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Best weapon potential? 21% of stats vs 15% of stats
#1
I know there isn't really an answer of what the best potential for a weapon is, as it comes down to preference but I'm really wondering what route I should take for my current weapon. I'm not really into bossing too much, I'd rather have a potential for everything.

My current my potential is 6% all, 9% attack, and 6% total damage. My question is this: Is 15% total damage better than that potential and if it is, WHY?

I'm hitting more than I've ever hit before, and I know it must be the 6% total damage, at least I'm guessing it is. Can 9% atk and 6% all really match 9% total damage more?

Thanks for your help, it's always appreciated!
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#2
%atk is basically equal to %total damage. So really the best line on that is the 9% attack...

And yes, 9% atk and 6% all makes it better than 9% total damage.
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#3
% atk and total damage are virtually the same thing. The difference is that % atk does not affect apples/other sources of wep atk making total damage slightly better. Also the only time it makes a real difference is if you have shadow partner because total damage is accounted twice for shadow partner, meaning it is WAY better for thieves.
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#4
I'm getting mixed answers from the Basil population, but then again it IS the Basil population. Half of the responses are like "lol hi cool weapz" and what not.
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#5
Signal Wrote:% atk and total damage are virtually the same thing. The difference is that % atk does not affect apples/other sources of wep atk making total damage slightly better. Also the only time it makes a real difference is if you have shadow partner because total damage is accounted twice for shadow partner, meaning it is WAY better for thieves.

I'm pretty sure post-big bang %atk stacks with attack potions.
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#6
Locked Wrote:I'm pretty sure post-big bang %atk stacks with attack potions.

confirming it here, and with buffs too.
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#7
I could be wrong but there was a reason that made % atk diff slightly worse than total damage and that was the first thing that popped up in my head.

Edit: ah it was because it rounds down.
Here's a sample damage formula: 1.20*(4 * STR + DEX) * (Weapon Attack / 100)
Ex. 6% Atk:
147 atk x 1.06=155.82 -> 155 which is the wep atk in the damage formula
Assuming str = 2000 and dex = 150
1.20*(4 * 2000+ 150) * (155 / 100) = 15996 damage with regular attack

Whereas 6% total damage:
Using the same stats as above
1.20*(4 * 2000+ 150) * (147/ 100) = 15170.4 ->15170
15170 x 1.06=16080

Actual difference in this situation:
(16080/15996)= 1.005 or total damage is 0.5% stronger than % atk
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