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2015-03-29, 08:08 PM
(This post was last modified: 2015-03-29, 09:41 PM by aim .)
Hello, I am aim, Japanese JMS Player. Nice to meet you.
I'm making "Damage Per Minute Spread Sheet (MS Excel)" in JMS.
MapleDPM :
http://kaedekouyou.blog97.fc2.com/blog-entry-781.html
This is almost Collect. But Some are not. Therefore, I want to ask your help.
This time, I want to know about "Attack Speed"
I know almost about "Attack Speed Calculation formulate." But some skills does not fit.
I want to understand why does it happen.
I use this formula
=CEILING ( Skill Delay *(10 +Weapon's Speed) /16 , 30)
Almost all skill's are fit with the formula.
But Dual Blade's skill : "Phantom Blow(720ms)" Doesn't fit in AS2.
On the other hand, "Blade Fury(720ms)" fit.
Formula / Phantom Blow(survey) / Blade Fury(survey)
AS2: 540ms /
570ms /540ms
AS3: 600ms /600ms /600ms
AS4: 630ms /630ms /630ms
AS5 :690ms /690ms /690ms
Why does it happen??
My formula is wrong, or Dual Blade has some different Rules?
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Maybe it's just a latency issue?
By the way, nice character name.
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thank you for the response!
I can't understand "Latency issue." What is that?
I captured many movies for survey it.
So, It doesn't happen by mistake or Time Lag.
Anyway, I'm gathering other Answers continuously.
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aim Wrote: thank you for the response!
I can't understand "Latency issue." What is that?
I captured many movies for survey it.
So, It doesn't happen by mistake or Time Lag.
Anyway, I'm gathering other Answers continuously.
Ah, I meant server lag. But if all your tests have given the same result, then I suppose that's not it.
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Thank you for the response and explanation again!
Then, As you say, I got same result.
And add, "Phantom Blow 570ms(AS2)" happend in Phantom's stealing skill too.
I'm gathering other Answers continuously.
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Are you using google translate or something, your post look funny
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areyouabc Wrote: Are you using google translate or something, your post look funny
Hahahaha so funny
Anyway, is there a way to go past AS2?
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tecul1 Wrote: Hahahaha so funny
Anyway, is there a way to go past AS2?
areyouabc Wrote: Are you using google translate or something, your post look funny
I'm sorry for my clumsy English.
"Weblio online translate" helps me,
And All Japanese, include me, learn English in junior high school and high school after a fashion...
But like me, most Japanese cannot use English well...
Please forgive me X<
Anyway, AS2 is fastest in the game.
No one know about my question in GMS ?
Or My English composition was too bad to understand ? ;_;
I want Answer...
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aim Wrote: I'm sorry for my clumsy English.
"Weblio online translate" helps me,
And All Japanese, include me, learn English in junior high school and high school after a fashion...
But like me, most Japanese cannot use English well...
Please forgive me X<
Anyway, AS2 is fastest in the game.
No one know about my question in GMS ?
Or My English composition was too bad to understand ? ;_;
I want Answer...
いいえ、気にしないでください。質問、ちゃんとわかります。攻撃速度を計算したけど、なんか違うですね。
どうして違うかわからないけど、とりあえず [MENTION=5537]Locked[/MENTION];さんと [MENTION=5956]hadriel[/MENTION];さんと [MENTION=535]JoeTang[/MENTION];さんに訊きましょう。
ちょっと待ってくださいね。
___________________
Modified first post
Hello, I am aim, a Japanese JMS player. Nice to meet you.
I'm making a DPM spreadsheet (MS Excel) for JMS.
MapleDPM :
http://kaedekouyou.blog97.fc2.com/blog-entry-781.html
Because some of the data is wrong, I would like to ask for your help. I would like to know about attack speed.
I know the attack speed calculation formula, but some skills do not appear to tally. I would like to understand why this happens.
I use the formula
Attack Speed = CEILING(Skill Delay * (10 + Weapon's Speed)/16, 30)
The attack speed calculated by this formula fits with the observations for most skills, but the Dual Blade's "Phantom Blow (720ms)" skill does not tally in the case of AS2 (weapon speed = 2). On the other hand, "Blade Fury (720ms)" fits.
Calculated/Phantom Blow (observed)/Blade Fury (observed)
AS2: 540ms /
570ms /540ms
AS3: 600ms /600ms /600ms
AS4: 630ms /630ms /630ms
AS5 :690ms /690ms /690ms
Why does this happen? Is the formula wrong, or is it different for Dual Blades?
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あまり調べたなかったんだけど...
まずは君はどんな測定方法を使うんだ?
計算ミスないなら説明できないな...
だってAS4=630は 690<delay<720 だけ。
バグかも知れないけど
Maybe a Dual Blader on GMS can time it, but it sounds like a bug if there isn't some stupid special case in the skill data.
追伸:ダニー先輩はウィーナーです。
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From my understanding, the only alternative explanation I can offer is an unfortunate number of frames being skipped that causes the frame count to be rounded up, hence giving the anomaly. I'm not one who can give great insight into this...
Hadriel
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JoeTang Wrote: あまり調べたなかったんだけど...
まずは君はどんな測定方法を使うんだ?
計算ミスないなら説明できないな...
だってAS4=630は 690<delay<720 だけ。
バグかも知れないけど
Maybe a Dual Blader on GMS can time it, but it sounds like a bug if there isn't some stupid special case in the skill data.
追伸:ダニー先輩はウィーナーです。
Thank you for your response!
And thank you for call in, Hanabira.Kage!
My way to measure Delay is taking video, then check it.
Therefore, My surveyed data is probably collect.
I take many videos and check it again and again.
And according to my formula(is that collect one?? How calculate skill delay inGMS??), Ordinarily 720ms Skills get to 630ms in AS4.
I think that GMS system is different from JMS.
(If you want, I can give you Skill.wz / Charactor.wz in JMS@Ver3.37)
If you can, please survey "Phantom Blow in AS2."
I want to know why does it happen, and it happen or not in GMS.
And, in GMS, how calculate skill delay.
P.S. Who is Danny?
Apparently, you like Japan Animation.
I like "Girls und Panzer" too! However "Kantai Collection" is....Ummm....
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aim, are Japanese students always do 'ecchi' in gym's storage?
I also saw a lot elderly people in anime, they are all good people in term of anime but are they all good guy in real life?
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areyouabc Wrote: aim, are Japanese students always do 'ecchi' in gym's storage?
I also saw a lot elderly people in anime, they are all good people in term of anime but are they all good guy in real life?
Hi, areyouabc.
"Gym's storage ecchi" exists only in adult fairy tale.
Oh yes, I will tell you alone, Most Japanese don't beliebe Fairies.
You should not confuse a made-up story with real world, right?
(⌒,_ゝ⌒
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2015-04-02, 08:32 AM
(This post was last modified: 2015-04-02, 10:15 AM by SaptaZapta .)
Does the pattern stay when you don't use booster?
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tecul1 Wrote: Does the pattern stay when you don't use booster?
Quote: Formula / Phantom Blow(survey) / Blade Fury(survey)
AS2: 540ms /570ms /540ms
AS3: 600ms /600ms /600ms
AS4: 630ms /630ms /630ms
AS5 :690ms /690ms /690ms
With WindBooster, the Result is same as what I wrote first.
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This is real interesting...
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if you can, please survey "Phantom Blow in AS2."
The most easiest way to do it is using stopwatch.
Set timer to 30s, then press and hold "Phantom Blow" key till time up.
You would count the number of times that skill did.
For example, Say that the result was 47.5~.. times.
30000ms / 47.5time =631.578.. =630ms
Its easy.
At least, tell me that
"doesn't happen (or You have mistake)" or "it happens, but we don't know why."
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I do not know who on Southperry actively plays and has a Dual Blade.
Perhaps someone with a BasilMarket account could ask there, or [MENTION=5555]Zelkova[/MENTION] could ask on Reddit.
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2015-04-03, 12:47 AM
(This post was last modified: 2015-04-10, 02:38 AM by Five Second Pose .)
Thank you for response, and introduce good forum.
I'll go there.
How about my "Skill Delay Formula"?
Is that collect one? Or you don't know about that?
Oh, I can't use BasilMarket.
He said "You need sign up with GMS/EMS charactor."
It doesn't support JMS players;_;