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Kaiser's % ATK buff
#1
I was wonder how does Kaiser's %ATK buff stack with potential that gives %ATK.

Someone smega'd a 21% ATK Dragon Emblem and I was wondering if it would be better than say, Total/Boss damage.
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#2
Dragon Emblem's can't get boss damage, and Total Damage and %ATK both affect your damage equally.
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#3
It should stack additively if it works the same as all other classes with a %atk skill.
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#4
%WATK is different than Total Damage. Kaiser's Attack Mode and 3rd job buffs are both Total Damage.
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#5
Adding to Joe's post, it says it's % Attack in-game, it is not, it is most definitely % Damage.
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#6
Oh, so ATK mode gives you +30% Total Damage and not +30 Attack?
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#7
Dark Link Wrote:Oh, so ATK mode gives you +30% Total Damage and not +30 Attack?

that's pretty bad news to boss damage, but i guess it makes the above item all the better then.
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#8
Dark Link Wrote:Oh, so ATK mode gives you +30% Total Damage and not +30 Attack?


Last I checked, Attack Mode was +10% Damage at 4th job.
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#9
JoeTang Wrote:Last I checked, Attack Mode was +10% Damage at 4th job.

Yeah, but I thought all attack modes stacked, thus giving +30% Damage at 4th job? Is that not the case? The +Crit does and gives me an extra 20% Crit rate.
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#10
Dark Link Wrote:Yeah, but I thought all attack modes stacked, thus giving +30% Damage at 4th job? Is that not the case? The +Crit does and gives me an extra 20% Crit rate.

You're talking about the Attack. I'm talking about the Boss Damage. Yes, it gives 30 Attack at 4th job. It gives +10% Boss Damage.
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#11
JoeTang Wrote:%WATK is different than Total Damage. Kaiser's Attack Mode and 3rd job buffs are both Total Damage.

Weird, %total damage on equips doesn't show up in my range, but these do.
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#12
If I were to cube just 1 thing for my Kaiser, would you suggest I do my emblem, or shield?
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#13
The Dragon Essence can't be cubed (no way to unequip) so I guess the emblem's your only option.


My Kaiser's attack mode doesn't actually add total damage - it's strictly +30 w.atk as far as I can see. Catalyze does bump my damage up near exactly 30% though (29.998%)
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#14
Stereo Wrote:Weird, %total damage on equips doesn't show up in my range, but these do.

Total damage and % att affect your range equally. Total damage is reflected in the displayed hit
Att is reflected in your range.
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#15
Wow, thanks for all the great replies.

No wonder Luminous and Kaiser have such ridiculous damage at low levels. They get +% damage from their passives...
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#16
MuscleWizard Wrote:Total damage and % att affect your range equally. Total damage is reflected in the displayed hit
Att is reflected in your range.

Total damage % does not show up in range. Damage% from skills is treated as %att however, which does show up in range.
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#17
MountLag Wrote:Total damage % does not show up in range. Damage% from skills is treated as %att however, which does show up in range.

I didn't say it did. I said that total damage is reflected in the visible hit

and that att% is visible in your stat window range

the only difference is that you don't see the change total damage applies until you hit something and it procs that extra damage


100-100 range, 21% att, range displays as 121-121, you'll hit a 121

100-100 range, 21% total damage, range displays as 100-100, you'll hit a 121
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#18
I saw a thread on basilmarket where a guy figured out how to cube it. I think they just dragged it on it? My memory is a bit foggy.
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#19
MuscleWizard Wrote:I didn't say it did. I said that total damage is reflected in the visible hit

and that att% is visible in your stat window range

the only difference is that you don't see the change total damage applies until you hit something and it procs that extra damage


100-100 range, 21% att, range displays as 121-121, you'll hit a 121

100-100 range, 21% total damage, range displays as 100-100, you'll hit a 121

Hmm ok

That's not entirely accurate though, since it depends how much total and att% you currently have. If you already have +15% total damage (t10 dojo glove), an additional +21% total damage is going to do less than +21% att.

And of course total is additive with boss, so that's another thing that makes total dmg% worse.
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#20
Wait, I thought that %Att increases the character's attack based on their current weapon/magic attack, but with the way people are talking it sounds like %Att actually increases the character's overall damage range based on their current damage instead.

Was I wrong, or does %Att increase the character's weapon/magic attack?
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