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F/Ps are awesome.
#1
I wish i had one.

[video=youtube;DtQPDUeKq-U]http://www.youtube.com/watch?v=DtQPDUeKq-U[/video]
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#2
So...what's changed besides that they got more damage and a second ult? It's always been about high mobility + distributed damage
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#3
I wish a godly F/P would record some stuff so I have an idea of what my damage will be Post-Jump... it's killing me, lol.
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#4
So Paralyze doesn't freeze anymore post Jump?
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#5
PirateIzzy Wrote:So Paralyze doesn't freeze anymore post Jump?

I think it still does, at 0:37 there's a monster that looks like its paralyzed.
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#6
PirateIzzy Wrote:So Paralyze doesn't freeze anymore post Jump?

It still does
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#7
Mist explosion looks awesome.
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#8
Moonlapse Wrote:Mist explosion looks awesome.

.
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#9
Green4Ever Wrote:It still does

Oh, because I saw a video of a F/P using Paralyze on LHC monster park, but then again it's monster park.
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#10
Green4Ever Wrote:I wish a godly F/P would record some stuff so I have an idea of what my damage will be Post-Jump... it's killing me, lol.

You ought to just calculate your damage, the maths aren't hard. But I understand the feeling of wanting to see some "physical" numbers.
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#11
PirateIzzy Wrote:Oh, because I saw a video of a F/P using Paralyze on LHC monster park, but then again it's monster park.

If it was the LHC monster parks, aren't those mobs still boss tagged, which would mean they're unfreezable

Chilly Wrote:You ought to just calculate your damage, the maths aren't hard. But I understand the feeling of wanting to see some "physical" numbers.

Yeah, I have some done some math but it just isn't the same as seeing it in game.
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#12
Green4Ever Wrote:If it was the LHC monster parks, aren't those mobs still boss tagged, which would mean they're unfreezable



Yeah, I have some done some math but it just isn't the same as seeing it in game.
Also because KMS doesn't have elemental weapons we'll be much stronger for just having the weapon XD
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#13
SwordStaker Wrote:Also because KMS doesn't have elemental weapons we'll be much stronger for just having the weapon XD

>implying the bonus is kept.
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#14
Takebacker Wrote:>implying the bonus is kept.

Do you remember what happened when it was removed for a while a couple months ago?
I'm sure it will be kept.
10% Main and 5% Secondary isn't very much to begin with.
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#15
Green4Ever Wrote:Do you remember what happened when it was removed for a while a couple months ago?
I'm sure it will be kept.
10% Main and 5% Secondary isn't very much to begin with.

I never said i thought the bonus would be removed. Just that the possibility is there. The arguments will just be regurgitated, even if AMs ACTUALLY ARE pretty comparable in DPS with other classes now.
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#16
Does Mist explosion really explode every single instance of Poison Mist on the map, or is it just the tightness of the map in the video? Either way that looks ridiculously fun.
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#17
Beg Wrote:Does Mist explosion really explode every single instance of Poison Mist on the map, or is it just the tightness of the map in the video? Either way that looks ridiculously fun.

Every instance within a bit larger than full screen range, and only 6 mists. (which is how many she has out)
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#18
Beg Wrote:Does Mist explosion really explode every single instance of Poison Mist on the map, or is it just the tightness of the map in the video? Either way that looks ridiculously fun.

Fiel had a hitmarker image in the extraction thread, it's pretty huge.
 Spoiler
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#19
Green4Ever Wrote:Fiel had a hitmarker image in the extraction thread, it's pretty huge.
 Spoiler

Yeah, it's bigger than ultimate range.
This is making me really want to get 3G internet just to play maple =P
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#20
Green4Ever Wrote:I wish a godly F/P would record some stuff so I have an idea of what my damage will be Post-Jump... it's killing me, lol.

self-praising much ? tsk.
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