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If Cygnus ever got put in gMS...
#1
They strike me as a class people would use strictly to KS, or sell leech. Its far too easy to level them, and even though they cap off at 120, they're ridiculously overpowered and could easily be exploited, with a bunch of people running around as 120s and such, there should be more restrictions on them.

Wouldnt a large chunk of people just make the Magician ones and spam ultimates to KS/Leech other people? I dont know if its just me who sees that happening or not, but I see these as wayyyy too broken for public release still.
I know they're still in a test server, but the way they're built altogether is broken, and I doubt that'll change much for their public release.
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#2
Deviant Wrote:They strike me as a class people would use strictly to KS, or sell leech. Its far too easy to level them, and even though they cap off at 120, they're ridiculously overpowered and could easily be exploited, with a bunch of people running around as 120s and such, there should be more restrictions on them.

Wouldnt a large chunk of people just make the Magician ones and spam ultimates to KS/Leech other people? I dont know if its just me who sees that happening or not, but I see these as wayyyy too broken for public release still.
I know they're still in a test server, but the way they're built altogether is broken, and I doubt that'll change much for their public release.

That's the thing. IIRC, their Ultimates costs less to spam, and they learn it in their 3rd job form. Where as for regular classes, they learn it at 4th. As far as I know, having these Cygnus classes barely has any downside, because you can keep them afk in your map (if you have multi-comps), and if someone bothers you, get your Cygnus class un-afk and KS back.

The only Cygnus class that is practically in-capable of KSing would be the Thief class one, since even though they get TT at 3rd job, their skills are rather mediocre, and they actually fail in comparison to their counter-part, the current Night Lords.

PS: If Cygnus classes does get released, I can imagine veterans either quitting, or rejoining to just make these new overly-powered classes. I hope to see better customer service and more GMs around when these classes comes around, but we all know that'll never happen, this is Nexon America we're talking about here, not Nexon Korea.
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#3
Barely any downside? KSing is quite the opposite, it would easily multiply the amount of KSers 3 fold, probably more. Also I wouldnt be too fond of seeing so many 120s running around, the min level to make one is 30 right? They should implement something that makes it so your cygnus character cant surpass your normal one in levels, or something, that'd at least keep us from having a bunch of 120s running around.


Also, do they get their own gear, or how does that work?
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#4
Deviant Wrote:Barely any downside? KSing is quite the opposite, it would easily multiply the amount of KSers 3 fold, probably more. Also I wouldnt be too fond of seeing so many 120s running around, the min level to make one is 30 right? They should implement something that makes it so your cygnus character cant surpass your normal one in levels, or something, that'd at least keep us from having a bunch of 120s running around.


Also, do they get their own gear, or how does that work?


You know what, good question. In all honesty, I think they use regular gear, otherwise, it wouldn't make any sense.., and we'd see:

Beginner / Warrior / Archer /Thief / Magician/ Pirate / CYGNUS Warrior / CYGNUS etc

below the equipments. <_<;;

PS: When I meant downside, I meant with those Cygnus classes alone, and how effective they would be via training / bossing. I didn't meant effective as in how it would effect the current economy or current KS'ing trends. Sorry if I didn't typed it in an effective way that you could understand, that's a fault on my part.
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#5
Well crap, that also means a new demand for class gear of whatever becomes the favorite cygnus counterpart, hindering people who play the real class as their main even further. -_-
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#6
Deviant Wrote:Well crap, that also means a new demand for class gear of whatever becomes the favorite cygnus counterpart, hindering people who play the real class as their main even further. -_-

I can tell you now, Archer gear will raise sky-high, judging by the amount of people that are obsessed with the new Cygnus Archer class in this forum. . .

As for Thieves, their gear might plummet, or stay the same. Warriors and Mages (Cygnus) will be kinda popular, but I bet for sure the new Archer class will be very popular, that's what I'm predicting though.
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#7
Kasuhitomi Wrote:
As for Thieves, their gear might plummet, or stay the same.

I wouldn't be too sure on that. They seem the most boring of the Cygnus classes. However flash jump in second job and triple throw in 3rd will be a big attraction to a lot of people. As well as the 70 extra AP.
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#8
As much as I would love a Cygnus Warrior or Thief (Use the 70 extra AP to add HP for bossing + being dexless) for bossing purposes (PA DrK vs Boss = YAWNSLOW), I am not particularly fond of the idea of there being MORE leeching/ultimate spamming than there already is in gMS. Leeching in general really pisses me off, so EVERYBODY having a leechmule will more than likely result in me quitting Maple.

Ultimates in general seem broken to me in their spammability (with the right amount of funding from leechers Rolleyes), giving them to a 3rd job = fail.
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#9
Level 150+ normal character still > max Cygnus. I don't see what the problem is.
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#10
Dusk Wrote:Level 150+ normal character still > max Cygnus. I don't see what the problem is.

Getting to level 150+
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#11
Kirov Wrote:Getting to level 150+

Exactly, the fact that the classes get ultimate skills so early on and are so easy to level, means they'll KS a lot of people who like to play at their own pace.

Not everyone has time to grind to 150+.
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#12
Kasuhitomi Wrote:I can tell you now, Archer gear will raise sky-high, judging by the amount of people that are obsessed with the new Cygnus Archer class in this forum. . .

As for Thieves, their gear might plummet, or stay the same. Warriors and Mages (Cygnus) will be kinda popular, but I bet for sure the new Archer class will be very popular, that's what I'm predicting though.
yeah that's something i'm dreading already... I mean, hell, look what 4th job did. Prices more than doubled. This is gonna be another class that'll be using my equips from level 10. I guess the good thing is I won't need to buy any new stuff, but I better have nice equips before they come out or I'll never be able to get any at all.


As for "leaving your cygnus character AFK as a security policy" keep in mind your cygnus is on the same account as your main. Unless you're not at all interested in the sprite skill, in which case you're already at an enormous disadvantage compared to most due to the lack of attack boost from it.
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#13
IsaacGS Wrote:yeah that's something i'm dreading already... I mean, hell, look what 4th job did. Prices more than doubled. This is gonna be another class that'll be using my equips from level 10. I guess the good thing is I won't need to buy any new stuff, but I better have nice equips before they come out or I'll never be able to get any at all.


As for "leaving your cygnus character AFK as a security policy" keep in mind your cygnus is on the same account as your main. Unless you're not at all interested in the sprite skill, in which case you're already at an enormous disadvantage compared to most due to the lack of attack boost from it.

Right, however, what if the person is using '2' accounts? The main account as the Cygnus character (to afk on a rope, example), and the 2ndary account to train their.. let's say... lv 4X Brawler? I'm sure the user could hop on the high-levelled Cygnus character to help defend his Brawler.

I wouldn't see a point in using a Cygnus character to defend your 'main' 10X+ character either.
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#14
Kasuhitomi Wrote:Right, however, what if the person is using '2' accounts? The main account as the Cygnus character (to afk on a rope, example), and the 2ndary account to train their.. let's say... lv 4X Brawler? I'm sure the user could hop on the high-levelled Cygnus character to help defend his Brawler.

I wouldn't see a point in using a Cygnus character to defend your 'main' 10X+ character either.
Uh, well, they could do that now with their main character anyway. I don't see how having it be a cygnus character makes it any better than being a regular character, unless you're talking exclusively about the Flame mage, in which case they're really only going to be dangerous at areas of fire-weak or possibly neutral monsters. Not to mention Cygnus meteo is weaker by 70 Basic attack. I don't think it'll be that much of an issue, really. For leeching, yeah, for KSing or using it as a map defense, no.
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#15
This might have been answered, and I might be intruding, but does one's account need an open slot to make a Cygnus character?
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#16
whybanme Wrote:This might have been answered, and I might be intruding, but does one's account need an open slot to make a Cygnus character?

I'm 95% sure you don't need the extra slot. They create a slot for you, I believe.
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#17
IsaacGS Wrote:As for "leaving your cygnus character AFK as a security policy" keep in mind your cygnus is on the same account as your main. Unless you're not at all interested in the sprite skill, in which case you're already at an enormous disadvantage compared to most due to the lack of attack boost from it.

Unless I'm mistaken the Cygnus skill doesn't do crap all for a magician (since 20 matk is barely anything) so there's no problem running up a 120 Flame Wizard on your mule's account (as long as you have a 30+ mule).

Flame Wizard is the most likely to be used defending KSing anyway, since it has an ultimate.
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#18
@ Above points:

1) KSing with fire is not exactly the most effective thing out there. Though, by the time this comes out either more holy effective areas will be released, or my point will be moot. The fact that it's only as strong as a 14x at best is another factor. Plus, i still don't know if they're easy to survive with. Even with meteos MP cost cut, do they have enough HP/MP to not worry about being killed extremely easily?

2) Fourth job skill books may very well deflate enourmously after their release.
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#19
IsaacGS Wrote:As for "leaving your cygnus character AFK as a security policy" keep in mind your cygnus is on the same account as your main. Unless you're not at all interested in the sprite skill, in which case you're already at an enormous disadvantage compared to most due to the lack of attack boost from it.

Blessing of the Sprite
Description: Buff up the character using the power of the sprite. Every time a connected character's level rises 10, 1 skill point goes up.
Max Level: 20

Level 01: Physical Attack +1 / Magic Attack +2 / ACC + 1 / Avoid + 1
Level 02: Physical Attack +2 / Magic Attack +3 / ACC + 2 / Avoid + 2
Level 03: Physical Attack +3 / Magic Attack +5 / ACC + 3 / Avoid + 3
Level 04: Physical Attack +4 / Magic Attack +6 / ACC + 4 / Avoid + 4
Level 05: Physical Attack +5 / Magic Attack +8 / ACC + 5 / Avoid + 5
Level 06: Physical Attack +6 / Magic Attack +9 / ACC + 6 / Avoid + 6
Level 07: Physical Attack +7 / Magic Attack +11 / ACC + 7 / Avoid + 7
Level 08: Physical Attack +8 / Magic Attack +12 / ACC + 8 / Avoid + 8
Level 09: Physical Attack +9 / Magic Attack +14 / ACC + 9 / Avoid + 9
Level 10: Physical Attack +10 / Magic Attack +15 / ACC + 10 / Avoid + 10
Level 11: Physical Attack +11 / Magic Attack +17 / ACC + 11 / Avoid + 11
Level 12: Physical Attack +12 / Magic Attack +18 / ACC + 12 / Avoid + 12
Level 13: Physical Attack +13 / Magic Attack +20 / ACC + 13 / Avoid + 13
Level 14: Physical Attack +14 / Magic Attack +21 / ACC + 14 / Avoid + 14
Level 15: Physical Attack +15 / Magic Attack +23 / ACC + 15 / Avoid + 15
Level 16: Physical Attack +16 / Magic Attack +24 / ACC + 16 / Avoid + 16
Level 17: Physical Attack +17 / Magic Attack +26 / ACC + 17 / Avoid + 17
Level 18: Physical Attack +18 / Magic Attack +27 / ACC + 18 / Avoid + 18
Level 19: Physical Attack +19 / Magic Attack +29 / ACC + 19 / Avoid + 19
Level 20: Physical Attack +20 / Magic Attack +30 / ACC + 20 / Avoid + 20

Seems pretty useless to me. :f6:
A few more attack and magic attack every few levels. I fail to see how that's a major disadvantage not having it. =/
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#20
Well, 12 attack is a lot in my book. Many high levels would agree.
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