New Professions and Traits Systems!
#1
http://maplestory.nexon.net/News/News.as...ntNo=00CRf


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Chaos is a time of change and uncertainty in Maple World. Alliances have become strained and broken and Maplers will soon begin turning on each other. The most important ally you can have now is yourself.

While training for combat is an important part of making it through Chaos unscathed, it wont be enough. Become the self-sufficient, holistic Mapler you need to be in the tough days ahead with the new Professions and Traits Systems!

Professions

Once your character has reached level 30 and has gone through the 2nd Job Advancement, you may choose to begin a Profession. To start, you will need to head to Ardentmill, where the Profession Masters reside. Ardentmill can be accessed by passing through the portal labeled Crafting Town in most towns on Victoria Island and many other towns throughout Maple World.

[Image: 00CRf-38eb2c50-0ba4-472f-a41f-b9d488ec3a01.PNG]
Professions are divided into two categories: Harvesting and Crafting. The Harvesting skills are prerequisites to the Crafting skills, and essentially provide you with the means to gather the materials you will need for Crafting.

Harvesting

Harvesting
consists of Herbalism and Mining.

Herbalism: Allows you to gather flowers and seeds to create herbal oil which you can use in item and potion production.
- To learn Herbalism, you must talk to NPC Saffron, who will ask for a small fee and then lead you through a tutorial and a short quest in order to gain the skill.
- Herbalism is the prerequisite for learning Alchemy.

Mining: Allows you to gather gems and ores to create refined ores which you can use to craft items and potions.
- To learn Mining, you must talk to NPC Cole, who will ask for a small fee and then lead you through a tutorial and a short quest in order to gain the skill.
- Mining is the prerequisite for learning Smithing and Accessory Crafting.

[Image: 00CRf-3596dab3-54c2-43cd-b057-2b05d95b2462.PNG]
Production Masters

Crafting

Once you have learned either Herbalism or Mining, you will be able to take on one Crafting skill -- Smithing, Accessory Crafting, or Alchemy.

Smithing: Allows you to create various armors and weapons using refined ore.
- To learn Smithing, you must first learn Mining, then speak to NPC Gere.

Accessory Crafting: Allows you to create various pendants, shoulder accessories, rings and other trinkets using refined ore.
- To learn Accessory Crafting, you must first learn Mining, then speak to NPC Intaglio.

Alchemy: Allows you to create buff potions and transformation potions using herb oil.
- To learn Alchemy, you must first learn Herbalism, then speak to NPC Ally.

Once you have learned Smithing, Accessory Crafting, or Alchemy, get started putting your new Production skills to use! Press the key to see the items you can create as well as the materials (and sometimes recipes) required for each. To begin, you will need to head to the machine that corresponds to your particular skill.

For Smithing, go to the Large Forge behind Gere.
For Accessory Crafting, head over to the Large Gem Crafting Machine behind Intaglio.
For Alchemy, head to the large Magic Book behind Ally.



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Harvesting and crafting are hard work! As you complete Profession activities you will accumulate Fatigue Points. Once you have met your daily Fatigue Point quota, you will no longer be able to work on your Professions. Worry not, artisans! Fatigue Points are reset daily at 12 AM Pacific. Your Fatigue Points will also be reduced by five each hour, and for the truly eager Mapler, Fatigue Reset Coupons are available in the Cash Shop.

You may access and track your progress in your Professions by clicking the [B] key. If you wish to remove a Profession skill, you will need to return and speak to the respective Profession Master from which you learned it.

You now have the power to forge your own future, Maplers!


[B]Traits

In this time of Chaos, a Maplers strength is nothing unless it is backed by strength of character. Once you reach level 30, you can build your characters personality with the new Traits System!

[Image: 00CRf-7c73af2a-e7b9-44ff-84fa-c341bd9461ef.PNG]



The system is comprised of six stats: Ambition, Insight, Willpower, Diligence, Empathy and Charm. Each stat can be obtained and improved by completing different non-combat quests and activities, and provide helpful boosts to your character.

Ambition
- Increased by defeating boss monsters.
- Effect: Increases your Attack forBattle mode.

Insight
- Increased by mining gems and ores and using Magnifying Glasses.
- Effect: Increases your Accuracy and Avoidability and allows you to check Hidden Potential items without the use of Magnifying Glasses.

Willpower
- Increased by the amount of time spent logged in, as well as by completing party quests.
- Effect: Increases Weapon Defense and Magic Defense, and builds resistance to abnormal status effects.

Diligence
- Increased by making items.
- Effect: Increases scroll success rates and doubles mastery gain.

Empathy
- Increased by gathering herbs.
- Effect: Increases your Max MP and Quest EXP.

Charm
- Increases in relation to Fame and by equipping special items.
- Effect: Adds a Pocket slot to the Equip Inventory and gives Facial ExpressionCash Item.
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#2
...doubles mastery gain? i still wonder what that means. still, this looks pretty good and well explained for nexon o.O unlike lolacornstory
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#3
ShinkuDragon Wrote:...doubles mastery gain? i still wonder what that means. still, this looks pretty good and well explained for nexon o.O unlike lolacornstory

Double the experience points for crafting.
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#4
Nexon Wrote:Each stat can be obtained and improved by completing different non-combat quests and activities, and provide helpful boosts to your character.

Ambition
- Increased by defeating boss monsters.

wat
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#5
Nexon Wrote:Each stat can be obtained and improved by completing different non-combat [SIZE="7"]quests[/SIZE] and activities, and provide helpful boosts to your character.
Green4Ever Wrote:wat
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#6
LF> Event notice for DAR/Android.
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#7
Green4Ever Wrote:wat

Any "boss" monster will do, except for the dojo ones.
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#8
Green4Ever Wrote:wat

Have you not noticed when you kill Mini-Boss your Ambition rises? o.o''
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#9
He means that they say you can raise personality stats with non-combative quests, yet they list out the main way of getting ambition as killing bosses, meaning, combat.
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#10
Well I guess they meant that although the ones they listed there are the main source for each personality stat doing quests also gives you any of the traits (I think I have gained exp for each of the traits with some quest).
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#11
iAmFear Wrote:He means that they say you can raise personality stats with non-combative quests, yet they list out the main way of getting ambition as killing bosses, meaning, combat.

this
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#12
Coogi Wrote:Have you not noticed when you kill Mini-Boss your Ambition rises? o.o''

Ever since he hit 200 he's been too lazy Tongue1
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#13
Thought it had a trait that reduce the amount of exp you lost when you die?

Also great explanation of the professions skills.
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#14
Yeah, it's Ambition that decreases EXP loss upon death, it also allows you to ignore some percentage of a monster's DEF. Willpower also adds Max HP.
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#15
jessiebelle Wrote:Ever since he hit 200 he's been too lazy Tongue1

fyi, I've been getting 500 exp in both Willpower and Ambition every day since Chaos has come out Rolleyes
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#16
ShinkuDragon Wrote:...doubles mastery gain? i still wonder what that means. still, this looks pretty good and well explained for nexon o.O unlike lolacornstory

Well it isn't. They left out quite a bit of stuff such as that you get HP boost from Willpower, Ambition decreases EXP lost after you die, you can fuse items with alchemy etc. etc. etc.

and dam it

Jewelry -> Accessory Crafting

I call that a nerf.
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#17
Satellite Wrote:Well it isn't. They left out quite a bit of stuff such as that you get HP boost from Willpower, Ambition decreases EXP lost after you die, you can fuse items with alchemy etc. etc. etc.

i am not expecting them to cover everything, what i am saying is that, unlike acornstory, there are no stupid mistakes, and gives a good general overview of everything
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#18
[Image: 00CRf-73d883e6-28f3-4df6-b079-1934664a9f53.PNG]

More data points! Glitter (starts evaluating)
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#19
Solarboy Wrote:Any "boss" monster will do, except for the dojo ones.
Dojo, (even doing that alone counts) and raises "willPower"

BB~ o3o
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#20
So we didn't get deluxe android and dark angelic ring events? That's nice somehow, since DAR wan't even possible to obtain without buying out the whole FM of ores...
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