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Inventory slots added at first job advancement
#1
How many and what kind of slots does each class get at first job advance?
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#2
I can't remember the other ones at the moment, but warriors get 1 full row (4 slots) added to Equips, Use, Set-Up, and Etc.
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#3
Warriors: 1 of each (equip, use, set up, etc)
Thieves: 1 use and 1 etc
Bowmen: 1 equip and 1 use
Pirates: 1 equip and 1 etc
and Mages get...... nothing.

Side note: When you do the 1st job advance, the npc will tell you that you jumped the gun and won't get a slot increase because you already bought one from the cash shop, even if you didn't buy it. Don't worry though, because you'll get the slot increase anyway. At least if you haven't bought one from the shop.

Also, for 2nd job:
Warriors: 1 use and 1 etc
Thieves: 1 equip
Bowmen: 1 etc
Pirates: 1 use
Mages get...... 1 etc

Which is a grand total of:
Warriors: 1 equip, 2 use, 1 set-up and 2 etc
Thieves, Bowmen and Pirates: 1 equip, 1 use and 1 etc
Mages: 1 etc.

Sucks for mages. By the way, when I say "1" or "2," I mean rows, not individual slots.
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#4
Thanks.

*sigh* Guess my next mule will be a warrior, too.
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#5
With the MTS released, remember that you can store things in the transfer slots at a cost of 5k per slot. If you do a lot of FMing, you might want to consider a character with better movement skills, like a magician with teleport or a gunslinger with recoil shot.
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#6
recoil and float. it is GODLY fast when you macro Float->Recoil->Float
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