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Has anyone figured out how to calculate max critical damage on a Hero? I know that the formula negates ACA but something else is missing from the equation. When I take all damage factors into consideration (mob pdr, skill atk %, etc.) my highest critical hit on a given mob is still less than it should be.
Thanks.
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I believe it's just 1.2x ~ 1.5x and is not affected by multipliers or anything of the sort.
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so basicaly critical on a hero is pretty useless? Would it be better not to use my critical chance ring at all?
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KatanaKiwi Wrote:so basicaly critical on a hero is pretty useless? Would it be better not to use my critical chance ring at all?
bumping. Where do crits stand for heros and how big/small is the boost in power from them?
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ShiKage Wrote:I believe it's just 1.2x ~ 1.5x and is not affected by multipliers or anything of the sort.
why wouldn't it be affected by multipliers? or rather, what kind of multypliers you mean?
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ShinkuDragon Wrote:why wouldn't it be affected by multipliers? or rather, what kind of multypliers you mean?
Chance attack, advanced combo, etc.
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I mean if it negates those things its basically not worth critting at all right? I may just pass off the crit ring im going to get on my fighter to my pally or aran if the benefit is going to be very small on the fighter.
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KatanaKiwi Wrote:so basicaly critical on a hero is pretty useless? Would it be better not to use my critical chance ring at all?
My crits are higher than my non-crits, so can't say crit is utterly useless for a Hero.
I prefer to wear my Cruel ring rather than my Crit ring, but that's based on pre-bb recommendations (which said Crit ring is only better when under SE). Haven't actually done or seen any math post-BB (or post Chaos).
I'm also curious as to whether a %crit line on my weapon is a significant increase in DPM, or I should try for %dmg, %att, or %str instead.
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SaptaZapta Wrote:My crits are higher than my non-crits, so can't say crit is utterly useless for a Hero.
I prefer to wear my Cruel ring rather than my Crit ring, but that's based on pre-bb recommendations (which said Crit ring is only better when under SE). Haven't actually done or seen any math post-BB (or post Chaos).
I'm also curious as to whether a %crit line on my weapon is a significant increase in DPM, or I should try for %dmg, %att, or %str instead.
cruel is worse post bb/chaos. %crit damage is removed from the rings so critical is easily the best ring due to its crit rate. And if i'm not mistaken %attack and %damage are always significantly better than %crit on a weapon.
Crits as a whole aren't as strong post-bb.
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Takebacker Wrote:Chance attack, advanced combo, etc.
it works with a DW's advanced combo, so i don't see why it wouldn't work with the heroes one.
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ShinkuDragon Wrote:it works with a DW's advanced combo, so i don't see why it wouldn't work with the heroes one.
the plot thickens...
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octopusprime Wrote:cruel is worse post bb/chaos. %crit damage is removed from the rings so critical is easily the best ring due to its crit rate. And if i'm not mistaken %attack and %damage are always significantly better than %crit on a weapon.
Crits as a whole aren't as strong post-bb.
The question is whether 5% more crits offset the 1 attack difference.
Assuming a Hero with a total of 250 w.att, 1 attack adds 0.4% DPM.
If a Hero's crits are, say, 5% higher damage than her non-crits, 5% crit adds 0.25% DPM, which is not as good.
But if crits are 10% higher damage, those 5% add 0.5% DPM, which is better.
So, which is it?
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SaptaZapta Wrote:The question is whether 5% more crits offset the 1 attack difference.
Assuming a Hero with a total of 250 w.att, 1 attack adds 0.4% DPM.
If a Hero's crits are, say, 5% higher damage than her non-crits, 5% crit adds 0.25% DPM, which is not as good.
But if crits are 10% higher damage, those 5% add 0.5% DPM, which is better.
So, which is it?
If the attack from the cruel is more damage than the crit then i won't be wearing either ring as i have a lilins and both evo rings. So several of the upcoming rings will flat out beat the cruel ring for a spot. If the crits are only 10% higher than non-crits i probably will pass off the ring to my aran which would, if the OP is correct and Shinku is mistaken, get significantly more dpm out of the ring. In short in my circumstance it is wholly about the crit being significant on its own. I can do better than the other stats on the ring.
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ShinkuDragon Wrote:it works with a DW's advanced combo, so i don't see why it wouldn't work with the heroes one.
It works like this :
Base Damage * Advanced Combo Multiplier * Min/Max Critical Damage
So, critical damage will be calculated last, so while it kind of works with multipliers, critical damage isn't directly affected by damage multipliers. It's still your max critical damage multiplied by your highest damage possible including your multipliers.
So if you do 500 damage and then you add Advanced Combo, you do 1000. With critical, you would do 1,500 instead of 4,000 damage ((Base damage * Adv. Combo) * (Adv. Combo * Critical Damage)).
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ShiKage Wrote:It works like this :
Base Damage * Advanced Combo Multiplier * Min/Max Critical Damage
So, critical damage will be calculated last, so while it kind of works with multipliers, critical damage isn't directly affected by damage multipliers. It's still your max critical damage multiplied by your highest damage possible including your multipliers.
So if you do 500 damage and then you add Advanced Combo, you do 1000. With critical, you would do 1,500 instead of 4,000 damage ((Base damage * Adv. Combo) * (Adv. Combo * Critical Damage)).
that would be extremely overkill o.O it's supposed to multiply damage, not buffs. and wouldn't you mean (base damage*crit)*(adv combo*crit) ? either way, it's too broken.
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Thats a lot better than the op made it sound. I was thinking he meant the critical multiplier REPLACED ACA's multiplier. Which would've sucked.
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Previously it added to ACA's multiplier, so you'd get
base damage * (aca + crit)
Eg. 200% aca + 50% crit = 250%*base. I don't know if it still does, cause... don't have a hero.
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Stereo Wrote:Previously it added to ACA's multiplier, so you'd get
base damage * (aca + crit)
Eg. 200% aca + 50% crit = 250%*base. I don't know if it still does, cause... don't have a hero.
Yeah, that's what it does.
Was bored enough to test it today, using normal attack and no buffs except ACA.
In other words, crit for a hero is 25% higher than a non-crit.
(Unless there are other buffs that don't fully stack, either?)
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SaptaZapta Wrote:Yeah, that's what it does.
Was bored enough to test it today, using normal attack and no buffs except ACA.
In other words, crit for a hero is 25% higher than a non-crit.
(Unless there are other buffs that don't fully stack, either?)
ouch, then that does suck.
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Yep, that crit ring is going to my aran.
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