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Hi guys..
I've been playing a marksman (lvl60 double shot/crossbox) with my wife. I really enjoy the bowman class but I reserve this character to play with my wife when she is playing (she is a lvl 60 gunslinger).
I am trying to find a second class that i enjoy but currently i am to no avail. I tried leveling a warrior to lvl 20ish, I didn't like it. I tried aran to about 20's and i didn't like it. I tried assassin (lvl 44 now) and I found out that they wont have a mobbing skill until level 70.. and even then.. there's not a mobbing skill that will hit front and back.
I decided to level another bowman .. this time as arrow blow/bow.... i really enjoy the class but i kind of feel like it is a waste of time because i am reading that the two bowman classes end up being almost identical... (with bowmaster being better than marksman at solo bossing at lvl 120+...)
does anyone have any suggestions? Any other classes i should try out? or just stick with two bowmans? I'm very  about.. having to be the "best"... thus lately when i'm reading that a bowmaster is better than a marksman... (or slightly better).. it is giving me more and more motivation to just lvl an bow bowman to catch up to my crossbowman... and then eventually make that my main and then delete my crossbowman...
what i am looking for in a class is...
preferebly ranged class..
good mobbing skills
great at solo bossing... (most important)
Posting Freak
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mechanics? Could possibly share some of the same equips from your marksman.
wild hunters are also good in that aspect.
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from what i understand, wild hunters have a level cap of 120? i really prefer to have something that has a cap of 200..
i'll check out mechanics.. i havent looked into that avenue that..
lastly.. i read that there is ultimate strafe for marksman now.. is there still a gap between marksman and bowmaster for solo bossing?
thank you
Posting Freak
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bolaber Wrote:from what i understand, wild hunters have a level cap of 120? i really prefer to have something that has a cap of 200..
i'll check out mechanics.. i havent looked into that avenue that.. thank you
Only Knights of Cygnus ( Dawn Warrior, Thunder Breaker, Night Walker, Wind Archer, Blaze Wizard) have a level cap of 120. Resistance ( Battle Mage/Wild Hunter/Mechanic), Legends ( Evan, Aran) and Adventurers ( Thief, Bowman, Mage, Warrior, Pirate) have a level cap of 200.
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bolaber Wrote:from what i understand, wild hunters have a level cap of 120? i really prefer to have something that has a cap of 200..
i'll check out mechanics.. i havent looked into that avenue that.. thank you
You got that confused with Wind Archers, sir. Wild Hunters are Resistance characters, which have the regular 200 cap. Wind Archers are Cygnus Knights and have the cap of 120.
Posting Freak
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You should get one of the Cygnus classes up to 120 since it boosts your entire account on that particular world server. Every Mapler should have a level 120 Cygnus!
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CarrionCrow Wrote:You should get one of the Cygnus classes up to 120 since it boosts your entire account on that particular world server. Every Mapler should have a level 120 Cygnus!
This. The +24 att boost (with a Level 120 Cygnus) will be a major help after the UA patch is implemented.
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yup, you could train a wind archer for the extra w.attk. and since you like your archer, it should be good for you, plus it has a purpose.
but your description fits mechanics incredibply honestly, but what class can mob to the back?
another thing you could consider is a dual blade, they aren't "ranged" per se, since even though their techs hit far, they move you too. but i found them pretty fun.
not to mention, they are amongst the bess mobbers, and after BB with phantom blow... well, bossing isn't an issue now, will be less of an issue now.
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Currently i have a : lvl 60 crossbowman, lvl 44 assassin and lvl 20 archer.. i think the max is 3 characters..
I really appreciate ya'lls suggestions on the wind archer (for the +w. attk) and the mechanic.
But now i'm in a problem where i don't have enough character slots...
is the +24 attk boost for wind archer only at lvl 120? or is there a progression as the level goes up?
also.. I'm thinking about just deleting my assassin and archer and then create a mechanic and wind archer and play them both depending on my mood...
think that's a good idea?
Posting Freak
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The attack boost is by level. For every 5 levels on your Wind Archer, your other chars will get 1 w.attack.
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does the +w attack boost apply to every cygnus knight or only the wind archer?
Posting Freak
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Every type of Cygnus Knight.
People were just suggesting Wind Archer since you said you enjoy the bowman gameplay.
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you can get the bonus on any cygnus, but the extra w.attk will be to every character on your account BUT the cygnus who will get the bonus from your second highest leveled char, also, since you say you have a job and everything, you could cough up the 6 bucks that i believe costs an extra character slot.
ot delete the archer at 20
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Wow! Thanks guys. You guys have been so helpful.
This is my conclusion:
Buy an extra character slot
Continue with my lvl 60 crossbowman
keep my lvl 44 ninja
delete my lv 20 archer
create a mechanic
create a wind archer
Posting Freak
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bolaber Wrote:Wow! Thanks guys. You guys have been so helpful.
This is my conclusion:
Buy an extra character slot
Continue with my lvl 60 crossbowman
keep my lvl 44 ninja
delete my lv 20 archer
create a mechanic
create a wind archer
If i were you, and i know already that you like the archer class type, but i would make a Dawn Warrior.
I also read that you didn't like the play-style to warriors.
But i also read that you would prefer to have a class that can "hit front and back" which Dawn Warriors can do to an almost perfection come 3rd job.
Just try and tough through the 1st 30 lvls *should really only take a couple of hours at the most* and in second job not only do you get a mobility skill(soul rush, a sort of off the ground fj with a slight delay) but you also get a pretty decently ranged attack(soul blade)
Dawn Warriors are regarded as the fastest leveling CK class that there is at the moment(they were only seconded to BW pre-BB, and that's only coz they had fire curtain and meteor at 110, but the new acc system and the cooldown  -ed that up for them) due to soul driver being  -ingly overpowered and the fact that soul charge and Combo attack (and adv combo attack at 110) boosting it further just adds to it.
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