Okay previously I provided gimmicks and some long gameplay videos to give you an idea. But this time I found this website; Your bible. WoW clone?
HAHApineappleOFF
As good as the graphics are, this is where Blade & Soul truly shines. What we thought would be a clunky and infuriating combat system turned out to be the most fun and innovative combat system we have ever seen. After a quick tutorial showing you the ropes so you aren't completely lost, the game thrusts you right into combat against both single targets and groups. How the combat works is when you use an ability to swing your weapon or cast a spell, you must aim said swing or spell in order to hit your target(s). This may sound like a terrible idea, but the way Team Bloodlust has implemented it is basically perfection. Aside from minor latency issues (playing in North America while connected to Korean servers is never lag free) the flow of combat and ease of use is perfect for almost any level of user.
When you kill an enemy without ever giving him a chance to attack you, it's an amazing feeling and sometimes very difficult to pull off. But it's definitely the result of a learning experience. Each enemy in the game has its own unique attacks and animations that you must learn before you can pull off these flawless victories. Have you ever been kited by A.I. before? We have! It was both a frustrating and refreshing experience to know that the enemies actually make intelligent decisions. This game rewards you by learning your class and your opponent instead of just giving you enough extra health and stats to steamroll your enemy.
This combat system is basically the epitome of "easy to learn, difficult to master". We had no problems immediately getting into the thick of things and holding our own so long as we didn't get too over zealous, which is entirely possible in this game.
However, as the days passed, we found ourselves experimenting with different movement strategies to avoid attacks, different ability orders to see how we could best control our opponent, and just trying different play styles, whether it be more offensive or more defensive. As we all continued to improve at how we simply play the game, the results were very impressive. We found ourselves able to take on much stronger opponents and in greater numbers. The power of your character really depends on how you play it and that is something that many players have been looking for for years now. This is not your typical "Press 1, 1 and 2 hotkeys repetitively" MMORPG's.
Not baggin on WoW, it has its merrit but I'm tired of hearing 'lolWoWwithmartialartsfail'
Oh by the way, mages aren't dependent on standing around casting spells, in fact they are the opposite;
Mages finally got wireless!
The Force Master, oh the Force Master. Finally, a mage class that doesn't require you to be rooted to the floor in order to do anything. The Force Master was a very refreshing experience as you are a mobile caster with impressive control and moderate damage. The Force Master was probably one of the most visually impressive classes to play with having incredible spell effects involving chi, firewalls, fireballs, fire dragons, ice bolts, ice dragons, and some control spells making you feel more like a jedi than a mage. The Force Master is a much needed breath of fresh air to an mmorpg archetype that has suffered from boring and stale class mechanics for years.
Keep the Dojo bookmarked as we will be making dedicated class articles this week! The articles will include everything from skill lists to their specific training system.
Blademaster PURE FAST NL DPS RIGHT!? HAH pineapple OFF
The Blade Master was an eye opening experience at how tactical Blade & Soul can potentially get. This class was designed around parrying attacks and controlling your opponent. The raw damage numbers was no where near that of the Destroyer, but the level of control and defense that Blade Master possesses makes it an extremely formidable opponent to face with special attacks available after successful parries, leg sweeps to knock your opponent down, kicks, interrupts, area of effect attacks, impales, and so much more. The Blade Master is exactly the class to pick if you're looking for something based around raw tactics rather than brute strength.
Destroya, slow, and unable to multitask past one enemy QQ, LOL YEAH RIGHT YOU THINK DESTROYA I THINK MEAT GRINDER SPIN THEM RIMS
he Destroyer focuses on taking hits like a boss and delivering massive damage, both single target and area of effect with a few control abilities such as a boot to the head, knocking your target down. The Destroyer has a wide variety of attacks including a shoulder tackle, an area of effect whirlwind style spin, a massive delayed swing, and so forth. What surprised us the most was the effectiveness of the Destroyers area of effect attacks. The Destroyer first appeared to be the typical warrior, lots of hp and single target damage...then you started spinning and spinning and spinning taking on three to five opponents at once while delivering lots of damage. It didn't feel like a typical warrior at all from that point on.
Kung Fu master, the master of all rape techniques, and when the opponent is pinned, the party can happy join in with this gangbang
The Kung-Fu Master was another very enjoyable unique experienced based around solid hp, solid damage, blocks and grapples. The grapples were especially interesting as you can knock your opponent down in a variety of ways. From there you can get on top of your opponent and choose from a variety of options, ranging from just hitting them while their down, to preforming special maneuvers like a cross-arm bar. Additionally, while you have your opponent on the ground during a take-down maneuver, your party can attack them while they are having their arm broken or face punched in. This makes Kung-Fu Masters particularly useful in group situations. Getting your opponent to the ground and countering his attacks is what the Kung-Fu Master is all about. It actually felt like a martial arts class and not just a brawler or boxer.
Just scroll down and scan the forums. I'm going to try to make a southperry cult out of this game because, I actually enjoy you guys...and I'd rather be it an intelligent community rather than an elitist one :B
The only thing I don't like about some of the things people write about B&S is that they sometimes make it sound like aiming your attacks and such is the newest thing ever. Might be because most of it is aimed at WoW players though. Anyways, I can't wait for this game, it seems to have just the right balance of action and strategy, and the movement looks amazing. Not sure on when it'll come out though.
I've been somewhat interested in the game since I first heard about it, and as long as it's not P2P, or P2P with a decent price I plan on trying it out. Will definitely apply to betas whenever it manages to head over here.
How is this game similar to WoW at all? It's an asian-style MMO. Big emphasis on combat vs. random trash cause the entire game will be about grinding. No thought put into bosses at all.
Western-style MMOs like WoW and Rift are about coordination and control. It's an entirely different style of gameplay.
Dusk Wrote:How is this game similar to WoW at all? It's an asian-style MMO. Big emphasis on combat vs. random trash cause the entire game will be about grinding. No thought put into bosses at all.
Western-style MMOs like WoW and Rift are about coordination and control. It's an entirely different style of gameplay.
The bosses are story oriented and are tied down by their specific class formula. Such as the original boss I showed you is exactly what it's implied to be, a meat bag that hits hard, because he's an "evil" destroyer. This one is a blade master, much more slick,
sufficed to say it looks like the bosses have a lot more thought in them as they are part of the story, as are their attributes. Also trying to compare intro level bosses (level 30?) in a closed beta test is stupid to say the least.
Those videos don't dispel any notions I have about this game. I'm just saying this game is in a completely different style than WoW and the quotes you posted show that the posters have zero experience raiding in a western-style MMO at all. Is basic overworld combat going to be more fluid and entertaining in this game? No doubt. But you don't spend hardly any time soloing overworld mobs in WoW.
Spoiler
KhainiWest Wrote:As good as the graphics are, this is where Blade & Soul truly shines. What we thought would be a clunky and infuriating combat system turned out to be the most fun and innovative combat system we have ever seen. After a quick tutorial showing you the ropes so you aren't completely lost, the game thrusts you right into combat against both single targets and groups. How the combat works is when you use an ability to swing your weapon or cast a spell, you must aim said swing or spell in order to hit your target(s). This may sound like a terrible idea, but the way Team Bloodlust has implemented it is basically perfection. Aside from minor latency issues (playing in North America while connected to Korean servers is never lag free) the flow of combat and ease of use is perfect for almost any level of user.
When you kill an enemy without ever giving him a chance to attack you, it's an amazing feeling and sometimes very difficult to pull off. But it's definitely the result of a learning experience. Each enemy in the game has its own unique attacks and animations that you must learn before you can pull off these flawless victories. Have you ever been kited by A.I. before? We have! It was both a frustrating and refreshing experience to know that the enemies actually make intelligent decisions. This game rewards you by learning your class and your opponent instead of just giving you enough extra health and stats to steamroll your enemy.
This combat system is basically the epitome of "easy to learn, difficult to master". We had no problems immediately getting into the thick of things and holding our own so long as we didn't get too over zealous, which is entirely possible in this game.
However, as the days passed, we found ourselves experimenting with different movement strategies to avoid attacks, different ability orders to see how we could best control our opponent, and just trying different play styles, whether it be more offensive or more defensive. As we all continued to improve at how we simply play the game, the results were very impressive. We found ourselves able to take on much stronger opponents and in greater numbers. The power of your character really depends on how you play it and that is something that many players have been looking for for years now. This is not your typical "Press 1, 1 and 2 hotkeys repetitively" MMORPG's.
Is this quote bashing brainless MMOs like MapleStory and LaTale, or does this actually imply that WoW is a game where you win simply spam a few hotkeys and win by outgearing everything?
Dusk Wrote:does this actually imply that WoW is a game where you win simply spam a few hotkeys and win by outgearing everything?
If it doesn't, I certain would. Some of the WoW videos I've seen are just hilariously simple raid setups, the only difficult part is getting 12 year olds to cooperate and not run in without following orders. Though I did lol at a video where some ranger dps was just standing in map DoT (LAVA?) and crying to the healer/calling healer bad because "lol I tank da fires". Never mind moving 5 feet out of the lava, NEED OPTIMUM DPS SPOT OMGAWD.
The hardest instance dungeons of any game are in AIKA, mainly due to glitchy/horrible coding requiring obscene amounts of player skill and knowledge of all the areas where you might randomly glitch into the wall and pull 500 enraged gods upon your feeble party, to compensate. In the end, very few games are "difficult", they are simply something to do in a group in a semi-enjoyable fashion. B&S won't be a "difficult" game either, it will be challenging in that you need to memorize each enemy's individual attack pattern which in turn gives you a sense of satisfaction, but not "difficult".
Dusk Wrote:Those videos don't dispel any notions I have about this game. I'm just saying this game is in a completely different style than WoW and the quotes you posted show that the posters have zero experience raiding in a western-style MMO at all. Is basic overworld combat going to be more fluid and entertaining in this game? No doubt. But you don't spend hardly any time soloing overworld mobs in WoW.
Spoiler
Is this quote bashing brainless MMOs like MapleStory and LaTale, or does this actually imply that WoW is a game where you win simply spam a few hotkeys and win by outgearing everything?
I can't answer that because I don't know. I believe they are commenting on general mmo's but I can't verify that. But what I do know is that they aren't reviewing it as a WoW killer.
Flonne Wrote:If it doesn't, I certain would. Some of the WoW videos I've seen are just hilariously simple raid setups, the only difficult part is getting 12 year olds to cooperate and not run in without following orders. Though I did lol at a video where some ranger dps was just standing in map DoT (LAVA?) and crying to the healer/calling healer bad because "lol I tank da fires". Never mind moving 5 feet out of the lava, NEED OPTIMUM DPS SPOT OMGAWD.
The hardest instance dungeons of any game are in AIKA, mainly due to glitchy/horrible coding requiring obscene amounts of player skill and knowledge of all the areas where you might randomly glitch into the wall and pull 500 enraged gods upon your feeble party, to compensate. In the end, very few games are "difficult", they are simply something to do in a group in a semi-enjoyable fashion. B&S won't be a "difficult" game either, it will be challenging in that you need to memorize each enemy's individual attack pattern which in turn gives you a sense of satisfaction, but not "difficult".
Well, this discussion is obviously going nowhere, because I haven't played B&S but I can't see how it differs from the formula every other half-decent Asian MMO uses, and you guys haven't played WoW. I feel like the only reason it's being compared to WoW is because it's the biggest MMO, though.
WoW isn't terribly difficult, as it was designed to be much more appealing to casual players than Everquest, but it's not just getting "12 year olds to cooperate", either. The current heroic content hasn't been completely cleared by very many guilds. One of the harder fights:
This is a test of execution. Anyway, I'm not saying it's hard, I'm saying it's not a mindless free-for-all and the notion that enemies having attack patterns in B&S is something innovative is ridiculous.
Dusk Wrote:Well, this discussion is obviously going nowhere, because I haven't played B&S but I can't see how it differs from the formula every other half-decent Asian MMO uses, and you guys haven't played WoW. I feel like the only reason it's being compared to WoW is because it's the biggest MMO, though.
WoW isn't terribly difficult, as it was designed to be much more appealing to casual players than Everquest, but it's not just getting "12 year olds to cooperate", either. The current heroic content hasn't been completely cleared by very many guilds. One of the harder fights:
This is a test of execution. Anyway, I'm not saying it's hard, I'm saying it's not a mindless free-for-all and the notion that enemies having attack patterns in B&S is something innovative is ridiculous.
Then let me ask you this, what other game relates to blade and soul? I don't care if you say WoW is better, it has its own merrit in its own atmosphere. It's too LOTR too me, (goblins ect), but these comparisons I keep hearing are just far off. B & S is a game that's soul design is to do everything any developer will tell you not to do. It's entire purpose is martial arts, not the stereotypical mages/warriors that most games copy from WoW. Throw in a slick rogue in their too.
I guess what makes me love the idea of blade and soul is the setting is so vibrant, it's gorgeous, like Aion. However it has that martial arts fluid feel in combat, so it's not all pretty colors, there's substance, there's story. I also love the idea of being able to run across water, to essentially fly through the air, and when you kill pomegranate, even if it's pointless "collect 10 of these", you have fun introducing yourself to new combo's and challenging yourself to remain untouched, which can be difficult because each monster has it's own unique frames/cool downs/retialiations, and each person/monster/action in game has different reaction frames depending on how, when it was hit.
This game took a lot of risks, but it's those risks that make it unique.
WoW is a game deeply rooted in western fantasy, which typically features races like humans, orcs, dwarves, and societies in a medieval Europe-like style. B&S is based on asian fantasy. I take it you haven't watched any asian movies or television series in the fantasy genre? Everyone has superhuman martial arts prowess, to the point where they can fly/summon fireballs using the energy around them/run across water, the world looks reminiscent of China/Korea set several millennia in the past...this is all generic asian fantasy. There is nothing innovative in the setting of this world.
I can run across water in WoW. I can't jump in the air and start flying, but I have a flying mount. Rotations are more complex than simply mashing one button. Monsters have unique abilities. And I haven't played Aion or Rift, but I'm pretty sure those are all present in those games as well.
Don't get me wrong, I think the game looks really great, but you're finding fascination in things that are standard features in any halfway decent MMO that has come out in the past 7-8 years. MMOs aren't about little features, they're about execution. I don't care how cool the combat system in this game is, someone will figure out the best rotations for different situations within a few days of each balance patch and I'll be bored of grinding random mobs anyway. Is this game fun to play with my friends? Is it well balanced? Can the developers keep this game interesting? Is the level of customer service reasonable? Those are the questions I'd be asking before actually playing the game.
Dusk Wrote:WoW is a game deeply rooted in western fantasy, which typically features races like humans, orcs, dwarves, and societies in a medieval Europe-like style. B&S is based on asian fantasy. I take it you haven't watched any asian movies or television series in the fantasy genre? Everyone has superhuman martial arts prowess, to the point where they can fly/summon fireballs using the energy around them/run across water, the world looks reminiscent of China/Korea set several millennia in the past...this is all generic asian fantasy. There is nothing innovative in the setting of this world.
I can run across water in WoW. I can't jump in the air and start flying, but I have a flying mount. Rotations are more complex than simply mashing one button. Monsters have unique abilities. And I haven't played Aion or Rift, but I'm pretty sure those are all present in those games as well.
Don't get me wrong, I think the game looks really great, but you're finding fascination in things that are standard features in any halfway decent MMO that has come out in the past 7-8 years. MMOs aren't about little features, they're about execution. I don't care how cool the combat system in this game is, someone will figure out the best rotations for different situations within a few days of each balance patch and I'll be bored of grinding random mobs anyway. Is this game fun to play with my friends? Is it well balanced? Can the developers keep this game interesting? Is the level of customer service reasonable? Those are the questions I'd be asking before actually playing the game.
I'm aware its western vs eastern but what you havent been able to answer is what other game actually has these things? Every other 'asian' korean MMO is simply a WoW template when it gets down to it, kind of a mod if you will. This one goes beyond that is my point.
KhainiWest Wrote:I'm aware its western vs eastern but what you havent been able to answer is what other game actually has these things? Every other 'asian' korean MMO is simply a WoW template when it gets down to it, kind of a mod if you will. This one goes beyond that is my point.
Not sure what you're getting at. All recent MMOs have been influenced by WoW. This one is too.
Asian MMOs typically feature a microtransaction-based pay scheme and involve a lot more grinding.
Dusk Wrote:Not sure what you're getting at. All recent MMOs have been influenced by WoW. This one is too.
Asian MMOs typically feature a microtransaction-based pay scheme and involve a lot more grinding.
I can guarantee this game will be subscription. What I'm getting at is the combat system, Qing Gong jumping, and martial arts. I can't think of a decent MMORPG that have these qualities without sinking into the same tablet as WoW uses. i.e Rift