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Lucky Dice #5... When the hell did it change?
#1
I could have SWORN this was +20% CRITICAL damage. At least, that's what it was the last time I played my Viper...

[Image: 2OiOH.jpg]

My damage range before Lucky Dice #5 with those same buffs is 8635 ~ 12335.
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#2
5 has always been % damage. 4 is critical rate.
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#3
FoolsLove Wrote:5 has always been % damage. 4 is critical rate.

I know 4 was critical rate, but the last time I played my Viper, when I went to Papulatus every day, I would get 5s and accidentally press my stat window and my range never moved. It was always only critical damage that increased and I'm pretty positive that the dice roll itself said "critical damage 20%."

Maybe it was just another infamous JMS bug...
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#4
In gMS when you get a 5 now it doesn't increase your range in the stat window, just gives the increase in damage.
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#5
Rolling a 5 in gms never did, and still does not change your stat window range.
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#6
They made it affect attack instead, huh?
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#7
It's 20% TOTAL damage which is the reason it doesn't get updated in your stat window. I believe % ATTACK does get updated (like on weapons).
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#8
It was like that in JMS since Big Bang. At least with my Corsair, it was.
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