2009-02-16, 11:02 PM
(This post was last modified: 2009-02-19, 04:30 AM by WillDaSnail.)
Author’s Note: Looking back during my 8x days, Squid training (last year, pre-4th job) was a Godsend from heaven for F/P’s, literally. However, thanks to the massive updates that we got over the past year, the art of Squid training is replaced with many new areas and such. Coming from the older generation of F/P’s, I felt that this lucrative spot for F/P’s is falling out of popularity and virtually into extinction. Since this guide has been up in Basil for a year, I felt like it was time for me to step up once more and make some massive changes to keep this up-to-date. With Harrisionzed’s motivational prodding and his contribution to this guide (his incredible editing skills), I managed to rework this guide to match with the new content we have in GMS today.
So enjoy this 1st anniversary edition of my Squid guide!
Table of Contents
[SIZE="5"]Introduction[/SIZE]
Hello everyone, this is WillDaSnail, the present-day F/P Arch Mage in Khaini. I had trained from 75-85 at Squids, and developed my own training styles by learning what I did wrong and improvising to make my needs meet. Reading the old Squid guides for F/Ps that was available at that time wasn’t getting through into my mind, so I decided to simply find a new way to train. The techniques that I developed and used are in this guide.
[SIZE="5"]Overview[/SIZE]
Squids have been an ancient F/P Misting spot since Aqua Road (Dungeon) was released. Back then (with Squid parties or solo), it was probably the best EXP around, second to sharks (Pre-Leafre days). Mist Squid training is not rocket science; it is pretty simple, straightforward, and cheap, decent training all in one.
Minimum level to train at Squids with Mist is Level 75.
[SIZE="5"]Targeted monster:[/SIZE]
![[Image: monsters164.gif]](http://i150.photobucket.com/albums/s105/WillDaSnail/monsters164.gif)
Level: 97
HP: 49,000
MP: 210
KB: 4200
EXP: 2500
Avoid: 37
Effective Elements: Ice, Poison, and Holy
Resistant to Fire, Lightning, and Heal.
Well, I used Hidden-street's definition of elemental weakness. "Effective to" is defined as elements that can deal normal damage to it. If I were to put "Weak to", then those are the elements that the monsters are weak to, and take extra damage if they were attacked with it. Good point you brought up though xD
[SIZE="5"]Drops:[/SIZE]
[SIZE="5"]Recommended skills:[/SIZE]
– Level 1 minimum
Despite the fact that Level 1 Explosion may not do anything much, it has quite a few uses here in Squid training. With this skill, this allows you the ability to quickly clear good-sized mobs that might take some time to kill one by one with Magic Claw.
– Level 14 or more minimum
Referring to ThunderStrike’s Poison Calculations: http://sleepywood.net/forum/showthread.php?t=1222698
With a few exceptions, Level 14 Mist is just enough to eat out all the Squid’s HP with 2 castings (if you’re using the “Double Misting” method), and able to OHKO after using Magic Claw
Note: If you had put in 3 Mist at Level 71 and had gone from there, you’ll get 16 Mist. Probably a better route to take if you want to guarantee a fully poisoned Squid by the time you’re ready to kill them
![[Image: magician006.gif]](http://i150.photobucket.com/albums/s105/WillDaSnail/magician006.gif)
This old 1st job skill still has its uses here. For one, its versatility is unmatched thanks to its nature and its casting speed. Its 2x attack allows you to get a hit even if you get a miss on either of the two hits. The fast casting speed allows you to simply hit a Squid and move out of the way without delay.
[SIZE="5"]Potions:[/SIZE]
When it comes down to potions, everyone has their preferences. Some use certain NLC pots, some use that coupled with certain HP pots, and so forth.
For this, I strongly recommend Ginger Roots (
) (Recovers 40% HP and MP). Its cheap, and has both MP and HP recovery in one, which is much more cost-efficient than buying two different pots at the same time. You only need to pot every time you get hit with Risell Squid’s magic attacks or bumping into one.
On top of that, Speed pills (
) (from Ludi pot shop) are strongly recommended. This will boost your speed significantly (on top of possible speed effects from equips) and helps with mobility during training. Once you are on this stuff, you’ll realize how much it helps.
[SIZE="5"]Recommended Equips:[/SIZE]
Recent updates brought us more new equips to toy around with. After doing some research, here are recommended equips to use for training:
[SIZE="4"]Hat:[/SIZE]
![[Image: hat236.gif]](http://i150.photobucket.com/albums/s105/WillDaSnail/hat236.gif)
If you’re lucky to obtain this (through quest or purchase), its strongly recommended to use it. The speed and jump boost that it gives is quite beneficial, especially when you’re moving around a lot during training.
![[Image: hat253.gif]](http://i150.photobucket.com/albums/s105/WillDaSnail/hat253.gif)
Since everyone’s toting Zhelms on their heads nowadays, I’m going to include this piece of rock here. IF you purchased/earned a Zhelm by the time you Squid, use it instead. Despite the fact it doesn’t have speed or jump boost, its Avoid + high defense boost cuts down significantly on damage and pot use. If you had to pick between a Bone Helm and Zhelm to use for training, I’d take this instead.
[SIZE="4"]Overall:[/SIZE]
![[Image: overall156.gif]](http://i150.photobucket.com/albums/s105/WillDaSnail/overall156.gif)
Since Showa came out, this overall was introduced. This overall is probably better than anything around speed-wise since it’s the only overall in-game that gives Speed w/o being scrolled.
For 20K mesos a pop, this is a must-have for Squidding. Despite the fact I never used this in my Squidding career, I do know that it’ll definitely help a lot.
[SIZE="4"]Shoes:[/SIZE]
![[Image: shoes202.gif]](http://i150.photobucket.com/albums/s105/WillDaSnail/shoes202.gif)
These shoes – despite the fact they look out of place when training – are the picks for Squid training. Since Whitebottoms are widely available (with base speed clean), its recommended you use it. Scroll it either with 100% or 60%, whether you feel comfortable.
Snowshoes have no speed, but it can hold up to 7 speed or up to 14 speed, depending if you scroll it with 100% or 60%. If you want to try for more speed than Whitebottoms, then this is your toy.
If you want to go further, you might want to consider Violet Snowshoes, which are relatively cheap at ~10m each in price (price can vary depending on what server you're on) and comes at 6 speed already. Since Shoe Speed 60% scrolls are extremely cheap and in abundance, scrolling one could easily yield you with 14+ speed.
With this quote, this reminds me that VSS has a jump bonus on top of the speed bonus it gives. Thanks for reminding me Kaj xD
[SIZE="4"]Weapons:[/SIZE]
Plenty of weapons nowadays! Here are my picks for weapons that are suitable for Squid training:
[SIZE="3"]Normal/Low LUK:[/SIZE]
-![[Image: staff009.gif]](http://i150.photobucket.com/albums/s105/WillDaSnail/staff009.gif)
-![[Image: wand009.gif]](http://i150.photobucket.com/albums/s105/WillDaSnail/wand009.gif)
-
(which is hella expensive…
[SIZE="3"]LUK-less:[/SIZE]
-
*
-
![[Image: staff025.gif]](http://i150.photobucket.com/albums/s105/WillDaSnail/staff025.gif)
-
![[Image: staff028.gif]](http://i150.photobucket.com/albums/s105/WillDaSnail/staff028.gif)
-
*
-
![[Image: onehandsw033.gif]](http://i150.photobucket.com/albums/s105/WillDaSnail/onehandsw033.gif)
(* = denotes possible usage by both normal-LUK/Low-LUK and LUK-less F/P Mages)
[SIZE="3"]Commentary on Normal/Low-LUK weapons:[/SIZE]
Evil Wings/Hinomaru Fan: Since they’re Level 6x weapons, I might as well include them together as whole. Both of these weapons are great Fast (4) type weapons, making mob clearance much faster with Explosion. Both are available very cheaply in many ways possible. For training, it doesn’t matter if it’s scrolled or not; you don’t need to spend tons of mesos to get a good one. The point here is to train as fast as you can while trying to sacrifice the least of anything as possible.
Zhu-Ge Liang Wand: This may be a bit more expensive since it’s a Grandpa Boss-only drop. If you get your hands on one and want to use it over Hinomaru/Evil Wings, go for it. Can be used clean or scrolled (preferably clean, if you want to save $).
[SIZE="3"]Commentary on LUK-less weapons:[/SIZE]
- Poison Mushroom: This weapon is widely available through Gach, and is the ONLY Fast(4) weapon (and the only LUK-less weapon to be able to use Booster on) due to its 10-LUK requirement. If you get your hands on this one, you’re basically set to go. It’s worth about twice as much as Maple Lama Staff, and can be easily obtainable.
- Maple Staff/Lama Staff/Nocturnal Staff/Shine Wand/Wisdom Staff/Umbrellas: If you’re a LUK-less and cannot obtain a Poison Mushroom, then you’re basically stuck with any of those weapons listed above. Depending on your situation, you may have a scrolled or unscrolled weapon; both of those are fine either way.
- Red Whip/Pico-Pico Hammer: If you simply want speed over a nice decrease in magic attack, go for it. However, I would not recommend strongly using this weapon since it may be hard to OHKO poisoned mobs, especially in the earlier levels (due to insufficient magic – you’ll see MISS pop out frequently).
NOTE: Some of you may wonder why Level 70 Elemental Wands are NOT up there. Here’s the reason: The speed of it is utterly slow, and is not suitable either way for this type of training. Plus this type of training isn't about flaunting how much damage you can do.....
Note: Don’t use a red whip or an umbrella unless you don’t have booster yet.
[SIZE="3"]Cape:[/SIZE]
- Icarus Cape (2) - +10 Speed
- Icarus Cape (3) - +5 Jump.
- Alcadno Cape or Zemunist Cape
All of these capes work (pick and choose), and are available cheaply. It’s recommended to get a clean one.
Side note: If you finished the chain of quests and obtained the Alcando or Zemunist Capes, its better to use them since they offer more Speed and Jump.
That’s all for the recommended equips for Speed Squid training. Pick and choose to your own liking!
[SIZE="5"]Training at Squids in Two Ways:[/SIZE]
Now you’re ready to go kill some Squids. But still wondering how to train? Here are two ways you can train (Pick the one that corresponds to how much points you have in Mist right now)
Here are the routes that I used in the past specifically.
[SIZE="4"]Top to Bottom Method:[/SIZE]
Top To Bottom (Misting)
Need to rework the map.
Top to Bottom (Killing)
[SIZE="4"]Bottom to Top Method:[/SIZE]
Bottom to Top (Misting)
need to rework mini-map.
Bottom to Top (Killing)
Key:
Colored Lines: Routes
Brown Dots: Misting spots
Purple Dots: (Prime) mobbing spots
(Note: Ignore the other colored dots, as I copied the mini-map off Hidden-Street.......)
(Side note:. I’m working on getting an enlarged image from Slip’s map rendering station and edit it with routes, mist locations, etc. Once I get that done, it’ll be added into the guide)
Truly, the ways I’ve shown looks like a load of memorization. HOWEVER, this is not the case. When you finish misting, you’ll end up either at top or bottom and have to CC. Instead of having to go to a certain spot to CC, you simply just CC where you end up and just go the opposite way when you hit the next channel. For example, if you end up at top and CC, you’ll spawn at top and simply Mist/Claw/Explode your way down the map. After a level training like this, you’ll get used to the cycling.
Note regarding the usage of Mounts and the Jump Down functions: As much as you would think that Mounts are extremely useful during training, I strongly recommend not using it, unless you find a way to mount/demount in a moment’s notice. When you’re mounted, you’re pretty much vulnerable in terms of not being able to pot, as well as not being able to attack. The delay in mounting/demounting is quite unbearable, as it'll mostly slow you down. Also, if you noticed, the routes that I marked will take you through areas where monsters are numerous, which will increase the chances of you bumping into a Squid. In short, its going to be more of a hassle than a benefit to use a mount during training.
For the Jump Down function: this function is a must-use when you’re training. This gets especially handy when you need a quick escape from provoked mobs or want to go to an area below that is non-teleable. Utilize this while training, you’ll find it very, very useful. Even though I didn’t have this function during my Squid days, all I can say is that I’d save myself quite a few times if that function was available.
[SIZE="4"]For people with Level 21 Mist or below:[/SIZE]
For starters, minimum level to train at Squids is at least Level 75. But Mist is not at its prime yet.
The only way you can train here is using the “Double” Misting method. This is the method I improvised when I was here during my late 7x’s. Basically, you go through the map in the same fashion if you had level 22+ Mist. BUT you go back to where you started and Mist again. (Note that Mist is not high enough to completely kill off a monster, if you have 21 Mist or below).
Since this is slow killing, its best to stick with single channel. But EXP isn’t half-bad either: You get better EXP than anywhere else during the anagonizing grindfest of 7x.
(Note: Its recommended to use Explosion if you encounter a mob of 3 or more Squids)
[SIZE="5"]Maintaining financial stability (a recession term?)[/SIZE]
If you think Squid training takes a lot of $, it really doesn’t. Thanks to the NLC pots providing great healing effects for decent amount of mesos per pot today and the zero-gravity that characterizes Aqua Road, both of those factors are cost-friendly to you. To really sum up how cheap it really is: Selling only one apple obtained from APQ will literally fund you for a whole level.
To make sure pots stretch to the max, try following these tips:
- Avoid unnecessary bumping/provocation of Squids.
- Use the zero-gravity of Aqua Road to your advantage (running/jumping away from attacked Squids, teleporting)
- Pot when necessary.
General rule of thumb: Bring 800+ Roots. Usually, 800 roots will sustain you for a whole level, provided you don’t waste them on unnecessary expenditures. Having a NLC pot mule (connected to the account that your F/P is in) helps greatly.
[SIZE="5"]The Pros and Cons of Misting Squids[/SIZE]
Let us examine the Pros and Cons of Squid Training
Pros:
- Fast EXP/hr (faster than any other class in your level solo)
- "Weightlessness" maneuverability
- Decent map size
- Significantly easier than sharks and their annoying Dispel
- Lower touch damage than some other monsters that give similar exp rates
Cons:
- Probably the worst annoyances you’ll encounter while Squidding: Black Squids. They do spawn alongside Risell Squids that you’re targeting, and do take up the Risell spawn. About 5+ are enough to clutter the whole spawn of Risells over, and you’re faced with finding another channel to start out with, or finding someone to clear them out. Either way, those guys are a pain. (Or you can clear them up yourself by using magic claw, it just takes a while, but should be shorter than finding someone to clear it out for you.)
[SIZE="5"]Credits[/SIZE]
There isn’t much. But heck to that, I would like to acknowledge these people and sites for their contribution to the guide:
- Hidden-Street for the Dangerous Sea Gorge Mini-map, Risell Squid information, and the equipment/skill images.
- Southperry (http://www.southperry.net) for hosting this.
- Harrisonized – Special thanks to him for giving me valuable advice and thoroughly editing my guide. Thank you so much!
- ThunderStrike for his Poison Damage Calculations Guide
- SlipNSlide for his enlarged maps from his map rendering station
[SIZE="5"]Conclusion[/SIZE]
That's all folks! If you have any questions, comments, or anything regarding this guide, please contact me through:
- Private messaging (PM): http://www.southperry.net/forums/private...newpm&u=73
- In game: WillDaSnail (I’m usually on during weekends unless its holidays)
- If you need a live in-game demonstration, PM me or find me in-game so arrangements can be made.
Thanks for reading my guide. Have a good day!
So enjoy this 1st anniversary edition of my Squid guide!
Table of Contents
- Introduction
- Overview
- Targeted Monster
[INDENT] - Drops/Additional Info[/INDENT]
- Recommended Skills
- Potions
- Recommended equips
[INDENT] - Hat[/INDENT]
[INDENT] - Overall[/INDENT]
[INDENT] - Shoes[/INDENT]
[INDENT] - Weapons[/INDENT]
[INDENT][INDENT] - Normal/Low-LUK[/INDENT][/INDENT]
[INDENT][INDENT] - LUK-less [/INDENT][/INDENT]
[INDENT][INDENT] - Commentary – Normal/Low-LUK weapons [/INDENT][/INDENT]
[INDENT][INDENT] - Commentary- LUK-less weapons[/INDENT][/INDENT]
[INDENT] - Cape[/INDENT]
- Training at Squids in Two Ways
[INDENT] - For People with Level 22+ Mist…[/INDENT]
[INDENT][INDENT] - Misting/Killing Routes[/INDENT][/INDENT]
[INDENT] - For People with Level 21 Mist and below…[/INDENT]
[INDENT] - Side Note About Using Mount/Drop-down function[/INDENT]
- Maintaining Financial Stability (A recession term?)
- Pros and Cons of Squid Training
- Credits
- Conclusion
[SIZE="5"]Introduction[/SIZE]
Hello everyone, this is WillDaSnail, the present-day F/P Arch Mage in Khaini. I had trained from 75-85 at Squids, and developed my own training styles by learning what I did wrong and improvising to make my needs meet. Reading the old Squid guides for F/Ps that was available at that time wasn’t getting through into my mind, so I decided to simply find a new way to train. The techniques that I developed and used are in this guide.
[SIZE="5"]Overview[/SIZE]
Squids have been an ancient F/P Misting spot since Aqua Road (Dungeon) was released. Back then (with Squid parties or solo), it was probably the best EXP around, second to sharks (Pre-Leafre days). Mist Squid training is not rocket science; it is pretty simple, straightforward, and cheap, decent training all in one.
Minimum level to train at Squids with Mist is Level 75.
[SIZE="5"]Targeted monster:[/SIZE]
![[Image: monsters164.gif]](http://i150.photobucket.com/albums/s105/WillDaSnail/monsters164.gif)
Level: 97
HP: 49,000
MP: 210
KB: 4200
EXP: 2500
Avoid: 37
Effective Elements: Ice, Poison, and Holy
Resistant to Fire, Lightning, and Heal.
KajitiSouls Wrote:I don't remember Risell Squids being weak to Ice. It's possible it could have changed over the months, but I've remembered Aqua Dungeon to be notoriously unfriendly to WKs since virtually no monsters are weak to any element aside from poison. I was in Ludibrium toasting Grims since there was no place for WKs in the formerly legendary Squids area.
Well, I used Hidden-street's definition of elemental weakness. "Effective to" is defined as elements that can deal normal damage to it. If I were to put "Weak to", then those are the elements that the monsters are weak to, and take extra damage if they were attacked with it. Good point you brought up though xD
[SIZE="5"]Drops:[/SIZE]
Spoiler
[SIZE="5"]Recommended skills:[/SIZE]
– Level 1 minimumDespite the fact that Level 1 Explosion may not do anything much, it has quite a few uses here in Squid training. With this skill, this allows you the ability to quickly clear good-sized mobs that might take some time to kill one by one with Magic Claw.
– Level 14 or more minimumReferring to ThunderStrike’s Poison Calculations: http://sleepywood.net/forum/showthread.php?t=1222698
With a few exceptions, Level 14 Mist is just enough to eat out all the Squid’s HP with 2 castings (if you’re using the “Double Misting” method), and able to OHKO after using Magic Claw
Note: If you had put in 3 Mist at Level 71 and had gone from there, you’ll get 16 Mist. Probably a better route to take if you want to guarantee a fully poisoned Squid by the time you’re ready to kill them
![[Image: magician006.gif]](http://i150.photobucket.com/albums/s105/WillDaSnail/magician006.gif)
This old 1st job skill still has its uses here. For one, its versatility is unmatched thanks to its nature and its casting speed. Its 2x attack allows you to get a hit even if you get a miss on either of the two hits. The fast casting speed allows you to simply hit a Squid and move out of the way without delay.
[SIZE="5"]Potions:[/SIZE]
When it comes down to potions, everyone has their preferences. Some use certain NLC pots, some use that coupled with certain HP pots, and so forth.
For this, I strongly recommend Ginger Roots (
) (Recovers 40% HP and MP). Its cheap, and has both MP and HP recovery in one, which is much more cost-efficient than buying two different pots at the same time. You only need to pot every time you get hit with Risell Squid’s magic attacks or bumping into one. On top of that, Speed pills (
) (from Ludi pot shop) are strongly recommended. This will boost your speed significantly (on top of possible speed effects from equips) and helps with mobility during training. Once you are on this stuff, you’ll realize how much it helps. [SIZE="5"]Recommended Equips:[/SIZE]
Recent updates brought us more new equips to toy around with. After doing some research, here are recommended equips to use for training:
[SIZE="4"]Hat:[/SIZE]
![[Image: hat236.gif]](http://i150.photobucket.com/albums/s105/WillDaSnail/hat236.gif)
If you’re lucky to obtain this (through quest or purchase), its strongly recommended to use it. The speed and jump boost that it gives is quite beneficial, especially when you’re moving around a lot during training.
![[Image: hat253.gif]](http://i150.photobucket.com/albums/s105/WillDaSnail/hat253.gif)
Since everyone’s toting Zhelms on their heads nowadays, I’m going to include this piece of rock here. IF you purchased/earned a Zhelm by the time you Squid, use it instead. Despite the fact it doesn’t have speed or jump boost, its Avoid + high defense boost cuts down significantly on damage and pot use. If you had to pick between a Bone Helm and Zhelm to use for training, I’d take this instead.
[SIZE="4"]Overall:[/SIZE]
![[Image: overall156.gif]](http://i150.photobucket.com/albums/s105/WillDaSnail/overall156.gif)
Since Showa came out, this overall was introduced. This overall is probably better than anything around speed-wise since it’s the only overall in-game that gives Speed w/o being scrolled.
For 20K mesos a pop, this is a must-have for Squidding. Despite the fact I never used this in my Squidding career, I do know that it’ll definitely help a lot.
[SIZE="4"]Shoes:[/SIZE]
![[Image: shoes202.gif]](http://i150.photobucket.com/albums/s105/WillDaSnail/shoes202.gif)
These shoes – despite the fact they look out of place when training – are the picks for Squid training. Since Whitebottoms are widely available (with base speed clean), its recommended you use it. Scroll it either with 100% or 60%, whether you feel comfortable.
Snowshoes have no speed, but it can hold up to 7 speed or up to 14 speed, depending if you scroll it with 100% or 60%. If you want to try for more speed than Whitebottoms, then this is your toy.
If you want to go further, you might want to consider Violet Snowshoes, which are relatively cheap at ~10m each in price (price can vary depending on what server you're on) and comes at 6 speed already. Since Shoe Speed 60% scrolls are extremely cheap and in abundance, scrolling one could easily yield you with 14+ speed.
KajitiSouls Wrote:Jump still has an effect while swimming. If you can, get jump too. Violet SSes are a bonus since they have speed AND jump =P Just in case you have trouble being convinced, try testing various speed/jump in the waters of Nautilus Port. I'd still consider speed as the better priority though.
With this quote, this reminds me that VSS has a jump bonus on top of the speed bonus it gives. Thanks for reminding me Kaj xD
[SIZE="4"]Weapons:[/SIZE]
Plenty of weapons nowadays! Here are my picks for weapons that are suitable for Squid training:
[SIZE="3"]Normal/Low LUK:[/SIZE]
-
![[Image: staff009.gif]](http://i150.photobucket.com/albums/s105/WillDaSnail/staff009.gif)
-
![[Image: wand009.gif]](http://i150.photobucket.com/albums/s105/WillDaSnail/wand009.gif)
-
(which is hella expensive…
[SIZE="3"]LUK-less:[/SIZE]
-
*-
![[Image: staff025.gif]](http://i150.photobucket.com/albums/s105/WillDaSnail/staff025.gif)
-
![[Image: staff028.gif]](http://i150.photobucket.com/albums/s105/WillDaSnail/staff028.gif)
-
*-
![[Image: onehandsw033.gif]](http://i150.photobucket.com/albums/s105/WillDaSnail/onehandsw033.gif)
(* = denotes possible usage by both normal-LUK/Low-LUK and LUK-less F/P Mages)
[SIZE="3"]Commentary on Normal/Low-LUK weapons:[/SIZE]
Evil Wings/Hinomaru Fan: Since they’re Level 6x weapons, I might as well include them together as whole. Both of these weapons are great Fast (4) type weapons, making mob clearance much faster with Explosion. Both are available very cheaply in many ways possible. For training, it doesn’t matter if it’s scrolled or not; you don’t need to spend tons of mesos to get a good one. The point here is to train as fast as you can while trying to sacrifice the least of anything as possible.
Zhu-Ge Liang Wand: This may be a bit more expensive since it’s a Grandpa Boss-only drop. If you get your hands on one and want to use it over Hinomaru/Evil Wings, go for it. Can be used clean or scrolled (preferably clean, if you want to save $).
[SIZE="3"]Commentary on LUK-less weapons:[/SIZE]
- Poison Mushroom: This weapon is widely available through Gach, and is the ONLY Fast(4) weapon (and the only LUK-less weapon to be able to use Booster on) due to its 10-LUK requirement. If you get your hands on this one, you’re basically set to go. It’s worth about twice as much as Maple Lama Staff, and can be easily obtainable.
- Maple Staff/Lama Staff/Nocturnal Staff/Shine Wand/Wisdom Staff/Umbrellas: If you’re a LUK-less and cannot obtain a Poison Mushroom, then you’re basically stuck with any of those weapons listed above. Depending on your situation, you may have a scrolled or unscrolled weapon; both of those are fine either way.
- Red Whip/Pico-Pico Hammer: If you simply want speed over a nice decrease in magic attack, go for it. However, I would not recommend strongly using this weapon since it may be hard to OHKO poisoned mobs, especially in the earlier levels (due to insufficient magic – you’ll see MISS pop out frequently).
NOTE: Some of you may wonder why Level 70 Elemental Wands are NOT up there. Here’s the reason: The speed of it is utterly slow, and is not suitable either way for this type of training. Plus this type of training isn't about flaunting how much damage you can do.....
Note: Don’t use a red whip or an umbrella unless you don’t have booster yet.
[SIZE="3"]Cape:[/SIZE]
- Icarus Cape (2) - +10 Speed
- Icarus Cape (3) - +5 Jump.
- Alcadno Cape or Zemunist Cape
All of these capes work (pick and choose), and are available cheaply. It’s recommended to get a clean one.
Side note: If you finished the chain of quests and obtained the Alcando or Zemunist Capes, its better to use them since they offer more Speed and Jump.
That’s all for the recommended equips for Speed Squid training. Pick and choose to your own liking!
[SIZE="5"]Training at Squids in Two Ways:[/SIZE]
Now you’re ready to go kill some Squids. But still wondering how to train? Here are two ways you can train (Pick the one that corresponds to how much points you have in Mist right now)
Here are the routes that I used in the past specifically.
[SIZE="4"]Top to Bottom Method:[/SIZE]
Top To Bottom (Misting)
Need to rework the map.
Top to Bottom (Killing)
Spoiler
[SIZE="4"]Bottom to Top Method:[/SIZE]
Bottom to Top (Misting)
need to rework mini-map.
Bottom to Top (Killing)
Spoiler
Key:
Colored Lines: Routes
Brown Dots: Misting spots
Purple Dots: (Prime) mobbing spots
(Note: Ignore the other colored dots, as I copied the mini-map off Hidden-Street.......)
(Side note:. I’m working on getting an enlarged image from Slip’s map rendering station and edit it with routes, mist locations, etc. Once I get that done, it’ll be added into the guide)
Truly, the ways I’ve shown looks like a load of memorization. HOWEVER, this is not the case. When you finish misting, you’ll end up either at top or bottom and have to CC. Instead of having to go to a certain spot to CC, you simply just CC where you end up and just go the opposite way when you hit the next channel. For example, if you end up at top and CC, you’ll spawn at top and simply Mist/Claw/Explode your way down the map. After a level training like this, you’ll get used to the cycling.
Note regarding the usage of Mounts and the Jump Down functions: As much as you would think that Mounts are extremely useful during training, I strongly recommend not using it, unless you find a way to mount/demount in a moment’s notice. When you’re mounted, you’re pretty much vulnerable in terms of not being able to pot, as well as not being able to attack. The delay in mounting/demounting is quite unbearable, as it'll mostly slow you down. Also, if you noticed, the routes that I marked will take you through areas where monsters are numerous, which will increase the chances of you bumping into a Squid. In short, its going to be more of a hassle than a benefit to use a mount during training.
For the Jump Down function: this function is a must-use when you’re training. This gets especially handy when you need a quick escape from provoked mobs or want to go to an area below that is non-teleable. Utilize this while training, you’ll find it very, very useful. Even though I didn’t have this function during my Squid days, all I can say is that I’d save myself quite a few times if that function was available.
[SIZE="4"]For people with Level 21 Mist or below:[/SIZE]
For starters, minimum level to train at Squids is at least Level 75. But Mist is not at its prime yet.
The only way you can train here is using the “Double” Misting method. This is the method I improvised when I was here during my late 7x’s. Basically, you go through the map in the same fashion if you had level 22+ Mist. BUT you go back to where you started and Mist again. (Note that Mist is not high enough to completely kill off a monster, if you have 21 Mist or below).
Since this is slow killing, its best to stick with single channel. But EXP isn’t half-bad either: You get better EXP than anywhere else during the anagonizing grindfest of 7x.
(Note: Its recommended to use Explosion if you encounter a mob of 3 or more Squids)
[SIZE="5"]Maintaining financial stability (a recession term?)[/SIZE]
If you think Squid training takes a lot of $, it really doesn’t. Thanks to the NLC pots providing great healing effects for decent amount of mesos per pot today and the zero-gravity that characterizes Aqua Road, both of those factors are cost-friendly to you. To really sum up how cheap it really is: Selling only one apple obtained from APQ will literally fund you for a whole level.
To make sure pots stretch to the max, try following these tips:
- Avoid unnecessary bumping/provocation of Squids.
- Use the zero-gravity of Aqua Road to your advantage (running/jumping away from attacked Squids, teleporting)
- Pot when necessary.
General rule of thumb: Bring 800+ Roots. Usually, 800 roots will sustain you for a whole level, provided you don’t waste them on unnecessary expenditures. Having a NLC pot mule (connected to the account that your F/P is in) helps greatly.
[SIZE="5"]The Pros and Cons of Misting Squids[/SIZE]
Let us examine the Pros and Cons of Squid Training
Pros:
- Fast EXP/hr (faster than any other class in your level solo)
- "Weightlessness" maneuverability
- Decent map size
- Significantly easier than sharks and their annoying Dispel
- Lower touch damage than some other monsters that give similar exp rates
Cons:
- Probably the worst annoyances you’ll encounter while Squidding: Black Squids. They do spawn alongside Risell Squids that you’re targeting, and do take up the Risell spawn. About 5+ are enough to clutter the whole spawn of Risells over, and you’re faced with finding another channel to start out with, or finding someone to clear them out. Either way, those guys are a pain. (Or you can clear them up yourself by using magic claw, it just takes a while, but should be shorter than finding someone to clear it out for you.)
[SIZE="5"]Credits[/SIZE]
There isn’t much. But heck to that, I would like to acknowledge these people and sites for their contribution to the guide:
- Hidden-Street for the Dangerous Sea Gorge Mini-map, Risell Squid information, and the equipment/skill images.
- Southperry (http://www.southperry.net) for hosting this.
- Harrisonized – Special thanks to him for giving me valuable advice and thoroughly editing my guide. Thank you so much!
- ThunderStrike for his Poison Damage Calculations Guide
- SlipNSlide for his enlarged maps from his map rendering station
[SIZE="5"]Conclusion[/SIZE]
That's all folks! If you have any questions, comments, or anything regarding this guide, please contact me through:
- Private messaging (PM): http://www.southperry.net/forums/private...newpm&u=73
- In game: WillDaSnail (I’m usually on during weekends unless its holidays)
- If you need a live in-game demonstration, PM me or find me in-game so arrangements can be made.
Thanks for reading my guide. Have a good day!


![[Image: TopToBottomKilling2.jpg]](http://i150.photobucket.com/albums/s105/WillDaSnail/TopToBottomKilling2.jpg)