2009-03-06, 09:18 AM
Well. I don't really dislike it. Let's just say that some things don't make sense, at least to me. Since Masteria is based on a storyline, everything should have a sense.
Let's start. So, with the latest expansion, they put a portal in the keep's entrance. That's ok.
Then, you enter the Courtyard. Inside, there are statue NPCs that tell you some story. That's ok, too, more storyline always is good.
When you enter the keep using the right portal in the courtyard map, you enter the Keep.
And here comes the nonsense. When you enter the keep, you will see that there's a big door with two statues.
Oh, look! The door is glowing! There's like a.. defence system. But that makes sense, since Jack explained that there was a red barrier that wasn't letting anyone enter.
DUH. You just entered.
And you can easily leave and enter the door whenever you want. That's nonsense. It'd make sense if the door had a requirement, for example the Crimsonwood Keystone. Maybe the Crimsonwood Keystone had a power that Jack didn't know before, and it can disable the red barrier on the doors. But NO, anyone can perfectly enter the keep, making the Crimsonwood Keystone almost useless, since I think you only need it to make a squad (the others can enter without even having one, I think).
That's nonsense. wtp? You can also enter the Hall to the Inner Sanctum (before-PQ area) without even having a Keystone. DUH. There's another door with a red barrier there. But it lets you enter just by clicking on it, without even having to do the keystone quest. Woo-hoo. :f6: That absolutely make sense.
Second thing that I don't like.
In the PQ area, there's Jack, and another door protected by the red barrier (though, I must say I like how they made the it).
First time I saw him there (I kinda predicted he'd have been the PQ NPC) I was like.. woa! Let's see what he says about that! Surely, he'll give me an explanation on everything happening.. like, how and why he got inside the Keep again, and how is it possible to enter the Keep now, and before you couldn't do it.
Guess what? I click him, and he says: "Do you want to form the Masteria PQ Squad?".
SERIOUSLY, wtp? I mean, he got inside the Keep again, he "disabled" or most likely "disarmed" the red barriers (that's the only explanation of why you can still enter the doors with the red barriers without any problem), and he says "Do you want to form the Masteria PQ Squad?" like if nothing happened?
I expected him to explain me what's going on, before letting you make the squad. Like, "I recovered my forces and decided to come up here again to recruit people to defeat the twisted grandmasters. I also found a way inside the keep and disarmed the red barriers". Even something like that would've been enough of an explanation for me. But no, he doesn't tell anything. Not a quest, not an explanation. So, I enter the PQ. Thankfully, at least inside the PQ, he tells you something: "Glad to see you made it, ace! We've got real trouble--they know we're here, and there's an ambush ahead" etc.
Ok, he explains the plan of the Grandmasters and how to do the PQ, and then? What else does he say? Nothing. No a word about why he's here or anything.
You could say: "that's stupid! just enjoy the PQ!". Well. I know I probably am for making a topic for this, when many people don't even care about reading quests. But yeah, I hate how NEXON tried to make sense at everything before they released Crimsonwood Keep II, and now many things don't.
When they released the first part, Taggrin, Yoko, Jack Barricade, John Barricade and all the other new (and some old NPCs) told you EVERYTHING about the new expansion and now Jack doesn't tell you anything about why he's there.
Well, at least when you kill the bosses and get the Mark of Naricain, Icebyrd, explains you some things, but still, the reason because Jack is there and you can pass the red barriers without problems is still unknown. I'm wondering if the Raven Ninjas and the other Crimsonwood Keep's NPCs like Lukan will have their part in other Masteria expansions.
What do you think about it?
Let's start. So, with the latest expansion, they put a portal in the keep's entrance. That's ok.
Then, you enter the Courtyard. Inside, there are statue NPCs that tell you some story. That's ok, too, more storyline always is good.
When you enter the keep using the right portal in the courtyard map, you enter the Keep.
And here comes the nonsense. When you enter the keep, you will see that there's a big door with two statues.
Oh, look! The door is glowing! There's like a.. defence system. But that makes sense, since Jack explained that there was a red barrier that wasn't letting anyone enter.
DUH. You just entered.
And you can easily leave and enter the door whenever you want. That's nonsense. It'd make sense if the door had a requirement, for example the Crimsonwood Keystone. Maybe the Crimsonwood Keystone had a power that Jack didn't know before, and it can disable the red barrier on the doors. But NO, anyone can perfectly enter the keep, making the Crimsonwood Keystone almost useless, since I think you only need it to make a squad (the others can enter without even having one, I think).That's nonsense. wtp? You can also enter the Hall to the Inner Sanctum (before-PQ area) without even having a Keystone. DUH. There's another door with a red barrier there. But it lets you enter just by clicking on it, without even having to do the keystone quest. Woo-hoo. :f6: That absolutely make sense.
Second thing that I don't like.
In the PQ area, there's Jack, and another door protected by the red barrier (though, I must say I like how they made the it).
First time I saw him there (I kinda predicted he'd have been the PQ NPC) I was like.. woa! Let's see what he says about that! Surely, he'll give me an explanation on everything happening.. like, how and why he got inside the Keep again, and how is it possible to enter the Keep now, and before you couldn't do it.
Guess what? I click him, and he says: "Do you want to form the Masteria PQ Squad?".
SERIOUSLY, wtp? I mean, he got inside the Keep again, he "disabled" or most likely "disarmed" the red barriers (that's the only explanation of why you can still enter the doors with the red barriers without any problem), and he says "Do you want to form the Masteria PQ Squad?" like if nothing happened?
I expected him to explain me what's going on, before letting you make the squad. Like, "I recovered my forces and decided to come up here again to recruit people to defeat the twisted grandmasters. I also found a way inside the keep and disarmed the red barriers". Even something like that would've been enough of an explanation for me. But no, he doesn't tell anything. Not a quest, not an explanation. So, I enter the PQ. Thankfully, at least inside the PQ, he tells you something: "Glad to see you made it, ace! We've got real trouble--they know we're here, and there's an ambush ahead" etc.
Ok, he explains the plan of the Grandmasters and how to do the PQ, and then? What else does he say? Nothing. No a word about why he's here or anything.
You could say: "that's stupid! just enjoy the PQ!". Well. I know I probably am for making a topic for this, when many people don't even care about reading quests. But yeah, I hate how NEXON tried to make sense at everything before they released Crimsonwood Keep II, and now many things don't.
When they released the first part, Taggrin, Yoko, Jack Barricade, John Barricade and all the other new (and some old NPCs) told you EVERYTHING about the new expansion and now Jack doesn't tell you anything about why he's there.
Well, at least when you kill the bosses and get the Mark of Naricain, Icebyrd, explains you some things, but still, the reason because Jack is there and you can pass the red barriers without problems is still unknown. I'm wondering if the Raven Ninjas and the other Crimsonwood Keep's NPCs like Lukan will have their part in other Masteria expansions.
What do you think about it?

