2011-01-08, 08:15 PM (This post was last modified: 2011-05-02, 11:05 PM by Miek.)
New class i thought of offfff, Enjoy it! LOL spent a whole day on itttttttttttt omgggahhhh
[SIZE="7"]the Dancer[/SIZE]
Job Advancement City : New Leaf City
There are 2 types
Dancer -> Figurant -> Coryphee -> Soloist
Weapon: Fan
PRO: Strong support
CON: Weak in damage
Dancer -> Acrobat -> Breakdancer -> Break Boy/Break Girl
Weapon: Shin Guard
PRO: Great speed and range as a melee
CON: No party buffs at all
I put in damage in the animations to show roughly how much damage each skill does
(think that exactly 100~100 is the damage range)
1st Job -Leap Boost: Jump + 123 -Max HP + 10% -Defense Up + 200 DEF
Skills: Heel Smash: A striking blow dealt to one enemy
Fleeting Dance: Ascend and kick multiple times damaging up to 6 mobs
[COLOR="DarkOrange"] Figurant[/COLOR]
Spoiler
Figurant (2nd Job) -Fan Mastery -Fan Booster -Final Attack: Fan -Double Jump : Can jump twice
Skills:
Spoiler
Twirl Step: Gather enemies in the spin, and strike with fan up to 6 monsters
Butterfly Twist: Jump and Rapidly spin to deal 5 hits to one enemy (can be used in midair 3 times repetitively to get more height), has barely any cooldown, so you can use it quickly
First Aid: Heal all allies, the further away the the ally is, the less the heal power
Formula: Level 1 First Aid: Level of character *1 Level 10 (MAX) First Aid: Level of character *10 (EX: level 40 would heal 400)
Quick Dash: Quickly dash for greater mobility
Coryphee (3rd Job) -Evasion Boost: 30% chance to evade attacks -Jump Mastery: Hold the jump button to jump higher (Max Jump= 140)
Skills:
Spoiler
Crescent Slash: Fan enemies with a vicious slash up to 6 enemies, this skill can be used very fast over and over
Quick Dash Mastery: Dash through up to 10 enemies to 100% Stun them and deal 100% damage
Whirlwind: Summon a whirlwind to follow you around dealing damage (buffs allies) 180 seconds
Corps de Ballet: Summon a dancer to help fight, attacks every 3 seconds (60 minute), the dancer will stay near the area you ahve summoned it (much like corsair's octopus)
Graceful Number: Perform a dance to periodically heal allies HP/MP within a certain range
[COLOR="RoyalBlue"]-Takes 5 seconds to prepare
-Press the skill to activate, and every 5 seconds you must input a command (either up, down, left, or right) to continue, input the wrong command to cancel the skill
-Costs 10 MP per 5 seconds
-Dancer takes ½ Damage while in Graceful Number
-If dance is knocked back the skill ends
-Stance becomes in effect as this is activated [/COLOR] Heal Formula:
Level 1: Level of character *1
Level 20 (MAX): Level of character *20 (EX: level 100 would heal 2000 per 2.5 seconds) MP Heal Formula:
Level 1: Level of character *0.1
Level 20 (MAX): Level of character *2 (EX: level 100 would heal 200 MP per 2.5 seconds)
Soloist(4th Job) -Mesmerize: Each attack has a 50% chance to slow enemies by 30 for 60 seconds -Captivate: Each attack has a 20% chance to lower enemy ACC for 60 seconds -MP Drain: Each attack has a 50% chance to drain 10% of damage as MP -Corps de Ballet Plus: Able to summon 3 dancers for 120 seconds - Maple Warrior
-Maple Hero
Skills:
Spoiler
Endless Waltz: Hold the skill to consistently deal damage with minimal knock back, has a mid length range
Restoration: Revive a fallen party member (only 1) Cooldown: 30 minute
Graceful Solo: Similar to Graceful Dance, but effects the whole map
[COLOR="RoyalBlue"]-Takes 5 seconds to prepare
-Must input a series of 5 buttons to continue the dance every 5 seconds, if incorrect the dance stops
-100% knock back prevention
-Damages monsters
-Only monsters/allies within 400% range (Genesis/Meteo/Blizzard range) will receive 100% effects of Graceful Solo, everything else outside the range will receive 50% effect
-Immune to Seal/Stun
-Every 10 seconds casts recovery from status effects
-Grants +100% defense to all allies[/COLOR]
Sprint: Double tap left or right to run at 180 Speed
Slide Tackle: While sprinting, slide tackle into 6 enemies
L-Kick: While sprinting, do a handstand L Kick to hurt 1 enemy, and again from recovering from the position
Stomp: Stomp the ground to damage 1 monster (it is long ranged as well)
[COLOR="DarkOrange"] Breakdancer(3rd Job)[/COLOR] -Evasion Boost: 30% chance to evade attacks -Jump Mastery: Hold the jump button to jump higher (Max Jump= 140)
Skills:
Spoiler
Airflare Kick: Do aerial flares to pull in enemies and deal a finish blow, and leaves you in the L Kick position -Cooldown: 10 seconds
Flaming Sommersault: While in L-Kick, press this to knock any opponent (great range) and stun them 100% while setting yourself at a far distance, also deals DoT for 100% damage at 5 seconds.
Rolling Helicopter: While sprinting, hold the button to roll and gather enemies, let go of left or right to perform the Helicopter
Dance Duo: Summon a helping dancer to help attack for 120 seconds
[COLOR="RoyalBlue"]-Summons a back up dancer; it does not work like Shadow partner
-When you attack with any skill the back up dancer will copy you identically
-So basically the back up dancer will cover more range for you
-Back up dancers damage is 50%[/COLOR]
In-depth explanation:
Scenario 1:
While in this mode and you approach a snail with your own character, and use attack, you will hit the snail and your back up dancer will hit any monster near him as well at the exact same time.
Scenario 2:
You fight a huge monster, like a Zakum, when you attack, you AND your back up dancer will hit Zakum because both of you are in range to hit him.
Break Boy/Break Girl(4th Job) -Burn: Each attack has a 20% chance to inflict burn DoT, 50% damage a second for 5 seconds -Captivate: Each attack has a 20% chance to lower enemy ACC for 60 seconds -HP Drain: Each attack has a 50% chance to drain 1% of damage as MP -Max HP Plus: Max HP +30% (50% in total with Max HP) - Maple Warrior
-Maple Hero
Skills:
Spoiler
Dance Trio: Summon an additional dancer to help attack for 180 seconds
-Creates 2 copies of yourself
-Summons one in the front of and back, covering even more ground
Formation Change: Allows you to place a back up dancer either in the back or the front, two in the front or two in the back
- Back up dancers damage is 75%
-You may also adjust the length of separation between every one of them, allowing for more concentrated attacks
Flaming Aura: Summons an aura to envelope you, and your dancers as well dealing damage
Windmill Flare: Instantly travel towards the nearest monster (like archer arrow shot range) and constantly damage them with the Windmill technique by holding down the button
hope u guyss enjoyed itt.. spent literally a whole day working on this LOL jeez
Wow. I'm really impressed. These are awesome!
I like the two different styles of dance, and each having their own unique playing style. Really liking the Figurant branch, with the healing moves and fans (which are badass). Also, Graceful Dance and Solo sound really cool. It's like having to perform an actual dance.
...But Acrobat branch also looks amazingly fun. Sprinting everywhere with your bboy crew and windmilling everything to death?! YESPLZ.
A suggestion I have for the Acrobat branch is, for 3rd job, you could give them a passive increase to Stomp. Otherwise, your only attacks require sprinting, which isn't great when bossing or when a monster is really close to you.
These are great, specially the animations, I love that kind of animations.
I see one important flaw though, first job only has kick attacks, which leaves the fan user using normal attacks until second job, the fan dancer can probably use the other weapon until level 3x, but most classes that use different weapons have one skill for each weapon on first job.
Turtally Wrote:A suggestion I have for the Acrobat branch is, for 3rd job, you could give them a passive increase to Stomp. Otherwise, your only attacks require sprinting, which isn't great when bossing or when a monster is really close to you.
thanks for the suggestion! i made a new skill to make up for the lack of attack skills in 3rd job for 1v1 thanks
Airflare Kick
Darkmaniak Wrote:These are great, specially the animations, I love that kind of animations.
I see one important flaw though, first job only has kick attacks, which leaves the fan user using normal attacks until second job, the fan dancer can probably use the other weapon until level 3x, but most classes that use different weapons have one skill for each weapon on first job.
I wanted to make the skills useable by both jobs similar to Archer jobs, 1 skill is a 1v1 and the other is a mob skill hehe
thanks guys for your suggestions and feedback! you are all very kind!
Looks very nice, but with the current sprites maplestory characters have, this class would need to add a LOT to make them look even somewhat fluid. I remember people thought sumersault kick back in the day was impressive because it was so outside the norm concerning character animations, and that was only ONE skill. (And even then, it's not that impressive, it's just the "swim" animation rotated 90 degrees for each frame if i remember correctly.) You need to remember that adding animations outside of the standard set requires Wizet/Nexon to ALSO animate every existing item the dancer class/subclasses can wear. Considering this also takes into account every class equip they can wear, this also includes every single Cash Shop equip.
I would love the dancer classes to death if they were like this. One question though, what is their main and secondary stat? I would guess dex and int for Figurant and dex and str for Acrobat.
I was like "someone should implement this into a private server". Then I thought about how hard it would be to make these animations, on top of all the class quests, a new area to go with it, and to top it all off, the fact that you can't add new jobs to the data; you'd need to edit client side information too. Ahhhhh
I am super serial. I fell in love with both these classes from the first GIF. the animations... the balanced skills.. the weapons, seriously.
Why aren't you working for nexon? D:
I am super serial. I fell in love with both these classes from the first GIF. the animations... the balanced skills.. the weapons, seriously.
Why aren't you working for nexon? D:
Since when would nexon do anything about it. At most they'd take it without credit. This isn't valve. :c
Erich Wrote:Since when would nexon do anything about it. At most they'd take it without credit. This isn't valve. :c
Meh, you won't know until you try. but meh, if it was sent to them, they probably would just start developing a totally original "Circus" brand of characters like the resistance >_>