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Pink Bean.
#1
[video=youtube;W0gtWFuVVuw]http://www.youtube.com/watch?v=W0gtWFuVVuw[/video]

Skip to around 2 minutes in.

I always thought Pink Bean couldn't be threatened, so I thought to myself "Wow isn't it silly that they're trying to threaten it?" Yet when I saw Pink Bean without any damage over it, I started to see that it in fact worked. What happened to the No Threaten tag it had?
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#2
http://www.southperry.net/db/?do=singler...um=8820001

I don't see one in there. o_o
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#3
Wow. They really got jewed on the drops.
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#4
I'm partly thinking this is due to the recent update. Some of my friends noted they can apply certain status effects to CZak and HT that they weren't able to before.
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#5
Rayquaza2233 Wrote:http://www.southperry.net/db/?do=singler...um=8820001

I don't see one in there. o_o

Fiel Wrote:
How Mob Damage Works


Relevant Calculator:
Mob Damage Calculator

Relevant Formulas:
WDEF = STR * 1.2 + (DEX + LUK) * 0.5 + INT * 0.4
MDEF = STR * 0.4 + (DEX + LUK) * 0.5 + INT * 1.2
Maximum Character Defense = 30,000
Maximum Mob Attack = 29,999
Maximum Character HP = 99,999
As a rule of thumb, your defense needs to be four times the enemy's attack value in order to receive 1 damage from the enemy's attack.
Having 30,000 defense will reduce all damage by about 86%. The "never receive damage" defense number is 40,000 (Because sqrt(WDEF * 0.25) of 40,000 is 100% in the formula), though it's impossible to reach it.
The enemy's attack value is the damage he will do if you have 0 Defense.
Flat damage reduction will only happen on values 8660 and less (and even then at only absurdly high defense values). Values higher than this are always percentage based damage reduction.
The overall procedure is: Get Mob Attack --> Reduce mob attack by threaten --> Calculate & randomize mob attack --> reduce attack by defense --> reduce attack by other means (Achilles, Combo Barrier, etc.) --> reduce damage by Meso Guard.
For every level you are below the enemy, you effectively lose 16 defense or 2.0% of the enemy's damage.
Threaten does not work on Pink Bean or any of his cohorts.

Procedure:
Calculate the following: PDDRounded = Total WDEF * 0.25 <---- Round this to the nearest whole number
Calculate the following: PDDPercentage = Square Root(Total WDEF * 0.25) <--- Round Down
If your level is less than the mob's level, subtract 4 from PDDRounded for every level. If PDDRounded becomes less than 0 because of this, set PDDRounded to 0.
If your level is less than the mob's level, subtract 2.0 from PDDPercentage for every level. If PDDPercentage becomes less than 0 because of this, set PDDPercentage to 0.
Calculate the following: MobDamagePDDRounded = Enemy Attack - PDDRounded
Calculate the following: MobDamagePDDPercentage = (100 - PDDPercentage) * (Enemy Attack / 100)
Pick the smaller number between MobDamagePDDRounded and MobDamagePDDPercentage. Call this number "damage taken"
If damage taken is less than 1, set damage taken to 1.
Damage taken is the maximum damage you will receive from the enemy.

 For Programmers
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#6
Hmmm, I didn't realize it wasn't supposed to be.

It's worked since the first few days after Big Bang for sure, since threaten definitely reduced the touch dmg on one of the first runs we did. And the animation has been present ever since as well.
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#7
Panacea Wrote:Wow. They really got jewed on the drops.

They got REALLY jewed on the drops. >_> Any run i've been on always drops 2 MW 30s and at least 1 RoT.
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#8
I'm thinking that threaten always worked, it just didn't "fully" work. I'm pretty sure that threaten only reduces PB's attack, defense and accuracy by 15% rather than the full 30%. Maybe that's what Fiel meant to say in his "[BB] All Known Formulas" thread?
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