Patch Available - KMST 1.2.391
#1
Nexon posted a patch for KMST version 390 upgrade to version 391.
You may download this patch from their official site and begin [thread=13610]creating your pre-patcher[/thread] now.
Extractions and database updates will be forthcoming (if supported)!

Size: 51786070 (bytes) (49.39 mb)
Posted: Tue, 05 Jul 2011 10:32:06 GMT
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#2
Oh god whats this? :x
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#3
inb4 Mercedes balance patch.
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#4
Demon Slayer maybe? Tongue
Seems too early though. But what else would there be for a 49MB patch?
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#5
[SIZE="1"]49 MBs.. Demon Slayer or major Mercedes changes + Mercedes town probably[/SIZE]
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#6
Uh, guys, it's going to be the long awaited Sleepywood dungeon. Finally we'll find out what is lurking in the depths of Victoria Island. Level 70+!? HOW DO THEY EXPECT ANYONE TO SURVIVE?
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#7
PeePeeAyeDeeKay Wrote:[SIZE="1"]49 MBs.. Demon Slayer or major Mercedes changes + Mercedes town probably[/SIZE]

But Mercedes town (Eurel) is already released. o_o
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#8
kremechoko Wrote:But Mercedes town (Eurel) is already released. o_o
[SIZE="1"]Oh, nvm then.. can't really think of anything else aside from the former two... unless they're adding something new...[/SIZE]
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#9
Get on it Fiel. doo eeeeettttt

*is excited*
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#10
Coco island patch calling it.
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#11
 Patch notes
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#12
 Patch Notes Google English Version
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#13
Hahhaa, MORE BUFFS. Man, she's going to be unstoppable.
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#14
Sarah Wrote:Hahhaa, MORE BUFFS. Man, she's going to be unstoppable.

Yeah but the notes say that the Bow Contsant was modified. I take this to mean that they probably lowered the Multiplier for the bow gun. All the increases in damage will just offset the loss.
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#15
Quote:<Game Related>
1. Everyone except Magician's Max MP gain formula involving INT has been changed.
- Nothing else is changed.
2. Dual Bow's damage multiplier has been changed.
3. Mining and Herb Gathering has been given a 10 minute cool down (?)

<Skill Related>
1. Mercedes:
Spirit Infusion: Soul Purify's HP Drain effect has been removed, name has been changed.
Provides a Damage and Critical Rate increase. HP Drain effect is removed.
Final Shot: Damage has been increased.
Strike Dual-shot: Damage has been increased
Lightning Flare: Damage has been increased
Elemental Knight: Has been ammended to correctly attack the same target as the user.
Legendary Spear: Leap Tornado's passive damage increase has been increased.
Kick Demolition: Damage has been increased.
Ancient SPirit: Critical Rate effect has been removed. HP Increase effect has been added.
Advanced Final Attack: Some bug has been fixed.
Defense Break: Effect rate has been increased (?)

2. Thief Branch:
Shadower, Night Lord, Night Walker: A bug where Shadow Partner would do more damage than the original attack has been fixed.
Dual Blade: Same thing for Mirror Image

I think the Shadow Partner issue involves the issue where Shadow Partner gains a damage multiplier twice, i.e. from Total Damage potential. Can't be 100% sure though.
Looks like they're trying to kill HP Washing from INT-gained MP or I'm translating that wrong.

The mining/herb gathering thing references paid admission, I think that references special maps available.
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#16
It probably means the once a day rooms instead have a 10 min cooldown. It makes sense since apparently ores can be bought now.
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#17
Quote:Elemental Knight: Has been ammended to correctly attack the same target as the user.

Aww, I kind of liked that they went around attacking random stuff, oh well.
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#18
Takebacker Wrote:It probably means the once a day rooms instead have a 10 min cooldown. It makes sense since apparently ores can be bought now.

Thats just a basil myth started by some guy who tricked others into thinking that npcs sold ores by using the new system in KMST where you can buy back items you have npced within a time limit
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#19
Kirov Wrote:Aww, I kind of liked that they went around attacking random stuff, oh well.

They were originally designed to only attack the target they're designated to sort of like a DoT, but it wasn't working as intended. I think what originally happened was they would summon and attack a monster that you targeted, but if you switched targets, Elemental Knight would still maintain the same target it was already attacking until it expired or died, something like that.
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#20
cleric1213 Wrote:Thats just a basil myth started by some guy who tricked others into thinking that npcs sold ores by using the new system in KMST where you can buy back items you have npced within a time limit

Ok then, not sure why KMS(T) players attested to it being true.
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