2019-05-28, 08:19 AM
https://www.hawley.senate.gov/senators-h...ices-aimed
https://arstechnica.com/gaming/2019/05/g...gislation/
https://arstechnica.com/gaming/2019/05/g...gislation/
ArsTechnica Wrote:Perhaps the most interesting portion of the bill attempts to define so-called "pay-to-win" mechanics in games. Those are defined broadly here as purchasable content that "assists a user in accomplishing an achievement within the game that can otherwise be accomplished without the purchase of such transaction" or which "permits a user to continue to access content of the game that had previously been accessible to the user but has been made inaccessible after the expiration of a timer or a number of gameplay attempts."
For multiplayer games, this would also include any purchasable in-game content that "from the perspective of a reasonable user, provides a competitive advantage."
It's not having what you want - It's wanting what you've got.

