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Weapon Attack vs. +%Stat!
#1
Hi!

Sorry, thread title sort of suggests both stats under potential. I'll explain: I've got some pretty good attack equips (11 ATT Facestompers, 8 att PAC) but both are second tier potential. I cubed them a bit and ended up with 6% all stat (I'm going for all stat as primary, since I have like.. 6 characters) on the shoes and 4% all stat on the cape. Is anyone able to shed some light onto whether or not I'd be better off trying to sell these items and getting higher level items without the extra attack and shooting for more %stat? A guildie said that 1 attack was roughly equal to 1% of primary stat, but I'm not sure that'd always be correct. I don't really know how the formulas were changed since I've been away from Maple.

Long winded thread. I do that, my bad. Any help would be greatly appreciated! ^_^
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#2
Mazz Wrote:Hi!

Sorry, thread title sort of suggests both stats under potential. I'll explain: I've got some pretty good attack equips (11 ATT Facestompers, 8 att PAC) but both are second tier potential. I cubed them a bit and ended up with 6% all stat (I'm going for all stat as primary, since I have like.. 6 characters) on the shoes and 4% all stat on the cape. Is anyone able to shed some light onto whether or not I'd be better off trying to sell these items and getting higher level items without the extra attack and shooting for more %stat? A guildie said that 1 attack was roughly equal to 1% of primary stat, but I'm not sure that'd always be correct. I don't really know how the formulas were changed since I've been away from Maple.

Long winded thread. I do that, my bad. Any help would be greatly appreciated! ^_^

The thing about % all stat and weapon attack is that because both are overall multipliers in the damage range formula, they both suffer from decreasing returns to scale; i.e. the marginal percentage effect +1% all stat is lower if you already have a lot of it, and vice versa. For example, if you have no % stats to speak of and obtained +1% all stat, your damage range will go up by 1% (disregarding rounding). If you have 300% all stat already and obtained +1% all stat more, your damage range will only go up by 0.25%. Similarly, +1 att means a lot more when you have only 100 attack already compared to when you have 300. Basically, a +x attack increase is the same as a +y % all stat increase if x and y are equally proportional to how much attack and how much % all stat you already have (keep in mind you start with 100% all stat).
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#3
see if a friend will let you try on a 12-18% cape/shoe and look and your damage range. if worse, keep your gear. but you wont likely be able to get hold of things that are >12% all, especially for any reasonable kind of budget.
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#4
Thanks a lot guys! I appreciate the help. If there's a feature to close my own thread I'll try and find it, otherwise, if a moderator is reading this, go ahead and close it. ^^
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#5
I can actually give ya a formula to help you calculate which is better:

Let's say you're trying to figure out if 10 att FS with 10% stat or shoes with 0 att but 15% stat is better for you:


Add up all your weapon attack (except for watt on shoes), then add up all of your %stat (except for the one on the shoes):


ex: you have 200 total attack (no shoes) and 50% stat

to see which is better you compare:

The 10att 10% stat FS

(200+10) @@ (50+10)
_______ * ________ = 1.26
200 @@@@@ 50

(had to use @'s as placeholders to make it look a bit better. That first part is 210/200 multiplied with 60/50.

On the other hand the 0 att 15% shoes:

(200+0) @@ (50+15)
_______ * ________ = 1.3
200 @@@@@ 50

so 15% stat > 10 att 10% stat for you, at this moment.

NOTE: i'm ignoring the possibility of the shoes coming with something like... 8 dex or something on em. that can be taken into account as well using the formula below



General formula!


"old stat" refers to however much stat you have on WITHOUT %stat factored in and WITHOUT the new equip that you're trying to compare

"old % stat" refers to how much %stat you have without the new equip

"old watt" refers to your total watt without the new equip.

Multiply these together:
1)(old stat+stat on new equip)/oldstat
2)(old %stat + %stat on new equip)/(old %stat)
3)(old watt + watt on equip)/(old watt)

you'll get something like... 1.3 with one shoe in mind.. but 1.5 with another, then the second shoe is better for you.

((note2: it's usually best to ignore step 1 since it takes long to calculate how much "old stat" you have... and wont make too big of a difference if your gear doesn't have like 15+dex or something on it. ))
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#6
shouri Wrote:-snip-

Wow, thanks a ton. Helped me a lot! For now it seems I'd be better off with more % stat, but when I upgrade a bit more I'd be better off with the higher attack stuff (providing I can potential, and get decent stats, on almost everything). I guess I'll be fusing stuff on my Alchemist like mad trying to get epic/unique ^^ Thanks again!
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#7
The way they work, both WATK and %stat become less contributive towards your net damage increase as you garner more of them. So an easy estimate is to go with whichever you have less (in terms of percentage).
It's pretty easy to figure out their exact values as well, x WATK will increase your damage by x/totalWatk and y% stat will increase your total damage by y/total%.
So 1 atk = 1% stat when you have 100 watk and 100% stats (default) in total.
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#8
Kalovale Wrote:The way they work, both WATK and %stat become less contributive towards your net damage increase as you garner more of them. So an easy estimate is to go with whichever you have less (in terms of percentage).
It's pretty easy to figure out their exact values as well, x WATK will increase your damage by x/totalWatk and y% stat will increase your total damage by y/total%.
So 1 atk = 1% stat when you have 100 watk and 100% stats (default) in total.




Not quite... and it's easiest to see with watt.

If you have 50 watt and want to know how much of a gain 50 more watt would be...
your formula would have us do 50/50= 1... so no change? Alternatively it can be interpreted as a 100% boost... but that's stretching it.

that's why I gave the formula as

(old watt + new watt)/old watt, which in this case would be (50+50)/50 = 2.... so twice the damage.

I'm in the middle of creating a calculator for this in excel.

I'll post it up in a little while.
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