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Empress's Minions drop Lv.140 equips.
#1
[video=youtube;QKcaKMC3DZs]http://www.youtube.com/watch?v=QKcaKMC3DZs[/video]

was watching this and noticed they indeed do drop the level 140 equips.

do you guys think this'll make them alot more afordable and common?
squads intent on just taking down her minions makes alot of sense if you ask me. each of the peices for the 14x equips have awesome stats. I know for my BaM I want the whole set aswell as for my Evan and Shad.


 Mob

her instructors are pretty strong but atleast shes not required for the equips.

in broa theres roughly 410 characters above 185 ( i'd consider that the minimum level to fight with the silly accuracy formula of big bang )

410 and over half of them are inactive. so I'm guessing that leaves around 60-70 people that want to and are capable of fighting her in Broa.
they're gonna have a monopoly is what I'm guessing.
disscuss ~
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#2
I wouldn't be surprised if a lot of hackers start going there to farm equips.
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#3
Its no fun if you cant beat her. Not to mention the amount of money its going to be used to kill the minions and see if you are lucky enough to get equips from them since im assuming they dont drop it 100%.
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#4
dante9898 Wrote:Its no fun if you cant beat her. Not to mention the amount of money its going to be used to kill the minions and see if you are lucky enough to get equips from them since im assuming they dont drop it 100%.

how much could possibly be needed? assuming the fight is 50 min so 5 apples = 50mill per person.
every 10 people is 500m. one equip will be sold for 700m-1.3b and assuming they drop it 100% then the equips could be 500m each and leave alot of room for profit. assuming they can drop more then 1 with a minimum one 1 equip then you could be seeing them as low as 400m per peice and considering the set bonus/individual stats, i'd say it's worth it.
the gloves will probably be the most expensive part just because they'll be easy to scroll for watk.
the rest need to be chaosed and then it's really high risk.
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#5
From spadow's blog, only empress cygnus dropped the 140 equips in chaos.

Has this been changed for jump/cannon shooter kmst?
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#6
Huh huh... You forget people can die and these runs are never easy, also unless you are doing it with friends/trusty guildies you will be fighting for who will get the equip.

And im still under the assumption that equips dont drop 100%, just because its nexon and we all know how nexon likes to work.
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#7
Woooooow. This explains why people solo...
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#8
unrelated: i am laughing my ass off at how freaking big and flashy dark impale is, i just lost allmost all the remaining hate i had for it.

and i am pretty sure that equips wont drop 100%, not even 25%, which would require several runs to get a single one, divided by how many people are helping... not really profitable
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#9
I'm more interested in the big orange "GUARD" that would appear every so often. Are some of the minions able to GUARD like Paladins can, or is the damage taken by players a different color now?

If it's the former, I think they should change that miss rate per level thing into a GUARD rate per level. I'd rather a strong enemy be able to guard against a weaker players attacks than have massive monsters nimbly dodging every attack slung at them.
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#10
Sorien Wrote:I'm more interested in the big orange "GUARD" that would appear every so often. Are some of the minions able to GUARD like Paladins can, or is the damage taken by players a different color now?

If it's the former, I think they should change that miss rate per level thing into a GUARD rate per level. I'd rather a strong enemy be able to guard against a weaker players attacks than have massive monsters nimbly dodging every attack slung at them.

Those might be the unidentified mob defense skills Fiel was talking about a while ago.
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#11
Sorien Wrote:I'm more interested in the big orange "GUARD" that would appear every so often. Are some of the minions able to GUARD like Paladins can, or is the damage taken by players a different color now?

If it's the former, I think they should change that miss rate per level thing into a GUARD rate per level. I'd rather a strong enemy be able to guard against a weaker players attacks than have massive monsters nimbly dodging every attack slung at them.

I have noticed something, now that you mention it...

Only the damage received by the person making the video is purple... Everyone else is getting orange damage. Maybe it was a change to see your own damage better?

EDIT: FUN FACT. I'll let you figure out what other "person" is showing purple damage...
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#12
Sorien Wrote:I'm more interested in the big orange "GUARD" that would appear every so often. Are some of the minions able to GUARD like Paladins can, or is the damage taken by players a different color now?

If it's the former, I think they should change that miss rate per level thing into a GUARD rate per level. I'd rather a strong enemy be able to guard against a weaker players attacks than have massive monsters nimbly dodging every attack slung at them.

Yeah, I noticed that some of damage was in orange as well.

Anyone mind explaining that?
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#13
In the jump patch when they fixed the invincibility issues with Divine Shield they made it orange instead of blue, is that what you're referring to?

I don't know what those random 9x K numbers are over the dead people near the end though.
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#14
Phoenix Wrote:In the jump patch when they fixed the invincibility issues with Divine Shield they made it orange instead of blue, is that what you're referring to?

Yes, but I was assuming that they were comming off of monsters since they wer orange. Thanks for clearing that up then, but now I want to know why they changed the color of Divine Shield's GUARDs. :f6:
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#15
[SIZE="1"]That's strange..

 Spoiler

.. so my guess is the orange "Guards" are from Holy Magic Shell..

..unless there's a debuff that allows you to damage other players with attacks?
[/SIZE]
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#16
PeePeeAyeDeeKay Wrote:[SIZE="1"]That's strange..

 Spoiler

.. so my guess is the orange "Guards" are from Holy Magic Shell..

..unless there's a debuff that allows you to damage other players with attacks?
[/SIZE]

if that last thing were to ever be implemented... GG on a 2-D game.
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#17
Guard is done randomly for any class who wears a shield I'm pretty sure.
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#18
AzureKite Wrote:Guard is done randomly for any class who wears a shield I'm pretty sure.

Which are only 3 classes in all of ms: Magicians, Dagger thief and 1h Warriors. Im more inclined to believe the magic shield of the bishops gives the orange guard.
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#19
AzureKite Wrote:Guard is done randomly for any class who wears a shield I'm pretty sure.
[SIZE="1"]If that's the case then it would mean Shields have more use, but hm.. I've actually never heard or read such a thing being mentioned before, not even in patch notes...

.. Checking on the video again at ~6:10 - 6:21/22, I did not see orange "Guards". At 6:21/22, a Bishop uses Holy Magic Shell and I start seeing orange "Guards".

However, during Tespia, Holy Magic Shell's "Guards" were purple. I'm not really sure what the deal is here if it is due to HMS since it's orange.
HMS during Tespia: http://www.youtube.com/watch?v=Mq9tgB9sDbk[/SIZE]
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#20
PeePeeAyeDeeKay Wrote:[SIZE="1"]If that's the case then it would mean Shields have more use, but hm.. I've actually never heard or read such a thing being mentioned before, not even in patch notes...

.. Checking on the video again at ~6:10 - 6:21/22, I did not see orange "Guards". At 6:21/22, a Bishop uses Holy Magic Shell and I start seeing orange "Guards".

However, during Tespia, Holy Magic Shell's "Guards" were purple. I'm not really sure what the deal is here if it is due to HMS since it's orange.
HMS during Tespia: http://www.youtube.com/watch?v=Mq9tgB9sDbk[/SIZE]

Maybe they changed the color so pallys won't be confused with their own divine shield.
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