Bug Extermination Report - August 8, 2012
#1
http://maplestory.nexon.net/News/News.as...ntNo=00F5r


Nexon Wrote:[Image: 00Dyz-a3591e8c-d6f3-4416-9675-c80502a10562.jpg]
The following bugs will be exterminated as of [B]8/8.
Click here to see the bugs that we are still out to squash.

[/B]
  • SP has been returned to several characters that were incorrectly missing it.
  • A fix has been applied for additional characters having progression issues in Lion King's Castle due to pre-revamp quest completion.
  • Thunder Breaker skills now function correctly.
  • [Phantom] "Mille Cartes" appears correctly in both locations in the skill description for Rapier Wit.
  • Graphical issues with the Exotica male hairstyle have been fixed.
  • A fix has been implemented for certain mounts that can cause lag.
  • [Wild Hunter] The lack of delay when using certain skills while mounting or mounted has been fixed.
  • [Wild Hunter] The occasional issue of skills not activating or quickly ceasing while mounting or mounted has been fixed.
  • [Wild Hunter] The occasional crashes when switching between skills or using certain skills has been fixed.
  • [Wild Hunter] The brief moment of animation lag when landing after using Jag Jump has been fixed.
  • [Wild Hunter] Ropes and ladders can be grabbed when using the skill Jag Jump.
  • [Wild Hunter] The climbing animation has been fixed.
  • [Phantom] A fix has been applied for players who did not receive the Soaring skill after completing "Towards the Sky II" in v.112 or v.113.
  • [Pet Equip] Several items that can be equipped by several different pets now list that they cannot be equipped by the Fennec Fox or the Harp Seal.
  • The Sweetness facial expression can now be used with the Cygnus Face (female) and the Neinheart Face (male).
  • The option to gift items using an item code has been removed. This option was not functioning and was not supposed to be present.
  • Phantom players who completed the quest "Towards the Sky II" should now have the Soaring skill.
  • Showa Spa can be entered.
  • The names of Phantom's mastery books now match the skill names.
  • "Quest" is now spelled correctly next to "Lord Pirate" in the Level-Up Guide.
  • You are returned to the appropriate location when exiting Azwan after entering from the Dimensional Mirror in Mushroom Shrine.
  • The incorrect text about being sent to a specific channel when going to Azwan has been removed
  • The Quick Move option for Ardentmill is working in the town of Ariant.
  • The medal "Ellin Forest Guardian" is now spelled correctly
  • The descriptions for the Superior Mold and the Advanced Mold have been corrected.
  • The description for the herb boiling pot in Ardentmill has "the" in front of "Boiling."
  • "Item" has been changed to "Items" in the description for the alchemy book in Ardentmill.
  • The name of the Renowned Collector medal displays properly within its graphic when the medal is equipped.
  • [Mini Map] The NPC button was incorrectly appearing on the simple mini map. It now appears only on the normal mini map.
  • [Character Stat menu] Stat distribution buttons are grayed out when no AP are available.
[Image: 00Dyz-e4eb746e-608b-4e2e-b905-2ede8c15564c.jpg]
  • Elf ears clip through all hats that cover a character's ears.
  • [The Silent Crusade] The Coco card cannot be obtained in the Crusader Codex upon completion of the quest to defeat Coco.
  • [Alliance Support] Issues regarding characters that couldn't complete the quest before it expired are still being looked into.
  • One-handed "Unwelcome Guest" and "VIP" weapons disappear when you walk with them equipped.
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#2
Lots of things fixed! Good work Nexon. Fix that Alliance Support quest though, would be nice to get a cheap book.
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#3
I assume Phantom skills were automatically fixed.
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#4
Not bad after last week's major screw up.
I see that Invalid Pointer has gone missing, or did they fix that last week?
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#5
Quote:A fix has been implemented for certain mounts that can cause lag.
yaayyayayay
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#6
Quote:A fix has been implemented for certain mounts that can cause lag.

Glitter
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#7
Quote:A fix has been implemented for certain mounts that can cause lag.

[Image: naZHD.png]

this pleases bean
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#8
I love how they fix mount lag the same time Corsairs won't be using mounts for their main attacking skills anymore. Better late than never I suppose.
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#9
Wild hunters are fiiixeeed!!!
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#10
Dredragon Wrote:Wild hunters are fiiixeeed!!!

So are Mechs.
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#11
Don't know about anyone else, but that last one!

It's been driving me up the wall these past few weeks! (the stat buttons that is)
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#12
sufian Wrote:Don't know about anyone else, but that last one!

It's been driving me up the wall these past few weeks! (the stat buttons that is)

Huh. I knew something was off.
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#13
Idc about those mechs, I get to ride mai Jaira again =3
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#14
I died twice on my mech because of that lag, good thing is now fixed.
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#15
I want my free character slot that I've been waiting weeks for...
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#16
They finally acknowledged the VIP weapon glitch from ascension patch.
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#17
There's also a VIP glitch which may or may not be related to this one that makes your character walk with a 2H spear/sword/mace/axe animation instead of what it should have. e.g. It looks like my Buccaneer has four arms when he walks.
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#18
Kojo Wrote:There's also a VIP glitch which may or may not be related to this one that makes your character walk with a 2H spear/sword/mace /axe animation instead of what it should have. e.g. It looks like my Buccaneer has four arms when he walks.

Thats the one they are talking about. My Bowman walks like he has a spear. This was acknowledged in the last Bug Update they did. I bet it'll be fixed soon seeing as how this many bugs got fixed this go around. I really like the way Nexon is going with bugs etc Biggrin

Edit : In the last bug update it read differently then this one. :f6:
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#19
As happy as I am about the mount lag being fixed, I'd like to see the town lag fixed as well.
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#20
Am I the only one the least bit skeptical about the mount lag fix?
They say they fixed "some mounts", and also at that "beach party" I believe it was said the lag never happened in their test environment.
So I am not really sure they diagnosed the problem correctly and solved it.
(I remember that they declared the spawns at Snowman and Stumpy maps "fixed" when they weren't, at least twice).

Guess we'll wait and see.
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