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Link skills for all classes
#1
Yo lets give everyone link skills
Adv warrior 10%hp
Adv mage 10%mp
Adv thief 10% crit dmg
Adv bowman 10% min crit dmg
Db 10% dodge
Resistance 10% stats resist lol so fahnee
Cygnus: accuracy penalty applies as if you were ten levels higher
Pirates get uh
10% chance to feel betrayed when ignored by nexon
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#2
MuscleWizard Wrote:Yo lets give everyone link skills
Adv warrior 10%hp
Adv mage 10%mp
Adv thief 10% crit dmg
Adv bowman 10% min crit dmg
Db 10% dodge
Resistance 10% stats resist lol so fahnee
Cygnus: accuracy penalty applies as if you were ten levels higher
Pirates get uh
10% chance to feel betrayed when ignored by nexon

I refuse to accept anything less than 10% accuracy as the bowman link. We need to stay consistent now Wink
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#3
MuscleWizard Wrote:Yo lets give everyone link skills
Adv warrior 10%hp
Adv mage 10%mp
Adv thief 10% crit dmg
Adv bowman 10% min crit dmg
Db 10% dodge
Resistance 10% stats resist lol so fahnee
Cygnus: accuracy penalty applies as if you were ten levels higher
Pirates get uh
10% chance to feel betrayed when ignored by nexon

I think it'd make more sense like this:

Adv warrior: 5% hp, improve potions and self healing skills by 20% (only HP) lv 2: 10%, 30%
Adv mage: 5% mp, improve potions and self healing skills by 20% (only MP) lv 2: 10%, 30%
Adv Thief: +20 speed cap, 10 speed. lv 2: +30 speed cap, 15 speed
Adv archer: +10% critical damage. lv 2: +15%
Adv pirate: reduce damage by 5%. lv 2: 10%. Yes, even 1/1s.
Dual Blade: 5% dodge. lv 2: 10%
Cygnus: Same as adventurer counterparts, but no lv 2. (lol)
Resistance: Make the "dark sight wannabe" they have on their begginer skillbook linkable. lv 2, twice the duration.
Aran: 2% passive hp recovery. lv 2: 3%
Evan: 2% passive mp recovery. lv 2: 3%
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#4
Alloy Wrote:I think it'd make more sense like this:

Adv warrior: 5% hp, improve potions and self healing skills by 20% (only HP) lv 2: 10%, 30%
Adv mage: 5% mp, improve potions and self healing skills by 20% (only MP) lv 2: 10%, 30%
Adv Thief: +20 speed cap, 10 speed. lv 2: +30 speed cap, 15 speed
Adv archer: +10% critical damage. lv 2: +15%
Adv pirate: reduce damage by 5%. lv 2: 10%. Yes, even 1/1s.
Dual Blade: 5% dodge. lv 2: 10%
Cygnus: Same as adventurer counterparts, but no lv 2. (lol)
Resistance: Make the "dark sight wannabe" they have on their begginer skillbook linkable. lv 2, twice the duration.
Aran: 2% passive hp recovery. lv 2: 3%
Evan: 2% passive mp recovery. lv 2: 3%

DB : 5% avoid-rate; lvl 2: 10% avoid-rate

KoC : skill 2 at lvl100

Aran 3% hp recovery over 10 sec; 6% hp recovery over 5 sec

Evan 3% mp recovery over 10 sec; 6% mp recovery over 5 sec
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#5
c732n7 Wrote:KoC : skill 2 at lvl100

Bad idea, imo. Defeats the point of having the other classes since people will just go whatever route is shortest for each one.
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#6
Trying to make everything fit the theme of the class, but also be worthwhile to actually get the class to 120.

Hero: Skills that only hit one target do 10/15% increased damage.
Paladin: 5/10% Damage Reduction.
Dark Knight: 10/15% HP. (Yeah, same thing as Kaiser. But they were the high HP Warriors while Kaiser was just a twinkle in Wizet's eye! It's really hard to come up with anything for DK that doesn't involve HP.)
Aran: +1 Attack Speed? Not quite sure what to do with her/him. (And +2 Attack Speed would be way too overpowered for a Link Skill.)

Bishop: 10/20% more recovery from potions.
I/L Archmage: Skills that attack multiple targets will hit 1/2 more targets.
F/P Archmage: 10/15% MP.
Battle Mage: 1/2% damage done is recovered as HP. (Can't recover more than 5% of total HP per hit.)
Evan: 5/10% Mastery. (Too overpowered?)

Bow Master: Ranged attacks get 10/20% more range.
Marksman: 10/15% Min Crit Damage.

Night Lord: 20/30 Spd and 10/20 Jump, cap increased by same amount.
Shadower: 10/15% Drop rate increase.
Dual Blade: 10/15% Avoidability

Buccaneer: 5/10% Status Resist.
Corsair: Summons do 10/15% increased damage.

.....I have no idea what to do with Wild Hunter, Mechanic, or Cygnus Knights.
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#7
Endgame Wrote:.....I have no idea what to do with Wild Hunter, Mechanic, or Cygnus Knights.

WH = something to do with mounts or summons or something???? CK already have that Blessing, don't they?

I thought it might be more fitting for Bishops to boost passive recovery rates (like the opposite of that status effect), while F/Ps... buff your DoT or something? Are there classes with no DoT skills?
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#8
Quote:while F/Ps... buff your DoT or something? Are there classes with no DoT skills?
Most of them.
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#9
Endgame Wrote:Most of them.
Huh.

You totally can't tell that I pretty much only play one class. I am so stealth Rolleyes
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#10
Endgame Wrote:Trying to make everything fit the theme of the class, but also be worthwhile to actually get the class to 120.

Hero: Skills that only hit one target do 10/15% increased damage.
Paladin: 5/10% Damage Reduction.
Dark Knight: 10/15% HP. (Yeah, same thing as Kaiser. But they were the high HP Warriors while Kaiser was just a twinkle in Wizet's eye! It's really hard to come up with anything for DK that doesn't involve HP.)
Aran: +1 Attack Speed? Not quite sure what to do with her/him. (And +2 Attack Speed would be way too overpowered for a Link Skill.)

Bishop: 10/20% more recovery from potions.
I/L Archmage: Skills that attack multiple targets will hit 1/2 more targets.
F/P Archmage: 10/15% MP.
Battle Mage: 1/2% damage done is recovered as HP. (Can't recover more than 5% of total HP per hit.)
Evan: 5/10% Mastery. (Too overpowered?)

Bow Master: Ranged attacks get 10/20% more range.
Marksman: 10/15% Min Crit Damage.

Night Lord: 20/30 Spd and 10/20 Jump, cap increased by same amount.
Shadower: 10/15% Drop rate increase.
Dual Blade: 10/15% Avoidability

Buccaneer: 5/10% Status Resist.
Corsair: Summons do 10/15% increased damage.

.....I have no idea what to do with Wild Hunter, Mechanic, or Cygnus Knights.

Heros : WA+30/+50
Paladin : W def +700/+1400
Dark Knight : HP +10%/20%

Bishop : buff duration + 50%/100%
I/L AM : MA + 30/+50
F/P AM : MP + 10%/20%

XBM : cap + 5%/10%
BM : min critical + 5%/10%

NL : number of hits + 1/2
Shadow : speed cap + 20/40
DB : instant kill +3%/6%

Captain : max critical + 5%/10%
Vipers : summons + 50%/100%

Soul Master : WA +30/50
Flame Wizard : MA +30/50
Wind Breaker : cap + 5%/10%
Nightwalker : number of hit +1/2
Striker : summon + 50%/100%

BAM : +3%/6% damage absorbed
WH : - 6%/12% cooldown
Mech: +% primary stat

Aran : 3% hp recovery over 10 sec; 6% hp recovery over 5 sec

Evan: 3% mp recovery over 10 sec; 6% mp recovery over 5 sec
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#11
c732n7 Wrote:Heros : WA+30/+50
Paladin : W def +700/+1400
Dark Knight : HP +10%/20%

Bishop : buff duration + 50%/100%
I/L AM : MA + 30/+50
F/P AM : MP + 10%/20%

XBM : cap + 5%/10%
BM : min critical + 5%/10%

NL : number of hits + 1/2
Shadow : speed cap + 20/40
DB : instant kill +3%/6%

Captain : max critical + 5%/10%
Vipers : summons + 50%/100%

Soul Master : WA +30/50
Flame Wizard : MA +30/50
Wind Breaker : cap + 5%/10%
Nightwalker : number of hit +1/2
Striker : summon + 50%/100%

BAM : +3%/6% damage absorbed
WH : - 6%/12% cooldown
Mech: +% primary stat

Aran : 3% hp recovery over 10 sec; 6% hp recovery over 5 sec

Evan: 3% mp recovery over 10 sec; 6% mp recovery over 5 sec

Hey hey! Long time no see!

Speed cap? As in max speed? Would be nice to see myself going to 200% speed lol.

Wouldn't it be nicer to have an attack speed +1/+2?

Hadriel
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#12
c732n7 Wrote:Heros : WA+30/+50
Paladin : W def +700/+1400
Dark Knight : HP +10%/20%

Bishop : buff duration + 50%/100%
I/L AM : MA + 30/+50
F/P AM : MP + 10%/20%

XBM : cap + 5%/10%
BM : min critical + 5%/10%

NL : number of hits + 1/2
Shadow : speed cap + 20/40
DB : instant kill +3%/6%

Captain : max critical + 5%/10%
Vipers : summons + 50%/100%

Soul Master : WA +30/50
Flame Wizard : MA +30/50
Wind Breaker : cap + 5%/10%
Nightwalker : number of hit +1/2
Striker : summon + 50%/100%

BAM : +3%/6% damage absorbed
WH : - 6%/12% cooldown
Mech: +% primary stat

Aran : 3% hp recovery over 10 sec; 6% hp recovery over 5 sec

Evan: 3% mp recovery over 10 sec; 6% mp recovery over 5 sec

Not overpowered at all, nope.
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#13
c732n7 Wrote:Heros : WA+30/+50
Paladin : W def +700/+1400
Dark Knight : HP +10%/20%

Bishop : buff duration + 50%/100%
I/L AM : MA + 30/+50
F/P AM : MP + 10%/20%

XBM : cap + 5%/10%
BM : min critical + 5%/10%

NL : number of hits + 1/2
Shadow : speed cap + 20/40
DB : instant kill +3%/6%

Captain : max critical + 5%/10%
Vipers : summons + 50%/100%

Soul Master : WA +30/50
Flame Wizard : MA +30/50
Wind Breaker : cap + 5%/10%
Nightwalker : number of hit +1/2
Striker : summon + 50%/100%

BAM : +3%/6% damage absorbed
WH : - 6%/12% cooldown
Mech: +% primary stat

Aran : 3% hp recovery over 10 sec; 6% hp recovery over 5 sec

Evan: 3% mp recovery over 10 sec; 6% mp recovery over 5 sec

Wow. With my current account lineup I'd have over +100 speed, and at least a bonus of 150 attack. This is NOT overpowered at all!
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#14
c732n7 Wrote:Heros : WA+30/+50
Paladin : W def +700/+1400
Dark Knight : HP +10%/20%

Bishop : buff duration + 50%/100%
I/L AM : MA + 30/+50
F/P AM : MP + 10%/20%

XBM : cap + 5%/10%
BM : min critical + 5%/10%

NL : number of hits + 1/2
Shadow : speed cap + 20/40
DB : instant kill +3%/6%

Captain : max critical + 5%/10%
Vipers : summons + 50%/100%

Soul Master : WA +30/50
Flame Wizard : MA +30/50
Wind Breaker : cap + 5%/10%
Nightwalker : number of hit +1/2
Striker : summon + 50%/100%

BAM : +3%/6% damage absorbed
WH : - 6%/12% cooldown
Mech: +% primary stat

Aran : 3% hp recovery over 10 sec; 6% hp recovery over 5 sec

Evan: 3% mp recovery over 10 sec; 6% mp recovery over 5 sec

I can tell what classes you play.

I mean, NL's get two more hits on everything and Shadowers... get a speed cap increase? That better be attack speed, which still probably isn't even that useful anyways.
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#15
meh

W Def + 700
Buff duration + 100% (on top of the 50%)
MA +60
number of hits +1
-6% cooldown
3% mp recovery over 10 sec
+3% primary stats
MP + 20%

@Forte : shadowers speed caps applies to speed ...

@Zelkova : not OP when Global got their sswis cheese that adds +220 MA!!!

@alloy: never!
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#16
c732n7 Wrote:meh

W Def + 700
Buff duration + 100% (on top of the 50%)
MA +60
number of hits +1
-6% cooldown
3% mp recovery over 10 sec
+3% primary stats
MP + 20%

@Forte : shadowers speed caps applies to speed ...

@Zelkova : not OP when Global got their sswis cheese that adds +220 MA!!!

@alloy: never!

You play MSEA, so you probably aren't familiar with it. Sswis cheese is a use item that has a short duration. You can also only get it currently from a PQ... a PQ that has been out of commission for most of this year.
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#17
Zelkova Wrote:You play MSEA, so you probably aren't familiar with it. Sswis cheese is a use item that has a short duration. You can also only get it currently from a PQ... a PQ that has been out of commission for most of this year.

2mins 220MA

gotten from the wanted criminals quest
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#18
c732n7 Wrote:2mins 220MA

gotten from the wanted criminals quest
isn't that an old removed NLC quest
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#19
To be fair, we have Jr. Boogie familiar that heals MP like nobody's business. %MP recovery isn't too OP imo.

Hadriel
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#20
MuscleWizard Wrote:isn't that an old removed NLC quest

Dude that quest has been gone for 3 or 4 years.
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