Posting Freak
Posts: 3,524
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IGN: Rebootycall
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Level: 173
Job: Wild Hunter
THIS IS NOT A DRILL
YOU NO LONGER HAVE TO GIVE YOURSELF CARPAL TUNNEL SYNDROME TO PLAY ARAN
Posting Freak
Posts: 2,415
Threads: 171
Joined: 2010-03
that was what made aran fun
Posting Freak
Posts: 4,710
Threads: 74
Joined: 2008-07
You never had to. You didn't need to hit the button 3 times a second to get the full combo out. I've never had problems with aran tiring out my hands or fingers, and I got my Aran to 184 pre-bigbang. That's a lot of button pressing.
Still a welcome change, though.
Senior Member
Posts: 651
Threads: 18
Joined: 2010-09
Final Blow + Beyonder is still the superior dps combo to use anyway. What's strange is that they now make commands via arrow keys much stronger than key binds, which was the opposite of before.
They even fix the ladder/rope glitch where you wouldn't jump off the ladder/rope after you input your commands and accidentally climbing up/down the ladder/rope midway (using Final Blow on top of a ladder for example), but the way you have to command your FB + Beyonder now requires a bit of technical skill. Basically, you have to wait until the Beyonder finishes its animation, and then command your second Final Blow, otherwise, Final Blow wouldn't cast and you have to input the commands again, losing a second of dps. The alternative, easier way is to use the keybind Final Blow, but it's less damage than to just commanding it, due to Command masteries.
Posting Freak
Posts: 5,136
Threads: 50
Joined: 2009-09
Not a fan of some of the key combos, namely for Storm of Fear. But I do like the new approach taken with these skills. The approach taken for Smash Swing (being able to hold it down or press the key, allowing you to switch directions in the middle) is what Nexon should have done for Shade's multi-attack skills, like Bomb Punch.