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Archer Hero Confirmed? New Pirate and Resistance Chars?
#1
http://spadow.wordpress.com/2011/05/26/w...fter-jump/
Spadow Wrote:Today the patch for the last part of Jump! has been released to the public server, the ”Arrow of Speed” update.
Don’t worry my friends! There are no nerfs since part 2. From what I’ve heard from friends, the new revamped Party Quests are nice. Fast experience gain.
I will soon make a new blog entry about this update.

So…. Jump! is coming to an end. What’s next? The data of this patch gave me the answer.
The patch note from this update said that Nautilus Port is in the middle of an upgrade.
[Image: nautilusupgrade.png?w=593&h=389]

NPC Valerie! Valerie is the student of Kyrin. Missiles? Construction site?
What is she planning? Hmm… Valerie told me that she has something in store. Something about.. a secret weapon twice as strong. However, she told me it was a secret.

Hahahaha! You can’t hide secrets from me, Valerie! I know that there is going to be a new Pirate class!
There is a script attached to her in the data. The script is called ”cannon_forewarning”.
The forewarning is her current dialogue. Cannon has to be the new secret weapon that the new Pirate class will use.

New Pirate class?
Read after the jump!

I’ve got exciting news! Do you remember back in 2009 when I told you about new job IDs being added to the quest data? It was the Evan class that, but at that time we had no idea of Evan.

Guess what? New job IDs were added to the quest data in this patch. Let me first start with the new Pirate class.
The new job IDs are in bold.

500 = Pirate (1st Job)
501 = ??? (1st Job)
510 = Infighter (2nd Job)
520 = Gunslinger (2nd Job)
530 = ??? (2nd Job)
511 = Buccaneer (3rd Job)
521 = Valkyrie (3rd Job)
531 = ??? (3rd Job)
512 = Viper (4th Job)
522 = Captain (4th Job)
532 = ??? (4th Job)

It has to be linked with the upgrade going on in Nautilus Port.
I’m not sure about the 501 job ID. 500 is the basic first job (Pirate)…

Also, I’m not sure if it will use a cannon as a primary weapon. There’s nothing in the data that tells me about that.

Then I see this…

2100 = Aran (1st Job)
2110 = Aran (2nd Job)
2111 = Aran (3rd Job)
2112 = Aran (4th Job)
2200 = Evan (1st Growth)
2210 = Evan (2nd Growth)
2211 = Evan (3rd Growth)
2212 = Evan (4th Growth)
2213 = Evan (5th Growth)
2214 = Evan (6th Growth)
2215 = Evan (7th Growth)
2216 = Evan (8th Growth)
2217 = Evan (9th Growth)
2218 = Evan (10th Growth)
2300 = ??? (1st Job)
2310 = ??? (2nd Job)
2311 = ??? (3rd Job)
2312 = ??? (4th Job)


A new Hero class! The job ID 2000 is the Legend Beginner.
100 = Warrior
200 = Magician
300 = Archer

It’s a sign that we might see the Archer Hero soon.

[Image: elfgirl8thpromo.png?w=600&h=337]
[SIZE="1"][ The mysteriously new character that appeared in MapleStory's 8th anniversary video ][/SIZE]

Could this character, or as most users call it, the Elf Archer, be the Archer Hero(ine)?
Another surprise in the data from this patch is this new type of weapon.

[Image: stabo1-1-dualbow.png?w=63&h=52]

There are only a few frames of this new weapon, the others are frames of the beginner gun. They’re all placeholders.
At this moment, it is unknown what the name of this item is, however, this weapon type is depicted in the data as Dual Bow.

Is it safe to say that the Archer Hero will use Dual Bows?

And then there is this…

3100 = ??? (1st Job)
3110 = ??? (2nd Job)
3111 = ??? (3rd Job)
3112 = ??? (4th Job)

3200 = Battle Mage (1st Job)
3210 = Battle Mage (2nd Job)
3211 = Battle Mage (3rd Job)
3212 = Battle Mage (4th Job)
3300 = Wild Hunter (1st Job)
3310 = Wild Hunter (2nd Job)
3311 = Wild Hunter (3rd Job)
3312 = Wild Hunter (4th Job)
3500 = Mechanic (1st Job)
3510 = Mechanic (2nd Job)
3511 = Mechanic (3rd Job)
3512 = Mechanic (4th Job)
2002 = ???
3001 = ???


Will the Resistance movement get an expansion in their headquarters? From what I can tell, it looks like there will be a Resistance Warrior.
I’m not sure but someone told me that in one of the Edelstein quests, the kindergarten teacher was a potential candidate to become a warrior of the Resistance. Though, I’m not sure about this one.

I have no idea about 2002 and 3001…
It looks like the Summer update will be big.

Dayumn
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#2
Warrior resistance class?? Maybe BW hero finally????
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#3
since the new pirate job has a 501 job marker, im guessing its going to sorta be like one of the Gaiden Classes like Dual Blade, which branches off adventurers. the only difference is DB makes the 1st job advancement into a Thief and this new "Pirate" takes a different route, unless it went from 500 to 501
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#4
I love how yesterday we were talking about the Dual Bow wielder, and yet we missed the stuff hinting at two more possible new classes.

Freaking mindblowing.
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#5
Dudewitbow Wrote:since the new pirate job has a 501 job marker, im guessing its going to sorta be like one of the Gaiden Classes like Dual Blade, which branches off adventurers. the only difference is DB makes the 1st job advancement into a Thief and this new "Pirate" takes a different route, unless it went from 500 to 501

Gaiden itself implies a side story to the normal one, which means if they are going to make a full set of gaidens then they won't all follow the same rules beyond being gaiden.
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#6
I sense BIGBANG 2!! XD
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#7
Hopefully the new pirate is a clone of Buccs...so I don't deal with more price increases on my Sair haha

Surprised to see Resistance getting a Warrior, thought they would finish Legends before that.
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#8
More filler added to the game in place of actual content...

Content areas added to this game since Knights of Cygnus came out three years ago:
Neo City
Mushroom Castle
World revamp (Big Bang)
Edelstein
Chryse
Lionheart Castle
Future Henesys/Ereve

Standalone activities:
Chaos Zakum
Chaos Horntail
PvP
Monster Park
Nihal PQ

Crafting:
Five professions

Not an impressive list. Even less impressive when you consider that the only new things available to do for high level characters are Chaos Zakum/HT, Von Leon, Evil Cygnus, PvP, and training at LHC/FE. Class rebalances are not content updates, they're something Nexon should be doing all the time while introducing new content. There's so much overlap between the utility and playstyle of the existing classes that new classes add absolutely nothing to the game except a tiny bit of lore. Like, instead of introducing a new archer class, maybe you should first look at how Bowmasters and Marksmen are almost IDENTICAL classes.
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#9
I just noticed Fiel exctracted it. Somehow I though it was about kMS and not kMST so I didn't bother checking right away.

Oh well, this is from Spadows view of things and I guess it won't mind to have seperate discussion thread for something as big as this seems to be.

Guessing from the way they have made patches lately, this will be a "3 part superupdate" too. I mean, first Big Bang, then Chaos, then Jump. (Okay Jump wasn't that big).
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#10
Dusk Wrote:More filler added to the game in place of actual content...

Content areas added to this game since Knights of Cygnus came out three years ago:
Neo City
Mushroom Castle
World revamp (Big Bang)
Edelstein
Chryse
Lionheart Castle
Future Henesys/Ereve

Standalone activities:
Chaos Zakum
Chaos Horntail
PvP
Monster Park
Nihal PQ

Crafting:
Five professions

Not an impressive list. Even less impressive when you consider that the only new things available to do for high level characters are Chaos Zakum/HT, Von Leon, Evil Cygnus, PvP, and training at LHC/FE. Class rebalances are not content updates, they're something Nexon should be doing all the time while introducing new content. There's so much overlap between the utility and playstyle of the existing classes that new classes add absolutely nothing to the game except a tiny bit of lore. Like, instead of introducing a new archer class, maybe you should first look at how Bowmasters and Marksmen are almost IDENTICAL classes.

On the bright side, I've been thoroughly enjoying my time away from maple and have accomplished a lot without it taking up my time. Good content only inspires me to play mindlessly for hours on end, so as long as they keep on track like this I may someday become an astronaut.
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#11
...

Are those Gun-bows or something? @ weapon images
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#12
They are dual wielding these things.
[Image: 2crossbowsbelgiancrossb.jpg]
[SIZE="7"]pineapple yeah[/SIZE]

And since they are dual wielding (I assume from looking at the sprite placeholders) they are probably really, really fast. I am so psyched, speed is my favorite playing style <3
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#13
Jerry-Boyle Wrote:Hopefully the new pirate is a clone of Buccs...so I don't deal with more price increases on my Sair haha

Surprised to see Resistance getting a Warrior, thought they would finish Legends before that.
Doubtful. Might just use a new weapon all together.
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#14
Granada Wrote:They are dual wielding these things.
[Image: 2crossbowsbelgiancrossb.jpg]
[SIZE="7"]pineapple yeah[/SIZE]

And since they are dual wielding (I assume from looking at the sprite placeholders) they are probably really, really fast. I am so psyched, speed is my favorite playing style <3

Reminds me of:
[video=youtube;WByqPqwBrzs]http://www.youtube.com/watch?v=WByqPqwBrzs&feature=fvwkrel[/video]
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#15
I'm not sure if it's been told but I think The new pirates should have a sword with different Ap settings and skills.
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#16
FighterDan13 Wrote:I'm not sure if it's been told but I think The new pirates should have a sword with different Ap settings and skills.

Maybe sabers? that would be awesome x3
And i'm dead curious about a possible warrior resistance. If its going to be a blunt weapon user.. then it will blow my mind.
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#17
Dual wielding weapons that you must crank up is just reatrded, even in Maple. After 2 arrows the poor archer would have to start wacking or drop one of the bowguns. I wish they could be a little more creative.
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#18
CarrionCrow Wrote:Dual wielding weapons that you must crank up is just reatrded, even in Maple. After 2 arrows the poor archer would have to start wacking or drop one of the bowguns. I wish they could be a little more creative.

There are times where you shouldn't bring real life physics into a fantasy game. I'm thinking this is one of those times.
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#19
Dudewitbow Wrote:There are times where you shouldn't bring real life physics into a fantasy game. I'm thinking this is one of those times.

When stuff gets extra stupid like this, not even the fantasy card saves face.
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#20
CarrionCrow Wrote:When stuff gets extra stupid like this, not even the fantasy card saves face.

Thieves have several thousand throwing stars on them.
A small bag can carry items that together would fill a room up.
Pirates can summon a boat out of nowhere.
Etc.
Etc.

How is the idea of 'magic' crossbows that automatically transports arrow to itself more unrealistic than this?
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