Ok, since there are too many random threads going around, and everyone states something different or incomplete, I'm making this thread.
I hope the combined info is appreciated!
How do I make an Ultimate Adventurer?
With the Lionheart Castle patch coming, there is also the arrival of Ultimate Adventurers. What you need for it to create one, is a lvl120 Cygnus Character. When your Cygnus character is lvl120, you will get an in-game quests where you have to collect some items (Nexon never stops to amaze with creativity). When you have completed this quest, you can make your new character, called "Ultimate Adventurer", in-game. This character gets linked to your lvl120 Cygnus, and can be made only once.
Does my level 120 Cygnus get deleted?
No, you will keep your lvl120 Cygnus character. The Ultimate adventurer will be a new character, besides your Cygnus, and it will start at lvl50. Because it will start at lvl50, it will have slightly lower HP then a normal adventurer, because you missed the HP bonus of 1st and 2nd job advance at lvl10 and lvl30.
Wait, I already have a high leveled Adventurer, can I turn this one into an Ultimate Adventurer?
Yes, it's possible, through another quest. I don't have complete info on this one, but it seems the quest will take a LOT of time...
If anyone has more info on this, feel free to share!
What new skills do Cygnus characters get?
- Empress Call
A passive skill that boost your Cygnus HP with 20%
- Empress Prayer
An active skill, lasting 120 minutes. Increases watt and matt by 4%. It will stay active, even if you die. The cooldown is 24 hours.
What new skills do other characters on the same account get when you have a lvl120 Cygnus?
- Empress Blessing
A passive skill, replacing Blessing of the Fairy, only when it's stats are higher. Both skills do not stack with each other. Per 10 lvls on your Cygnus, you will gain 2 stats, resulting in a lvl120 Cygnus giving you: Watt +24, Matt +24, Accuracy +24, Avoid +24
What new skills do Ultimate Adventurers get?
The Cygnus skill your Ultimate Adventurer will get, depends on the kind of Ultimate Adventurer you will make. It's not related to what class the lvl120 Cygnus is, where your Ultimate Adventurer is linked to. Each 10 levels, the skill will rise 1 level. Max skill level will be reached at lvl100 of the Ultimate Adventurer.
Ultimate Adventurers - Warrior => Soul Driver
lvl1 - 15 MP, Damage 130% (4 hits) up to 4 enemies.
lvl2 - 15 MP, Damage 160% (4 hits) up to 4 enemies.
lvl3 - 15 MP, Damage 190% (4 hits) up to 4 enemies.
lvl4 - 17 MP, Damage 220% (4 hits) up to 4 enemies.
lvl5 - 17 MP, Damage 250% (4 hits) up to 5 enemies.
Ultimate Adventurers - Magician => Flame Gear
lvl1 - 31 MP, Initial damage 100%, Flame Gear for 11 seconds, Burn damage 3 seconds, 42% damage per second.
lvl2 - 32 MP, Initial damage 135%, Flame Gear for 12 seconds, Burn damage 3 seconds, 44% damage per second.
lvl3 - 33 MP, Initial damage 170%, Flame Gear for 13 seconds, Burn damage 3 seconds, 46% damage per second.
lvl4 - 34 MP, Initial damage 205%, Flame Gear for 14 seconds, Burn damage 3 seconds, 48% damage per second.
lvl5 - 35 MP, Initial damage 240%, Flame Gear for 15 seconds, Burn damage 3 seconds, 50% damage per second.
Ultimate Adventurers - Archers => Wind Piercing
lvl1 - 15 MP, Damage 400% up to 3 enemies.
lvl2 - 15 MP, Damage 450% up to 3 enemies.
lvl3 - 15 MP, Damage 500% up to 3 enemies.
lvl4 - 15 MP, Damage 550% up to 3 enemies.
lvl5 - 18 MP, Damage 600% up to 3 enemies.
Ultimate Adventurers - Thieves => Vampire
lvl1 - 12 MP, Damage 54% (4 hits) up to 3 enemies. HP absorbed: 1% of total damage
lvl2 - 12 MP, Damage 63% (4 hits) up to 3 enemies. HP absorbed: 1% of total damage
lvl3 - 12 MP, Damage 72% (4 hits) up to 3 enemies. HP absorbed: 1% of total damage
lvl4 - 12 MP, Damage 81% (4 hits) up to 3 enemies. HP absorbed: 1% of total damage
lvl5 - 12 MP, Damage 90% (4 hits) up to 3 enemies. HP absorbed: 2% of total damage
Ultimate Adventurers - Pirates => Shark Wave
lvl1 - 15 MP, Damage 270% up to 4 enemies.
lvl2 - 15 MP, Damage 330% up to 4 enemies.
lvl3 - 15 MP, Damage 390% up to 4 enemies.
lvl4 - 15 MP, Damage 450% up to 4 enemies.
lvl5 - 18 MP, Damage 510% up to 4 enemies.
What are the new skill combinations leading to?
Soul Driver + Hero
=> Skill gets buffed with Advanced Combo by 200%. Overpowered? Yes...
Soul Driver + Paladin
=> Skill get buffed with Ice + Holy Charge by 149.5%, plus it freezes. Overpowered? Yes...
Soul Driver + Dark Knight
=> Skill gets buffed with Berserk by 160%. Ideal in combination with Dragon Roar. Overpowered? Yes...
I/L Arch Mage + Flame Gear
=> 100% useless > 50% DoT / sec for 15 secs = 750% damage = Same damage as Chain Lighting (740%) which is also faster.
F/P Arch Mage + Flame Gear
=> 100% useless > 50% DoT / sec for 15 secs = 750% damage = Near same damage as Paralyze (620% + 160% DoT) which is also faster.
Bishop + Flame Gear
=> Unique combination (Do damage while healing / buffing), but 15 secs x 50% is just too short and weak for Flame Gear to be useful.
Bowmaster + Wind Piercing
=> It outdamages Inferno (450% vs 600%), but only hits 3 enemies, still it might be useful for knockback at bosses!
Marksman + Wind Piercing
=> The only use I can think of is knocking back bosses (600% dmg), since Dragon's Breath doesn't work on bosses.
Shadower + Vampire
=> Useful for healing purposes, healing for +/- 22% your damage range, when hitting 3 targets. That's about 1750 HP for the average player.
=> Useful in combination with Chakra, while Chakra might not heal to 100% HP.
Night Lord + Vampire
=> 100% useless on both damage as healing, Night Lords have drain and avenger already... Sorry NL's...
Buccaneer + Shark Wave
=> Only useful for getting quickly from lvl 70 to 120, since 3rd job Marauder skills lack a good mobbing skill! 100% useless in 4th job though...
Captain + Shark Wave
=> Only useful for getting quickly from lvl 70 to 120, in combination with flamethrower! 100% useless in 4th job though...
Ok, that's it for now. Feel free to comment everyone!
I hope the combined info is appreciated!

How do I make an Ultimate Adventurer?
With the Lionheart Castle patch coming, there is also the arrival of Ultimate Adventurers. What you need for it to create one, is a lvl120 Cygnus Character. When your Cygnus character is lvl120, you will get an in-game quests where you have to collect some items (Nexon never stops to amaze with creativity). When you have completed this quest, you can make your new character, called "Ultimate Adventurer", in-game. This character gets linked to your lvl120 Cygnus, and can be made only once.
Does my level 120 Cygnus get deleted?
No, you will keep your lvl120 Cygnus character. The Ultimate adventurer will be a new character, besides your Cygnus, and it will start at lvl50. Because it will start at lvl50, it will have slightly lower HP then a normal adventurer, because you missed the HP bonus of 1st and 2nd job advance at lvl10 and lvl30.
Wait, I already have a high leveled Adventurer, can I turn this one into an Ultimate Adventurer?
Yes, it's possible, through another quest. I don't have complete info on this one, but it seems the quest will take a LOT of time...
If anyone has more info on this, feel free to share!

What new skills do Cygnus characters get?
- Empress Call
A passive skill that boost your Cygnus HP with 20%
- Empress Prayer
An active skill, lasting 120 minutes. Increases watt and matt by 4%. It will stay active, even if you die. The cooldown is 24 hours.
What new skills do other characters on the same account get when you have a lvl120 Cygnus?
- Empress Blessing
A passive skill, replacing Blessing of the Fairy, only when it's stats are higher. Both skills do not stack with each other. Per 10 lvls on your Cygnus, you will gain 2 stats, resulting in a lvl120 Cygnus giving you: Watt +24, Matt +24, Accuracy +24, Avoid +24
What new skills do Ultimate Adventurers get?
The Cygnus skill your Ultimate Adventurer will get, depends on the kind of Ultimate Adventurer you will make. It's not related to what class the lvl120 Cygnus is, where your Ultimate Adventurer is linked to. Each 10 levels, the skill will rise 1 level. Max skill level will be reached at lvl100 of the Ultimate Adventurer.
Ultimate Adventurers - Warrior => Soul Driver
lvl1 - 15 MP, Damage 130% (4 hits) up to 4 enemies.
lvl2 - 15 MP, Damage 160% (4 hits) up to 4 enemies.
lvl3 - 15 MP, Damage 190% (4 hits) up to 4 enemies.
lvl4 - 17 MP, Damage 220% (4 hits) up to 4 enemies.
lvl5 - 17 MP, Damage 250% (4 hits) up to 5 enemies.
Ultimate Adventurers - Magician => Flame Gear
lvl1 - 31 MP, Initial damage 100%, Flame Gear for 11 seconds, Burn damage 3 seconds, 42% damage per second.
lvl2 - 32 MP, Initial damage 135%, Flame Gear for 12 seconds, Burn damage 3 seconds, 44% damage per second.
lvl3 - 33 MP, Initial damage 170%, Flame Gear for 13 seconds, Burn damage 3 seconds, 46% damage per second.
lvl4 - 34 MP, Initial damage 205%, Flame Gear for 14 seconds, Burn damage 3 seconds, 48% damage per second.
lvl5 - 35 MP, Initial damage 240%, Flame Gear for 15 seconds, Burn damage 3 seconds, 50% damage per second.
Ultimate Adventurers - Archers => Wind Piercing
lvl1 - 15 MP, Damage 400% up to 3 enemies.
lvl2 - 15 MP, Damage 450% up to 3 enemies.
lvl3 - 15 MP, Damage 500% up to 3 enemies.
lvl4 - 15 MP, Damage 550% up to 3 enemies.
lvl5 - 18 MP, Damage 600% up to 3 enemies.
Ultimate Adventurers - Thieves => Vampire
lvl1 - 12 MP, Damage 54% (4 hits) up to 3 enemies. HP absorbed: 1% of total damage
lvl2 - 12 MP, Damage 63% (4 hits) up to 3 enemies. HP absorbed: 1% of total damage
lvl3 - 12 MP, Damage 72% (4 hits) up to 3 enemies. HP absorbed: 1% of total damage
lvl4 - 12 MP, Damage 81% (4 hits) up to 3 enemies. HP absorbed: 1% of total damage
lvl5 - 12 MP, Damage 90% (4 hits) up to 3 enemies. HP absorbed: 2% of total damage
Ultimate Adventurers - Pirates => Shark Wave
lvl1 - 15 MP, Damage 270% up to 4 enemies.
lvl2 - 15 MP, Damage 330% up to 4 enemies.
lvl3 - 15 MP, Damage 390% up to 4 enemies.
lvl4 - 15 MP, Damage 450% up to 4 enemies.
lvl5 - 18 MP, Damage 510% up to 4 enemies.
What are the new skill combinations leading to?
Soul Driver + Hero
=> Skill gets buffed with Advanced Combo by 200%. Overpowered? Yes...
Soul Driver + Paladin
=> Skill get buffed with Ice + Holy Charge by 149.5%, plus it freezes. Overpowered? Yes...
Soul Driver + Dark Knight
=> Skill gets buffed with Berserk by 160%. Ideal in combination with Dragon Roar. Overpowered? Yes...
I/L Arch Mage + Flame Gear
=> 100% useless > 50% DoT / sec for 15 secs = 750% damage = Same damage as Chain Lighting (740%) which is also faster.
F/P Arch Mage + Flame Gear
=> 100% useless > 50% DoT / sec for 15 secs = 750% damage = Near same damage as Paralyze (620% + 160% DoT) which is also faster.
Bishop + Flame Gear
=> Unique combination (Do damage while healing / buffing), but 15 secs x 50% is just too short and weak for Flame Gear to be useful.
Bowmaster + Wind Piercing
=> It outdamages Inferno (450% vs 600%), but only hits 3 enemies, still it might be useful for knockback at bosses!
Marksman + Wind Piercing
=> The only use I can think of is knocking back bosses (600% dmg), since Dragon's Breath doesn't work on bosses.
Shadower + Vampire
=> Useful for healing purposes, healing for +/- 22% your damage range, when hitting 3 targets. That's about 1750 HP for the average player.
=> Useful in combination with Chakra, while Chakra might not heal to 100% HP.
Night Lord + Vampire
=> 100% useless on both damage as healing, Night Lords have drain and avenger already... Sorry NL's...

Buccaneer + Shark Wave
=> Only useful for getting quickly from lvl 70 to 120, since 3rd job Marauder skills lack a good mobbing skill! 100% useless in 4th job though...
Captain + Shark Wave
=> Only useful for getting quickly from lvl 70 to 120, in combination with flamethrower! 100% useless in 4th job though...
Ok, that's it for now. Feel free to comment everyone!

