2011-06-22, 03:46 PM
(This post was last modified: 2011-08-17, 04:28 PM by LargestRoad.)
Updated to v0.09
v0.09 Download link (.xlsm, Excel 2007+ only): http://www.mediafire.com/?7b24mw8q1j2yb17
v0.09 Download link (.xls, compatible with earlier versions of Excel): http://www.mediafire.com/?322zeeh77tafd23
Sample default image (outdated from v0.06): http://img804.imageshack.us/img804/3203/12096832.png
Disclaimer: This chart is highly theoretical. All calculations are based off spamming (an) attack(s) on an immobile, non-damaging boss. Non-calculable and factors impractical to calculate have not been considered, and several assumptions have been made for simplicity. Therefore, actual results will vary heavily, and judgments should not be made solely based off the output of this chart.
Instructions: Use the Options sheet for customization. The output is dynamic and will change as you change settings on the Options sheet. The Options sheet should be self-explanatory. Input your own class into the "Base Class" line. This class will be used for all relative comparisons, and the calculations of all other classes will be based on the class designated as the base class. Even if the base class cannot use a piece of equipment specified, such as a shield, input those stats according to the strength of other classes you would like to compare yourself to. When inputting stats, include non-% potential and blessing ring buffs. Buffs automatically work for their original classes. Sample inputs are available at the bottom right of the sheet. If macros are turned on, fields will be updated when the command button is pressed.
Notes: This is still a work in progress, so please help by posting any issues or mistakes you may find in the thread on Southperry.net or Basilmarket.com. I am certain this chart has many inaccuracies in it, so please do not use this for practical purposes until it is complete. Suggestions (features, formatting, etc.) are also welcome.
Every class is assumed be equipped with their endgame equipment, including VIP and elemental weapons. For simplicity, violet snowshoes and strong machine gloves are assumed, and minor scroll discrepancies are ignored.
Special Thanks
Dusk for creating the first Big Bang calculator
Fiel for providing skill data
Hidden Street for providing equipment data
Members of Southperry.net for providing information on game mechanics
Known Issues
Satellite safety may be additive to robot mastery. It is currently assumed to be multiplicative.
Battleship mount/dismount time may be inaccurate. The delay is currently estimated at 800 milliseconds.
Some sample inputs are subjective and have been chosen somewhat arbitrarily. Let me know if there is a significant discrepancy or bias.
Change Log
v0.09 - Added fire demon, fixed teleport mastery and dragon sparking with elements, fixed elemental reset with DoTs, fixed katara stats, fixed total damage stacking, capped min crit to max crit
v0.08 - Fixed shadow partner stacking, fixed satellite safety, fixed threaten with blade masters and magic classes, implemented data validation to options, added overswing and final blow, added chance attack with threaten, added katara scrolling, added soul arrow/shadow stars toggle option, increased stats on above average and godly equipment funding, dropdowns changed to accommodate potential stacking, capped ignore defense to 100%, capped critical rate to 100%, formatting changes
v0.07 - Fixed 97-03 compatibility, fixed shadowers on neutral resistant, fixed dark knight final attack, fixed paladins with advanced dark aura, fixed concentrate, fixed advanced combo attack, fixed % attack/magic attack stacking, fixed buff mastery, added assaulter, added sacrifice usable field, added passives/buffs used sheet
v0.06 - Fixed blast, fixed arans, added ambition, added wrath of the octopi, added attack on shoes, added cancels, added sample inputs, formatting changes
v0.05 - Fixed overswing, fixed blessing of the onyx, fixed concentrate, fixed rage, added ambition
v0.04 - Fixed DPM/DPH adjustment for damage over time and summons, fixed demolition, fixed arans, fixed mechanic summons, fixed roll of the dice, fixed bless, added cooldown lag, added attack on shoes, added neutral
v0.03 - Fixed many mistakes, added divine shield, added damage over time, added shadowers/buccs/mechs
v0.02 - Secondary stat requirements accounted for, buffs to paladins fixed, default options changed
v0.01 - released
v0.09 Download link (.xlsm, Excel 2007+ only): http://www.mediafire.com/?7b24mw8q1j2yb17
v0.09 Download link (.xls, compatible with earlier versions of Excel): http://www.mediafire.com/?322zeeh77tafd23
Sample default image (outdated from v0.06): http://img804.imageshack.us/img804/3203/12096832.png
Disclaimer: This chart is highly theoretical. All calculations are based off spamming (an) attack(s) on an immobile, non-damaging boss. Non-calculable and factors impractical to calculate have not been considered, and several assumptions have been made for simplicity. Therefore, actual results will vary heavily, and judgments should not be made solely based off the output of this chart.
Instructions: Use the Options sheet for customization. The output is dynamic and will change as you change settings on the Options sheet. The Options sheet should be self-explanatory. Input your own class into the "Base Class" line. This class will be used for all relative comparisons, and the calculations of all other classes will be based on the class designated as the base class. Even if the base class cannot use a piece of equipment specified, such as a shield, input those stats according to the strength of other classes you would like to compare yourself to. When inputting stats, include non-% potential and blessing ring buffs. Buffs automatically work for their original classes. Sample inputs are available at the bottom right of the sheet. If macros are turned on, fields will be updated when the command button is pressed.
Notes: This is still a work in progress, so please help by posting any issues or mistakes you may find in the thread on Southperry.net or Basilmarket.com. I am certain this chart has many inaccuracies in it, so please do not use this for practical purposes until it is complete. Suggestions (features, formatting, etc.) are also welcome.
Every class is assumed be equipped with their endgame equipment, including VIP and elemental weapons. For simplicity, violet snowshoes and strong machine gloves are assumed, and minor scroll discrepancies are ignored.
Special Thanks
Dusk for creating the first Big Bang calculator
Fiel for providing skill data
Hidden Street for providing equipment data
Members of Southperry.net for providing information on game mechanics
Known Issues
Satellite safety may be additive to robot mastery. It is currently assumed to be multiplicative.
Battleship mount/dismount time may be inaccurate. The delay is currently estimated at 800 milliseconds.
Some sample inputs are subjective and have been chosen somewhat arbitrarily. Let me know if there is a significant discrepancy or bias.
Change Log
v0.09 - Added fire demon, fixed teleport mastery and dragon sparking with elements, fixed elemental reset with DoTs, fixed katara stats, fixed total damage stacking, capped min crit to max crit
v0.08 - Fixed shadow partner stacking, fixed satellite safety, fixed threaten with blade masters and magic classes, implemented data validation to options, added overswing and final blow, added chance attack with threaten, added katara scrolling, added soul arrow/shadow stars toggle option, increased stats on above average and godly equipment funding, dropdowns changed to accommodate potential stacking, capped ignore defense to 100%, capped critical rate to 100%, formatting changes
v0.07 - Fixed 97-03 compatibility, fixed shadowers on neutral resistant, fixed dark knight final attack, fixed paladins with advanced dark aura, fixed concentrate, fixed advanced combo attack, fixed % attack/magic attack stacking, fixed buff mastery, added assaulter, added sacrifice usable field, added passives/buffs used sheet
v0.06 - Fixed blast, fixed arans, added ambition, added wrath of the octopi, added attack on shoes, added cancels, added sample inputs, formatting changes
v0.05 - Fixed overswing, fixed blessing of the onyx, fixed concentrate, fixed rage, added ambition
v0.04 - Fixed DPM/DPH adjustment for damage over time and summons, fixed demolition, fixed arans, fixed mechanic summons, fixed roll of the dice, fixed bless, added cooldown lag, added attack on shoes, added neutral
v0.03 - Fixed many mistakes, added divine shield, added damage over time, added shadowers/buccs/mechs
v0.02 - Secondary stat requirements accounted for, buffs to paladins fixed, default options changed
v0.01 - released




