Junior Member
Posts: 3
Threads: 3
Joined: 2013-10
Gender: Male
Country Flag: singapore
IGN: MrNlSibo
Server: Aquila
Level: 200
Job: NightLord
Guild: MercyAngels
The formula for Total damage and % Att s it the same? Which is the best? Just wondering.
Posting Freak
Posts: 18,970
Threads: 319
Joined: 2008-07
Total damage diminishes in it's increase. % att does not.
Senior Member
Posts: 338
Threads: 1
Joined: 2013-01
Gender: Male
Country Flag: netherlands
IGN: Sylphia
Level: 222
Job: Cannoneer
%TD is additive with %boss, while %att is multiplicative. To keep it simple, the range formula would be multiplier*(4*main stat+secondary stat)*att/100*%att*%TD (and %boss for damage, but it doesn't show up in range).
This means that in general %att is better since almost all classes (including your night lord) have pure %total damage from skills (if you even get some, I've never played an NL), so %TD becomes less effective while %att doesn't really. This is even worse when bossing.
TL;DR: Go for %ATT.
Posting Freak
Posts: 12,083
Threads: 135
Joined: 2011-02
Gender: Male
Sexual Orientation: Straight
Country Flag: panama
IGN: ShinkuDragon
HoukaPhoenix
BoshokuRaven
Server: Scania
Level: 152
Job: Batman
Guild: IDissOrtis
Takebacker Wrote:Total damage diminishes in it's increase. % att does not.
they both diminish, it's just that there's barely any source of %attk to let you notice, but some classes do have.
simplifying what encyclopedic said, they have the exact same effect if you have the same amount of %total damage and %attack, however you usually have more %total damage due to %boss and skills, so %attk is usually a bit better.
Senior Member
Posts: 338
Threads: 1
Joined: 2013-01
Gender: Male
Country Flag: netherlands
IGN: Sylphia
Level: 222
Job: Cannoneer
ShinkuDragon Wrote:they both diminish, it's just that there's barely any source of %attk to let you notice, but some classes do have.
simplifying what encyclopedic said, they have the exact same effect if you have the same amount of %total damage and %attack, however you usually have more %total damage due to %boss and skills, so %attk is usually a bit better. Thank you, I suck at explaining
Posting Freak
Posts: 12,083
Threads: 135
Joined: 2011-02
Gender: Male
Sexual Orientation: Straight
Country Flag: panama
IGN: ShinkuDragon
HoukaPhoenix
BoshokuRaven
Server: Scania
Level: 152
Job: Batman
Guild: IDissOrtis
Encyclopedic Wrote:Thank you, I suck at explaining 
i do too, except when i have to explain what someone else is explaining hahaha.
Senior Member
Posts: 452
Threads: 5
Joined: 2013-04
Junior Member
Posts: 19
Threads: 1
Joined: 2013-08
Gender: Male
Server: Aquila
Am I right to say that.. those % in skills and Boss % are counted as Total Damage %?
Posting Freak
Posts: 952
Threads: 46
Joined: 2012-06
Gender: Male
total dmg increase both boss dmg and normal dmg it pretty much a overall dmg
total dmg has 2 part in one work
let say I have 12% total and 30% boss what is my boss dmg
12% total = 12% boss dmg + 12% dmg on normal monster
30% boss dmg = 30% boss dmg
42% boss dmg and 12% dmg on normal monster is my real dmg
Member
Posts: 200
Threads: 10
Joined: 2011-08
Gender: Male
Sexual Orientation: Straight
Country Flag: Illinois
Server: Scania
Level: 212
Job: Kr 4d10 5s2 5p6
Guild: Reconcile ;)
Weariness Wrote:Am I right to say that.. those % in skills and Boss % are counted as Total Damage %?
Think of it as placing all of your %Damage sources into one giant category. Taking the damage formula from here, you can see that %Total Damage, %Boss Damage, and %Reinforce Hyper Skill Damage are all additive, hence why the effectiveness of any additional %Damage diminishes a lot earlier than that of %Attack, and therefore it's recommended to aim for %Attack potential lines over %Total Damage, or even a small amount of %Boss Damage in some cases.
Posting Freak
Posts: 952
Threads: 46
Joined: 2012-06
Gender: Male
user Wrote:Think of it as placing all of your %Damage sources into one giant category. Taking the damage formula from here, you can see that %Total Damage, %Boss Damage, and %Reinforce Hyper Skill Damage are all additive, hence why the effectiveness of any additional %Damage diminishes a lot earlier than that of %Attack, and therefore it's recommended to aim for %Attack potential lines over %Total Damage, or even a small amount of %Boss Damage in some cases.
% attack can also diminishes faster base on ur class too if your class has ton of skill increase attack % or magic % such as mage class
then total dmg would be better
Member
Posts: 200
Threads: 10
Joined: 2011-08
Gender: Male
Sexual Orientation: Straight
Country Flag: Illinois
Server: Scania
Level: 212
Job: Kr 4d10 5s2 5p6
Guild: Reconcile ;)
Question Wrote:% attack can also diminishes faster base on ur class too if your class has ton of skill increase attack % or magic % such as mage class
then total dmg would be better
That may be true for a select few classes (Battle Mage's Aura comes first to mind for a %Magic bonus), but even then, I think it's generally true for almost every class that %Attack/%Magic > %Total Damage, mainly due to innate %Total Damage skills and %Boss Damage coming in very large chunks (20%, 30%, 35%, 40%, 45%), which can easily overshadow the amount of %Attack/%Magic gained from skills.
Posting Freak
Posts: 1,312
Threads: 33
Joined: 2012-08
%matk is still better than %total for battle mage.
Junior Member
Posts: 19
Threads: 1
Joined: 2013-08
Gender: Male
Server: Aquila
Seriously.. a easy game with complicated system.
What would you recommend for a Paladin and a Demon Slayer?
Member
Posts: 200
Threads: 10
Joined: 2011-08
Gender: Male
Sexual Orientation: Straight
Country Flag: Illinois
Server: Scania
Level: 212
Job: Kr 4d10 5s2 5p6
Guild: Reconcile ;)
Weariness Wrote:Seriously.. a easy game with complicated system.
What would you recommend for a Paladin and a Demon Slayer?
Not sure if Paladin and Demon Slayer have innate %Total Damage buffs from skills other than Reinforce Hypers, but even if that is not the case, it's best to choose %ATT over %Total Damage when it's possible. However, %Damage (i.e. %Boss Damage) can easily overshadow small amounts of %ATT simply because it comes in large quantities.
Of course, it also depends on what you want to do in-game, and what item (i.e. weapon/secondary/emblem) you are cubing. Emblems can't be cubed for %Boss, so you'd aim for lines of %ATT. If you're into bossing, then for weapons/secondaries, you'd want to aim for a mix of %Boss Damage and %ATT or purely %Boss Damage. If you're only going to be hunting regular mobs for the rest of your life, then %ATT and %Total Damage wouldn't be too different, but for utility, aim for strictly %ATT.
And we haven't even considered %Ignore PDR lines yet, so in short, you want to keep whatever potential that is "decent" while maintaining a proper balance in stats. For Paladin and Demon Slayer, if you're into bossing, aim for %Boss lines on regular potential and %ATT lines on bonus potential.
Posting Freak
Posts: 12,083
Threads: 135
Joined: 2011-02
Gender: Male
Sexual Orientation: Straight
Country Flag: panama
IGN: ShinkuDragon
HoukaPhoenix
BoshokuRaven
Server: Scania
Level: 152
Job: Batman
Guild: IDissOrtis
MountLag Wrote:%matk is still better than %total for battle mage.
all i remember is dark aura being a m.attk boost, do they have more %total damage now?
Posting Freak
Posts: 1,312
Threads: 33
Joined: 2012-08
ShinkuDragon Wrote:all i remember is dark aura being a m.attk boost, do they have more %total damage now?
30% from a passive, 40% from battle rage, 20% boss from finishing blow
Posting Freak
Posts: 3,717
Threads: 38
Joined: 2008-08
Gender: Male
Sexual Orientation: Gay
Country Flag: canada
Server: Aurora
user Wrote:Not sure if Paladin and Demon Slayer have innate %Total Damage buffs from skills other than Reinforce Hypers
Demon Slayers get 25% Damage, I believe from a 3rd job passive, and 35% from Dark Meta. Not to mention 30% boss on Demon Impact and 50% boss on Cerberus. Paladin's don't currently have total damage buffs, but they will after RED. 40% from charges, 40% on Blast, I think, and 30% from Void Elemental.
Posting Freak
Posts: 4,127
Threads: 69
Joined: 2010-06
Gender: Male
Sexual Orientation: Straight
Country Flag: usa
IGN: Alum
Server: Cain
Level: 71
Job: Asura
Guild: Team Rocket
For Aran, does Boss Reverse Combo's Normal Monster Damage counts as Total Damage?
Also, at what point is Total Damage is underpowered by %ATT?
Posting Freak
Posts: 2,590
Threads: 29
Joined: 2010-06
Gender: Male
Country Flag: singapore
IGN: cbdccb1
Server: Windia
Level: 200
Job: Luminous
Farm: Hadriel
Arrol Wrote:For Aran, does Boss Reverse Combo's Normal Monster Damage counts as Total Damage?
Also, at what point is Total Damage is underpowered by %ATT?
Talking strictly about % Total DMG lines, the moment you have more nett % DMG than % ATT, which by most cases it's almost always the case. But understand that per LINE of potential, you get more from % Boss than what a line of % ATT provides until you hit a breakpoint.
Basically, just get whatever gives you the largest fractional change.
Hadriel
|