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Chaos Acc/Avoid
#1
Sorry if I'm bothering anyone with this topic, but I was wondering if there was a topic with the new acc/avoid system that comes with Chaos. I can't seem to find it anywhere...
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#2
i might be wrong, but i don't think we have it. the reason we had every formula when big bang came out is because in one of the KMST patches there was an unpacked exe, much to the delight of Fiel. i've heard 2%/level, but i could be wrong here as well
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#3
I've been told it is 1-2% miss per level, but I have no hard proof.
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#4
SuperKoopa Wrote:Sorry if I'm bothering anyone with this topic, but I was wondering if there was a topic with the new acc/avoid system that comes with Chaos. I can't seem to find it anywhere...
Yeah, the accuracy has been dropped from 5% miss ratio-per-lvl to 2% difference per lvl with Chaos.

I still think there should be a 10 lvl overlap but you need more accuracy for that to use that ability, but ok... 2% per lvl is a start... Wink

About avoid, I think it's the same as with Big Bang.

But let's just hope Nexon America finally fixes the Paladin and Mechanic GUARD skill... They -STILL- don't work now, ever since Big Bang was released (4 months now?)... so unprofessional. :/
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#5
Devil Wrote:Yeah, the accuracy has been dropped from 5% miss ratio-per-lvl to 2% difference per lvl with Chaos.

I still think there should be a 10 lvl overlap but you need more accuracy for that to use that ability, but ok... 2% per lvl is a start... Wink

About avoid, I think it's the same as with Big Bang.

But let's just hope Nexon America finally fixes the Paladin and Mechanic GUARD skill... They -STILL- don't work now, ever since Big Bang was released (4 months now?)... so unprofessional. :/

Divine Shield works properly for sure as of Jump...so expect it to be fully fixed by then.
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#6
Okay! Thanks guys. ^^
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#7
We don't know the avoid formula, we just know that avoid has a lot more effect on the amount of misses than what it does now.
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#8
The avoid needs to either go back to what is used to be before Big Bang or seriously revamped because I get hit more now then I did back when I was 17x, and it's freaking annoying as hell.
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#9
XxSilencer Wrote:The avoid needs to either go back to what is used to be before Big Bang or seriously revamped because I get hit more now then I did back when I was 17x, and it's freaking annoying as hell.

Yeah, accuracy and avoid were some of the things that didn't need to be changed with Big Bang in my opinion.
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#10
Takebacker Wrote:We don't know the avoid formula, we just know that avoid has a lot more effect on the amount of misses than what it does now.

Also they capped def/mdef at 9999 so any decently equipped Paladin has max def pretty much by level 180 or so. (current cap is 30,000, I think? In GMS I only have about 9000 with my unscrolled 1h)
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#11
Stereo Wrote:Also they capped def/mdef at 9999 so any decently equipped Paladin has max def pretty much by level 180 or so. (current cap is 30,000, I think? In GMS I only have about 8500)

Oh man, really? Welp, time to review defense calculations again.
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#12
Stereo Wrote:Also they capped def/mdef at 9999 so any decently equipped Paladin has max def pretty much by level 180 or so. (current cap is 30,000, I think? In GMS I only have about 9000 with my unscrolled 1h)

that annoyed me in tespia, hard.
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#13
Stereo Wrote:Also they capped def/mdef at 9999 so any decently equipped Paladin has max def pretty much by level 180 or so. (current cap is 30,000, I think? In GMS I only have about 9000 with my unscrolled 1h)

I have near max defense on my shad then.
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