the Straw Training Dummies have slightly better EXP:HP ratios than Jr. Yetis. At this map, you can either mob left to right, and then right to left, or you can run through and Power Strike each one if you can one- or two- hit KO. The map is also full of retarded morons who will try to steal your map. Plus, it's crowded, so good luck finding a channel to yourself. You can always party :p.
Watch out for Icy Path 1: 50-58
Map has two platforms; both spawn Junior Yetis. Start at the bottom, and mob left and right until the spawn dies. Climb to the top and kill everything, and then jump back down to see a bigger spawn than before. Repeat. As of Patch .50, Hectors spawn here as well o.o.
AznForSell Wrote:At the left side of the map, poke every hector on your way to the right(WITHOUT KILLING THEM) then slash blast them when you find all the hectors charging to you. Next go to the top platform, kill kill, jump ONLY to the left platform and mob there. Jump back down and repeat step 1. After killing hectors go to the right platform which is just a few inches near you and mob there. Then keep repeating step one until the mob is 4-8 monsters and repeat the whole process from step 2 to the end.
Sell the tails for money, and sometimes, Cape Dex scrolls might drop
Mountain Cliffs: 50-80
These flying birdhorsies give the same EXP as Mixed Golems, but for half of the HP. Sexy. When you enter the map, change channels so you don't have to attempt to hop over the pit. Slash Blast Gryphons on your way to the first teleport. Hit up, and Slash Blast the Griffs there. Hit up again, and Slash Blast any within your reach. Tele again, and you should be near the portal. Walk right, fall down the edge (to where another plat is under it), and use the teleport on the left after hitting any Griffs you see. Tele again, and then jump down to the long plat. Keep hitting Griffs until you reach the end, and then jump down to another plat that's slightly under and to the right of it. Finally, kill the very large mobs of Griffs after you. Easy .20 - .30% for me per mob at level 6x. Once you can one- or two- hit KO Griffs with Power Strike, do that instead of mobbing (stand in one area and PS any Griff flying towards you, or go chase any mobs if you feel like it). If you keep getting knocked into the pit while entering the map, and trying to get to the first plat, just change channels, which will take you there automatically
Drake's Meal Table: 55-62
The bottom is full of Cold Eyes and Cargoes. Slash blast them to hell, and then climb up, moving from platform to platform. Kill anything in your path, and try to scroll something lucky after killing Bob the Snail ^o^b. Once you reach the top, enter Cash Shop and exit to get back to the bottom. Repeat the process, and remember to kill the mob of Drakes that'll eventually spawn off to the right side, in that little.. pocket before Ice/Dark Drakes. A huge pot burn because of the Cargoes.
Vanished Village: 60-80 Classes: White Knights, Dragon Knights, Crusaders
The whole map is overflowing with Water Goblins, aka Kappas. Samihos lurk around here too, and they curse you . Bring All-Cures, unless you want reduced EXP for a while. Anyways, mob the Kappas/Samihos from left, to right, to left, etc. And kill them at the end of each.. mobbing.. thing. For WKS, come here if you went Fire-first, since for some reason, WATER Goblins are weak to them.
The Forest of Golem: 60-90
Found at the end of the Sleepywood Dungeon (not Ant Tunnel, the other one), FoG consists of four plats, each one longer than the one before. If you have people on the other plats killing fast, the spawn is very very fast. If you don't... EXP is gonna suck monkey balls. Stay on your plat (lower-levels should take the top two plats, higher-levels, the bottom 2), don't wander off to someone else's, kill as fast as possible, and BEWARE OF KSERS.
Vanity Room + Sophilia's Bedroom: 60-85
THESE DOLLS ARE SEXY BEASTS. 6.8K HP FOR 335 EXP, AND A VERY SMALL MAP. I LOVE THEM! Vanity Room has a set spawn of 4 Hoodoos that always spawn in the same place, and Sophilia's Bedroom spawns Voodoos in random places and in random numbers. THERE ARE A LOT OF KSERS HERE, EVEN MORESO THAN STDS AND FOG COMBINED. IT'S ALSO CROWDED BEYOND BELIEF, BUT HIGHLY RECOMMENDED. You can also make a lot of money here . I made 1 mil per training session .
Third + Job
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Red Nosed Pirate Den 2: 75-80 Classes: Dragon Knights, White Knights, Crusaders
Overflowing with Krus and Captains. It's a crappy HP:EXP ratio, and a bit of a pot burn, but there's a lot of 'em. Circle around the map, killing every Pirate in your way. For DKs, you can stand at the stairs and Crusher/Fury everything that comes your way. It'll probably be easier for a PA DK/Hybrid DK with Fury though.
Warped Path of Time 3: 75-90 Classes: White Knights, Crusader
If you're feeling confident about your damage and your fire charge is at least level 18-20, Ghost Pirates are a great change from FoG or Water Goblins. The key when fighting Ghost Pirates is to NEVER JUMP AFTER YOU'VE ATTACKED ONE. Their magic attack CANNOT hit you when you are on the ground and no further than about 30-40 pixels from the Pirate. If you jump though, it will fire it's magic and it's unavoidable. The problem with training here (for WKS) is that Buffons spawn from time to time and they're strong against fire. You might even get an Omega Spear here if you're lucky.
Forgotten Path of Time 3: 78-90 Classes: Dragon Knight, Crusaders
COME HERE WITH A PRIEST, UNLESS YOU FEEL LIKE BURNING POTIONS LIKE NO TOMORROW! Anyways.. start at the.. portal?.. and go counter-clockwise with the Priest following you. Mob at the bottom, and I suppose you climb up the right side while killing the platforms. Repeat. Oh yea, and this map has Death Teddies.
The Area of Black Kentaurus: 85-95 Classes: Dragon Knights, Crusaders
Come with a Priest. Black Kents are heal-able (yum). I'm not too sure if I got the right map though. Anyway, if you're with a Priest, move left to right. Climb up the platforms, kill, drop down, and then repeat to the right. Apparently very fast, at least around 9x.
Lost Time: 78-95 Classes: Dragon Knight, Crusader
COME HERE WITH A PRIEST TOO! Start at the bottom, and have the Priest mob for you. Kill the mob, and climb to the top, with the Priest following you, and kill the platforms (I think). Jump to the left, and repeat. While this one has Master Death Teddies. Will probably be one of the fastest places for EXP as a DK. Dunno 'bout Saders :3
Unbalanced Time: 80-120 Classes: White Knights, Crusaders
Any WK will tell you that once you hit Duals, you're in WK heaven. By the time you're level 79-81 your Fire Charge should be maxed, or almost maxed. Duals are the best experience for a WK at this time. When using this map you want to clear the Duals at the topmost platform, move to the next, then slowly make your way down the platforms. Clear a platform and then go to the next. As you get lower the mobs thicken. When you get to the bottom you'll have a mob thats anywhere from 10-25 strong. Mob them up and enjoy. And the best part is: once you clear the bottom, all you do is CC to the next channel and then CC back to your channel, and you're back at the top (You can also enter and leave Cash Shop)! You can clear an entire map several times without ever climbing a ladder! But remember, just like normal Ghost Pirates, THEIR MAGIC ATTACK WILL NOT HIT YOU IF YOU DO NOT JUMP. Use power strike on 1-2 Duals. Only use Slash Blast if the mob is 3 or more. Essentially, Duals are the same as normal Ghost Pirates but the ACC required to hit them and the damage required to KB is higher. You might find steelies here if you're lucky =D
The Area of Blue Kentaurus: 85-95 Classes: Dragon Knights, White Knights, Crusaders
This place also burns pots. Get a Priest, if you can, to solve that problem (Priest should be 83+ or so to leech EXP, since Blue Kents kinda aren't undead). Start out at the bottom and mob everything. Kill the mob, and then climb up to the middle plat and do the same thing. Do the same on the top plat, and then jump down and repeat.
Another option is to go to The Area of Red Kentaurus if you started maxing Ice after Fire and your Ice Charge is level 13 or higher. It's slower, but the map is easier to navigate, and the pot cost will be noticeably lower. Great for WKs on a tight budget (as well as DKs/Saders) .
Wolf Spider Cavern: 88-120 (WKs start when they have 16 Ice Charge) Classes: Dragon Knights, White Knights, Crusaders
If I remember right, I think you first do the left legs, then the right legs, and then the pit, where a huge mob is formed. Not sure. These Spiders occasionally drop Ilbis and Blue Screamers though
aoaaron Wrote:I believe i have a rotation at wolf spiders that works out farely well and by well i mean i get 25% an hour w/o 2x. So ill share keep in mind this is for DKs. To start go to upper left kill then upper right kill. Go down to the mob at the bottom and kill go to the leg below the most upper right and mob them to the edge [usually with like one crusher or fury until they are all at the edge] then kill them at the edge i get anywhere from .7 to a whole % from that type of mob. Then go to the other side [align=left] and repeat the mobbing process.
[WAYS TO SAVE THE POTS ]
when killing the upper left and right legs dont tele to the other side instead use your mobbing skill to bring them towards you this way you avoid endless touch damage.
Don't even bother with a leg of the spider if you see 4 or less spiders go to the next part of the rotation to even out the spawn. Since your mobbing you can take less touch damage mobbing like 15 spiders at the edge rather than like 4 and just keep getting hit.
[HUGE POT BURN HERE]
Forbidden Time: 90-120 Classes: Dragon Knights, Crusaders
COME HERE WITH A PRIEST (bet you're getting sick of being told that, huh)! To train at Grims you go clockwise or counter-clockwise around the circle bit at the top, and then mob the middle and bottom sections in the same way as MDT. If the priest can leech, a Hermit (level 100+) can take control of the bottom level, and buffs are exchanged when the DK/Priest meet the Hermit after mobbing the middle platform.
Warped Path of Time 4: 90-120 Classes: White Knights
If you maxed Lightning Charge after Fire Charge, Vikings are for you. Vikings are very similar to Duals, except they're a little faster, standing still and not jumping will NOT save you from getting hit, and you can attack their sails from above. The magic attack will fire at you even if you don't jump, but you can dodge it and it's quite a slow bullet. If you're lucky, you *may* find Ilbis here. Don't expect the drop rate to be like Spiders though. Some people train here for 20 levels and only find 1-2. Vikings have very high HP and very high attack. Expect to burn a lot of pots here.
Deep Sea Gorge II: 95-120 (WKs should have 16 Ice Charge before starting) Classes: Dragon Knights, White Knights, Crusaders
Swim up and down the map destroying Houses, and then killing the mobs of Gobies that'll come out. Saders can use Coma to make their lives easier, and DKs should have Fury by this time. Since you'll want more Houses to spawn, kill any random Bone Fish in your way. If you're bored, you can make a huge mob of Gobies follow you, and then spam Roar (for DKs). I also saw on Sleepy that if you have other attackers, you'll be assigned "plats". Just stay on your own and kill, and the Priest will swim up and down buffing.
fhsdofho Wrote:attack the first goby house at the top left, and while it use super defense attack the other one. When they both use super defence go right and get rid of those bone fishes and then attack the goby house until it has super defense. go back to the 2 which u HAD attacked and get rid of them. go back to the right ones and get rid of it. do the same thing at every plat. the spawn seems pretty good to me.
P.S. don't be lazy to kill those bone fishes lol
esvil4 Wrote:For gobies your xp/hr is largely dependent on what lvl coma you have (basically how well you take out the goby spawns) and how fast you can kill bone fish. There's an inverse relationship between goby and fish spawns, basically the more bone fishes you kill the faster houses will spawn. If you can kill em before they cast their magic or physical defense up you'll do fine. If their hp goes past a certain point they'll cast it, so it's best to get em down to about 40% hp left and then finish em with a panic or see if you can't put in a few powerstrikes if you don't have panic yet. Also a big factor is your timing. If you cast coma before the mob comes out and miss, that will really slow down ur training speed. If your not lvl 90 yet, I would recommend training with a cb. Haste helps a lot, and the spawn will be better for both of you if the cb takes the top platform with those 3-4 houses and you navigate the bottom portion of the map. At lvl 90 with max coma soloing a map will be a lot easier. Hermits and priests (with max hs) also make good training partners. If you go with an i/l mage you can rack up some nice xp. Coma + ice strike = dead goby mob. Also if the bone fish cast magic defense up you can finish em off, and the mage can finish if they cast physical def up.
[Why is the Goby section so huge o.o?]
Encounter With The Buddha: 100-140 Classes: Dragon Knights, Crusaders, Paladins (with Holy Charge)
There are apparently two ways to train here. One method is to have a Priest/Hermit mob the Himes towards you, and then have you kill the mob. For DKs, remember to use HB . Another way is to sweep - running back and forth, killing everything in your path. And apparently, the second way is faster if you're 11x+, and the Priest is 10x+. If you're able to, you can start at Himes once you have Max Coma and 140 ACC without Bless (for Saders) Get a Priest that doesn't need HB, mob to the right, and then use Coma. Black Crow spawns here too. If you see him, RUN. Unless you wanna waste a crapload of pots and time to attempt to kill him o.o. And just out of curiosity, is this map also good for Paladins with Holy Charge?
Armory: 100-120+ Classes: Dragon Knights, White Knights
The map is long and flat, with Bains spawning all over the place. I'm assuming you can either mob them across the map, or just go back and forth killing one by one. Mobbing should be a lot easier once you hit 4th job and acquire Rush.
Help Needed!
I need help with training spots for 3rd and 4th Jobbers of any class (Birks, Skeles, Wyverns, other Leafre/Aqua/Ludi stuffs). It'll also help if you use a map and draw in the path to train, esp. if the map is real big and complicated!
Note: Link to this guide if needed. Although, every time you post this somewhere else besides Basil without my permission, a kitten dies. THINK OF THE KITTENS!
-are in need of 4th job training spots, and some 3rd job ones- If you PM me with help, make sure the subject is related to this guide
Copied and pasted from MY OWN guide on Basil (just in case some idiot calls me out for plagiarizing).
Yes, it's incomplete. I'm usually either waiting for people to send me stuff to add, or just too lazy to do it