2011-07-26, 05:14 PM
Hey, guys. I just came back from the future and got this official Viper skill revamp data. Here ya go :
1st Job :
Quick Motion :
Accuracy variable change : 160 → 250
Avoidability variable change : 160 → 250
New variable added : Dodge - 30% chance to dodge
Straight :
Damage : 260% → 230%
Sommersault Kick :
Damage : 200% → 170%
Double Shot :
Damage : 130% → 160%
Range : 380 → 400
Dash :
Movement Speed variable change : 30 → 40
Duration variable change : 20 → 60
2nd Job :
-HP Boost skill removed. No other WZ or server sided data was changed to compensate for the 20% HP loss.
-New skill added : Physical Training
Physical Training :
STR : +30
DEX : +30
Critical Punch :
Critical chance variable change : 20% → 30%
Screw Punch :
Damage : 460% → 360%
Back Elbow :
Damage : 310% → 250%
Double Upper :
Damage : 225% → 155%
3rd Job :
-Stun Mastery Removed
-New Skill added : Energy Mastery
Energy Charge :
Stance Ability variable change : 90% → 95%
Weapon Attack removed
Damage variable added : +50% Damage
Accuracy variable change : +50% avoidability
Avoidability variable change : +50% avoidability
Damage Reflect variable change : 350% → 400%
Energy Blast :
Hit count variable added : 2
Damage : 680% → 300%
Stun Chance variable changed : 50% → 90%
Energy Drain :
Damage : 400% → 250%
Absorb variable change : 20% → 30%
Transform :
Weapon Attack variable removed.
Damage variable added : +50%
Weapon Defense variable changed : +200 → +20%
Magic Defense variable changed : +200% → +20%
Shockwave :
Damage : 750% → 500%
Delay : 1230ms → 900ms
4th Job :
-Snatch skill removed
-Double Dice skill added
Dragon Strike :
Hit count variable added : 3
Damage : 850% → 230%
Critical Chance variable added : +30%
Delay : 1080ms → 1500ms
Range : 400% → 180%
Fists :
Damage : 400% → 350%
Delay : 500% → 830%
Counter Attack :
Chance : 40% → 20%
Damage : +15% → +20%
Demolition :
Hit count variable changed : 8 → 4
Damage : 440% → 350%
Invincible variable removed
Delay : 3120ms → 2500ms
Super Transform :
Weapon Attack variable removed.
Damage variable added : +100%
Weapon Defense variable changed : +300 → +30%
Magic Defense variable changed : +300% → +30%
Energy Orb :
Damage : 980% → 750%
Damage reduction per mob removed
Delay : 1170 ms → 810ms
Time Leap :
Cool Down : 1200 → 600 (10 minutes)
1st Job :
Quick Motion :
Accuracy variable change : 160 → 250
Avoidability variable change : 160 → 250
New variable added : Dodge - 30% chance to dodge
Straight :
Damage : 260% → 230%
Sommersault Kick :
Damage : 200% → 170%
Double Shot :
Damage : 130% → 160%
Range : 380 → 400
Dash :
Movement Speed variable change : 30 → 40
Duration variable change : 20 → 60
2nd Job :
-HP Boost skill removed. No other WZ or server sided data was changed to compensate for the 20% HP loss.
-New skill added : Physical Training
Physical Training :
STR : +30
DEX : +30
Critical Punch :
Critical chance variable change : 20% → 30%
Screw Punch :
Damage : 460% → 360%
Back Elbow :
Damage : 310% → 250%
Double Upper :
Damage : 225% → 155%
3rd Job :
-Stun Mastery Removed
-New Skill added : Energy Mastery
Energy Charge :
Stance Ability variable change : 90% → 95%
Weapon Attack removed
Damage variable added : +50% Damage
Accuracy variable change : +50% avoidability
Avoidability variable change : +50% avoidability
Damage Reflect variable change : 350% → 400%
Energy Blast :
Hit count variable added : 2
Damage : 680% → 300%
Stun Chance variable changed : 50% → 90%
Energy Drain :
Damage : 400% → 250%
Absorb variable change : 20% → 30%
Transform :
Weapon Attack variable removed.
Damage variable added : +50%
Weapon Defense variable changed : +200 → +20%
Magic Defense variable changed : +200% → +20%
Shockwave :
Damage : 750% → 500%
Delay : 1230ms → 900ms
4th Job :
-Snatch skill removed
-Double Dice skill added
Dragon Strike :
Hit count variable added : 3
Damage : 850% → 230%
Critical Chance variable added : +30%
Delay : 1080ms → 1500ms
Range : 400% → 180%
Fists :
Damage : 400% → 350%
Delay : 500% → 830%
Counter Attack :
Chance : 40% → 20%
Damage : +15% → +20%
Demolition :
Hit count variable changed : 8 → 4
Damage : 440% → 350%
Invincible variable removed
Delay : 3120ms → 2500ms
Super Transform :
Weapon Attack variable removed.
Damage variable added : +100%
Weapon Defense variable changed : +300 → +30%
Magic Defense variable changed : +300% → +30%
Energy Orb :
Damage : 980% → 750%
Damage reduction per mob removed
Delay : 1170 ms → 810ms
Time Leap :
Cool Down : 1200 → 600 (10 minutes)

