Nexon posted a patch for KMST version 390 upgrade to version 391.
You may download this patch from their official site and begin [thread=13610]creating your pre-patcher[/thread] now.
Extractions and database updates will be forthcoming (if supported)!
Uh, guys, it's going to be the long awaited Sleepywood dungeon. Finally we'll find out what is lurking in the depths of Victoria Island. Level 70+!? HOW DO THEY EXPECT ANYONE TO SURVIVE?
Maple Story Test Client Ver. Release 1.2.391 has been corrected.
This patch fixes the following issues, have been added.
<Game Related>
1. Wizards All-Pro series except the formula for the maximum MP increases to avoid being influenced by the cumulative number INT
Have been corrected.
- The wizard is the same as the traditional family occupation.
2. Dual Weapons Bow of the constant has been fixed.
3. Paid admission of mines and farms have been adjusted to 10 minutes time limit.
"Skill-related>
1. Mercedes: Some of the features and effects of the skill has been changed.
- Spirit Infusion: Soul Purify HP Drain feature is deleted, the name was changed.
Period of time, and boosts the damage and critical chance. HP drain effect
Was deleted
- Final Shot: Damage has been adjusted upward.
- Strike dyueolsyat: Damage has been adjusted upward.
- Lightning Flare: Damage has been adjusted upward.
- Elemental Knight: The user has been modified to attack the enemy to attack.
- Rejeondeuri Spear: increased damage to the leaf of a tornado effect did they have raised.
- Demolition Kick: Damage has been adjusted upward.
- Ancient Spirit: Critical Rate synergistic effect has been deleted, HP has been added to elevate the effectiveness.
- Advanced Final Attack: Fixed errors that did not apply to normal.
- Defense Break: effects likely to trigger has been adjusted upward.
2. Thief Series occupations: Some skill error has been corrected.
- Syaedoeo, Night Rod, Night Walker: When using shadow partner skills, body damage than the damage done by halves
Could increase the error has been corrected.
- Dual Blade: When using the mirror imaging skills halves of the body of the damage that was higher than Attack error
Have been corrected.
<Item-related>
1. Flexible stand is reorganized.
All soft enchantment of the 70% probability of success is fixed.
- Failure to use yeonseongseo more items from being destroyed has been corrected.
- Reorganized ductile ductility of conventional or general order (60%) compared to the better options apply.
"Event-related>
1. Character generation slot automatically receive coupons
- The first a one-time character generation connected to the character slots you can get coupons.
- The maximum number of character slots you have already (15) If you're holding and will not be paid.
- The consumption of inventory, if you do not get in the window is filled, according to the inventory information message window, the consumption of more than one compartment
When you reconnect, or to flush the channel can expect to move
Sarah Wrote:Hahhaa, MORE BUFFS. Man, she's going to be unstoppable.
Yeah but the notes say that the Bow Contsant was modified. I take this to mean that they probably lowered the Multiplier for the bow gun. All the increases in damage will just offset the loss.
Quote:<Game Related>
1. Everyone except Magician's Max MP gain formula involving INT has been changed.
- Nothing else is changed.
2. Dual Bow's damage multiplier has been changed.
3. Mining and Herb Gathering has been given a 10 minute cool down (?)
<Skill Related>
1. Mercedes:
Spirit Infusion: Soul Purify's HP Drain effect has been removed, name has been changed.
Provides a Damage and Critical Rate increase. HP Drain effect is removed.
Final Shot: Damage has been increased.
Strike Dual-shot: Damage has been increased
Lightning Flare: Damage has been increased
Elemental Knight: Has been ammended to correctly attack the same target as the user.
Legendary Spear: Leap Tornado's passive damage increase has been increased.
Kick Demolition: Damage has been increased.
Ancient SPirit: Critical Rate effect has been removed. HP Increase effect has been added.
Advanced Final Attack: Some bug has been fixed.
Defense Break: Effect rate has been increased (?)
2. Thief Branch:
Shadower, Night Lord, Night Walker: A bug where Shadow Partner would do more damage than the original attack has been fixed.
Dual Blade: Same thing for Mirror Image
I think the Shadow Partner issue involves the issue where Shadow Partner gains a damage multiplier twice, i.e. from Total Damage potential. Can't be 100% sure though.
Looks like they're trying to kill HP Washing from INT-gained MP or I'm translating that wrong.
The mining/herb gathering thing references paid admission, I think that references special maps available.
Takebacker Wrote:It probably means the once a day rooms instead have a 10 min cooldown. It makes sense since apparently ores can be bought now.
Thats just a basil myth started by some guy who tricked others into thinking that npcs sold ores by using the new system in KMST where you can buy back items you have npced within a time limit
Kirov Wrote:Aww, I kind of liked that they went around attacking random stuff, oh well.
They were originally designed to only attack the target they're designated to sort of like a DoT, but it wasn't working as intended. I think what originally happened was they would summon and attack a monster that you targeted, but if you switched targets, Elemental Knight would still maintain the same target it was already attacking until it expired or died, something like that.
cleric1213 Wrote:Thats just a basil myth started by some guy who tricked others into thinking that npcs sold ores by using the new system in KMST where you can buy back items you have npced within a time limit
Ok then, not sure why KMS(T) players attested to it being true.