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I cannot put my finger on it but something is missing. There is still a dungeon in Sleepywood but I don't know.
Maybe its because there are no more crowds of people grinding at the entrance.
Or that some of the mobs got changed (no more Evil eyes and no more bats)
No more Bob the snail.
It has been made a lot easier to access, so it could be that I suppose.
I probably should not care since it is just a lamo low level area and yet..
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Well, two Ant Tunnel maps are returning in You and I, and Zombie Mushrooms are moved from Henesys to there.
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I do believe it's the exploration aspect of it. The excitement's gone.
But y'know, nostalgia glasses, etc.
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PirateIzzy Wrote:Well, two Ant Tunnel maps are returning in You and I, and Zombie Mushrooms are moved from Henesys to there.
Sad it's only two. I like that the zombie mushrooms are now level 50-60ish. ^^
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I miss thinking that maple is fun.
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MariaColette Wrote:I do believe it's the exploration aspect of it. The excitement's gone.
But y'know, nostalgia glasses, etc.
i don't think it's the nostalgia googles here, back then the place was MASSIVE, it actually felt like one was exploring it. i remember going as deep as i could on my level 50 warrior, and the place just getting progressively more difficult and different, it actually felt like a dungeon.
never found any ants though.
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ShinkuDragon Wrote:i don't think it's the nostalgia googles here, back then the place was MASSIVE, it actually felt like one was exploring it. i remember going as deep as i could on my level 50 warrior, and the place just getting progressively more difficult and different, it actually felt like a dungeon.
never found any ants though.
It WAS massive! Maps had multiple portals in them and were very large. They had bumpy floors and you could use them to super jump! Back then I would die by the time I got to Kargos and have to pay the black taxi to drop me off by this guy.
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Zelkova Wrote:It WAS massive! Maps had multiple portals in them and were very large. They had bumpy floors and you could use them to super jump! Back then I would die by the time I got to Kargos and have to pay the black taxi to drop me off by this guy.
![[Image: 7fQrgDe.png]](http://i.imgur.com/7fQrgDe.png)
yep, just walking to that guy took a good time.
and then you reached some sort of chapel in the middle of the cave. i think that's the issue that bothered me the most, maple got much smaller. sure, training and such is much easier in smaller maps but the whole world just shrunk.
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Yeah I miss the Ant Tunnel too.. One of the reasons i barely play this game now is because it feels like there's nothing worth exploring..  all the maps are so flat and unexcitable..
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Suggestion on the official forums: Bob the Snail. I posted it. Maybe if we show enough support, the return of Ant Tunnel and Bob will be reconsidered.
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Zelkova Wrote:Sad it's only two. I like that the zombie mushrooms are now level 50-60ish. ^^
Yeah, agreed. They felt so out of place in Henesys, even in the mushroom forest.
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I miss chilling out in sleepywood sauna with random people
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Assuming that I'm also not just looking at it through nostalgia goggles, I think that they lost some of the feel of the old maps when they made new, more streamlined versions. The old maps were huge and cool, but on the other hand god damn they took so long to get across. They had a pretty massive usability hurdle. I don't know actually know if this is true, but I feel like they focused too much on the streamlining without keeping in mind what people like about the area.
Another example for me is Ellinia. So much of the focus on that map was its massive vertical scale. This had the same problem as the ant tunnel - getting around Ellinia could be a hassle because of how much space it had. The size reduction solved that problem, but I feel like that map is so squished now. There's no sprawling feeling to it because they tightly packed everything together. I thought a really neat part of the original design was Grendel's library at the top of the map, far above everything else. In the remodel, they moved it down into the middle of the town. It made it easier to get to and locate, definitely, but I also felt it removed the grandeur and reverence of a grand library in the trees. I think overall remodeling was a good decision, but I think there could have been more done to retain the core feel of an area.
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Kabanaw Wrote:Assuming that I'm also not just looking at it through nostalgia goggles, I think that they lost some of the feel of the old maps when they made new, more streamlined versions. The old maps were huge and cool, but on the other hand god damn they took so long to get across. They had a pretty massive usability hurdle. I don't know actually know if this is true, but I feel like they focused too much on the streamlining without keeping in mind what people like about the area.
Another example for me is Ellinia. So much of the focus on that map was its massive vertical scale. This had the same problem as the ant tunnel - getting around Ellinia could be a hassle because of how much space it had. The size reduction solved that problem, but I feel like that map is so squished now. There's no sprawling feeling to it because they tightly packed everything together. I thought a really neat part of the original design was Grendel's library at the top of the map, far above everything else. In the remodel, they moved it down into the middle of the town. It made it easier to get to and locate, definitely, but I also felt it removed the grandeur and reverence of a grand library in the trees. I think overall remodeling was a good decision, but I think there could have been more done to retain the core feel of an area.
to this day i still feel squished in ellinia so you're not alone there
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Many games of the latest age follow this retarded trend, just look at all the teleporting going around across all genres.
It is like they think that battle is the only worthwhile endeavour in a game. Traveling and exploring should be just as rewarding as killing monsters.
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You all might want to remember that we all were forced to use the 600x800 resolution back then. Since then we can now play in a much larger resolution, so large in fact that our characters look small.
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Zelkova Wrote:You all might want to remember that we all were forced to use the 600x800 resolution back then. Since then we can now play in a much larger resolution, so large in fact that our characters look small.
To add to this, developers/designers potentially trimmed content in these and other areas due to expansion of newer content. It's difficult to have both due to processing limitations that might make clients a WHOLE LOT more unstable than they are now.
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Takebacker Wrote:To add to this, developers/designers potentially trimmed content in these and other areas due to expansion of newer content. It's difficult to have both due to processing limitations that might make clients a WHOLE LOT more unstable than they are now.
I doubt that a client actually cares about what's happening in the map Ant Tunnel 1 unless the character is currently within Ant Tunnel 1. The server probably does, but the actual size of a map is probably contributes little to the map's computational complexity. I mean, I suppose it's possible the client is running the computations for every active map, but I would hope that would have been refactored before they decided they need to reduce content instead.
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