KMS 1.2.191 - Unnamed Balancing I
#1
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 (PvE) Skill Changes
 Soul Skills
 Mob (Changed)
 Mob
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#2
 Character
 Character (Changed)
 NPC
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#3
 Item
 Map
 Quest
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#4
Phantoms ... that's even barely a buff o.O I only enjoy no reflect on cards and auto judgement ;/
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#5
Elecher Wrote:Phantoms ... that's even barely a buff o.O I only enjoy no reflect on cards and auto judgement ;/

They got 20% pdr ignore hyper on UD
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#6
Boring patch.
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#7
Who will be next Arans? heh..

Wonder if they'll do adventurers.
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#8
Apparently there's a new death animation featuring what appears to be Nao, from Mabinogi. Discuss.
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#9
pq set effect huh, gives people more reason to use pq equips i guess
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#10
OhBaby Wrote:pq set effect huh, gives people more reason to use pq equips i guess

PQ set has been there for a while. This is just adding IKPQ shoulder/boot, upgraded kenta goggles and such.
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#11
iAmFear Wrote:Apparently there's a new death animation featuring what appears to be Nao, from Mabinogi. Discuss.
A new death animation? so no more raining gravestones?
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#12
I thought we might see a surprise balance when this patch will come to KMS, but I guess it was silly to think so. It just that the balance is so tiny, I thought they had enough time to balance other classes as well, especially classes who actually need balance (and not Mercedes and Phantom, that although I agree they need balance, I don't agree they should be the first ones to get it). The fact that Maplestory decided to laugh at us, and instead of balancing Adventures that are dying for balance, they balanced Hero classes, makes me hope that the upcoming summer update will be some kind of a "Adventure Returns", with big changes for Adventures in order to finally balance them with all the other classes in the game. I also fear from this kind of update, because during the first two "Cygnus Returns" patches, I felt like they took all the special things from the Cygnus that made these classes fun although they weren't powerful and could get only to level 120, and KILLED them. The Adventures, although they aren't powerful in comparison to the new classes, are really fun classes (that's the reason people still playing them), and I'm afraid that this kind of update might kill them all and make them a new-like classes which won't be as fun to play as they were before.
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#13
iAmFear Wrote:Apparently there's a new death animation featuring what appears to be Nao, from Mabinogi. Discuss.

...this, I want to see.
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#14
Razmos Wrote:A new death animation? so no more raining gravestones?

No, it's a part of the animation that occurs after the gravestone hits the ground, kinda like the Wheel effect.
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#15
iAmFear Wrote:No, it's a part of the animation that occurs after the gravestone hits the ground, kinda like the Wheel effect.
Ah I see, I hope to see a picture of it.
I had to google who Nao was, and now i'm curious.
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#16
Arrg Wrote:PQ set has been there for a while. This is just adding IKPQ shoulder/boot, upgraded kenta goggles and such.


So each pq gives you a piece and you can just wear 7 pieces for the effect?
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#17
Danny, do you mind posting the changed HP values of mobs as well?
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#18
OhBaby Wrote:So each pq gives you a piece and you can just wear 7 pieces for the effect?

Before the IKPQ shoulder came, you could only get 7 pieces via double pendant I think. But yes, that is the definition of a set, having pieces and getting an effect.
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#19
PirateIzzy Wrote:Danny, do you mind posting the changed HP values of mobs as well?

Yeah sure.
That's a bug I have to fix :<

Raul Wrote:...this, I want to see.

Razmos Wrote:Ah I see, I hope to see a picture of it.
I had to google who Nao was, and now i'm curious.

iAmFear Wrote:No, it's a part of the animation that occurs after the gravestone hits the ground, kinda like the Wheel effect.

[Image: landEffect.gif]
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#20
... are those Monster Park monsters that they fiddled around with? :f6:
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