Arrg Wrote:But don't pretty much all of the monsters that have physical resistance also have resistance to every type of magic? Aside from maybe scarlion/targa.
Yeah, but unlike physical resistance, you can use Elemental Reset or whatever, from third job mages, to overcome the resistance, letting you do twice as much damage as normal with a magic attack.
For example, RF+Combo vs Paralyze+Elemental Reset on a Physical Resistant boss with just attack+buff+resistance factored in, and someone check my math:
- RF: 330%, hits 8.333 times a second.
- Combo = 1.25x
- Physical Resistance is half damage.
330 * 1.25 * 8.333 * 0.5 =
1718.68%/s
- Paralyze: 200% per hit, 6 hits, +180% DoT
- Paralyze has a delay of 800ms, which is 720ms assuming booster works, 1000/720ms.
- Elemental Reset negates half damage from Elemental Resistance.
200 * 6 * 1000/720 =
1666.67%/s + 180%/s DoT
And something huge I forgot, RF and Paralyze will both hit 8.333 times a second, if you do the math, but that means RF has a chance of activating Noir Carte 8.333 times a second, but Paralyze hits 6 times in one attack, meaning it can activate Noir Carte, at most, twice.
If we add in Noir Carte, assuming 100% crit, because it's easier, it would be an additional 8.333 * 220%/s * 1.25 * 0.5, and 1.389 (8.333/6 ?) * 220%/s * 0.5 (Elemental Reset does not affect Noir Carte), giving RF an additional 1145.79%/s and Paralyze only 152.78%/s.
For new totals of:
RF: 2864.42%/s
Paralyze: 1819.45%/s + 180% DoT
I've tested and for sure Elemental Reset works on Phantoms if you're using a magic attack against an elemental resistant boss, but does nothing for physical element attacks against a physical resistant boss.
To clarify, all skills without an element are physical "elemental", and will be affected by physical resistance, like Rapid Fire, TT, the new QT, Evan's Illusion, Magic Claw, etc, but magical skills that are physical elemental, like Magic Claw, can be used in conjuction with Elemental Reset to increase their damage on physical resistant bosses.
Pictures:
Also, Paralyze mobs. Hits like 8 monsters. CL is a bit faster, also 200% damage and 6 hits, but no DoT, only hits 5 monsters, I think. +25% Crit, though. Using Justice values, I'm not aware of any changes to CL from the recent revamp.